Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Battle royale game

Page semi-protected
From Wikipedia, the free encyclopedia
Video game genre with last-man-standing gameplay
This article is about the video game genre. For the narrative genre, seeBattle royale genre. For other uses, seeBattle royale (disambiguation).

This articlemay misquote or misrepresent many of its sources. Please see thecleanup page for more information.Editors: please remove this warning only after the diffs listed [[Wikipedia talk:Requests for comment/Jagged 85/{{{subpage}}}|here]] have been checked for accuracy.(June 2022)

Part of a series on
Action games

Abattle royale game is anonlinemultiplayervideo game genre that blendslast-man-standing gameplay with the survival, exploration, and scavenging elements of asurvival game. Battle royale games involve dozens to hundreds of players, who start with minimal equipment and then must eliminate all other opponents while avoiding being trapped outside a shrinking "safe area", with the winner being the last player or team alive.

The name for the genre is taken from the 2000 Japanese filmBattle Royale, itself based on thenovel of the same name, which presents asimilar theme of a last-man-standing competition in a shrinking play zone. The genre's origins arose frommods for large-scale online survival games likeMinecraft andArma 2 in the early 2010s. By the end of the decade, the genre became a cultural phenomenon, with standalone games such asPUBG: Battlegrounds (2017),Fortnite Battle Royale (2017),Apex Legends (2019) andCall of Duty: Warzone (2020) each having received tens of millions of players within months of their releases.

Concept

Battle royale games are played between many individual players, pairs of players, or a number of small squads (typically of 3-5 players). In each match, the goal is to be thelast player or team standing by eliminating all other opponents. A match starts by placing the player-characters into a large map space, typically by having all players skydive from a large aircraft within a brief time limit. The map may have random distribution or allow players to have some control of where they start. All players start with minimal equipment, giving no player an implicit advantage at the onset. Equipment, usually used for combat, survival or transport is randomly scattered around the map, often at landmarks on the map, such as within buildings inghost towns. Players need to search the map for these items while avoiding being killed by other players, who often cannot be visually marked or distinguishable either on-screen or on the map. Equipment from eliminated players can usually be looted as well. These games often include some mechanic to push opponents closer together as the game progresses, usually taking the form of a gradually shrinking safe zone, with players outside the zone facing elimination.

Typically, battle royale contestants are only given onelife, and any players who die are rarely allowed torespawn. Games with team support may allow players to enter a temporary near-death state once health is depleted, giving allies the opportunity torevive them before they are eliminated. The match is over when only one player or team remains, and the game typically provides some type of reward, such asin-game currency used for cosmetic items, to all players based on how long they survived. The random nature of starting point, item placement, and safe area reduction enables the battle royale genre to challenge players to think and react quickly and improve strategies throughout the match as to be the last man/team standing. In addition to standalone games, the battle royale concept may also be present as part of one of many game modes within a larger game, or may be applied as a user-createdmod created for another game.[1]

History

Formulative elements of the battle royale genre had existed prior to the 2010s. Gameplay modes featuringlast man standing rules have been a frequent staple of multiplayer online action games as early as 1990'sBomberman.[2] The elements ofscavenging and surviving on a large open-world map were popularized throughsurvival games.[3][4]

The 2000Japanese filmBattle Royale, along withKoushun Takami's earlier1999 novel of the same name and its2000 manga adaptation, set out the basic rules of the genre, including players being forced to kill each other until there is a single survivor, the gameplay taking place on a shrinking map, and the need to scavenge for weapons and items.[5] It soon inspired a wave of battle royale-themed Japanesemanga andanime, such asGantz (2000),Future Diary (2006), andBtooom! (2009).[6] Fictional battle royale video games were depicted inBtooom!,[7] and in the Phantom Bullet (Gun Gale Online) arc of thelight novel seriesSword Art Online (2010 in print) as the "Bullet of Bullets" tournament.[8]

Initial attempts at adapting theBattle Royale formula into video games came in the form of Japanesevisual novel games that focused on storytelling and puzzle-solving, such asHigurashi: When They Cry (2002),Zero Escape (2009) andDanganronpa (2010). However, these visual novel games are distinct from the genre which became known as battle royale games, which emerged when Western developers later adapted theBattle Royale formula into ashooter game format.[6]

