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Caverns of Mars

From Wikipedia, the free encyclopedia
1981 video game
1981 video game
Caverns of Mars
Scan of the box cover art of the cartridge release
Cartridge release
PublishersAtari Program Exchange
Atari, Inc.
DesignerGreg Christensen
ProgrammersGreg Christensen[3]
Richard Watts[4]
PlatformsAtari 8-bit,Atari 2600
ReleaseWinter 1981: APX[1]
April 1982: Atari (disk)[2]
1983: Atari (cartridge)
GenreScrolling shooter
ModeSingle-player

[5]

Caverns of Mars is avertically scrolling shooter forAtari 8-bit computers written by Greg Christensen, then a high school senior, with some features later added by Richard Watts. It was published by theAtari Program Exchange in 1981.[3]Caverns of Mars became the best selling Atari Program Exchange software of all-time and was moved intoAtari, Inc.'s official product line, first on diskette in 1982, then on cartridge in 1983.

InCaverns of Mars, the player descends into a cave and at the end must retrace their steps back to the top. Christensen wrote two less successful follow-ups:Phobos, which is an enhanced version of the original, andMars Mission II, which scrolls horizontally and is similar to the arcade video gameScramble.

Gameplay

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Opening scene showing a fuel tank and static rockets

Caverns of Mars is a scrolling shooter similar in concept and visual style to the 1981 Konami arcade video gameScramble.[6] Christensen changed the orientation of the levels, having the player fly down into them as opposed to horizontally through them. UnlikeScramble, rockets inCaverns of Mars remain on the ground.

Using ajoystick, the player controls a ship descending through a hole on the surface ofMars into a vertical tunnel. The player's spacecraft has two cannons, positioned on either side of the craft, firing downward. The player must avoid hitting the walls while shooting targets of opportunity along the way. Fuel tanks give 5 units of fuel when shot, and the craft is destroyed if it runs out.

The cavern is divided into different sections depending on the skill level: the easiest setting has three sections, the hardest has six. The final section is always a reactor which the player lands on and sets to explode. The ship then reverses course and has to fly up and out of the caverns to escape before the detonation occurs.

Development

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Greg Christensen, a high-school senior, purchased an Atari 800 in 1981 and createdCaverns in "little more than a month and a half"[7] using theAtari Assembler Editor.[8] It was the first significant program he wrote in6502assembly language.[7] Fred Thorlin ofAtari Program Exchange recalledCaverns arriving at APX:

It was received by APX in the morning mail. I saw it at 10:30. We showed it to the president of the company just after lunch. It was not a tough decision for him. Legal got in touch with Greg Christensen in short order. The young man, I think he was a community college freshman, suddenly had a bunch of money inflicted upon him. I was never certain whether he benefited from that in the long run or not.[9]

In the originally submitted version, when the player reached the end of the selected map, the game ended. Thorlin felt it needed something more. Christensen was too busy, but agreed to use his royalties to pay for someone else to do the work. Thorlin hired Richard Watts of Macrotronics to make a number of modifications. This included a new ending in which the player has to fly back out of the cavern in reverse before a timer runs out.[10]

Two months after sending it to APX, Christensen received his first royalty check for $18,000 and a phone call from an Atari executive who praised the game.Caverns eventually won the 1981 APX game contest, winning another $3,000, and in December 1982, Atari told Christensen he might receive up to $100,000 in royalties.[11]

Atari licensed the game in early 1982 for distribution in the main Atari catalog ondiskette.[2] This was the first game crossover from APX to Atari; it was followed byEastern Front (1941) andTypo Attack. When asked to collaborate on a cartridge-based port, Christensen declined, having started college.[12] Atari released the cartridge version in 1983.[13][14]

Reception

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Computer Gaming World calledCaverns of Mars "delightful ... addictive and excellently paced". It noted the age of the author and stated that the game "has all the look, feel, and play of a 'professional' program".[6]Softline liked the game's use ofcheckpoints after losing a life, and called the game "great".[15]Compute! calledCaverns of Mars's graphics "impressive", noting that the game takes advantage of a little-used mode allowing four colors per character.[16] ACreative Computing reviewer opened with "Four minutes later. I was hooked. Four hours later, my wife dragged me away" and concluded by noting that "theCaverns of Mars has that indefinable "something" that makes it arcade-quality".[12]TheAddison-Wesley Book of Atari Software 1984 gave the game an overall B+ rating, calling it "fast-paced and addictive" and "great fun ... a must for any dedicated arcade game player".[17]InfoWorld's Essential Guide to Atari Computers cited it as a good Atari arcade game.[18]Electronic Fun with Computers & Games gave it a 3.5 out of 5, praising the action and pointing out only a few minor flaws.[19]

Caverns of Mars received a Certificate of Merit in the category of "Best Science Fiction/Fantasy Computer Game" at the 4th annualArkie Awards.[20]: 32 

Legacy

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Mars Mission II

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Christensen followedCaverns with a lesser-known sequel, originally titledCaverns of Mars II. It is similar toScramble, scrolling horizontally and with rockets that launch upward from the ground. The game was completed in 1981, but not published until several years later byAntic Software asMars Mission II.[citation needed]

Phobos

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Phobos keeps the vertical orientation of the original with improved graphics and more sections in each cavern.[21] The caverns are narrower and more difficult to maneuver in right from the start. It was released through the Atari Program Exchange in 1982, then later Antic Software.

