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Captain Blood (1988 video game)

From Wikipedia, the free encyclopedia
This article is about the 1988 video game. For 2025 game, seeCaptain Blood (2025 video game).
1988 video game
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This articlemay need to be rewritten to comply with Wikipedia'squality standards.You can help. Thetalk page may contain suggestions.(July 2014)
1988 video game
Captain Blood
IBM PC UK cover with theExxos logo
DeveloperExxos (ERE Informatique)
PublisherInfogrames
DesignersPhilippe Ulrich
Didier Bouchon
ProgrammersSylvain Tintillier
François Lionet
ArtistsDidier Bouchon
Michel Rho
ComposerJean-Michel Jarre
Platforms
Release1988
GenreAdventure
ModeSingle-player

Captain Blood (L'Arche du Captain Blood in France) is a Frenchvideo game made byERE Informatique (soon relabeled with their short-livedExxos label) and released byInfogrames in 1988. It was later re-released in the UK byPlayers Premier Software.

The game was first released on theAtari ST, and was later for theCommodore 64,Macintosh,Amiga,Apple IIGS,IBM PC,ZX Spectrum,Amstrad CPC, andThomson TO8 /MO6. The ST version is the only version that includes the full set of alien language sounds.

The title tune is a stripped down version of "Ethnicolor" byJean-Michel Jarre.

Plot

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The titular character of the game is a 1980s video game designer, Bob Morlock, who picked "Captain Blood" as a nickname in tribute to thefilm starring Errol Flynn of the same name. Morlock develops a new video game aboutaliens and space travel. While testing his new project for the first time, he becomes warped inside the spaceship of the very game he had designed. Soon after, Blood is forced to go intohyperspace mode and, due to an incident, gets accidentally cloned 30 times. For 800 years, Blood tracks down every clone, as each one took a portion of his vital fluid. When the game begins, Blood has successfully disintegrated 25 clones, but he needs to kill the last five clones who turned out to be the most difficult to track down, or he will lose his last connection with the human species.

Gameplay

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Communication screen in the Atari ST version of the game. The player uses the hand-shaped cursor to assemble symbolic UPCOM messages while conversing with an alien.

The objective of the game is to track down and disintegrate five clones of Captain Blood (referred to as Duplicates or Numbers depending on the version of the game). To find them, the player must speak to various aliens and gain their trust. Communication with aliens occurs via an icon-based interface known as UPCOM. This consists of around 150 icons, each representing a different concept. As each alien race discovered speaks its own language and reacts differently, the player must learn to negotiate using these UPCOM concepts in a style that suits each race.

Other unique facets of the gameplay included changes in the player interface as the game progressed; as time wore on, the character's health deteriorated. This was represented in-game via an increasing amount of shaking of the mouse cursor, making the game more and more difficult to control. Disintegrating a clone would temporarily relieve the symptoms.

The player starts the game at the bridge of abiological ship, theArk. The ship begins in the vicinity of one of four predetermined planets, each inhabited by a single alien. To make contact with an alien, the player launches an OORXX—a biological probe—to the planet's surface. The player must successfully navigate the probe over a fractal landscape, eventually reaching the alien at the end of a valley. The UPCOM interface then appears so that the player may talk to the alien and find out more information—most importantly, the coordinates of other inhabited planets.

TheArk also has the capability to hyperspace to other planets, scan planets for defences, destroy planets and teleport aliens to an area known as the Fridgitorium, for disintegration or transportation to another planet. An alien can only be teleported to theArk after it has consented to do so.

Development

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Captain Blood was developed jointly by Didier Bouchon andPhilippe Ulrich, both contributing design and scenario, and Bouchon graphics and programming for theAtari ST version. Bouchon originally designed covers for ERE informatique'sGazoline Software label, but he learned to program in assembly language for theAtari ST after Ulrich provided him with an assembler. Bouchon then createdfractal-generated realtime graphics that inspired both to do asci-fi inspired video game.[1]

AfterERE's absorption byInfogrames in the summer of 1987 (partly justified by preliminary versions ofCaptain Blood), Ulrich and Bouchon isolated themselves in theLandes in order to have the game ready for Christmas. Many adaptations for both 16-bit and 8-bit machines were developed in successive months, although they were straight ports of the originalAtari ST version in graphics, sound effects or music.

Reception

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Computer Gaming World gave the game a positive review for its unusual concept, execution, and graphics.[2]Orson Scott Card praisedCaptain Blood'sEGA graphics and science-fiction story, but wrote inCompute! that "as a game, this one sucks pond scum", citing a poor interface and obscure game play.[3] Info magazine—January/February 1989—gave the game 5 out of 5 stars, remarking: "Captain Blood is a marvelously alien experience. The graphics & sound are first rate. The more we played, the more we wanted to continue playing, if only to meet more aliens. There is a fully realized universe here that's easy to become completely immersed in."

Captain Blood sold more than 100,000 copies worldwide.[4]

Legacy

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Captain Blood was followed by the sequelCommander Blood in 1994 and later byBig Bug Bang in 1997, a French-only release.

References

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  1. ^Daniel Ichbiah,La saga des jeux vidéo. Chapter 5. Vuibert. 2004.ISBN 2-7117-4825-1
  2. ^Rohrer, Kevin C. (April 1989), "Captain Blood",Computer Gaming World, no. 58, pp. 35–36
  3. ^Card, Orson Scott (June 1989)."Light-years and Lasers / Science Fiction Inside Your Computer".Compute!. p. 29. Retrieved11 November 2013.
  4. ^Maher, Jimmy (November 30, 2018)."Controlling the Spice, Part 2: Cryo's Dune".The Digital Antiquarian. RetrievedDecember 10, 2018.

External links

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