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Calling convention

From Wikipedia, the free encyclopedia
Mechanism of function calls in computers

Incomputer science, acalling convention is animplementation-level (low-level) scheme for howsubroutines or functions receiveparameters from their caller and how theyreturn a result.[1] When some code calls a function, design choices have been taken for where and how parameters are passed to that function, and where and how results are returned from that function, with these transfers typically done via certain registers or within astack frame on thecall stack. There are design choices for how the tasks of preparing for a function call and restoring the environment after the function has completed are divided between the caller and the callee. Some calling convention specifies the way every function should get called. The correct calling convention should be used for every function call, to allow the correct and reliable execution of the whole program using these functions.

Introduction

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Calling conventions are usually considered part of theapplication binary interface (ABI). They may be considered acontract between the caller and the called function.[1]

Related concepts

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The names or meanings of the parameters and return values are defined in theapplication programming interface (API, as opposed to ABI), which is a separate though related concept to ABI and calling convention. The names of members within passed structures and objects would also be considered part of the API, and not ABI. Sometimes APIs do include keywords to specify the calling convention for functions.

Calling conventions do not typically include information on handling lifespan of dynamically allocated structures and objects. Other supplementary documentation may state where the responsibility for freeing up allocated memory lies.

Calling conventions are unlikely to specify the layout of items within structures and objects, such as byte ordering or structure packing.

For some languages, the calling convention includes details of error or exception handling, (e.g.Go,Java) and for others, it does not (e.g.C++).

ForRemote procedure calls, there is an analogous concept calledMarshalling.

Calling conventions may be related to a particular programming language'sevaluation strategy, but most often are not considered part of it (or vice versa), as the evaluation strategy is usually defined on a higher abstraction level and seen as a part of the language rather than as a low-level implementation detail of a particular language'scompiler.

Different calling conventions

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Calling conventions may differ in:

  • Where parameters are placed. Options includeregisters, on thecall stack, a mix of both, or in other memory structures.
  • The order in which parameters are passed. Options include left-to-right order, or right-to-left, or something more complex.
  • How functions that take a variable number of arguments (variadic functions) are handled. Options include just passed in order (presuming the first parameter is in an obvious position) or the variable parts in an array.
  • How return values are delivered from the callee back to the caller. Options include on the stack, in a register, or reference to something allocated on the heap.
  • How long or complex values are handled, perhaps by splitting across multiple registers, within the stack frame, or with reference to memory.
  • Which registers are guaranteed to have the same value when the callee returns as they did when the callee was called. These registers are said to besaved orpreserved, so they are notvolatile.
  • How the task of setting up for and cleaning up after a function call is divided between the caller and the callee. In particular, how thestack frame is restored so the caller may continue after the callee has finished.
  • Whether and howmetadata describing the arguments is passed
  • Where the previous value of theframe pointer is stored, which is used to restore the stack frame when the subroutine ends. Options include within the call stack, or in a specific register. Sometimes frame pointers are not used at all.[2]
  • Where any static scope links for the routine's non-local data access are placed (typically at one or more positions in the stack frame, but sometimes in a general register, or, for some architectures, in special-purpose registers)
  • For object-oriented languages, how the function's object is referenced

Calling conventions within one platform

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Sometimes multiple calling conventions appear on a single platform; a given platform and language implementation may offer a choice of calling conventions. Reasons for this include performance, adaptation of conventions of other popular languages, and restrictions or conventions imposed by various "computing platforms".

Many architectures only have one widely used calling convention, often suggested by the architect. ForRISCs including SPARC, MIPS, andRISC-V, registers names based on this calling convention are often used. For example, MIPS registers$4 through$7 have "ABI names"$a0 through$a3, reflecting their use for parameter passing in the standard calling convention. (RISC CPUs have many equivalent general-purpose registers so there's typically no hardware reason for giving them names other than numbers.)

The calling convention of a given program's language may differ from the calling convention of the underlying platform, OS, or of some library being linked to. For example, on32-bit Windows, operating system calls have thestdcall calling convention, whereas manyC programs that run there use thecdecl calling convention. To accommodate these differences in calling convention, compilers often permit keywords that specify the calling convention for a given function. Thefunction declarations will include additional platform-specific keywords that indicate the calling convention to be used. When handled correctly, the compiler will generate code to call functions in the appropriate manner.

