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Chartboost

From Wikipedia, the free encyclopedia
Mobile game advertising platform
Chartboost
Company typePrivate
IndustryMobile apps,Mobile games,Mobile advertising,Advertising technology
Founded2011; 15 years ago (2011)
FounderMaria Alegre, Sean Fannan[1][2]
Headquarters
United States Edit this on Wikidata
Key people
  • Stephen Upstone (CEO)
  • Marco van de Bergh (CTO)
  • Maggie Mesa (SVP, Global Business Development)
OwnerLoopMe
Websiteloopme.com/chartboost

Chartboost is an in-appprogrammatic advertising andmonetization platform. ChartboostSDK enables developers to monetize on theirmobile apps and connect advertisers to global in-app inventory. Chartboost's platform allowsvideo game developers to create customizedinterstitial and video ads to promote new games. Developers have direct access to game data derived from Chartboost-enabled games.[1][3] As of 2016, Chartboost had been integrated into more than 300,000 games[1] with 40 billion game sessions[1] per month.[1]

In 2019, Chartboost ranked on areturn on investment index, scoring 6th position onAndroid and 14th oniOS, behind mobile ad networks run byGoogle,Facebook,Unity Technologies, Aarki andVungle.[4]

In May 2021,Zynga acquired Chartboost for $250 million.[5][6][7][8]

In December 2024, Zynga sold Chartboost toLoopMe, anAI-powered adtech company. Financial details of the transaction were not disclosed.[9]

Use and features

[edit]

Game developers use the Chartboost platform for monetization purposes; that is, to generaterevenue, build user bases, negotiate business deals with other developers, as well as to monitor the data associated with these activities.

Chartboost Monetization includes[10]:

  • In-app bidding
  • Premier demand sources
  • Support for a variety of ad formats (e.g. video, rewarded, interstitial, banner)
  • Reporting on key metrics such as ad requests, impressions,eCPMs, fill rate andauction data

History

[edit]

Chartboost was launched in 2011 by Maria Alegre (co-founder) and Sean Fannan (CTO).[11] After departing fromTapulous, the co-founders set out to create an own self-developed platform that allowedgame developers to have complete transparency and control over the promotion, sale, revenue, and management of their mobile games.[2][3][11]

In January 2013 Chartboost announced a $19 millionSeries B funding round led bySequoia Capital.[12]

In April 2013 Chartboost opened its first international office inAmsterdam.[13]

In February 2016 Chartboost acquired Roostr to connect mobile games with YouTube influencers.[14] Roostr was rebranded to Chartboost Influence and then both were shut down (that is, Chartboost exited the influencer market).[5][6][7][8]

In May 2021,Zynga acquired Chartboost for $250 million.[5][6][7][8]

Following the acquisition by LoopMe in December 2024,[9] Chartboost was added toLoopMe's Intelligent Marketplace offering.

Recognition

[edit]
  • In 2013, Maria Alegre was listed inForbes Magazine’s 30 under 30 list in "Marketing & Advertising".[15]
  • In 2013, Maria Alegre was listed byEl País as one of the Top 100 Most Relevant People of the year.[16]
  • In 2014, Chartboost was listed in theVentureBeat Index Report as one of the top 10 mobile advertising companies.[17]
  • In 2014, Maria Alegre was listed inForbes Magazine's 30 under 30 list of "The Brightest Young Stars in Video Games".[2]
  • In 2014, Chartboost was named "Best Places to Work" by theSan Francisco Business Times.[18]

References

[edit]
  1. ^abcdeTakahashi, Dean (February 11, 2016)."Chartboost acquires Roostr to connect mobile games with YouTube influencers".VentureBeat. RetrievedJune 2, 2016.
  2. ^abcEwalt, David M."30 Under 30: The Brightest Young Stars In Video Games".Forbes. Archived fromthe original on January 9, 2014. RetrievedMay 6, 2014.
  3. ^abDiener, Matthew."Chartboost aims to transform game discovery with launch of Video and InPlay". Pocket Gamer. RetrievedMay 6, 2014.
  4. ^Anthony Ha."Facebook and Google still offer the best value for mobile advertisers (Singular report)". Techcrunch. RetrievedMar 6, 2019.
  5. ^abc"Zynga Stock Remains Attractive Even At The Current $11 Levels".www.nasdaq.com. Retrieved2021-07-19.
  6. ^abc"Zynga agrees to buy mobile ad and monetization firm Chartboost for $250 million".VentureBeat. 2021-05-05. Retrieved2021-07-19.
  7. ^abcEbiefung, Will (2021-07-17)."2 Top Growth Stocks That Could Skyrocket".The Motley Fool. Retrieved2021-07-19.
  8. ^abc"Zynga Acquire Chartboost; UK FMCG Brands to Increase Digital Ad Spend | ExchangeWire.com".www.exchangewire.com. Retrieved2021-07-19.
  9. ^ab"LoopMe acquires Chartboost from Zynga, accelerating its mission to power brand advertising across the digital ecosystem".LoopMe | Putting the consumer at the heart of every campaign. Retrieved2025-08-01.
  10. ^"Chartboost".LoopMe | The global leader in brand performance. Retrieved2025-11-28.
  11. ^ab"About Us - Leadership, Careers, Press, News". Chartboost. RetrievedApril 27, 2019.
  12. ^Perez, Sarah (8 January 2013)."Chartboost Raises $19 million from Sequoia Capital and Others to Help Developers Promote Mobile Games". TechCrunch. RetrievedMay 6, 2014.
  13. ^Takahashi, Dean (23 April 2013)."Chartboost expands mobile game developer cross-promotion business into Europe". VentureBeat. RetrievedMay 6, 2014.
  14. ^Takahashi, Dean (11 February 2016)."Chartboost acquires Roostr to connect mobile games with YouTube influencers=VentureBeat". RetrievedFeb 11, 2016.
  15. ^"30 Under 30 Marketing & Advertising".Forbes. RetrievedMay 6, 2014.
  16. ^Elola, Joseba (27 December 2013)."El Pais' Top 100 Most Relevant People in 2013".El País. RetrievedMay 6, 2014.
  17. ^Koetsier, John (21 January 2014)."Top 10 mobile advertising companies: The VB Index report". VentureBeat. RetrievedMay 6, 2014.
  18. ^"Best Places to Work 2014". San Francisco Business Times. RetrievedMay 6, 2014.
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