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![]() Buffy the Vampire Slayer Revised Corebook cover. | |
| Designers | C. J. Carella |
|---|---|
| Publishers | Eden Studios, Inc. |
| Publication | 2002/2003 |
| Genres | Action/Adventure, Horror, Drama |
| Systems | Unisystem |
TheBuffyverse role-playing games – including theBuffy the Vampire Slayer Roleplaying Game andAngel Roleplaying Game — are complementary, officially licensedrole-playing games (RPGs) published byEden Studios, Inc. TheBuffy the Vampire Slayer Core Rulebook was published in 2002, while theAngel Corebook followed in 2003. Both games use a streamlined (orCinematic) version of Eden Studios' popularUnisystem game engine, originally used inCJ Carella's WitchCraft andAll Flesh Must Be Eaten, two of Eden's better-known original product lines. In theBuffyverse games, players are able to take on the roles of characters from their respective television series or create wholly original characters as they and their group see fit, effectively building their own Buffyverse series in the process.
Both games have been reviewed favorably for their accessible ruleset and their "Drama Points" system, which gives players a greater degree of control over the flow of the story, allowing them to call upon heroic bursts of energy, plot twists, and other convenient developments as necessary. TheAngel role-playing game won theOrigins Award forBest Roleplaying Game in its year of release.[1] In 2011,Angel came 10th inRPGnet's top 20 list of roleplaying games, whileBuffy came 16th.[2]
The first published adventure (outside those featured as extras within the main books) specifically created for theBuffy the Vampire Slayer Roleplaying Game wasThe Dark Druid by Timothy S. Brannan. The adventure featuresFionn mac Cumhaill as a protagonist and ally. His battle with thedruid Fer Doirich continues into the modern age, where the adventure posits that the witchesWillow andTara are the reincarnations of his fosterersBodhmall andLiath respectively.[3] TheBBC, which was broadcastingBuffy onBBC Two at the time, also published an adventure, "I of the Beholder", on its website,[4] alongside a review,[5] interviews with Eden Studios editor-in-chief M Alexander Jurkat,[6] and a comprehensive rules summary.[7]
TheBuffy andAngel RPGs utilize a point-based character creation system, in which each player character receives a set number of points in different categories which can then be spent on Attributes, Skills, and Qualities. Drawbacks may also be purchased to provide additional character points, up to an overall limit of ten points. The number of points available to any given character depends on the Character Type (see below).[8][9]
The games utilize theCinematic Unisystem, a variation upon the traditional (orClassic) Unisystem presented inCJ Carella's WitchCraft andAll Flesh Must Be Eaten. As in all Unisystem games, the outcome of character actions is determined by adding the values of an attribute and a skill to the result on a ten-sided die (d10).[10] If the result is a 9 or higher, the character succeeds; higher rolls increase the quality of the success, or increase effects such as damage.[11][12]
The six attributes represent a character's innate abilities, which in this case are three physical attributes (Strength, Dexterity, and Constitution) and three mental attributes (Intelligence, Perception, and Willpower). Willpower is also used for spellcasting rolls.[13][14]
There are 17 basic skills, many of which have names reflecting the tone and genre of Whedon's Buffyverse – for example, Getting Medieval (for armed melee combat), Gun Fu (for firearms), and Mr. Fix-It (for repair and mechanical work). This base skill set can be expanded through the use of "Wild Card" skills, which allow a player to establish certain specialties, talents or areas of expertise for their character that might not be covered adequately by the existing rules.[15][16]
Qualities and Drawbacks may also have an impact upon some tests. For example, the Attractiveness Quality/Drawback applies to a variety of social interactions, while some of the package Qualities (such as Slayer, Jock, Artist, etc.) offer assorted bonuses or penalties to rolls under specific circumstances.[17][18]
There are three Character Types in theBuffy RPG, though the first two are generally considered most appropriate for most games. The weakest Type is the White Hat, a supportive figure similar toXander Harris orWillow Rosenberg at the beginning of the series. These characters must frequently focus on specific talents and skills, such as Willow's intelligence and interest in computers, in order to truly excel in any one area. They also often exercise great care in combat. To make up for their relative weakness, White Hats receive additional Drama Points at the outset (20 total), and can use experience points to buy Drama Points at a 1:1 ratio, while Heroes and Experienced Heroes must spend two experience points for each Drama Point. Thus, a White Hat can afford to spend their Drama Points more freely, increasing their chances of survival. White Hats lose their discount on Drama Points once they gain a certain amount of power and expertise.[19]
The Hero Character Type represents such figures as Buffy herself, Spike, or Riley Finn. These are characters with more talent, more experience, and stronger supernatural abilities, if any. They receive a larger number of points to spend on their Attributes, Skills and Qualities. They receive only half as many Drama Points as a White Hat, and they must replenish Drama Points at a higher experience cost.[19]
Finally, the Experienced Hero Character Type – representing Buffy, Faith, or other major characters toward the end of the series – describes a veteran character with much more power, skill, and experience than others. The Experienced Hero receives more points in Attributes, Qualities and Skills. They also receive the full 20 Drama Points.[19]
TheAngel RPG features three Character Types which are largely comparable to their counterparts in the Buffy game: the Investigator, Champion, and Veteran. However, to better reflect the fact that characters onAngel tend to be more experienced than characters onBuffy, all of the Character Types receive 10 additional Skill Points (except for Veterans, who only receive five additional points) and other upgrades to put them on par with the cast of the series.[20]
As in many other RPGs, characters can learn and develop by gaining and expending experience points. These are awarded by the Director, who will usually offer a certain number to all characters for the successful completion of an adventure, and may offer additional experience for particularly good role-playing, particularly when the character is forced to confront their emotional issues (which are usually at least partly defined by their Drawbacks), faces unpleasant news or unwelcome developments, or builds upon friendships or romantic relationships.[21][22]
An additional reward may be found in the form of Drama Points; though players may spend experience points to give their characters additional Drama Points, these may also be awarded directly by the director in recognition of excellent roleplaying or in consolation for a difficult or tragic event which may deeply impact the character in question.[23][24]
TheBuffy RPG contributed to Buffyverse canon, in thatFaith Lehane andKendra Young's last names were provided byJoss Whedon in response to queries from Eden Studios. These names are now used widely throughout fiction based upon the series.[25]
Following the success of the games, Eden Studios went on to release other licensed products based on the Cinematic Unisystem engine, including a 2005 gameArmy of Darkness Roleplaying Game, based on the cult filmArmy of Darkness.[26][27] In 2006, Eden Studios ceased producing newBuffy the Vampire Slayer orAngel game books or supplements due to the licensing costs.[27]