Some languages allow the calling convention for a function to be explicitly specified with that function; other languages will have some calling convention but it will be hidden from the users of that language, and therefore will not typically be a consideration for the programmer.

Architectures

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x86 (32-bit)

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Main article:x86 calling conventions

The 32-bit version of thex86 architecture is used with many different calling conventions. Due to the small number of architectural registers, and historical focus on simplicity and small code-size, many x86 calling conventions pass arguments on the stack. The return value (or a pointer to it) is returned in a register. Some conventions use registers for the first few parameters which may improve performance, especially for short and simpleleaf routines very frequently invoked (i.e. routines that do not call other routines).

Example call:

pushEAX; pass some register resultpushdword[EBP+20]; pass some memory variable (FASM/TASM syntax)push3; pass some constantcallcalc; the returned result is now in EAX

Typical callee structure: (some or all (except ret) of the instructions below may be optimized away in simple procedures). Some conventions leave the parameter space allocated, using plainret instead ofret imm16. In that case, the caller couldadd esp,12 in this example, or otherwise deal with the change to ESP.

calc:pushEBP; save old frame pointermovEBP,ESP; get new frame pointersubESP,localsize; reserve stack space for locals..; perform calculations, leave result in EAX.movESP,EBP; free space for localspopEBP; restore old frame pointerretparamsize; free parameter space and return.

x86-64

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Main article:x86 calling conventions § x86-64 calling conventions

The 64-bit version of the x86 architecture, known asx86-64, AMD64, and Intel 64, has two calling sequences in common use. One calling sequence, defined by Microsoft, is used on Windows; the other calling sequence, specified in the AMD64 System V ABI, is used byUnix-like systems and, with some changes, byOpenVMS. As x86-64 has more general-purpose registers than does 32-bit x86, both conventions pass some arguments in registers.

ARM (A32)

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The standard 32-bitARM calling convention allocates the 16 general-purpose registers as:

  • r15:Program counter (as per the instruction set specification).
  • r14:Link register. The BL instruction, used in a subroutine call, stores the return address in this register.
  • r13:Stack pointer. The Push/Pop instructions in "Thumb" operating mode use this register only.
  • r12: Intra-Procedure-call scratch register.
  • r4 to r11: Local variables.
  • r0 to r3: Argument values passed to a subroutine and results returned from a subroutine.

If the type of value returned is too large to fit in r0 to r3, or whose size cannot be determined statically at compile time, then the caller must allocate space for that value at run time, and pass a pointer to that space in r0.

Subroutines must preserve the contents of r4 to r11 and the stack pointer (perhaps by saving them to the stack in thefunction prologue, then using them as scratch space, then restoring them from the stack in thefunction epilogue). In particular, subroutines that call other subroutinesmust save the return address in the link register r14 to the stack before calling those other subroutines. However, such subroutines do not need to return that value to r14—they merely need to load that value into r15, the program counter, to return.

The ARM calling convention mandates using a full-descending stack. In addition, the stack pointer must always be 4-byte aligned, and must always be 8-byte aligned at a function call with a public interface.[3]

This calling convention causes a "typical" ARM subroutine to:

  • In the prologue, push r4 to r11 to the stack, and push the return address in r14 to the stack (this can be done with a single STM instruction);
  • Copy any passed arguments (in r0 to r3) to the local scratch registers (r4 to r11);
  • Allocate other local variables to the remaining local scratch registers (r4 to r11);
  • Do calculations and call other subroutines as necessary using BL, assuming r0 to r3, r12 and r14 will not be preserved;
  • Put the result in r0;
  • In the epilogue, pull r4 to r11 from the stack, and pull the return address to the program counter r15. This can be done with a single LDM instruction.