Early mods and games (2012–2016)

Shortly after the release of the 2012 filmThe Hunger Games, which had a similar premise toBattle Royale, a server plug-in named Hunger Games (later changed to Survival Games) was developed forMinecraft.[9][10] Survival Games takes inspiration from the film, initially placing players at the center of the map near a set of equipment chests. When the game commences, players can compete over the central resources or spread out to find items stored in chests scattered around the play area. Players killed are eliminated and the last surviving player wins the match.[11]

InDayZ, amod forArma 2 released in August 2012, players struggle alongside or against each other to obtain basic necessities to continue living in a persistentsandbox filled with various dangers. The mod was designed to includeplayer versus player encounters, but generally these events were infrequent due to the size of the game's map and the persistence of the game world.[12] This led to the development of game mods that sacrificedDayZ open-endedness in favor of focusing on more frequent hostile interactions between players to determine an eventual winner.

The most influential battle royale mod was created by Brendan Greene, known by his online alias "PlayerUnknown", whose Battle Royale mod ofDayZ first released in 2013. This mod was directly inspired byBattle Royale,[13] and introduces concepts from the film such as a shrinking play zone that forces players into closer proximity as the game progresses.[5] In contrast toHunger Games-inspired mods, Greene's mod included weapons that were randomly scattered around the map. Greene recreated this mod forArma 3 in 2014, and continued to use his format as a consultant forH1Z1: King of the Kill.[citation needed] He later became the creative developer atBluehole of a standalone game representing his vision of the battle royale genre, which would later be released asPUBG: Battlegrounds.

Games from other developers took inspiration from highly played battle royale-style mods, as well as the popularity ofThe Hunger Games film series.Ark: Survival Evolved byStudio Wildcard introduced its "Survival of the Fittest" mode in July 2015, which was geared to be used foresports tournaments. The mode was temporarily broken off as its own free-to-play game during 2016 before the developers opted to merge it back into the main game for ease of the overall game's maintenance.[14][15]

In 2016, a battle royalemobile game based on the 2009 mangaBtooom,Btooom Online, was developed and released in Japan.[7] Despite some initial success on theJapanese mobile charts,Btooom Online was ultimately acommercial failure in Japan.[16]

Formation of standalone games (2017–2018)

While formative elements of the battle royale genre had been established before 2017, the genre grew from two principal titles through 2017 and 2018:PUBG: Battlegrounds andFortnite Battle Royale. Both games drew tens of millions of players in short periods of time, making them commercial successes and leading to future growth in the genre.H1Z1: King of the Kill, which predated those two titles, had regularly been one of the most played games on the computer gaming platformSteam by the start of 2017, but was not able to maintain its player base.[17][18][19][20]

WhilePUBG: Battlegrounds was not the first battle royale game, its release toearly access in March 2017 drew a great deal of attention, selling over twenty million copies by the end of the year,[21][22] and is considered the defining game of the genre.[4][23] In September 2017, the game broke the previous record for highest number of concurrent players on Steam, with over 1.3 million users playing the game simultaneously.[24]Battlegrounds' explosive growth and its establishment of the battle royale genre was considered one of the top trends in the video game industry in 2017.[25][26] Numerous games that copied the fundamental gameplay ofBattlegrounds appeared inChina shortly afterBattlegrounds' release.[27]

