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Bump 'n' Jump

From Wikipedia, the free encyclopedia
(Redirected fromBurnin' Rubber)
1982 video game
Not to be confused withJump 'n Bump.
This article is about the 1982 video game. For the 1981 film, seeBurning Rubber. For the 2001 video game, seeHot Wheels: Burnin' Rubber.

1982 video game
Bump 'n' Jump
Arcade flyer
DeveloperData East
Publishers
Data East
ComposersHiroaki Yoshida
Azusa Hara (NES)
PlatformsArcade,Intellivision,Atari 2600,ColecoVision,Sharp X1,Nintendo Entertainment System
Release
November 1982
  • Arcade
    2600, Intellivision
    ColecoVision
    Famicom/NES
GenreVehicular combat
ModesSingle-player,multiplayer
Arcade systemDECO Cassette System

Bump 'n' Jump, also known in Japan asBurnin' Rubber[a], is a 1982vehicular combatvideo game developed and published byData East forarcades. Released in North America byBally Midway, the arcade version was available as both a dedicated board and as part of Data East'sDECO Cassette System. The goal is to drive to the end of a course while knocking enemy vehicles into the sides of the track and jumping over large obstacles like bodies of water.

The arcade game was a commercial success in Japan and North America. It was ported to theAtari 2600,Intellivision,ColecoVision,Nintendo Entertainment System, andSharp X1. The Famicom version ofBurnin' Rubber was published asBuggy Popper (バギー・ポッパー,Bagī Poppā) in Japan in October 1986.

Gameplay

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The enemy vehicles arecars andtrucks. Cars can be bumped into obstacles or jumped upon and destroyed. Trucks cannot be bumped and can only be jumped upon to destroy them and will sometimes drop debris that the player has to avoid. Players get points for bumping other cars and causing them to crash. At the end of each level, players receive 500 points per enemy vehicle crashed, but making it through the level without wrecking any vehicles results in a special bonus of 50,000 points. Going from one level to another is characterised by a change of seasons.

When a large obstacle which needs to jumped over, such as a body of water, is approaching, then the game displays a flashing exclamation point as a warning.

When the speed of the car is at least 100 mph, players are able to perform a jump. Cars are lost upon wrecking into either side of the road, plunging into water, or hitting an obstacle. The game continues until the player runs out of cars. Extra cars will be given during the game, except after 999,999 points are scored. Once this score is reached, a "survival of the fittest" mode will activate for the rest of the game, to the very last life.

Ports

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NES version

Mattel Electronics licensedBump 'n' Jump from Data East and in 1983 released anIntellivision version and then a version for theAtari 2600. They also produced a version forColecoVision distributed byColeco in 1984.

Data East released a port ofBurnin' Rubber asBuggy Popper for the Famicom in Japan on 8 October 1986. It was published for theNintendo Entertainment System in North America byVic Tokai in December 1988 asBump 'n' Jump. Adding a level of complexity, the NES version of the game also requires players to pick up cans ofgasoline that are interspersed in each course, since the car uses up fuel steadily throughout the game if it's going too fast.

Reception

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In Japan,Burnin' Rubber was the ninth highest-grossing arcade game of 1982.[7] In the United States,Bump 'n' Jump was among the thirteen highest-grossing arcade games of 1983.[8]

Legacy

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In 1996,Next Generation listed it as number 65 on their "Top 100 Games of All Time", lauding the innovative jumping and bumping mechanics, the variety of cars, and the strong sensation of speed and tension.[9]

The arcade version was made available on thePlayStation Portable in North America by G1M2 with its original title. The game also appears on theData East Arcade Classics compilation with its original name.

C64Burnin' Rubber

Two clones were released for the Commodore 64:Burnin' Rubber (1983) andBumping Buggies (1984).

High scores

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On December 25, 2011, Charlie Wehner of Missouri beat the arcade version'sworld record with a score of 3,175,880.[10] On September 14, 2013, John McNeill of Brisbane, Australia claimed theworld record with a score of 5,869,264, but due to ownership issues withTwin Galaxies at the time, the score was not officially recognised until January 5, 2015.[11]

Theworld record using MAME was achieved by John McNeill of Brisbane, Australia on March 2, 2012 with a score of 2,531,168.[12]

See also

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Notes

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  1. ^Japanese:バーニンラバー,Hepburn:Bānin Rabā

References

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  1. ^"ライセンス一覧表".Data East. Archived fromthe original on April 23, 2001.
  2. ^"Atari VCS game release dates".Atari Archive.
  3. ^"Mattel Intellivision game release dates".Atari Archive.
  4. ^"Year-End Index"(PDF).Computer Entertainer. Vol. 3, no. 10. January 1985. p. 156.
  5. ^"NES Games"(PDF). Nintendo of America. Archived fromthe original(PDF) on June 11, 2014. RetrievedAugust 9, 2015.
  6. ^"バギーポッパー (FC)の関連情報 | ゲーム・エンタメ最新情報のファミ通.com".ファミ通.com.
  7. ^""Pole Position" No. 1 Video Game:Game Machine's "The Year's Best Three AM Machines" Survey Results"(PDF).Game Machine. No. 207.Amusement Press, Inc. March 1, 1983. p. 30.
  8. ^"AMOA Votes on Annual Game Awards".Cash Box. October 29, 1983. p. 60.
  9. ^"Top 100 Games of All Time".Next Generation. No. 21. September 1996. p. 48.
  10. ^"Twin Galaxies' Bump 'n' Jump High Score Rankings". Archived fromthe original on October 29, 2013. RetrievedSeptember 7, 2012.
  11. ^"Twin Galaxies' Bump 'n' Jump Score Submission". RetrievedMay 28, 2015.
  12. ^"Twin Galaxies' Bump 'n' Jump High Score Rankings". Archived fromthe original on October 28, 2013. RetrievedJune 8, 2013.

External links

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Franchises
Other video games
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