ARM (A64)

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The 64-bit ARM (AArch64) calling convention allocates the 31 general-purpose registers as:[4]

  • x31 (SP): Stack pointer or azero register, depending on context.
  • x30 (LR): Procedure link register, used to return from subroutines.
  • x29 (FP):Frame pointer.
  • x19 to x28: Callee-saved.
  • x18 (PR): Platform register. Used for some operating-system-specific special purpose, or an additional caller-saved register.
  • x16 (IP0) and x17 (IP1): Intra-Procedure-call scratch registers.
  • x9 to x15: Local variables, caller saved.
  • x8 (XR): Indirect return value address.
  • x0 to x7: Argument values passed to and results returned from a subroutine.

All registers starting withx have a corresponding 32-bit register prefixed withw. Thus, a 32-bit x0 is called w0.

Similarly, the 32 floating-point registers are allocated as:[5]

  • v0 to v7: Argument values passed to and results returned from a subroutine.
  • v8 to v15: callee-saved, but only the bottom 64 bits need to be preserved.
  • v16 to v31: Local variables, caller saved.

RISC-V ISA

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RISC-V has a defined calling convention with two flavors, with or without floating point.[6] It passes arguments in registers whenever possible.

POWER, PowerPC, and Power ISA

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ThePOWER,PowerPC, andPower ISA architectures have a large number of registers so most functions can pass all arguments in registers forsingle level calls. Additional arguments are passed on the stack, and space for register-based arguments is also always allocated on the stack as a convenience to the called function in case multi-level calls are used (recursive or otherwise) and the registers must be saved. This is also of use invariadic functions, such asprintf(), where the function's arguments need to be accessed as an array. A single calling convention is used for all procedural languages.

Branch-and-link instructions store the return address in a speciallink register separate from the general-purpose registers; a routine returns to its caller with a branch instruction that uses the link register as the destination address.Leaf routines do not need to save or restore the link register; non-leaf routines must save the return address before making a call to another routine and restore it before it returns, saving it by using the Move From Special Purpose Register instruction to move the link register to a general-purpose register and, if necessary, then saving it to the stack, and restoring it by, if it was saved to the stack, loading the saved link register value to a general-purpose register, and then using the Move To Special Purpose Register instruction to move the register containing the saved link-register value to the link register.

MIPS

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Main article:MIPS architecture § Calling conventions

The O32[7]ABI isthe most commonly used ABI, owing to its status as the originalSystem V ABI for MIPS.[8] It is strictly stack-based, with only four registers$a0-$a3 available to pass arguments. This perceived slowness, along with an antique floating-point model with 16 registers only, has encouraged the proliferation of many other calling conventions. The ABI took shape in 1990 and was never updated since 1994. It is only defined for 32-bit MIPS, butGCC has created a 64-bit variation called O64.[9]

For 64-bit, the N64 ABI (not related toNintendo 64) by Silicon Graphics is most commonly used. The most important improvement is that eight registers are now available for argument passing; It also increases the number of floating-point registers to 32. There is also an ILP32 version called N32, which uses 32-bit pointers for smaller code, analogous to thex32 ABI. Both run under the 64-bit mode of the CPU.[9]

A few attempts have been made to replace O32 with a 32-bit ABI that resembles N32 more. A 1995 conference came up with MIPS EABI, for which the 32-bit version was quite similar.[10] EABI inspiredMIPS Technologies to propose a more radical "NUBI" ABI that additionally reuses argument registers for the return value.[11] MIPS EABI is supported by GCC but notLLVM; neither supports NUBI.

For all of O32 and N32/N64, the return address is stored in a$ra register. This is automatically set with the use of theJAL (jump and link) orJALR (jump and link register) instructions. The stack grows downwards.

SPARC

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TheSPARC architecture, unlike mostRISC architectures, is built onregister windows. There are 24 accessible registers in each register window: 8 are the "in" registers (%i0-%i7), 8 are the "local" registers (%l0-%l7), and 8 are the "out" registers (%o0-%o7). The "in" registers are used to pass arguments to the function being called, and any additional arguments need to be pushed onto thestack. However, space is always allocated by the called function to handle a potential register window overflow, local variables, and (on 32-bit SPARC) returning a struct by value. To call a function, one places the arguments for the function to be called in the "out" registers; when the function is called, the "out" registers become the "in" registers and the called function accesses the arguments in its "in" registers. When the called function completes, it places the return value in the first "in" register, which becomes the first "out" register when the called function returns.

