| Call of Duty: Modern Warfare | |
|---|---|
| Developer | Infinity Ward[a] |
| Publisher | Activision |
| Director | Jack O'Hara |
| Producer | Paul Haile |
| Designers |
|
| Programmer | Daniel Nelson |
| Artists |
|
| Writers |
|
| Composer | Sarah Schachner |
| Series | Call of Duty |
| Engine | IW 8.0 |
| Platforms | |
| Release | October 25, 2019 |
| Genre | First-person shooter |
| Modes | Single-player,multiplayer |
Call of Duty: Modern Warfare is a 2019first-person shooter game developed byInfinity Ward and published byActivision. Serving as the sixteenth overall installment in theCall of Duty series, as well as areboot of theModern Warfare sub-series,[1][2][3] it was released on October 25, 2019, forPlayStation 4,Windows, andXbox One.
The game takes place in a realistic and modern setting. The campaign follows aCIA officer and BritishSAS forces as they team up with rebels from the fictional Republic of Urzikstan, combating together against aRussian paramilitary group who have invaded the country and the Urzik terrorist group Al-Qatala, while searching for a stolen shipment ofchlorine gas. The game's Special Ops mode features cooperative play missions that follow on from the campaign. The multiplayer mode supportscross-platform multiplayer and cross-platform progression for the first time in the series. It has been reworked for gameplay to be more tactical and introduces new features, such as a Realism mode that removes theHUD as well as a form of the Ground War mode that now supports 64 players. A post-launch update introduces afree-to-playbattle royale mode,Warzone, which was also marketed as a standalone title. Multiplayer also supports shared screen multiplayer. This mode includes bots, custom maps, custom game-modes and other creative game-interfering actions.
Infinity Ward began working on the game soon after the release of their 2016 titleCall of Duty: Infinite Warfare. They introduced an entirely new engine for the game, which allows for new performance enhancements such as more detailed environments andray-tracing capabilities. For the campaign, they took influence from real-life conflicts, such as theSyrian Civil War, the2012 Benghazi attack, theraid on Osama Bin Laden's compound, and terrorist incidentsin London. For the multiplayer, they scrapped the franchise's traditionalseason pass and removedloot boxes, enabling them to distribute free post-launch content to the playerbase in the form of "Seasons".[4]
Modern Warfare received praise for its gameplay, campaign, multiplayer, and graphics. Criticism focused on the handling of the campaign's subject matter, including the depiction of the Russian military, as well as balancing issues in the multiplayer. The game had sold over 30 million units by September 2020. A sequel, titledModern Warfare II, was released in 2022.

Modern Warfare's single-player campaign focuses on realism and features tactically based moral choices whereupon the player is evaluated and assigned a score at the end of each level. On some occasions, players have to quickly ascertain whetherNPCs are a threat or not, such as a civilian woman who is believed to be reaching for a gun, but then simply grabs her baby from a crib. This collateral damage score, referred to as a threat assessment, is based on how many civilians the player injures or kills and ranges from rank A to F. Rewards are introduced to those who score higher.[5]
Character dialogue differs depending upon the choices the player makes in the game.[6] Tactical decisions are included, such as the player using a sniper rifle in a large environment to approach objectives in a non-linear order, and choosing to shoot out lights in favor of usingnight-vision goggles during breaching and clearing.[5]
Modern Warfare's multiplayer has been revised from its predecessors to allow for a more tactical gameplay style, including a focus on map exploration,door breaching, and a Hardcore "Realism" mode that removes theHUD. The mini-map was originally removed in favor of a compass-style marker, with visual cues to detect friendlies and opponents. Following feedback from the multiplayer beta test, Infinity Ward re-implemented the mini-map but removed the appearance of red dots representing enemy players, except for when the UAV killstreak is used.
