Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Castlevania: Harmony of Despair

From Wikipedia, the free encyclopedia
2010 video game
icon
This article'slead sectionmay be too short to adequatelysummarize the key points. Please consider expanding the lead toprovide an accessible overview of all important aspects of the article.(June 2019)
2010 video game
Castlevania: Harmony of Despair
Castlevania: Harmony of Despair
DeveloperKonami
PublisherKonami
DirectorShutaro Iida
ProducerKoji Igarashi
ProgrammerTakara Nakayama
ArtistAyami Kojima[1]
Composers
  • Yasuhiro Ichihashi
  • Tomoaki Hirono
SeriesCastlevania
Platforms
ReleaseXbox 360PlayStation 3
  • NA: September 27,2011
  • EU: October 12, 2011
  • JP: March 29, 2012
GenrePlatform-adventure
ModesSingle-player,multiplayer

Castlevania: Harmony of Despair[a] is a multiplayer-focusedplatform-adventure game in theCastlevania series, featuring an ensemble cast of characters from the 2-D Metroidvania era of games, developed and published byKonami forXbox 360 in August 2010, and forPlayStation 3 in 2011.

Gameplay

[edit]
Castlevania: Harmony of Despair features cooperative gameplay somewhat similar toCastlevania: Portrait of Ruin.

Gameplay includes a co-op mode (the Xbox 360 release only allows for internet co-op, while the PlayStation 3 release supports local multiplayer[4]) which plays like the "Boss Rush Mode" of previous 2DCastlevania games, but with several rooms and items to find, culminating in a boss to fight. It also includes a versus mode, with battle occurring between players. Some bosses are able to attack players on their way to the fight.[5] The game features five playable characters, consisting ofAlucard,Soma Cruz,Jonathan Morris,Shanoa andCharlotte Aulin, all from previous 2DCastlevania games.

All of the characters include eightpalette swaps to accommodate players that wish to be the same character.[6] The characters have their own signature attacks and skills to use in battle. An all-new map system allows real-time zooming in and out of the current stage, which will not stop gameplay and allow players to play with the map zoomed out.[6]

Other features in the game include a grimoire placed in certain parts of levels, which is the only way to change items and equipment mid-game. Only one type of consumable item such as a potion can be equipped at a time, but it can be consumed at will. Some healing items have an area effect, so they can also be used to heal other players as well. The experience point system from most newer 2DCastlevania games was replaced by a character-specific leveling system. Some characters must find weapons and equipment in order to improve their character, while others must level up sub-weapons or collect spells/souls as a means of character growth.[7] Alucard and Soma can equip most dropped weaponry, but Jonathan, Charlotte and Shanoa can only strengthen their main attack by upgrading sub-attacks, either by finding and using them or absorbing additional spells from monsters (Shanoa can also find a few rare weapons, unique to her only, to change her attack type and power).

Development and release

[edit]
A promotional woman models dressed as Alucard fromCastlevania: Harmony of Despair atE3 2010

Castlevania: Harmony of Despair was first leaked as an OFLCA Rating on May 27, 2010,[8] then officially announced for Xbox Live Summer of Gaming 2010.[9][10] Later in the year, the game was unveiled as a playable demo in the Konami booth at theE3 Convention of 2010.[11]

Castlevania: Harmony of Despair was released worldwide on August 4, 2010[12] for theXbox Live Arcade and September 27, 2011 for thePlayStation Network. On March 14, 2019, the Xbox 360 version was madebackwards compatible forXbox One.

All characters use designs by recurringCastlevania artistAyami Kojima- Charlotte Aulin and Jonathan Morris were redesigned to fit the art direction, as they were the only characters in the game Kojima had not previously drawn.

Downloadable content

[edit]

Additionalstages and extraplayable characters was added to the game asdownloadable content (DLC).