Epic Games had releasedFortnite, a cooperative survival game, into early access near the release ofBattlegrounds. Epic saw the potential to create their own battle royale mode, and by September 2017 they had released the free-to-playFortnite Battle Royale which combined some of the survival elements and mechanics from the mainFortnite game with the battle royale gameplay concept.[28][29] The game saw similar player counts asBattlegrounds, with twenty million unique players reported by Epic Games by November 2017.[30] Bluehole expressed concern at this move, not due toFortnite Battle Royale being a clone ofBattlegrounds but because they had been working with Epic Games for technical support of theUnreal Engine inBattlegrounds, and thus were worried thatFortnite may be able to include planned features to their battle royale mode before Bluehole could release them inBattlegrounds.[12][31][27]Battlegrounds' developer,PUBG Corporation, filed alawsuit against Epic Games in South Korea in January 2018 claimingFortnite Battle Royale infringements onBattlegrounds'copyrights.[32][33] Market observers predicted that there would be little likelihood of Bluehole winning the case, as it would be difficult to establish the originality ofPUBG in court due to itself being derived fromBattle Royale.[34] By the end of June 2018, the lawsuit had been closed by PUBG for undisclosed reasons.[35]

In 2018,Fortnite Battle Royale rivaledBattlegrounds in player numbers[36] and surpassed it in revenue,[37] which was attributed to itsfree-to-play business model andcross-platform support as well as its accessibility tocasual players.[38][39]Battlegrounds creator Brendan Greene credited it with further growing the battle royale genre.[38] Its mainstream publicity further increased following a stream byTyler "Ninja" Blevins withDrake,JuJu Smith-Schuster andTravis Scott,[40] which set aTwitch record for concurrent viewership.[41][42] The game accumulated a total player base of 45 million in January and 3.4 million concurrent players in February.Polygon labeled it "the biggest game of 2018" and "a genuine cultural phenomenon",[43] with "everyone from NFL players to famous actors" playing it,[39] includingRed Sox playerXander Bogaerts andBayern Munich's youth team borrowing celebrations from the game.[44] InAsia, however,PUBG remained the most popular battle royale game.[45]

Other popular battle royale games released in 2017 include twoNetEase titles,Rules of Survival and themobile game KnivesOut, as well as theGarena mobile gameFree Fire, which had over 150 Million daily active players as of 2021.[46] All of these games had received hundreds of millions of downloads, mostly in Asia, by 2018.[47][48][49]

Mainstream popularity (2018–present)

With the success ofBattlegrounds andFortnite, the battle royale genre expanded greatly.[50] Major publishers, includingElectronic Arts[51]Activision,[52] andUbisoft[53] acknowledged the impact of the growing genre on their future plans and on the industry as a whole. Activision'sCall of Duty series included a battle royale mode titled Blackout in its 2018 installment,Call of Duty: Black Ops 4,[54] as did EA'sBattlefield V.[55] Other established games added battle royale-inspired game modes in updates, such asGrand Theft Auto Online,[56]Paladins,[57]Dota 2,[58]Battlerite,[59] andCounter-Strike: Global Offensive.[60] In February 2019, EA released the free-to-playApex Legends, which exceeded 50 million player accounts within a month.[61] The second main battle royale installment in theCall of Duty franchise, titledCall of Duty: Warzone, was released in March 2020 as a part of theCall of Duty: Modern Warfare video game but did not require purchase of it.[62] The game reached more than 50 million players in its first month of release.[63]

Battle royale mechanics have also been used in games from genres not normally associated with shooter games. In the 2019Nintendo Switch gameTetris 99, 99 players simultaneously compete in a game ofTetris. Players can direct "attacks" on other players for each line they complete and attempt to remain the last player standing.[64]Tetris 99 served as a template for the Switch gamesSuper Mario Bros. 35,Pac-Man 99,[65] andF-Zero 99.Blizzard Entertainment added a battle royale-inspired "Battlegrounds" mode to its digital card gameHearthstone, where eight players vie to win over the others through several rounds ofdrafting new cards and fighting in one-on-one events.[66] The racing gameForza Horizon 4 fromPlayground Games added a battle royale mode called "The Eliminator" where players all start with the same car, but can gain upgrades by beating other players and discovering "drops" around the map;[67] Microsoft stated in 2021 that it was the most popular multiplayer mode in the game.[68]Babble Royale is a game developed byFrank Lantz that usesScrabble as a basis for a word-based battle royale game.[69]