TheSystem VABI,[12] which most modernUnix-like systems follow, passes the first six arguments in "in" registers %i0 through %i5, reserving %i6 for the frame pointer and %i7 for the return address.

IBM System/360 and successors

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TheIBM System/360 is another architecture without a hardware stack. The examples below illustrate the original calling convention used byOS/360 and successors prior to the introduction ofEnterprise Systems Architecture (ESA), XPLINK and 64-bitz/Architecture; other operating systems for System/360 and later might have different calling conventions.

Calling program:

     LA  1,ARGS      Load argument list address     L   15,=V(SUB)  Load subroutine address1     BALR 14,15      Branch to called routine2     ...ARGS DC A(FIRST)     Address of 1st argument     DC A(SECOND)     ...     DC A(THIRD)+X'80000000' Last argument3

Called program:

SUB  EQU *            This is the entry point of the subprogram4

Standard entry sequence:

     USING *,155     STM 14,12,12(13) Save registers6     ST  13,SAVE+4    Save caller's savearea addr     LA  12,SAVE      Chain saveareas     ST  12,8(13)     LR  13,12     ...

Standard return sequence:

     L   13,SAVE+47     LM  14,12,12(13)     L   15,RETVAL8     BR  14          Return to callerSAVE DS  18F         Savearea9

Notes:

  1. UseL 15,=A(SUB) orLA 15,SUB for internal subroutine; useL 15,=V(SUB) for external subroutines.
  2. TheBALR instruction stores the address of the next instruction (return address) in the register specified by the first argument—register 14—and branches to the second argument address in register 15. BASR is preferred on models that support it. BASSM may be used if switching between 24 and 31 bit modes is required.
  3. The caller passes the address of a list of argument addresses in register 1. The last address has the high-order bit set to indicate the end of the list. This limits programs using this convention to31-bit addressing.
  4. For external subroutines, either includeSUB ENTRY , afterSUB EQU * or replace it withSUB CSECT ,.
  5. The address of the called routine is in register 15. Normally this is loaded into another register withDROP andUSING informing the assembler that register 15 is no longer to be used as a base register.
  6. TheSTM instruction saves registers 14, 15, and 0 through 12 in a 72-byte[a] area provided by the caller called asave area pointed to by register 13. The called routine provides its own save area for use by subroutines it calls; the address of this area is normally kept in register 13 throughout the routine. The instructions followingSTM update forward and backward chains linking this save area to the caller's save area.
  7. The return sequence restores the caller's registers.
  8. Register 15 is usually used to pass a return code. The code shown is incorrect but illustrates the principle.
  9. Declaring asavearea statically in the called routine makes itnon-reentrant andnon-recursive; a reentrant program uses a dynamicsavearea, acquired either from the operating system and freed upon returning, or in storage passed by the calling program.

In theSystem/390 ABI[13] and thez/Architecture ABI,[14] used in Linux:

  • Registers 0 and 1 are volatile
  • Registers 2 and 3 are used for parameter passing and return values
  • Registers 4 and 5 are also used for parameter passing
  • Register 6 is used for parameter passing, and must be saved and restored by the callee
  • Registers 7 through 13 are for use by the callee, and must be saved and restored by them
  • Register 14 is used for the return address
  • Register 15 is used as the stack pointer
  • Floating-point registers 0 and 2 are used for parameter passing and return values
  • Floating-point registers 4 and 6 are for use by the callee, and must be saved and restored by them
  • In z/Architecture, floating-point registers 1, 3, 5, and 7 through 15 are for use by the callee
  • Access register 0 is reserved for system use
  • Access registers 1 through 15 are for use by the callee

Additional arguments are passed on the stack.