  • Chapter 7, entitledBeauty, Desire, Situation Dire, was released early October 2010 and is based on the Egyptian pyramid-themed "Sandy Grave" level fromPortrait of Ruin featuringAstarte as theend-level boss.
  • Chapter 8,The One Who is Many, was released on January 12, 2011 and is based on the underground area ofSymphony of the Night featuringLegion as the end-level boss.
  • Chapter 9, entitledLord of Flies, was released on January 19, 2011 and is based on the beginning sections ofSymphony of the Night featuringBeelzebub as the end-level boss.
  • Chapter 10,Origins, was released on January 26, 2011 and recreates the map of the original8-bitCastlevania, featuring all of the game's sub-bosses ending with the Count.
  • Chapter 11,The Legend of Fuma, was released on February 2, 2011 and is based on theFamicom gameGetsu Fūma Den.[13][14][15]

Konami also released additionalplayable characters, withYoko Belnades andJulius Belmont released in October 2010, andMaria Renard andRichter Belmont released on November 30, 2010.[16] An 8-bitSimon Belmont was released on January 26, 2011. Getsu Fūma, fromGetsu Fūma Den, was released on February 2, 2011.[14] The PlayStation Network release also contains Chapter 7, Julius Belmont and Yoko Belnades included with the full game, along with the exclusive feature that allows local multiplayer for up to four players. Konami released two music packs featuring alternative stage music as well as character picture packs andXbox Live dashboard themes.[14]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic68/100 (PS3)[17]
67/100 (X360)[18]
Review scores
PublicationScore
Edge8/10[19]
Eurogamer4/10[20]
GameSpot7.5/10[21]
GameTrailers7.8/10[22]
IGN7.5/10[23]
Official Xbox Magazine (UK)7/10[24]

Harmony of Despair was met with mixed reception.[25] Scoring it a 7.5,GameSpot praised the multiplayer saying it was "the best way to experience this newCastlevania, and it's the optimal way to experience what may be a new and fun potential direction for the series to take."[21]GameTrailers commented on the exploration in comparison to previous games, mentioning that "the thrill of discovery is gone, and in its place is the compulsive drive to acquire loot. Oddly enough, it works, and it can actually be a lot of fun with friends."[7]

Resolution Magazine was disappointed with its "somewhat fiddly gameplay" and for only having six different stages. They concluded their review with a score of 6/10.[26]Destructoid also awarded the game 6/10, stating that "ultimately it feels likeCastlevania Lite – a stripped down version of a realCastlevania game with none of the depth or clever design."[27]Eurogamer criticised the multiplayer, mentioning that "Harmony of Despair stripsCastlevania down to its lowest common denominator in order to make multiplayer function, rather than reinventing the game to make multiplayer thrive". It was given a final rating of 4/10.[20]

Game Informer's Tim Turi criticized the game's lack of "progression and weapon variety" but appreciated its ambition and cooperative gameplay.[28]

Time Extension placedHarmony of Despair 25th on its list of rankedCastlevania games: "While the ability to play with friends is fun, it never really gets close to capturing that classic Castlevania 'feel', and ends up being more of an experiment withMonster Hunter-style team-based mechanics."[29]

Notes

[edit]
  1. ^Known in Japan asAkumajō Dracula: Harmony of Despair (悪魔城ドラキュラ ハーモニー オブ ディスペアー,Akumajō Dorakyura Hāmonī obu Disupeā; lit.Demon Castle Dracula: Harmony of Despair)[3]

