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Blasteroids

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1987 video game
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1987 video game
Blasteroids
North American arcade flyer
Developer(s)Atari Games
Publisher(s)Atari Games (arcade)
Image Works (ports)
Designer(s)Ed Rotberg[2]
Programmer(s)Ed Rotberg
Peter Lipson
Artist(s)Sam Comstock
Composer(s)Brad Fuller
Platform(s)Arcade,Amiga,Amstrad CPC,Atari ST,Commodore 64,MSX,MS-DOS,ZX Spectrum
Release1987: Arcade
1989: Amiga, Atari ST
1990: C64[1]
Genre(s)Multidirectional shooter
Mode(s)Single-player,multiplayer

Blasteroids is the third officialsequel to the 1979multidirectional shooter video game,Asteroids. It was developed byAtari Games and released in arcades in 1987.[3] Unlike the previous games,Blasteroids usesraster graphics instead ofvector graphics, and has power-ups and aboss.

The game was based in The United States.

Home computer versions were released byImage Works for theAmiga,Amstrad CPC,Atari ST,[4]Commodore 64,[1]MSX,MS-DOS, andZX Spectrum. An emulated version ofBlasteroids is an unlockable mini-game inLego Dimensions.

Gameplay

[edit]
A player engages in battle

The gameplay is basically the same as the original. The player controls a spaceship viewed from "above" in a 2D representation of space, by rotating the ship, and using thrust to give the ship momentum. To slow down or completely stop moving, the player has to rotate the ship to face the direction it came from, and generate the right amount of thrust to nullify its momentum. The ship has a limited amount of fuel to generate thrust with. This fuel comes in the form of "Energy" that is also used for the ship's Shields which protect it against collisions and enemy fire. Once all Energy is gone, the player's ship is destroyed. The ship can shoot to destroy asteroids and enemy ships. The ship can also be transformed at will into 3 different versions: the Speeder with greatest speed, the Fighter with the most firepower, and the Warrior with extra armor.

Each of the Easy, Medium, Hard, and Expert difficulty settings has several galaxies, each with 9 or 16 sectors. Once a sector is completed by destroying all the asteroids, an exit portal appears to lead the player to the galactic map screen. Each sector consists of only the visible screen withwraparound.

The objective is to destroy all the asteroids which have a set speed at which they fly through the sector. Asteroids come in varying sizes, and when shot, larger asteroids break into multiple smaller ones. Only shooting the smallest ones will actually remove them from the sector. Asteroids also come in different types. Normal asteroids don't contain anything, but red asteroids can containpower-ups in the form of Power Crystals that are released by completely destroying asteroids. Crystals decay over time. Popcorn Asteroids require several hits, which expands their size, and eventually makes them stop spinning. They can't be destroyed, but stopping them is enough to finish each sector. Egg asteroids contain leeches which home in on the user's ship and suck out its energy. They can be shot and destroyed. Finally there are Seeker asteroids which home in on the player's ship after being shot.

Mukor is the alienboss, appearing after all sectors are cleared of asteroids. He will try to ram the player and will send miniature enemy ships to aid him. Mukor has tentacles which all must be shot multiple times to be destroyed. Once all tentacles are gone, Mukor is defeated and he will leave some special equipment. He will reappear in the next galaxy with a larger number of tentacles, making him harder to defeat. Mukor must be defeated in all galaxies to be fully conquered and for the player to win the game.[5]

A second player can join the game at any time by pressing the Fire button, using 1credit and turningBlasteroids into amultiplayer game. Both players can cooperate by covering each other, and by docking their ships into theStarlet. Docking is possible if one ship is aSpeeder, and the other is aWarrior; flying over each other will turn theSpeeder into a stationaryTurret with more firepower, on top of theWarrior, which turns into aSpiaret, with less firepower but full control. The ships undock when either player transforms their ship into something else again. The first player to exit through the Exit Portal gets a large bonus and control of the Galactic Map.

Reception

[edit]
Reception
Award
PublicationAward
Computer and Video GamesC+VG Hit[6]

In 1989,Computer and Video Games magazine gaveBlasteroids the "C+VG Hit" award.[6]

References

[edit]
  1. ^abBlasteroids at Lemon 64
  2. ^Hague, James."The Giant List of Classic Game Programmers".
  3. ^"Blasteroids - Videogame by Atari Games".Museum of the Game. Retrieved2024-05-30.
  4. ^"Atari ST Blasteroids".Atari Mania.
  5. ^"Blasteroids - Videogame by Atari Games".Museum of the Game. Retrieved2024-05-30.
  6. ^ab"Game review".Computer and Video Games. No. 89. March 1989. p. 16.

External links

[edit]
Atari's Asteroids
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Developed
1980s
1990s
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1980s
1990s
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