SuperH

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Main article:SuperH
RegisterWindows CE 5.0[15]gcc[16]Renesas[17]
R0Return values. Temporary for expanding assembly pseudo-instructions. Implicit source/destination for 8/16-bit operations. Not preserved.Return value, caller savesVariables/temporary. Not guaranteed
R1..R3Serves as temporary registers. Not preserved.Caller saved scratch. Structure address (caller save, by default)Variables/temporary. Not guaranteed
R4..R7First four words of integer arguments. The argument build area provides space into which R4 through R7 holding arguments may spill. Not preserved.Parameter passing, caller savesArguments. Not guaranteed.
R8..R13Serves as permanent registers. Preserved.Callee SavesVariables/temporary. Guaranteed.
R14Default frame pointer. (R8-R13 may also serve as frame pointer andleaf routines may use R1–R3 as frame pointer.) Preserved.Frame Pointer, FP, callee savesVariables/temporary. Guaranteed.
R15Serves as stack pointer or as a permanent register. Preserved.Stack Pointer, SP, callee savesStack pointer. Guaranteed.

Note: "preserved" reserves to callee saving; same goes for "guaranteed".

68k

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The most common calling convention for theMotorola 68000 series is:[18][19][20][21]

  • d0, d1, a0 and a1 are scratch registers
  • All other registers are callee-saved
  • a6 is the frame pointer, which can be disabled by a compiler option
  • Parameters are pushed onto the stack, from right to left
  • Return value is stored in d0

IBM 1130

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Main article:IBM 1130

TheIBM 1130 was a small 16-bit word-addressable machine. It had only six registers plus condition indicators, and no stack. The registers areInstruction Address Register (IAR),Accumulator (ACC),Accumulator Extension (EXT), and three index registers X1–X3. The calling program is responsible for saving ACC, EXT, X1, and X2.[22] There are twopseudo-operations for calling subroutines,CALL to code non-relocatable subroutines directly linked with the main program, andLIBF to call relocatable library subroutines through atransfer vector.[23] Both pseudo-ops resolve to aBranch and Store IAR (BSI) machine instruction that stores the address of the next instruction at its effective address (EA) and branches to EA+1.

Arguments follow theBSI‍—‌usually these are one-word addresses of arguments‍—‌the called routine must know how many arguments to expect so that it can skip over them on return. Alternatively, arguments can be passed in registers. Function routines returned the result in ACC for real arguments, or in a memory location referred to as the Real Number Pseudo-Accumulator (FAC). Arguments and the return address were addressed using an offset to the IAR value stored in the first location of the subroutine.

  *                  1130 subroutine example     ENT  SUB        Declare "SUB" an external entry point SUB DC   0          Reserved word at entry point, conventionally coded "DC *-*" *                   Subroutine code begins here *                   If there were arguments the addresses can be loaded indirectly from the return address     LDX I 1 SUB     Load X1 with the address of the first argument (for example) ... *                   Return sequence     LD      RES     Load integer result into ACC *                   If no arguments were provided, indirect branch to the stored return address     B   I   SUB     If no arguments were provided     END  SUB

Subroutines in IBM 1130,CDC 6600 andPDP-8 (all three computers were introduced in 1965) store the return address in the first location of a subroutine.[24]

Calling conventions outside machine architectures

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Threaded code

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Main article:Threaded code

Threaded code places all the responsibility for setting up for and cleaning up after a function call on the called code. The calling code does nothing but list the subroutines to be called. This puts all the function setup and clean-up code in one place—the prologue and epilogue of the function—rather than in the many places that function is called. This makes threaded code the most compact calling convention.

Threaded code passes all arguments on the stack. All return values are returned on the stack. This makes naive implementations slower than calling conventions that keep more values in registers. However, threaded code implementations that cache several of the top stack values in registers—in particular, the return address—are usually faster than subroutine calling conventions that always push and pop the return address to the stack.[25][26][27]

PL/I

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The default calling convention for programs written in thePL/I language passes all argumentsby reference, although other conventions may optionally be specified.[28] The arguments are handled differently for different compilers and platforms, but typically the argument addresses are passed via an argument list in memory. A final, hidden, address may be passed pointing to an area to contain the return value. Because of the wide variety of data types supported by PL/I adata descriptor may also be passed to define, for example, the lengths of character or bit strings, the dimension and bounds of arrays (dope vectors), or the layout and contents of adata structure.Dummy arguments are created for arguments which are constants or which do not agree with the type of argument the called procedure expects.[29]

See also

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Explanatory notes

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  1. ^There are other sizes when Access register (AR) mode or 64-bit address mode callers are allowed.