Multiplayer features the return of Killstreaks (rewards based on kills), with more recentCall of Duty titles having used Scorestreaks (rewards based on score) instead. Killstreaks can be converted into Scorestreaks with the use of an in-game perk called "Pointman". The online modes allow for a larger range of players within a map than previous installments, with a new mode called "Ground War" featuring over 100 players.[7][8][9] Another new mode, "Gunfight", pits two teams of two players against each other, in small-scale matches lasting forty seconds per round.[10]
The game includes an extensive weapons customization system, presenting most guns with a range of up to 60 total attachments to choose from, five of which can be equipped at any one time.[11] The introduction at the start of multiplayer matches has also been revamped. While in previous titles players would remain motionless on the map as a timer would countdown to zero, players will instead be transported into the battle zone as part of various animations.[8]
Modern Warfare is the first game in the series since 2013'sCall of Duty: Ghosts not to feature a Zombies mode,[12] instead featuring thecooperative "Special Ops" mode previously present inCall of Duty: Modern Warfare 2 andCall of Duty: Modern Warfare 3.[13] Spec Ops shares its narrative with both the campaign and multiplayer.[14] It includes a "Survival" mode, which was a timed exclusive to the PlayStation 4 release until October 2020.[15] At launch, Special Ops features four Operations, which are multi-objective missions that take place in a large open map requiring mandatory 4-player cooperation; and Classic Special Ops, which features smaller scale missions, similar to the original Spec Ops mode.
Modern Warfare includes abattle royale game mode calledWarzone, introduced during Season 2. The mode features 150 players, battling either in teams of four, three, two, or solo.Warzone is released as a free standalone game which can be downloaded independently.[16] The map combines several locations featured prominently in Multiplayer and Special Ops modes. Weapon balancing is maintained with parity to Multiplayer modes, with the exception of higher headshot damage to reward aiming. Similar to other battle royale games,Warzone features looting as a core aspect. Weapon customization is limited, as players can only pick up weapon variants with preset, unchangeable attachments.[17]
Looting is simplified compared to other battle royale games in general, includingCall of Duty: Black Ops 4's Blackout mode in particular: instead of browsing via inventory, all loot items are situated across the map for players to view and pick up. Players can use armor plates to increase damage protection, and can carry up to five armor plates to swap out and repair at any given point. Upon being defeated, instead of dying permanently, players are taken to the "Gulag", a prison area where defeated players can compete in1v1 scenarios and gain a second chance to return to the main map. Players can loot and stock up cash, which are used at buy stations to buy load out drops, killstreaks, equipment and revive tokens for downed teammates.[18]
Modern Warfare takes place in modern time, with the campaign occurring over the course of several days in late 2019. The Special Ops and multiplayer modes continue the story into 2020. The campaign story centers around a rising conflict between Russia and the fictional Republic of Urzikstan, also involving Western military forces. Players assume the roles of three protagonists: BritishSAS Sergeant Kyle "Gaz" Garrick (Elliot Knight), formerDelta Force operator turnedCIASAC/SOG officer Alex Keller (Chad Michael Collins), and Urzikstan Liberation Force leader Farah Karim (Claudia Doumit). The three protagonists work together, alongside SASCaptain John Price (Barry Sloane) and CIA Station Chief Kate Laswell (Rya Kihlstedt).
Other allies includeU.S. Marine Corps General Lyons (Debra Wilson), Colonel Norris (Nick Boraine), andDemon Dogs leader Sergeant Marcus Griggs (LaMonica Garrett/Demetrius Grosse);[b] Farah's elder brother Hadir (Aidan Bristow); "Nikolai" (Stefan Kapičić), head of a RussianPMC acquainted with Price; and Yegor Novak (Alex Feldman), a Ukrainianfixer working for Nikolai. The allied forces are opposed by Al-Qatala, an Urzik terrorist organization led by Omar "The Wolf" Sulaman (Joel Swetow) and his right-hand man Jamal "The Butcher" Rahar (Nick E. Tarabay); as well as General Roman Barkov (Konstantin Lavysh), commander of the Russian forces occupying Urzikstan, and who treats the Urzikstan Liberation Force and Al-Qatala equally as terrorists.
The Special Ops and Multiplayer seasonal story takes place after the events of the campaign, with players taking on the roles of various international operatives working for a joint alliance named "the Armistice." The operators are divided into two major factions: Coalition (comprising Western forces) and Allegiance (comprising Eastern forces). The Armistice's leaders are Captain Price, Laswell, General Lyons, andFSB Sergeant Kamarov (Gene Farber). Throughout the story, the operators come into conflict with Al-Qatala, now led by Khaled Al-Asad following the demise of Sulaman during the campaign, working with Russian terrorist and arms dealer Victor Zakhaev (Dimitry Rozental).