As of December 2019[update], dozens of battle royale games had debuted, but as with themultiplayer online battle arena genre, only two or three titles maintained widespread popularity at the same time. Other games and battle royale modes had briefly become popular before their concurrent player count dropped and players returned toFortnite orBattlegrounds;Apex Legends was the year's only new successful battle royale game.[50] In contrast to other multiplayer-only games, the large number of players typically involved in a single battle royale match generally requires a substantial concurrent player base in order to fill matchmaking lobbies in a reasonable amount of time. Xaviant Studios'The Culling was released in early access in 2016 and designed to be astreaming-friendly battle royale mode for 16 players.[70] However, following the release ofBattlegrounds,The Culling lost much of its player base, and Xaviant announced they were ending further development on it only a few months after releasing the full version of the game.[71]Radical Heights byBoss Key Productions was launched in April 2018 but within two weeks had lost 80% of its player base.[72]SOS, a battle royale game released by Outpost Games in December 2017, had its player counts drop into the double-digits by May 2018, leading Outpost to announce the game's closure by November 2018.[73] While several major battle royale announcements occurred atE3 in 2018, onlyFallout 76's battle royale mode appeared at the trade show in 2019.[50]

In October 2017, theChinese government stated through its Audio and Video and Numeral Publishing Association that it will discourage its citizens from playing battle royale games as they considered the games too violent, which "deviates from the values ofsocialism and is deemed harmful to young consumers", as translated byBloomberg.[74] WesternGaming publications speculated that the government's stance would make it difficult or impossible to publish battle royale within the country.[75] In November 2017, PUBG Corporation announced a partnership withTencent to publishBattlegrounds in China, making some changes in the game to "make sure they accord with socialist core values, Chinese traditional culture and moral rules" to satisfy Chinese regulations and censors.[76][77][78] However, during mid-2018, theChinese government revamped how it reviewed and classified games that were to be published in China, and by December 2018, after the formation of the new Online Ethics Review Committee, several battle royale titles includingFortnite andPUBG were listed as prohibited.[79] While PUBG Corporation was working with Tencent on a Chinese release, manyclones ofBattlegrounds were released in China.[80]

Impact

The rapid growth and success of the battle royale genre has been attributed to several factors, including the way all players start in the same vulnerable state and eliminating any intrinsic advantage for players, and being well-suited for being a spectator esport.[81] Other factors including specific games' business models, such asFortnite Battle Royale being free and available across computers, consoles, and mobile devices.[82] AUniversity of Utah professor also considers that battle royale games realize elements ofMaslow's Hierarchy of Needs, a scheme to describe human motivation, more-so than video games have in the past. While the lowest tiers of Maslow's hierarchy, physiological and safety, are met by the survival elements of battle royales, the love/belonging and esteem tiers are a result of the battle royale being necessarily a social and competitive game, and the final tier of self-actualization comes from becoming skilled in the game to win frequently.[81]

Business Insider projected that battle royale games would bring in over$2 billion during 2018 alone, and would generate a total of$20 billion by the end of 2019.[83]SuperData Research reported that,in 2018, the three top-grossing battle royale games (Fortnite,PUBG andCall of Duty: Black Ops 4) generated nearly$4 billion in combined digital revenue that year.[84] SuperData Research reported that the top four highest-grossing battle royalegames of 2020 (PUBG Mobile,Garena Free Fire,Call of Duty: Warzone andFortnite) generated more than$7 billion worldwide in combined digital revenue that year.[85]Fortnite grossed over$9 billion worldwide by 2019,[86] whilePUBG Mobile grossed over$8 billion by early 2022.[87]

Sensor Tower reported that 2018's top threemost-downloaded mobile battle royale games (PUBG Mobile,Garena Free Fire andFortnite) received over 500 million downloads combined that year.[49] As of 2020[update], the most-played battle royale games includePUBG Mobile with 600 million players,[88]Fortnite with 350 million players,[89]NetEase's mobile gameKnives Out with over 250 million players,[48]Rules of Survival with 230 million players,[47] andGarena Free Fire with over 180 million players.[49]

Turtle Beach Corporation, a manufacturer of headphones and microphones for gaming, reported an increase of over 200% in net revenues for the second quarter of 2018 over the same quarter in 2017, which they attributed to the popularity of the battle royale genre.[90]

