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Bullet (software)

From Wikipedia, the free encyclopedia
Open-source physics engine
For other uses, seeBullet (disambiguation).
Bullet Physics Library
DevelopersErwin Coumans, et al.[1][2]
Stable release
3.2.4[3] / April 25, 2022; 3 years ago (2022-04-25)
Repository
Written inC,C++
Operating systemMicrosoft Windows,macOS,Linux,iOS,Android,PlayStation 3,Xbox 360,Wii,Xbox One,PlayStation 4,Nintendo Switch,Xbox Series X/S,PlayStation 5
TypePhysics engine
Licensezlib License
Websitewww.bulletphysics.com Edit this on Wikidata

Bullet is aphysics engine which simulatescollision detection as well assoft andrigid body dynamics. It has been used invideo games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award[4] for his work on Bullet. He worked forSony Computer Entertainment US R&D from 2003 until 2010, forAMD until 2014, forGoogle until 2022 and he now works forNvidia.

The Bullet physics library isfree and open-source software subject to the terms of thezlib License. Thesource code is hosted onGitHub; before 2014 it was hosted onGoogle Code.[5]

Features

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The Bullet website also hosts a Physics Forum[7] for general discussion around physics simulation for games and animation.

At AMD Developer Summit (APU) in November 2013 Erwin Coumans presented the Bullet 3OpenCLRigid Body Simulation.[8][9]

References

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  1. ^"GitHub: Bullet Physics".GitHub.
  2. ^"Google Code: Bullet Physics".
  3. ^"GitHub: bulletphysics/bullet3 releases".GitHub.
  4. ^cgchannel:Bullet and Naiad creators win Academy Awards (January 14th, 2015)
  5. ^Bullet moves to github and Erwin Coumans joins Google! (May 16th, 2014)
  6. ^"GPU physics: OpenCL separate branch".
  7. ^"Real-Time Physics Simulation Forum".pybullet.org.
  8. ^"Bullet 3 OpenCL Rigid Body Simulation". 2013-11-21.
  9. ^"bullet3 on GitHub".GitHub.

External links

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