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Character Technical Director

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(August 2015) (Learn how and when to remove this message)
Character technical director
Occupation
NamesCharacter TD, creature TD, technical animator
Occupation type
Profession
Description
CompetenciesAnatomy, computer programming, mathematics
Fields of
employment
Film & visual effects, feature animation, game development

Acharacter technical director (TD), also referred to as acreature TD (ILM,Weta) ortechnical animator (Imageworks), is a type oftechnical director in film andvideo games who is specifically concerned withcharacters, creatures, and mechanical objects.[1][2]

Responsibilities

[edit]

The role of a character TD may vary from studio to studio in its scope, but is almost always centered around the discipline ofrigging: the process of engineering anatomical or mechanicalkinematic systems that move and deformdigital models, and the design of higher-level interfaces used bycomputer graphicsanimators to control the movements of those models.

The role may additionally encompass disciplines such as modeling and simulation.

Software

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The software used by character TDs may vary widely from studio to studio, from off-the shelf tools to proprietary in-house systems.Autodesk Maya is used predominantly throughout the VFX and animation industry, withSoftimage also having a large user-base. In the gaming industry, Autodesk Maya andAutodesk 3ds Max have been the dominant presence.

Many studios pair off-the-shelf software with their own in-house software and plug-ins for rigging and simulation. For instance, Industrial Light & Magic does much of their sim setup and simulation in a proprietary package called Zeno, and Weta Digital uses an in-house simulation system they call Tissue.

Notable newcomers to the field of rigging include the independent platformFabric Engine, being used byDouble Negative,MPC andHybride.

Character TD responsibilities and software by studio

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Industrial Light & Magic

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TitleCreature TD
DepartmentCreature dev
Responsibilities

Body rigging
Flesh & muscle sim setup
Cloth & hair sim setup
Simulation

Software

Autodesk Maya
Zeno (proprietary, sim setup & simulation)
BlockParty (proprietary Maya tool for rig building)

Sony Pictures Imageworks

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TitleTechnical animator
DepartmentRigging
Responsibilities

Body rigging
Facial rigging
Shot finaling

SoftwareAutodesk Maya

Walt Disney Animation Studios

[edit]
TitleCharacter TD
Department
Responsibilities

Body rigging
Facial rigging
Muscle sim setup
Cloth & hair sim setup
Simulation

SoftwareAutodesk Maya

Notable character TDs

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Within the VFX, animation, and game development communities, a number of artists have gained name-recognition for their contributions to the field of rigging. A few of those artists include:

Jason Osipa is anEA andLucasArts character TD known for pioneering and disseminating (through his bookStop Staring: Facial Animation Done Right)[3] a type of facial-rigging that did not rely onphonemes and pre-built expressions, but rather the blending of more generic poses using simplified controls often referred to asOsipa-Style controls.[4]

Jason Schleifer is a Weta and DreamWorks creature TD Known for his video series "Animator Friendly Rigging", in which he discusses techniques for building complex rigging control systems that are intuitive and easy to use (thus the term "animator friendly").[5]

Dick Walsh is a DreamWorks character TD who won a Technical Achievement Academy Award in 2003 for his development of the PDI/DreamWorks Facial Animation System. He is also known as Shrek's Dad.[6]

References

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  1. ^Jeremy Birn."What is a Technical Director?". 3Drender.com. Retrieved9 August 2015.
  2. ^"Animation Technical Director". Inside Jobs. Archived fromthe original on 22 September 2015. Retrieved9 August 2015.
  3. ^Osipa, Jason (25 October 2010).Stop Staring: Facial Modeling and Animation Done Right.ISBN 978-0470609903.
  4. ^"Jason Osipa". IMDB. Retrieved29 January 2016.
  5. ^"Jason Schleifer". IMDB. Retrieved29 January 2016.
  6. ^"Dick Walsh Awards". IMDB. Retrieved24 January 2019.
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