Carl Smith | |
|---|---|
| Born | United States |
| Occupation(s) | Game designer, writer |
Carl Smith is agame designer who has worked primary onrole-playing games.
Carl Smith was an editor atTSR whenTracy Hickman gotHarold Johnson, thenJeff Grubb, Smith andLarry Elmore in on the idea ofDragonlance beforeMargaret Weis andDouglas Niles joined them.[1]: 16
Between 1983 and 1984, approximately 200 people left TSR as a result of multiple rounds of layoffs; because of this Smith joined CEO John Rickets, as well asMark Acres,Andria Hayday,Gaye Goldsberry O'Keefe, Gali Sanchez,Garry Spiegle,Stephen D. Sullivan andMichael Williams in forming the game companyPacesetter on January 23, 1984.[1]: 197 In 1985, Smith announced that Pacesetter was developing a "totally new concept in gaming", that he referred to as the "instant adventure roleplaying game"; this project was published in the summer asSandman: Map of Halaal (1985).[1]: 198
This United States biographical article is astub. You can help Wikipedia byexpanding it. |