The seasonal story introduces several new allies in both Coalition and Allegiance factions, including former CIA agent Mara (Carla Tassara),Spetsnaz operator Nikto (Gideon Emery), Task Force 141 recruitsSimon "Ghost" Riley (Jeff Leach) andJohn "Soap" MacTavish (Neil Ellice), and Shadow Company mercenaries Marcus "Lerch" Ortega (Fred Tatasciore) and Rozlin "Roze" Helms (Jamie Gray Hyder).
Featured locations include the fictional countries of Kastovia and Urzikstan, as well as real locations such as the United Kingdom, Russia, Moldova, and Georgia.
In October 2019, during a covert operation in Verdansk, Kastovia to recover shipments of chemical weapons headed for Urzikstan,CIASAC/SOG agent Alex is intercepted by unknown hostiles who kill theMarine Raiders accompanying him, and escape with the gas. Alex's handler, CIA Station Chief Kate Laswell, requests the assistance of BritishSAS Captain John Price in recovering the chemicals and de-escalating the situation with Russia. A day later,suicide bombers, affiliated with the Urzikterrorist organization Al-Qatala, attackPiccadilly Circus inLondon. SAS Sergeant Kyle "Gaz" Garrick, alongside a unit ofMetropolitan PoliceCTSFO officers, is dispatched to contain the situation with Price's assistance. Afterwards, Alex is sent to Urzikstan to meet up with Urzikstan Liberation Force leader Farah Karim. She agrees to join forces in tracking down the gas, in exchange for his aid in overthrowing the occupying Russian forces led by General Roman Barkov.
SAS forces led by Price and Gaz raid an Al-Qatala-occupied townhouse in London, where they learn the location of their leader, Omar "The Wolf" Sulaman. Alex, accompanied by Sergeant Marcus Griggs and theDemon Dogs, move on Ramaza Hospital in Urzikstan and capture Sulaman. Later, Sulaman's lieutenant, Jamal "The Butcher" Rahar, launches an attack on the United States Embassy in Urzikstan in an attempt to free the terrorist. Price, Gaz, Alex, and Farah work together to secure Sulaman, but ultimately fail. Farah then plans to ambush Sulaman's men along the "Highway of Death" in Urzikstan, but fails when Barkov's soldiers arrive and attack both the ULF and Al-Qatala. Farah's brother and lieutenant, Hadir, is revealed to be responsible for stealing the chemical shipment in Verdansk. In an attempt to drive off the Russians, Hadir sets off the chemicals in the area, killing all of Barkov's men and Al-Qatala militants, with Farah and Alex barely surviving.
Hadir's motivations for using the gas are revealed—in 1999, Farah and Hadir were orphaned during Barkov's invasion of Urzikstan. The two attempted to escape the country, but were captured by Barkov and imprisoned for the next ten years. While in captivity, Farah assumed leadership of the ULF, and executed a breakout from Barkov's prison camp with Price's help. In the present day, Hadir has joined forces with Al-Qatala, forcing Farah and Price's team to act. They infiltrate Sulaman's hidden base and kill him, though fail to locate Hadir. With the gas still at large, the US government declares Farah's army a terrorist threat. Outraged, Alex defects from the CIA and joins the ULF.
Following intel on a possible attack in Russia orchestrated by Hadir, Price and Garrick travel toSaint Petersburg and meet up with Price's old contact, Nikolai. They intercept an Al-Qatala meeting and apprehend Rahar. When he refuses to comply with interrogation, Price kidnaps his family and threatens them, forcing Rahar to reveal that Hadir plans to attack Barkov at his estate inBaurci. Gaz is then given the choice to execute Rahar or leave him for thepolice.
