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Bionic Commando (1987 video game)

From Wikipedia, the free encyclopedia
Platform video game
1987 video game
Bionic Commando
Arcade flyer
Developer(s)Capcom
Software Creations (UK C64)
Publisher(s)
Designer(s)Tokuro Fujiwara
Composer(s)Harumi Fujita[6]
SeriesBionic Commando
Platform(s)Arcade,Amiga,Amstrad CPC,Atari ST,Commodore 64,MS-DOS,ZX Spectrum
Release
Genre(s)Run and gun,platform
Mode(s)Single-player,multiplayer

Bionic Commando, released in Japan asTop Secret[a] is a 1987run and gunplatformvideo game developed and published byCapcom forarcades. It was designed byTokuro Fujiwara as a successor to his earlier "wire action" platformerRoc'n Rope (1983), building on itsgrappling hook mechanic; he was also the designer ofCommando (1985).[7] The music was composed byHarumi Fujita for theYamaha YM2151sound chip.[6] It is the first installment of theBionic Commando series.

The game was advertised in the United States as a sequel toCommando, going as far as to refer to the game's main character as Super Joe (the protagonist ofCommando) in the promotional brochure,[8] who was originally an unnamed member of a "special commando unit" in the Japanese and international versions.[9][10]

The protagonist is a commando equipped with abionic arm featuring agrappling gun, allowing him to pull himself forward or swing from the ceiling. Despite being aplatform game, the player cannot jump. To cross gaps or climb ledges, the hero must use the bionic arm.

It was later released for several home systems (ported bySoftware Creations and published by Go!). Capcom later produced a home version for theNintendo Entertainment System, also titledBionic Commando, that was drastically different from the arcade game.

Plot

[edit]

The story takes place ten years after an unspecified World War between two warring factions.[11] The game follows a commando who must infiltrate an enemy base and foil the enemy's plot to launch missiles by destroying the launch computer. The player then fights thefinal boss, the leader of the enemy forces, protected by armed bodyguards.

Gameplay

[edit]

The game is presented in aside-scrolling format, with eight-wayscrolling.[12] Unlike mostplatform games, the player is unable to jump, instead navigating the level via the use of a mechanical arm that can be used as a grapple to pull him up ledges, collectpower-ups and as an offensive weapon against enemies.

Prizes such as points and power-ups can only be obtained from crates that appear on the screen suspended from aparachute and are revealed by shooting them. Unlike most of the later games in the series, the player cannot use the arm and shoot at the same time, the arm cannot be used in the air and the only power-ups are weapon enhancements.

Ports

[edit]

There are home ports forMS-DOS,Amstrad CPC,Commodore 64,ZX Spectrum,Amiga, andAtari ST. For the Commodore 64, there are two distinct versions: a US version by Capcom, and a UK version by Software Creations. In some versions, there is an additional level between levels 3 and 4, featuring enemy helicopters.[citation needed] The UK home computer versions were published byU.S. Gold.[12]

The music for the ZX Spectrum, Atari ST, Amiga, and Commodore 64 PAL conversion was arranged byTim Follin, using a music driver programmed by Stephen Ruddy.

Reception

[edit]
Reception
Review scores
PublicationScore
Crash92%[14]
Computer and Video Games9/10[13]
Sinclair User[15]
Your Sinclair9/10[16]
ACE838/1000[17]
The Games Machine91%[18]
Awards
PublicationAward
Golden Joystick AwardsBest 8-bit Soundtrack[19]
CrashCrash Smash

In Japan,Game Machine listedBionic Commando on their April 15, 1987 issue as being the fifth most-successful table arcade unit of the month.[20]U.S. Gold's release for home computers sold 70,000 copies in the United Kingdom by 1989, becoming their best-selling Capcom release up until then.[12]

Home versions generally received average or decent reviews, apart from the ZX Spectrum version which was greeted by some critical praise, receiving ratings of 9/10 and 92% fromYour Sinclair[16] andCRASH.[21]

The game was voted Best 8-bit Soundtrack of the Year at theGolden Joystick Awards.[19]

