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Chris Perkins (game designer)

From Wikipedia, the free encyclopedia
Canadian American game designer
For other people named Chris Perkins, seeChristopher Perkins.
Chris Perkins
Perkins at thePenny Arcade Expo in 2008, second from the left
Born
Christopher Perkins

(1968-02-29)February 29, 1968 (age 57)
Other namesChristopher Zarathustra
OccupationGame designer
Years active1988–present
Known forStory design forDungeons & Dragons

Christopher Perkins (born February 29, 1968[1]) is aCanadian American[2] game designer and editor who is known for his work onWizards of the Coast'sDungeons & Dragonsrole-playing game. He retired from Wizards of the Coast in 2025. He then became the Creative Director ofDarrington Press in June 2025.

Career

[edit]

Under thepen name "Christopher Zarathustra", Perkins got his career start in 1988 writing the adventure "Wards of Witching Ways" forDungeon magazine #11.[3] He later officially started working forWizards of the Coast in 1997, beginning as the editor forDungeon.[4][5][6] A few years later, he was promoted to editor-in-chief of Wizards periodicals.[7]

Perkins later became the senior producer forDungeons & Dragons, leading the team of designers, developers, and editors who make products for theDungeons & Dragons role-playing game.[4][6] Perkins was the story manager forDungeons & Dragons in 2007 before the release of the game's fourth edition.[8] Perkins was working on theStar Wars Saga Edition whileDungeons & Dragons fourth edition was being developed, and ideas were exchanged freely between Perkins and the fourth edition team.[9] He was also on the SCRAMJET team, led byRichard Baker, and includingJames Wyatt,Matthew Sernett,Ed Stark,Michele Carter, andStacy Longstreet; this team updated the setting andcosmology ofDungeons & Dragons as the fourth edition was being developed.[9]

Perkins wrote a blog, "The Dungeon Master Experience", on the Wizards of the Coast website for over two years, where he shared tricks and advice about the challenge of "dungeon mastering" a campaign through the lens of his homebrew world, Iomandra.[10] However, in the penultimate posting of March 2013, he announced the following posting would be the last "at least for a while", whereupon the blog became inactive.[11]

Perkins was the Lead Story Designer for the adventure moduleCurse of Strahd, released in 2016, which addedRavenloft to the5th edition ofDungeons & Dragons.[12][13] In 2018, Perkins was the senior story designer forDungeons & Dragons.[14] In a 2024 interview, he highlighted that as the Game Architect for theDungeons & Dragons brand his "primary responsibility is to manage the team of designers and editors" who make the tabletop game products along with supporting "other D&D teams as well as business partners".[15] In October 2024, Perkins stated that "although I made substantial contributions to theMonster Manual (2025) and the nextD&D starter set, theDungeon Master's Guide (2024) is the last official D&D book in which I'm credited as a product lead".[16] He later clarified that his position at Wizards of the Coast has shifted from Game Design Architect to Creative Director.[17] In April 2025, Perkins announced his retirement after working for "28 years" at Wizards of the Coast.[18][19]

In June 2025, it was announced that both Perkins andJeremy Crawford would be joiningCritical Role Productions' tabletop game imprintDarrington Press.[20][21][22] Perkins became the company's Creative Director while Crawford became the Game Director which matches their former roles at Wizards of the Coast.[21][22][23] Perkins stated, "I was committed to staying with Wizards until afterD&D's 50th anniversary, which gave me lots of time to work on succession planning and exit strategies. What brought me out of retirement was the chance to work with Jeremy and the brilliant folks at Critical Role on things that have a lasting, positive impact on the world".[20] In July 2025, Darrington Press announced that Perkins will be creating an "interconnected adventure supplement" for their tabletop role-playing gameDaggerheart.[24]

Actual play

[edit]
See also:Actual play

Perkins was the longtimeDungeon Master for the Acquisitions IncorporatedDungeons & Dragons games at thePenny Arcade Expo (PAX), untilPAX Unplugged 2018.[25][26][27] The games began in 2008 with the 4th edition ofDungeons & Dragons before switching to the 5th edition following the release of the new edition.[28]

From 2016 to 2019, Perkins was the Dungeon Master in theTwitch showDice, Camera, Action, which was alivestream play-through ofDungeons & Dragons' latest story lines.[27][29][30] He has also guest starred twice on theDungeons & Dragons-based show,Critical Role.[27][31]

Personal life

[edit]

In his free time, Perkins runs aDungeons & Dragons campaign set in his homebrew world of Iomandra.[4]