At the estate, Price and Gaz rescue Barkov's family and capture Hadir, learning the location of Barkov's gas factory inBorjomi. Laswell arrives and informs Price that Russia demands Hadir be handed over to them. Price begrudgingly complies, on the condition that they retain the intelligence on the gas factory. Price and Gaz then meet up with Farah and Alex in Urzikstan and plan an attack on the factory, knowing that an extra-territorial attack will more than likely be viewed as being perpetrated by Al-Qatala rather than ULF forces.
With Laswell's assistance, the team advances on the factory, and attempts to use explosives provided by Nikolai to demolish it. The detonator is damaged in the fight, and Alex volunteers to detonate the explosives manually, seemingly sacrificing himself. As Barkov attempts to escape the facility by helicopter, Farah ambushes and kills him. Farah's forces and Price's team evacuate as the factory is destroyed.
With Barkov dead and disowned by the Russian government, Price meets with Laswell to discuss the creation of Task Force 141 to stop a Russian ultranationalist named Victor Zakhaev. Price reviews the files of potential recruits with Laswell: Gaz,John "Soap" MacTavish, andSimon "Ghost" Riley.
Following the death of Sulaman, Al-Qatala re-emerges with a new leader, named Khaled Al-Asad, who poses a dangerous threat to Kastovian forces in Verdansk. Laswell, alongside Sergeant Kamarov of theFSB, authorizes a joint operation, enlisting many of the world's best operators in fighting against the new threat. The joint faction, known as Armistice, takes on various Al-Qatala operations in Verdansk, eliminating several key figures within the organization: Almalik, the Landlord; "El Traficanté", the Smuggler; and Al-Qatala's head of financial operations, the Banker. Following a hostage rescue operation, the Armistice learns that Al-Qatala has been dealing in arms trade with Zakhaev, who is revealed to have been the benefactor behind Al-Qatala's recent resurgence.
Following the initial operations in Verdansk, both the Coalition and Allegiance continue to dispatch their respective agents on missions to various hot zones where Al-Qatala forces have been sighted. The alliance between Allegiance and Coalition factions continue to fracture, when operators from both sides come into conflict, while intercepting an Al-Qatala chemical shipment in Urzikstan. Some time later, Al-Qatala unleashes chemical attacks across Verdansk, causing the two factions to fight against each other, as well as among themselves for survival, as toxic gas surrounds the city. Amidst the chaos of Armistice's fall, Task Force 141 member Ghost requests Price to send in reliable reinforcements. Having survived the ordeal at Barkov's factory, Alex re-emerges, now with a prosthetic leg, and is sent to Verdansk to assist Ghost.
After intercepting a phone call between Al-Asad and Zakhaev, the Armistice leaders learn that Al-Qatala has been shipping armaments to various bunkers located throughout Verdansk, from experimental weapon prototypes to nuclear warheads. Price and Gaz are deployed to Verdansk to assist the ongoing war effort. Frustrated with the lack of results from the Armistice, aprivate military company called Shadow Company sends forces to Verdansk to hunt down Zakhaev. A Shadow squad led by Marcus "Lerch" Ortega infiltrates the city's stadium, where they believe Zakhaev is located after Allegiance forces intercepted radio chatter coming from the stadium.
After learning that Zakhaev has been using Verdansk's subway tunnels to move around undetected, Price sends Farah and Nikolai to infiltrate and reclaim the tunnels, restoring power to the metro system. Eventually, Task Force 141 hacks into Zakhaev’s comms, locating him at a nuclear silo in Bunker 10. At the bunker, Zakhaev has armed the nuke and is preparing to launch. He is shot by Price and then thrown down the silo, seemingly killing him. Price manages to terminate the missile launch just in time with Nikolai's help. As the battle in Verdansk continues to rage on, Price is contacted by Soap, requesting backup "half a kilometer off the coast".