Kurt Kalata ofHardcore Gaming 101 calledBionic Commando "totally brilliant" for how it replaces the jumping mechanics used in most platformer games with grappling mechanics, writing, "It necessitates almost entirely rewiring one’s brain in order to successfully play the game".[22]

Legacy

[edit]

The world record high score forBionic Commando was set in October 2007 by Rudy Chavez ofLos Angeles, California. Chavez scored 2,251,090 points.[23]

An emulation of the arcade version is included inCapcom Classics Collection Vol. 1 forPlayStation 2 andXbox; andCapcom Classics Collection Remixed forPlayStation Portable.

Notes

[edit]
  1. ^Japanese:トップシークレット,Hepburn:Toppu Shīkuretto

References

[edit]
  1. ^abAkagi, Masumi (October 13, 2006).アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. pp. 23, 112.ISBN 978-4990251215.
  2. ^"Bionic Commando (Registration Number PA0000319501)".United States Copyright Office. RetrievedJune 10, 2021.
  3. ^"アーケード 1987" [Arcade 1987].Capcom (in Japanese). 1997. Archived fromthe original on December 7, 1998. RetrievedApril 15, 2021.
  4. ^ab"Video Game Flyers: Bionic Commando, Capcom (EU)".The Arcade Flyer Archive. RetrievedApril 16, 2021.
  5. ^"Video Game Flyers: Bionic Commando, Electrocoin (UK)".The Arcade Flyer Archive. RetrievedApril 16, 2021.
  6. ^ab"Junko Tamiya Interview: Creating Capcom's Incredible NES Scores". Video Game Music Online. May 19, 2014. RetrievedFebruary 13, 2016.
  7. ^"Makaimura o Tsukutta Otoko: Fujiwara Tokurō-shi Interview ni Tsuite"(「魔界村」を創った男:藤原得郎氏インタビューについて) [The Man Who Made Ghosts’n Goblins: Interview with Tokuro Fujiwara].CONTINUE (in Japanese). Vol. 12. October 2003. Archived fromthe original on March 6, 2009. RetrievedApril 16, 2021.
  8. ^"The Arcade Flyer Archive - Video Game: Bionic Commando, Capcom".
  9. ^"The Arcade Flyer Archive - Video Game: Bionic Commando, Capcom".
  10. ^"The Arcade Flyer Archive - Video Game: Top Secret, Capcom".
  11. ^Capcom.Bionic Commando (Arcade). Level/area: Instruction manual, page 1.It has been 10 years since the devastating world war. The enemy surprised us with gigantic missiles this time.
  12. ^abc"Capcom: A Captive Audience".The Games Machine. No. 19 (June 1989). May 18, 1989. pp. 24–5.
  13. ^"Archive - Magazine viewer". World of Spectrum. RetrievedApril 4, 2013.
  14. ^"Archive - Magazine viewer". World of Spectrum. RetrievedApril 4, 2013.
  15. ^"Archive - Magazine viewer". World of Spectrum. RetrievedApril 4, 2013.
  16. ^abBerkmann, Marcus (June 14, 1988)."Reviews: Bionic Commando".Your Sinclair. No. 31 (July 1988). pp. 68–9.Archived from the original on June 16, 2013. RetrievedApril 16, 2021.
  17. ^"Archive - Magazine viewer". World of Spectrum. RetrievedApril 4, 2013.
  18. ^"Archive - Magazine viewer". World of Spectrum. RetrievedApril 4, 2013.
  19. ^ab"Archive - Magazine viewer". World of Spectrum. RetrievedJanuary 31, 2012.
  20. ^"Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)".Game Machine (in Japanese). No. 306.Amusement Press, Inc. April 15, 1987. p. 21.
  21. ^"CRASH 53". Crashonline.org.uk. RetrievedJanuary 31, 2012.
  22. ^"Bionic Commando (Arcade) – Hardcore Gaming 101". RetrievedJanuary 12, 2024.
  23. ^"Bionic Commando High Score".TwinGalaxies.com. RetrievedMarch 15, 2011.
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