References

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  1. ^ab"Calling Conventions".cs.cornell.edu. Retrieved2024-03-05.
  2. ^"/Oy (Frame-Pointer Omission)".learn.microsoft.com. 3 August 2021. Retrieved2024-06-14.
  3. ^"Procedure Call Standard for the ARM Architecture". 2021.
  4. ^"Parameters in general-purpose registers".ARM Cortex-A Series Programmer’s Guide for ARMv8-A. Retrieved12 November 2020.
  5. ^"Parameters in NEON and floating-point registers".developer.arm.com. Retrieved13 November 2020.
  6. ^"RISC-V calling convention"(PDF).
  7. ^"MIPS32 Instruction Set Quick Reference".
  8. ^Sweetman, Dominic.See MIPS Run (2 ed.).Morgan Kaufmann Publishers.ISBN 0-12088-421-6.
  9. ^ab"MIPS ABI History". Archived fromthe original on 2018-08-26. Retrieved2020-08-17.
  10. ^Christopher, Eric (11 June 2003)."mips eabi documentation".binutils@sources.redhat.com (Mailing list). Retrieved19 June 2020.
  11. ^"NUBI". Archived fromthe original on 2021-07-29. Retrieved2020-08-16.
  12. ^System V Application Binary Interface SPARC Processor Supplement (3 ed.).
  13. ^"S/390 ELF Application Binary Interface Supplement".
  14. ^"zSeries ELF Application Binary Interface Supplement".
  15. ^"Renesas SH-4 Registers".Microsoft Learn. 2007-07-09.
  16. ^"SH Application Binary Interface for GCC". Archived fromthe original on 2014-11-05.
  17. ^"SuperH RISC engine C/C++ Compiler, Assembler, Optimizing Linkage Editor, Compiler Package V.9.00 User's Manual"(PDF). Archived fromthe original(PDF) on 2016-03-15.
  18. ^Smith, Dr. Mike."SHARC (21k) and 68k Register Comparison".
  19. ^XGCC: The Gnu C/C++ Language System for Embedded Development(PDF). Embedded Support Tools Corporation. 2000. p. 59.
  20. ^"COLDFIRE/68K: ThreadX for the Freescale ColdFire Family". Archived fromthe original on 2015-10-02.
  21. ^Moshovos, Andreas."Subroutines Continued: Passing Arguments, Returning Values and Allocating Local Variables".all registers except d0, d1, a0, a1 and a7 should be preserved across a call.
  22. ^IBM Corporation (1967).IBM 1130 Disk Monitor System, Version 2 System Introduction (C26-3709-0)(PDF). p. 67. Retrieved21 December 2014.
  23. ^IBM Corporation (1968).IBM 1130 Assembler Language (C26-5927-4)(PDF). pp. 24–25.
  24. ^Smotherman, Mark (2004)."Subroutine and procedure call support: Early history".
  25. ^Rodriguez, Brad."Moving Forth, Part 1: Design Decisions in the Forth Kernel".On the 6809 or Zilog Super8, DTC is faster than STC.
  26. ^Ertl, Anton."Speed of various interpreter dispatch techniques".
  27. ^Zaleski, Mathew (2008)."Chapter 4: Design and Implementation of Efficient Interpretation".YETI: a graduallY Extensible Trace Interpreter.Although direct-threaded interpreters are known to have poor branch prediction properties... the latency of a call and return may be greater than an indirect jump.
  28. ^"IBM's 360 and early 370 systems".
  29. ^"IBM's 360 and early 370 systems".

External links

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Wikibooks has a book on the topic of:68000 Assembly
The WikibookEmbedded Systems has a page on the topic of:Mixed C and Assembly Programming
The WikibookX86 Disassembly has a page on the topic of:Calling Conventions
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