The game was developed byInfinity Ward, following their 2016 entryInfinite Warfare, and continuing in the "three year development cycle" tradition for the franchise.[19]High Moon Studios,Beenox,Raven Software, andSledgehammer Games all provided additional development.[20] The game uses a brand-new engine for the series, allowing for the use of more detailed environments, advancedphotogrammetry andrendering, bettervolumetric lighting, and the use ofray tracing.[21][22][23] The new engine had been in development five years prior to the release of the game, and was a collaborative effort between the main Infinity Ward studio inCalifornia and the new studio inPoland.[24][25] On May 30, the game's official trailer and release date were unveiled.[26] According to narrative director Taylor Kurosaki,Captain Price will be featured in aretconned narrative "where the events in the previousModern Warfare timeline have not occurred."[26]
Studio art director Joel Emslie described the game's narrative as "much more grown-up [and] mature", designed to elicit a more intimate and emotional response from players through a depiction of conflict based on contemporary events, such asterror attacks in London and theSyrian Civil War, rather than the original trilogy's reliance on bombastic set pieces. Campaign gameplay director Jacob Minkoff expressed his desire for video games to go further in exploring otherwise traditionally taboo topics in the medium, noting that television series and films such asHomeland,American Sniper, andSicario told "relatable, realistic, relevant, and provocative stories that really touch people."[27]
In avoiding telling such stories insensitively, consultants were brought in from multiple cultures. For example, conflict related to the Middle East in the game is located in the fictional country Urzikstan rather than based on any specific real-life location.[c] Half of the game has been described as having morally complex choices, and the narrative has resulted in making severalplaytesters cry.[5]
The story is inspired by real events and conflicts, such as theSoviet invasion of Afghanistan, theIraq War, theArab Spring, and theSyrian Civil War.[29] Some controversial aspects of the game were removed prior to its release, as the developers were unsure of how much potential emotional discomfort they wanted to effect. This included a line in which a Russian soldier ponders handing over a captured girl to his commanding officer, implying pedophilia.[30] Retired U.S. Navy SEALs Mitch Hall and Steve Sanders served as consultants for the game.[31] Infinity Ward's Audio Team went to a desert with 90 microphones to capture the audio of each weapon for the game.[32]
For the first time in the franchise history,Modern Warfare does not include the previous downloadable content model of paid map packs and season passes. Instead, all post-launch maps and modes are added for free, while Activision focuses on the distribution of microtransactions. The in-game Store sells a variety of bundles, containing cosmetic items such as Operator characters, outfits, weapon blueprints, and more. All items and bundles are bought using the COD Points currency, featured in previousCall of Duty titles.
Similar toBlack Ops 4's Operations, the game's content packs are released in "Seasons", each lasting roughly eight weeks. The game features thebattle pass model, which grants 100 tiers of cosmetic items that unlock just by playing the game. New weapons are introduced via thebattle pass, as well as through in-game challenges and store bundles.
In preparation for Halloween and part of Season 6, new content dropped featuring the "Haunting of Verdansk". New game modes and operator bundles were released based on the theatrical filmsSaw andThe Texas Chainsaw Massacre.[33] The event included an in game opportunity to earn personalization rewards through a "Trick or Treat" loot system.[34] The event lasted from October 20 to November 3.
Following previews atE3 2019, the game was subject to some controversy in response to it tackling realistic and mature subject matter, such as presentingchild soldiers and the ability to shoot civilians, including infants.[6][30][35] formerEscapist Magazine affiliateBen "Yahtzee" Croshaw described the gameplay demonstration as "fifteen minutes of cold intense ruthless killing"[36] andIGN felt it was the most divisive game of the event.[37]
