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Brand licensing

From Wikipedia, the free encyclopedia
Renting or leasing of an intangible asset
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Brand licensing means renting or leasing of anintangible asset. It is a process of creating and managingcontracts between the owner of abrand and a company or individual who wants to use the brand in association with a product, for an agreed period of time, within an agreed territory. Licensing is used by brand owners to extend atrademark or character onto products of a completely different nature.[1]

Examples of intangible assets include a song ("Over the Rainbow"), a character (Donald Duck), a name (David Beckham), or a brand (Rolls-Royce). An arrangement to license a brand requires a licensing agreement. A licensing agreement authorizes a company which markets a product or service (a licensee) to lease or rent a brand from a brand owner who operates a licensing program (a licensor).

History

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Brand licensing is a well-established business, in bothpatents andtrademarks. A concept established in British business, the world's first licensed character was a soft toy ofPeter Rabbit, a fictional character created byBeatrix Potter and patented in 1903, to be sold alongside the first public edition ofThe Tale of Peter Rabbit.[2][3] Merchandise of Peter and other Potter characters have been sold atHarrods department store in London since at least 1910 when the range first appeared in their catalogues.[4] For the rest of her career, Potter would continue to oversee merchandising and licensing opportunities for her characters, with Peter depicted in a multitude of spinoff merchandise such as porcelain figurines, painting books and dishes.[2][3]

Trademark licensing also has a rich history in American business, largely beginning with the rise of mass entertainment such as the movies, comics and later television.Mickey Mouse's popularity in the 1930s and 1940s resulted in an explosion of toys, books, and consumer products with the character's likeness on them, none of which were manufactured by the Walt Disney Company.McDonald's play food,Burger King T-shirts and even ghastlyGood Humor Halloween costumes became commonplace.Brand extensions later made the brand licensing marketplace much more lucrative, as companies realized they could make real dollars renting out their equity to manufacturers. Instead of spending millions of dollars to create a new brand, companies were willing to pay a royalty on net sales of their products torent the product of an established brand name.Armor All auto vacuums,Breyers yogurt,TGI Friday's frozen appetizers, andLucite nail polish are only a handful of the products carrying well-known brand names which are made under license by companies unrelated to the companies who own the brand.

Reasons for licensing

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A company may choose to license its brand(s) when they believe there is strong consumer acceptance forbrand extensions or products.

Apart from benefits to licensors, there are benefits to licensees as well. Licensees lease the rights to a brand for incorporation into theirmerchandise, but do not share ownership in it. Having access to major national and global brands, and the logos and trademarks associated with those brands, gives the licensee significant benefits. The most important of these is the marketing power the brand brings to the licensee's products. When brand managers enter or extend into new product categories via licensing they create an opportunity for a licensee to grow their company. Below is an example of the licensed product process steps:

  • Licensor chooses the product categories to be licensed
  • Licensor finds and negotiates a license with the best licensees
  • Licensees develop concepts, prototypes and final production samples and submit for approval
  • Licensor approves licensed products for sale
  • Licensees sell licensed products to authorized retailers

Licensees expect that the license will provide them with sales growth. This sales growth may be in the form of growth within existing market or the opportunity to enter a new market. To achieve this, licensees expect that the brand they are licensing has significant brand preference, that it will open doors and ultimately help them meet or exceed their business objectives. The licensing contract forces the licensee to achieve certain sales targets and royalties; therefore, the goal of the licensee is to quickly meet their business objectives, thereby achieving their contract obligations.Royalties are the money paid to a licensor by the licensee for the right to use the licensed property. It is calculated by multiplying the Royalty Rate by the Net Sales.[5]

Global brand licensing industry

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The main internationalprofessional association for brand licensing is the Licensing Industry Merchandiser's Association, which sponsors the annual Licensing International Expo.

Each Year,License! Global magazine publishes an annual list of "The Top 150 Global Licensors". For 2017, the leader wasDisney Consumer Products with $53 billion in retail sales of licensed merchandise, followed byMeredith Corp. with $23.2 Billion andPVH with $18 Billion.[6]

According to the International Licensing Industry Merchandisers' Association (LIMA), global licensed merchandise sales was $272.2 billion in 2016, versus $262.2 billion in 2015.[7]

In the fashion industry, branded perfumes and cosmetics are often produced under license.[8] For example,L'Oreal Group holds the fragrance and beauty licenses forYves Saint Laurent,Giorgio Armani,Valentino,Prada,Ralph Lauren, and more.[9]

Brand licensing in South Korea

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Han Chang-Wan, a professor atSejong University, published the history of animation character design in Korea at the Character Licensing Fair 2016. This study became the first to have rabbit and turtle illustrations as Korean animated characters. This was revealed inThe Independent newspaper.[10]

With American and Japanese characters dominating the Korean animation industry until the 1970s, it was not until 1983 whenDooly the Little Dinosaur (아기 공룡 둘리) appeared in Bomulsum—a monthly magazine for kids—and changed the Korean character market.[citation needed] In 1987, Dooly the Little Dinosaur first aired as a six-part TV show, with another seven parts airing in 1988. In 1995,Kim Soo-jung, its creator, established a company named 'Dooly World' and went into the character design industry. The following year, the animated movie 'Dooly the Little Dinosaur' was released. In the 30 years since Dooly the Little Dinosaur launched, its related market generated 2–3 billionwon per year (about 1.7–2.7 million dollars as of July 2018). This paved the way for the character market in Korea.[11]

References

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  1. ^Manton, Steve (2005).Integrated Intellectual Asset Management. Gower Publishing, Ltd.ISBN 0-566-08721-9.
  2. ^abWagner, Erica (23 December 2009)."Peter Rabbit blazed a trail still well trod".The Times. Retrieved25 April 2023.
  3. ^abEccleshare, Julia (22 April 2002)."Peter Rabbit Turns 100".Publishers Weekly. Retrieved21 March 2023.
  4. ^"Peter Rabbit hops into Harrods in film affiliation".Luxury Daily. Retrieved11 May 2023.
  5. ^"Atlanta Business Radio Interviews Swine Flu Expert Dr Elaina George, Brand Licensing Expert Pete Canalichio and Batteries Plus Owner John Cyphers".Business RadioX. November 18, 2009.
  6. ^Anonymous."Top 150 Global Licensors". Archived fromthe original on 2017-04-14. Retrieved2018-03-14.
  7. ^Stone, Michael; Ames, Allison (2017-06-01)."8 Trends Ahead for the $263 Billion Licensing Industry".Advertising Age. Retrieved2017-06-01.
  8. ^"Licensed Fragrances Show Their Strength".Licensing International. 2021-05-15. Retrieved2023-11-16.
  9. ^"L'Oréal Group : Our Global Brands Portfolio".www.loreal.com. Retrieved2023-11-16.
  10. ^Gu, Jungmo (2016-07-14)."한국 캐릭터 변천사를 살피다...'캐릭터·라이선싱 페어'" [The history of Korean character...'Character·licensing fair']. MSN.
  11. ^No, Jawoon (2013-05-01)."'둘리' 이후 30년...캐릭터 시장 규모 8조원 육박'" [30 years after 'Dooly'... The size of Character market is closing in upon 8 trillion won]. Chosun Biz.
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