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Bonus stage

From Wikipedia, the free encyclopedia
Video game concept
This article is about avideo game concept. For agame show bonus round, seeBonus round.

Abonus stage (also known as abonus level,bonus round, orspecial stage) is a special video gamelevel that awards the player a rapid windfall of benefits such as points, items, or money. The first bonus stage in video game history is inRally-X, released byNamco in 1980. This became a signature feature of other arcade games likeGalaga in 1981 andJoust in 1982.[1][2]

Many bonus stages may need to be activated or discovered, or they may appear after a certain number of regular stages.[3]

Bonus stages typically share several common characteristics: they are optional and not required to complete the main game; they often feature gameplay mechanics that differ from the main game; and they rarely punish players with death or loss of progress for failing.[4] These stages eliminate the normal threat of enemies or hazards, in favor of reward.[3] They generally reward players with collectibles, extra lives, or other benefits, and access is commonly gained through collecting specific items, reaching score thresholds, or finding hidden entrances. Examples include the Special Stages inSonic the Hedgehog where players collect Chaos Emeralds,Street Fighter II's car-smashing bonus rounds, and the Bonus Barrels inDonkey Kong Country. InCrash Bandicoot, the bonus stages providesave points.[4]

Bonus stages serve important game design functions. They provide pacing and variety by breaking up the rhythm of the main game, they allow players to practice specific skills in a low-risk environment, and they implement "risk vs. reward" design by placing valuable collectibles in potentially dangerous locations.[5][6] Traditional bonus stages are popular in arcade and early console games of the 8-bit and 16-bit eras, but are less prevalent in modern games, which tend to focus more on complex cinematic stories rather than item collection and point accumulation.[4]

References

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  1. ^Sellers, John (2001).Arcade Fever: The Fan's Guide to the Golden Age of Video Games. Philadelphia, PA: Running Press. p. 63.ISBN 978-0-7624-0937-2.Rally-X's longest lasting emission to the video-game ether was its debut of the bonus stage, a signature of later classics likeGalaga andJoust. Despite this important innovation and certain addictive gameplay elements,Rally-X paled next to the supernova releases that it had bested at its coming out party.
  2. ^"Rally-X".Arcade History.
  3. ^ab"The Next Generation 1996 Lexicon A to Z".Next Generation. No. 15.Imagine Media. March 1996. p. 30.Typically, bonus levels are either hidden and require discovery or appear after a certain number of regular levels have been completed.
  4. ^abcMawson, Chris (2013-04-30)."Top 10 Bonus Stages".Power Up Gaming. Retrieved2025-03-06.
  5. ^Stanton, Jeffrey (1984).Atari Graphics & Arcade Game Design. Arrays Inc. Chapter 10: Game Design Theory.ISBN 978-0912003054.
  6. ^McEntee, Chris (March 28, 2012)."Rational Design: The Core of Rayman Origins".Game Developer. Retrieved2025-03-06.
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