Other critics also gave mixed opinions. Recalling the past successes of video games as a medium to provide social commentary on war and conflict, such asSpec Ops: The Line,This War of Mine, andCall of Duty 4: Modern Warfare, Emma Kent ofEurogamer criticized a level in which the player apparently controls a child soldier, which she felt inappropriately merged sensitive subject matter and over-dramatized violence into aboss fight, creating "a Frankensteinian, dissonant mess." Kent described another level involving a stealth operation inside a building as having a "heavy-handed" emphasis on avoiding civilian collateral damage, although praised it as "a good exploration of the way terrorists are embedded within civilian communities."[38]
Cade Onder ofGameZone similarly commented on the civilian collateral damage and child soldier level, opining that the former lacked tension because there was only one civilian present, thereby only granting the illusion of choice, and the latter turning "an otherwise very real and grounded moment [...] into a very video game-y moment." Also comparing it toSpec Ops: The Line, Onder reflected on whether killing too many civilians would merely result in agame over, causingludonarrative dissonance, and how the linearity of the game may prevent it from reaching its narrative ambitions.[39]
The game's multiplayer beta in September 2019 was withdrawn for unknown reasons from the PlayStation Store in Russia. A prominent theory posits that this is because the Russian media had been critical of the game's campaign's reportedly favorable portrayal of theWhite Helmets, a volunteer organisation that operates in parts ofopposition-controlled andTurkish-occupied Syria.[40] In October 2019, Sony announced thatModern Warfare would not be sold on the PlayStation Store in Russia.[41]
This sectionneeds expansion. You can help byadding to it.(October 2019) |
| Aggregator | Score |
|---|---|
| Metacritic | PC: 81/100[42] XONE: 80/100[43] PS4: 80/100[44] |
| Publication | Score |
|---|---|
| Game Informer | 8.75/10[45] |
| GameSpot | 7/10[46] |
| GamesRadar+ | |
| Giant Bomb | |
| Hardcore Gamer | 4.5/5[49] |
| IGN | 8/10[50] |
| PCMag | |
| USgamer | 3/5[51] |
Call of Duty: Modern Warfare received "generally favorable reviews" on all platforms according toreview aggregator siteMetacritic.[42][44][43] The game was praised for its gameplay, campaign (being considered by critics as one of the best in the franchise), multiplayer, graphics, and overall improvements to theCall of Duty formula. However, the campaign received some criticism for aspects in the handling of its subject matter, as well as minor balancing issues with some of the online modes.[53][54][55]
Modern Warfare earned over $600 million within its first three days of release, making it the highest-selling game in the franchise during the current console generation and breaking several sales records, including the best digital opening in Activision's history, the most digital units sold for a game in three days on PlayStation 4, and the bestCall of Duty launch on PC.[56][57] In Japan, it was released in the top 20 video games chart with 117,670 units sold in the first week.[58] On December 18, 2019, Activision confirmedCall of Duty: Modern Warfare had earned over $1 billion in revenue, and by September 2020 the game had sold over 30 million units.[59][60]
| Year | Award | Category | Result | Ref. |
|---|---|---|---|---|
| 2019 | Game Critics Awards | Best Action Game | Nominated | [61] |
| Best Online Multiplayer | Won | |||
| 2019 Golden Joystick Awards | Ultimate Game of the Year | Nominated | [62] | |
| Hollywood Music in Media Awards | Original Score - Video Game | Won | [63][64] | |
| Titanium Awards | Best Action Game | Nominated | [65] | |
| The Game Awards 2019 | Best Audio Design | Won | [66][67] | |
| Best Action Game | Nominated | |||
| Best Multiplayer Game | Nominated | |||
| 2020 | 18th Visual Effects Society Awards | Outstanding Visual Effects in a Real-Time Project | Nominated | [68] |
| Guild of Music Supervisors Awards | Best Music Supervision in a Video Game | Nominated | [69] | |
| 23rd Annual D.I.C.E. Awards | Action Game of the Year | Nominated | [70] | |
| Online Game of the Year | Nominated | |||
| Outstanding Achievement in Animation | Nominated | |||
| Outstanding Achievement in Art Direction | Nominated | |||
| Outstanding Achievement in Audio Design | Nominated | |||
| Outstanding Technical Achievement | Nominated | |||
| NAVGTR Awards | Art Direction, Contemporary | Nominated | [71][72] | |
| Game, Franchise Action | Nominated | |||
| Graphics, Technical | Nominated | |||
| Lighting/Texturing | Nominated | |||
| Original Dramatic Score, Franchise | Nominated | |||
| Use of Sound, Franchise | Won | |||
| Game Developers Choice Awards | Best Technology | Nominated | [73] | |
| Best Audio | Nominated | |||
| SXSW Gaming Awards | Excellence in Gameplay | Nominated | [74] | |
| Excellence in Multiplayer | Nominated | |||
| Excellence in SFX | Nominated | |||
| 16th British Academy Games Awards | Animation | Nominated | [75] | |
| Audio Achievement | Nominated | |||