Softline stated thatPhobos might disappointCaverns of Mars players, saying that it was "a reinvention of the wheel" and too easy for them. The magazine noted some improvements, such as apause button and multiple skill levels, but advised that "Mars veterans should wait".[22]The Addition-Wesley Book of Atari Software 1984 gave the game an overall B rating, stating that "whether it is a better game than the original is debatable" and concluding that "it is a good choice for the dedicated arcade game player".[17]

Re-releases

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In 2005, a version ofCaverns of Mars was included on theAtari Flashback 2 classic game console.[23]

In 2023, an updated and revised version of the game was released forWindows,Nintendo Switch,PlayStation 4,PlayStation 5,Xbox One andXbox Series X/S, under the titleCaverns of Mars: Recharged.[24]

In 2024, John Champeau's originally unauthorized port ofCaverns of Mars for theAtari 2600 was re-released by Atari, as well as an enhanced version for theAtari 2600+.[25]

Clones

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Datamost'sCavern Creatures (1983) for theApple II is similar toCaverns of Mars.[26]Conquest of Mars (2006) for theAtari 2600 is a direct clone.

See also

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References

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  1. ^APX Software Catalog.Atari Program Exchange. Winter 1981. p. 4.
  2. ^ab"Caverns of Mars",The Atari Connection, Spring 1982, p. 11
  3. ^abHague, James."The Giant List of Classic Game Programmers".
  4. ^Watts 2016.
  5. ^"Caverns of Mars 2600".Atari®. Retrieved2025-08-27.
  6. ^abAnderson, John J. (May–June 1982)."Atari Arcade".Computer Gaming World. p. 18.
  7. ^ab"Caverns of Mars User's Guide"(PDF).Atari Mania. Atari, Inc. 1982.
  8. ^The Creative Atari: Dog Daze and Caverns of Mars. 1983.
  9. ^Savetz, Kevin (April 2000)."Fred Thorlin: The Big Boss at Atari Program Exchange".AtariArchives.org.
  10. ^Watts 2016, 15:50.
  11. ^Dale Archibald,"Programming for Dollars",Video Games, December 1982
  12. ^ab"Caverns of Mars", The Creative Atari, 1983
  13. ^Charlotte Thai,"Back to Basics",How they Got Game
  14. ^Matt Barton and Bill Loguidice,"A History of Gaming Platforms: Atari 8-Bit Computers",Gamasutra
  15. ^Bang, Derrick (May 1982)."Caverns of Mars".Softline. pp. 14–15. Retrieved15 July 2014.
  16. ^Brannan, Charles (July 1982)."Caverns of Mars".Compute! (review). p. 183. Retrieved30 October 2013.
  17. ^abStanton, Jeffrey; Wells, Robert P.; Rochowansky, Sandra; Mellid, Michael, eds. (1984).The Addison-Wesley Book of Atari Software. Addison-Wesley. pp. 89–90.ISBN 0-201-16454-X.
  18. ^Mace, Scott (1984).InfoWorld's Essential Guide to Atari Computers. Harper & Row. p. 74.ISBN 978-0-06-669006-3.
  19. ^Gerson, Phil (April 1983)."Caverns of Mars"(PDF).Electronic Fun: 64. Archived from the original on 2016-03-04.
  20. ^Kunkel, Bill;Katz, Arnie (March 1983). "Arcade Alley: The Best Computer Games".Video.6 (12). Reese Communications:32–33.ISSN 0147-8907.
  21. ^Keita Iida,"PHOBOS", Atari HQ
  22. ^Bang, Derrick (May–Jun 1983)."Phobos".Computer Gaming World. p. 44. Retrieved28 July 2014.
  23. ^"Atari Flashback 2 specs",cnet
  24. ^Romano, Sal (January 25, 2023)."Caverns of Mars: Recharged announced for PS5, Xbox Series, PS4, Xbox One, Switch, and PC".Gematsu. RetrievedJanuary 25, 2023.Due out on March 9.
  25. ^"Caverns of Mars 2600".Atari®. Retrieved2025-08-27.
  26. ^Shore, Howard A. (Jan–Feb 1984)."Cavern Creatures".Softline. pp. 49–50. Retrieved29 July 2014.

Bibliography

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External links

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