References

[edit]
  1. ^"Happy Birthday to Dungeon Master Chris Perkins".Dungeons & Dragons. 29 February 2016. Archived fromthe original on March 5, 2016. Retrieved13 March 2019.
  2. ^Perkins, Christoper (4 June 2016)."I was born in Canada..."Twitter. Retrieved13 March 2019.
  3. ^Baichtal, John (5 March 2008)."Chris Perkins Answers D&D 4E Questions".Wired. Condé Nast. Retrieved13 March 2019.
  4. ^abc"Christopher Perkins - D&D Creative Manager".Dungeons & Dragons.Wizards of the Coast. 12 September 2009. Archived fromthe original on 14 August 2010. Retrieved18 April 2013.
  5. ^"Christopher Perkins :: Pen & Paper RPG Database". Archived fromthe original on October 4, 2007. RetrievedFebruary 2, 2018.
  6. ^ab"Chris Perkins".Dungeons & Dragons. Archived fromthe original on November 29, 2017. Retrieved2019-03-14.
  7. ^"The Magic Touch".The Seattle Times. 2000. Archived fromthe original on May 3, 2014. RetrievedApril 19, 2013.
  8. ^Villoria, Gerald (September 10, 2007)."Dungeons & Dragons: The 4th Edition Interview".GameSpy.IGN Entertainment. Archived fromthe original on December 7, 2008. RetrievedApril 18, 2013.
  9. ^abAppelcline, Shannon (2011).Designers & Dragons. Mongoose Publishing. p. 298.ISBN 978-1-907702-58-7.
  10. ^"Article Archive".Dungeons & Dragons. Wizards of the Coast. Archived fromthe original on 2014-10-12. Retrieved2015-10-22.
  11. ^Perkins, Chris (2013-03-14)."Until the Next Encounter".Dungeons & Dragons. Wizards of the Coast. Archived fromthe original on February 18, 2015. Retrieved2015-10-22.
  12. ^"Chris Perkins and Tracy Hickman on Curse of Strahd".Dungeons & Dragons. 21 January 2016. Archived fromthe original on 2017-09-21. Retrieved2017-09-22.
  13. ^Whalen, Andrew (2018-12-03)."'D&D' roleplayers can alter reality with Worldbuilders boons from Critical Role, Patrick Rothfuss".Newsweek. Retrieved2019-03-14.
  14. ^Brodeur, Nicole (2018-05-04)."Behind the scenes of the making of Dungeons & Dragons".The Seattle Times. Retrieved2019-03-14.
  15. ^Johnson, Deej (2024-04-02)."DUNGEONS & DRAGONS at 50: a chat with Chris Perkins, Game Design Architect, WOTC".Brands Untapped. Retrieved2024-10-15.
  16. ^Hall, Charlie (2024-10-15)."Matt Mercer, Deborah Ann Woll, other professional DMs helped write the new Dungeon Master's Guide".Polygon. Retrieved2024-10-15.
  17. ^Perkins, Chris [@ChrisPerkinsDnD] (October 17, 2024)."Not true. I *was* a Game Design Architect. Now I'm the Creative Director, which is a more "behind the scenes" gig that lets me play quietly in a bunch of different sandboxes. #wotcstaff" (Tweet). RetrievedOctober 21, 2024 – viaTwitter.
  18. ^Perkins, Christopher (April 4, 2025)."Today I retire from Wizards of the Coast after 28 years. With D&D's 50th anniversary wrapping up and the revised rulebooks doing gangbusters, this is the perfect fairytale ending for me. I can't wait to enjoy D&D purely as a fan again, knowing the game is in good hands. See you in the Feywild! [Image]".Bluesky. RetrievedApril 4, 2025.
  19. ^Carter, Justin (April 5, 2025)."Dungeons & Dragons' Chris Perkins Exits Wizards of the Coast".Gizmodo. RetrievedApril 5, 2025.
  20. ^abPhillips, Jevon (June 16, 2025)."Why Dungeons & Dragons storytelling duo signed with Critical Role".Los Angeles Times. RetrievedJune 16, 2025.
  21. ^ab"Welcoming Chris Perkins and Jeremy Crawford to Our Team!".Darrington Press (Press release). June 16, 2025. RetrievedJune 16, 2025.
  22. ^abMcWhertor, Michael (June 16, 2025)."Top D&D designers join Critical Role after quitting Wizards of the Coast".Polygon. RetrievedJune 16, 2025.
  23. ^Hoffer, Christian (June 16, 2025)."Chris Perkins and Jeremy Crawford Join Darrington Press".EN World. RetrievedJune 16, 2025.
  24. ^"Breaking Daggerheart News from Gen Con!" (Press release).Darrington Press. July 31, 2025. Archived fromthe original on July 31, 2025. RetrievedJuly 31, 2025.
  25. ^Gabe (2011-08-01)."Acquisitions Inc".Penny Arcade. Retrieved2015-10-22.
  26. ^Haeck, James (2018-12-03)."Chris Perkins Steps Down from Acquisitions Inc.; Jeremy Crawford Named Successor".D&D Beyond.Wizards of the Coast. Retrieved2018-12-03.
  27. ^abcHoffer, Christian (1 February 2019)."Chris Perkins Makes Hilarious Surprise Appearance on 'Critical Role'".ComicBook.com. Retrieved2019-03-14.
  28. ^Hall, Charlie (2015-08-27)."Watch Acquisitions Inc. from PAX 2015, one of the most-watched D&D games of all time".Polygon. Retrieved2024-10-15.
  29. ^"Dice, Camera, Action".Dungeons & Dragons. 17 February 2016. Archived fromthe original on February 20, 2016. Retrieved22 September 2017.
  30. ^Dungeons & Dragons [@Wizards_DnD] (3 December 2019)."We are excited for you to experience the new show, but that means #DiceCameraAction will not be returning. We congratulate the cast on 141 episodes of wonderful storytelling. [Image of a horse-drawn carriage being pulled towards the sunset]" (Tweet). Retrieved3 December 2019 – viaTwitter.
  31. ^"Critical Role: Episode 55 - Umbrasyl".Geek & Sundry. 2016-06-06. Archived fromthe original on August 14, 2016. Retrieved2016-06-15.
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