| Multiplayer | Nominated | |||
| Performer in a Leading Role(Barry Sloane) | Nominated | |||
| Technical Achievement | Nominated | |||
| FamitsuDengeki Game Awards 2019 | Best Shooter | Nominated | [76] | |
| 18th Annual G.A.N.G. Awards | Audio of the Year | Nominated | [77] | |
| Sound Design of the Year | Nominated | |||
| Best Dialogue | Nominated | |||
| Best Game Audio Publication, Presentation, or Broadcast(Call of Duty: Modern Warfare - Infinity Ward) | Nominated | |||
| Best Audio Mix | Won | |||
| 2020Webby Awards | Best Art Direction | Nominated | [78] | |
| Best Game Design | Nominated | |||
| Multiplayer/Competitive Game | Nominated | |||
| Technical Achievement | Nominated | |||
| 2020 Golden Joystick Awards | Esports Game of the Year | Won | [79] | |
| The Game Awards 2020 | Best Esports Game | Nominated | [80] |
Modern Warfare has been criticized for its inclusion ofwhite phosphorus strikes as a killstreak in the multiplayer.[81][82] Use of white phosphorus as an incendiary agent is regulated by international law: the provisions of theConvention on Certain Conventional Weapons, specifically theProtocol on Incendiary Weapons, prohibit the use of incendiary weapons against or near civilian areas.[citation needed]
In a statement toIGN, formerU.S. Marine John Phipps criticized the game for failing to realistically portray the effects of the substance, saying "I findModern Warfare's use as a killstreak reward a nearsighted glorification of what myself and others consider to be a violation of the laws of armed conflict. Contrary to their overall goals towards realism in its campaign, the multiplayer mode in CoD doesn't depict the effect White Phosphorus (WP) has on the human body in any kind of realistic way. I don't object to things like WP being examined in games, so long as we depict them as they truly are".[83] In her review of the game, Kallie Plagge ofGameSpot made note of the inclusion of white phosphorus as a killstreak reward in multiplayer and included it in her list of the game's negative aspects, adding that it "goes against everything the campaign stands for".[46]
The game's user score on Metacritic became the subject ofreview bombing by those who were angered by the campaign's depiction of the Russian military and accused developers Infinity Ward of beingRussophobic. The user score for the PlayStation 4 version dropped to 3.0/10,[84][44] while the user score for the Windows version dropped to 2.4/10.[85][42]Sony Interactive Entertainment decided not to sell the game on the PlayStation Store inRussia.[86]
Criticism by players focused on a certain level in the campaign, in which it is revealed that Russian forces previously carried out an attack on an area dubbed the "highway of death", killing many civilians who had been departing a town that was under siege. The real-lifeHighway of Death is a highway located betweenKuwait andIraq on which 1000 soldiers and civilians were killed in an attack led by American forces during theGulf War in 1991.[87] Consequently, some users felt that Infinity Ward were attempting to rewrite historical events by shifting blame for the attack to Russia. Infinity Ward had previously stated thatModern Warfare's campaign was a work of fiction.[85] In addition, they highlighted how in the game's cooperative Special Ops mode, which acts as a sequel to the campaign's story, the playable character and their group eventually ally with Russian forces for one of the missions.[85] However, narrative director Taylor Kurosaki had previously noted that the story was inspired by real events and conflicts, including theSoviet-Afghan War andconflicts in the Middle East.[29]
Additional complaints targeted a flashback level in the campaign which saw Farah Karim, one of the protagonists, inspired by femaleKurdish fighters who battledIslamic State in northern Syria,[88] have her home invaded by a Russian soldier when she was a child, with her subsequently disarming and killing the soldier. The level's display atE3 2019 drew particular criticism fromPolygon's Charlie Hall, who retrospectively labelled the Russian killed as a "grotesque caricature". Infinity Ward studio art director Joel Emslie took blame for the character's appearance, stating that "what I was going for artistically was [...] we’re always trying to work for a cinematic experience. I'm trying to create something really memorable. And I kept thinking, metaphorically, these children are being chased by a monster in a maze, and I kept thinking a Minotaur. It’s ridiculous — but he's almost robotic".[85]
Two further games in theModern Warfare sub-series reboot have been released:Modern Warfare II in 2022 andModern Warfare III in 2023.[89]
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