In a 2022 study conducted on Japanese students who regularly play online games, battle royale gameplay was shown to have statistically significant correlations withgaming addiction and a sense of underachievement. The study also suggested that the battle royale genre requires more attention than other esports genres, particularly in terms of its link with aggressive feelings.[91]

See also

References

  1. ^Brown, Fraser (September 15, 2017)."The best battle royale games, modes and mods".PC Gamer.Archived from the original on September 15, 2017. RetrievedSeptember 15, 2017.
  2. ^Hagton, Ian (October 17, 2017)."Remembering Dyna Blaster, the first Battle Royale game I played".Eurogamer. Archived fromthe original on July 4, 2019. RetrievedNovember 18, 2018.
  3. ^Saed, Sherif (April 10, 2017)."Battle royale: PlayerUnknown's Battlegrounds, King of the Kill and the new genre of shooter".VG247.Archived from the original on June 8, 2017. RetrievedJune 9, 2017.
  4. ^abLivingston, Christopher (February 28, 2017)."Playerunknown's Battlegrounds could have a bright future in the battle royale genre he created".PC Gamer.Archived from the original on June 17, 2017. RetrievedJune 9, 2017.
  5. ^ab"How "Battle Royale" Took Over Video Games".The New Yorker. January 17, 2023.
  6. ^abZavarise, Giada (December 6, 2018)."How Battle Royale went from a manga to a Fortnite game mode".Rock, Paper, Shotgun. RetrievedMay 24, 2020.
  7. ^ab"Jeu vidéo : l'antique " Bomberman " a-t-il inspiré les phénomènes " PUBG " et " Fortnite " ?".Le Monde (in French). April 25, 2018. RetrievedFebruary 18, 2019.
  8. ^"'Gun Gale Online' Reveals Direct Tie-In To 'Sword Art Online'".ComicBook.com. April 24, 2018. RetrievedApril 16, 2019.
  9. ^Wehner, Mike (May 15, 2012)."Minecraft Hunger Games exists, and it's just as amazing as you're imagining".Yahoo! News.Archived from the original on September 24, 2017. RetrievedSeptember 24, 2017.
  10. ^Fillari, Alessandro (May 26, 2018)."Battle Royale Games Explained".GameSpot.Archived from the original on May 26, 2018. RetrievedMay 26, 2018.
  11. ^The Big Book of Minecraft. Triumph Books. 2014. p. 70.ISBN 978-1-62937-028-6.
  12. ^abHall, Charlie (September 22, 2017)."PUBG and Fortnite's argument raises the question: Can you own a genre?".Polygon.Archived from the original on September 23, 2017. RetrievedSeptember 22, 2017.
  13. ^Greene, Brendan (February 15, 2017)."INVEN Game Conference Talk". Playerunknown's Battlegrounds.Archived from the original on June 10, 2017. RetrievedJune 8, 2017.
  14. ^Chalk, Andy (July 24, 2015)."Ark: Survival Evolved gets a "Survival of the Fittest" tournament mode".PC Gamer.Archived from the original on September 23, 2017. RetrievedSeptember 22, 2017.
  15. ^O'Conner, Alice (August 2, 2016)."Mod Me Up! Ark: Survival Of The Fittest No Longer F2P".Rock Paper Shotgun.Archived from the original on September 23, 2017. RetrievedSeptember 22, 2017.
  16. ^Titsoff, Ader (April 5, 2017)."Btooom! Won't Get a 2nd Season as Mobile Game Flops".GoBoiano. Archived from the original on July 30, 2018. RetrievedFebruary 23, 2018.
  17. ^Christopher Livingston (September 12, 2017)."King of the Kill devs talk about PUBG: "We just sort of try to ignore any comparison"".PC Gamer. RetrievedDecember 19, 2021.
  18. ^"Fans Won't Stop Playing One Of Steam's Most Popular Games, Even Though They Claim To Hate It".Kotaku Australia. March 30, 2017. Archived fromthe original on September 3, 2017. RetrievedDecember 19, 2021.