References

[edit]
  1. ^"悪魔城ドラキュラ Harmony of Despair". Konami.jp. Retrieved2013-09-28.
  2. ^"Castlevania: Harmony Of Despair Bound For PS3". Siliconera. 2011-05-30. Retrieved2013-09-28.
  3. ^Konami (2010-08-04).Castlevania: Harmony of Despair. Konami.Japanese: 歴代の「悪魔城ドラキュラ」シリーズから選ばれた登場キャラクターを操作して、仲間たちと悪魔城に乗り込み、宿敵ドラキュラ伯爵に立ち向かおう。English translation: Take control of past protagonists from the Castlevania series to brave the Demon Castle alongside friends and defeat the ancient enemy Count Dracula.
  4. ^"Castlevania: Harmony Of Despair With Couch Co-op Coming To PSN Next Week". Siliconera. 23 September 2011. Retrieved2 August 2014.
  5. ^Hussain, Tamoor (17 June 2010)."Castlevania: Harmony of Despair XBLA screens".Computer and Video Games.Future plc. Retrieved2 August 2014.
  6. ^abSterling, Jim (16 June 2010)."E3 10: Hands-on with Castlevania: Harmony of Despair".Destructoid. Archived fromthe original on 5 March 2016. Retrieved2 August 2014.
  7. ^ab"Castlevania: Harmony of Despair Video – E3 2010: Features Walkthrough".GameTrailers. Defy Media. 17 June 2010. Retrieved2 August 2014.
  8. ^"CASTLEVANIA: HARMONY OF DESPAIR (M)".Classification Database.Australian Government. 27 May 2010. Archived fromthe original on 14 September 2010. Retrieved2 August 2014.
  9. ^Humphries, Matthew (15 June 2010)."Xbox Live Summer of Arcade games announced".Geek.com.Ziff Davis. Archived fromthe original on 22 April 2016. Retrieved2 August 2014.
  10. ^Yoon, Andrew (14 June 2010)."Castlevania: Harmony of Despair announced via Xbox Live 'Summer of Arcade' 2010 promo".Joystiq.AOL. Retrieved2 August 2014.
  11. ^McWhertor, Michael (19 June 2010)."Castlevania: Harmony of Despair Hands-on From E3 2010".Kotaku.Gawker Media. Retrieved2 August 2014.
  12. ^"Castlevania: Harmony of Despair for Xbox 360".G4tv.com.G4 Media. Archived fromthe original on 19 November 2014. Retrieved2 August 2014.
  13. ^McElroy, Griffin (2010-12-29)."Castlevania: Symphony of the Night stages coming to Harmony of Despair". Joystiq. Retrieved2013-09-28.
  14. ^abc"悪魔城ドラキュラ Harmony of Despair". Konami.jp. Retrieved2013-09-28.
  15. ^"KONAMI RELEASES FINAL DOWNLOADABLE CONTENT FOR CASTLEVANIA HARMONY OF DESPAIR".Konami. 3 February 2011. Archived fromthe original on 7 September 2013. Retrieved2 August 2014.
  16. ^"Castlevania: Harmony of Despair DLC adds pyramid power". Joystiq. 2010-10-02. Retrieved2013-09-28.
  17. ^"Castlevania: Harmony of Despair for PlayStation 3 Reviews". Metacritic. 2011-09-27. Retrieved2018-09-15.
  18. ^"Castlevania: Harmony of Despair for Xbox 360 Reviews". Metacritic. 2010-08-04. Retrieved2013-09-28.
  19. ^Edge 218, p97
  20. ^abTeti, John (2010-08-02)."Castlevania: Harmony of Despair Review • Page 2 • Reviews • Xbox 360 •". Eurogamer.net. Retrieved2013-09-28.
  21. ^abVaranini, Giancarlo (3 August 2010)."Castlevania: Harmony of Despair Review".GameSpot.CBS Interactive. Retrieved2 August 2014.
  22. ^"Castlevania: Harmony of Despair Review".GameTrailers. Defy Media. 3 August 2010. Retrieved2 August 2014.
  23. ^Hatfield, Daemon (2 August 2010)."Castlevania: Harmony of Despair Review".IGN.Ziff Davis. Retrieved2 August 2014.
  24. ^"Xbox Live Arcade Review: Castlevania: Harmony of Despair Review – Xbox 360 – The Official Magazine". Oxm.co.uk. Retrieved2013-09-28.
  25. ^"Castlevania: Harmony of Despair for Xbox 360 Reviews". Metacritic. 2010-08-04. Archived fromthe original on 2010-08-06. Retrieved2013-09-28.
  26. ^"Castlevania: Harmony of Despair Review (Xbox 360)". Resolution Magazine. 2010-08-02. Archived fromthe original on 2012-07-23. Retrieved2013-09-28.
  27. ^"Review: Castlevania: Harmony of Despair". Destructoid. 2 August 2010. Archived fromthe original on 2013-07-21. Retrieved2013-09-28.
  28. ^Turi, Tim (2012-04-04)."Ranking The Castlevania Bloodline".Game Informer.Archived from the original on April 7, 2012. Retrieved2013-12-05.
  29. ^McFerran, Damien (2 January 2023)."Best Castlevania Games - Every Castlevania Game Ranked".Time Extension. Hookshot Media. Retrieved19 February 2023.

External links

[edit]
Games
Lords of Shadow
Spin-offs
Crossovers
Third-party
TV series
Setting
Production
Related
Portal:
Retrieved from "https://en.wikipedia.org/w/index.php?title=Castlevania:_Harmony_of_Despair&oldid=1332865615"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2026 Movatter.jp