  19. ^"H1Z1 Loses 91% of Player Base Right Before eSports League Launch".Game Rant. February 26, 2018. RetrievedDecember 19, 2021.
  20. ^Hall, Charlie (February 20, 2018)."H1Z1 struggling to keep players in the face of competition".Polygon. RetrievedDecember 19, 2021.
  21. ^Pereira, Chris (November 7, 2017)."PUBG Reaches A Big Sales Milestone As Creator Promises "Change Is Coming"".GameSpot. RetrievedNovember 7, 2017.
  22. ^Minotii, Mike (December 15, 2017)."PlayerUnknown's Battlegrounds sells 1 million Xbox One copies in 3 days".Venture Beat.Archived from the original on December 15, 2017. RetrievedDecember 15, 2017.
  23. ^Saed, Sharif (April 10, 2017)."Battle royale: PlayerUnknown's Battlegrounds, King of the Kill and the new genre of shooter".VG247.Archived from the original on August 2, 2017. RetrievedJuly 27, 2017.
  24. ^"How Battle Royale is changing online gaming".Plarium.Archived from the original on February 28, 2018. RetrievedFebruary 27, 2018.
  25. ^Sapieha, Chad (December 14, 2017)."The year in games: Five news stories and trends that dominated the industry in 2017".National Post.Archived from the original on December 15, 2017. RetrievedDecember 18, 2017.
  26. ^Graft, Kris (December 18, 2017)."5 trends that defined the game industry in 2017".Gamasutra.Archived from the original on December 22, 2017. RetrievedDecember 18, 2017.
  27. ^abLivingston, Christopher (September 23, 2017)."PUBG exec clarifies objection to Fortnite Battle Royale: 'it's not about the idea itself, it's about Epic Games'".PC Gamer.Archived from the original on September 23, 2017. RetrievedSeptember 23, 2017.
  28. ^Hood, Vic (September 12, 2017)."Battle Royale coming to Fortnite in September".Eurogamer.Archived from the original on September 12, 2017. RetrievedSeptember 12, 2017.
  29. ^Hood, Vic (September 20, 2017)."PUBG-inspired Fortnite Battle Royale will launch as a free standalone game".Eurogamer.Archived from the original on September 21, 2017. RetrievedSeptember 20, 2017.
  30. ^Makuch, Eddie (November 7, 2017)."Fortnite Passes 20 Million Players, Big New Patch Announced".GameSpot.Archived from the original on November 8, 2017. RetrievedNovember 8, 2017.
  31. ^Skipper, Ben (September 22, 2017)."PlayerUnknown's Battlegrounds team issues threat over 'carbon copy' battle royale mode in Epic Games' Fortnite".International Business Times.Archived from the original on September 22, 2017. RetrievedSeptember 22, 2017.
  32. ^"Fortnite sued for 'copying' rival game".BBC News. May 29, 2018.Archived from the original on May 31, 2018.
  33. ^Nakamura, Yuji; Kim, Sam (May 29, 2018)."Most Popular Game on the Planet Accused of Copyright Violation".Bloomberg L.P.Archived from the original on May 30, 2018. RetrievedMay 29, 2018.
  34. ^"Can PUBG win legal battle against Epic Games?".Korea Times. June 8, 2018.Archived from the original on July 6, 2018.
  35. ^Kim, Sam (June 26, 2018)."Copyright Lawsuit Dropped Against Fortnite Creators, Ending Legal Battle".Bloomberg L.P.Archived from the original on June 27, 2018. RetrievedJune 27, 2018.
  36. ^Liao, Shannon (December 18, 2018)."PUBG mobile has as many players as Fortnite".The Verge. RetrievedMay 24, 2020.
  37. ^Jones, Ali (March 22, 2018)."Fortnite made $126m in February, making more than PUBG for the first time".PCGamesN.Archived from the original on March 23, 2018. RetrievedMarch 22, 2018.
  38. ^abStatt, Nick (March 23, 2018)."PUBG creator says it's great Fortnite is growing the battle royale genre".The Verge.Archived from the original on March 23, 2018. RetrievedMarch 23, 2018.
  39. ^abAndronico, Michael (April 6, 2018)."Why Is Fortnite So Damn Popular — and Will It Last?".Tom's Guide.Archived from the original on April 11, 2018. RetrievedApril 11, 2018.
  40. ^Brian, Matt (March 17, 2018)."The rise and rise (and rise) of 'Fortnite'".Engadget.Archived from the original on March 24, 2018. RetrievedMarch 23, 2018.
  41. ^Patrick Gill, Christopher Grant, Ross Miller, and Julia Alexander (March 15, 2018)."Drake sets records with his Fortnite: Battle Royale Twitch debut".Polygon.Archived from the original on March 15, 2018. RetrievedMarch 19, 2018.{{cite web}}: CS1 maint: multiple names: authors list (link)
  42. ^Kuchera, Ben (March 20, 2018)."From Drake to porn, everyone wants a piece of Fortnite".Polygon.Archived from the original on March 20, 2018. RetrievedMarch 20, 2018.
  43. ^Campbell, Colin (March 30, 2018)."Why is Fortnite Battle Royale so wildly popular?".Polygon.Archived from the original on April 8, 2018. RetrievedApril 11, 2018.
  44. ^Schwartz, Nick (March 31, 2018)."Fortnite is taking over the sports world".USA Today.Archived from the original on April 12, 2018. RetrievedApril 11, 2018.
  45. ^Camarao, Dan (December 27, 2019)."Move Over Fortnite, Asian Gamers Know Why PUBG Is Better".Vice. RetrievedMay 24, 2020.
  46. ^Obedkov, Evgeny (August 17, 2021)."Mobile battle royale Free Fire surpasses 150 million peak daily active players".Game World Observer. RetrievedNovember 11, 2022.
  47. ^ab"Rules of Survival".NetEase.Archived from the original on October 30, 2018. RetrievedApril 15, 2019.
  48. ^ab"NetEase Games' Knives Out battlefield is spreading to PlayStation 4".Gamasutra. September 11, 2018. Archived fromthe original on October 26, 2018. RetrievedOctober 28, 2018.
  49. ^abc"Q4 and Full Year 2018: Store Intelligence Data Digest"(PDF).Sensor Tower. January 16, 2019.Archived(PDF) from the original on February 10, 2019. RetrievedJanuary 19, 2019.
  50. ^abcLivingston, Christopher (December 11, 2019)."How battle royale changed the last decade of games (and the next one)".PC Gamer. RetrievedJanuary 4, 2020.
  51. ^Makuch, Eddie (January 30, 2018)."EA Responds To PUBG's Massive Success, Teases "New And Innovative" Modes For Its Own Games".GameSpot.Archived from the original on May 18, 2018. RetrievedMay 17, 2018.
  52. ^Fogel, Stefanie (May 4, 2018)."Activision Blizzard Not Worried About 'Fortnite' Competition".Variety.Archived from the original on May 17, 2018. RetrievedMay 17, 2018.
  53. ^Makuch, Eddie (May 17, 2018)."Ubisoft Responds To Fortnite's Massive Popularity, Teases It May Follow The Trend".GameSpot.Archived from the original on May 18, 2018. RetrievedMay 17, 2018.
  54. ^Knezevic, Kevin (May 17, 2018)."Call Of Duty: Black Ops 4 Has A Battle Royale Mode".GameSpot. RetrievedMay 17, 2018.
  55. ^Makuch, Eddie (June 11, 2018)."Battlefield 5 Battle Royale Mode: DICE Discusses How It Happened".GameSpot.Archived from the original on June 10, 2018. RetrievedJune 11, 2018.
  56. ^Chalk, Andy (August 29, 2017)."GTA Online gets a PUBG-style Battle Royale mode in the Smuggler's Run update".PC Gamer.Archived from the original on September 13, 2017. RetrievedSeptember 12, 2017.
  57. ^Donnelly, Joe (January 5, 2018)."Hi-Rez president explains why 'Battlegrounds' name was chosen for Paladins' new mode".PC Gamer.Archived from the original on January 5, 2018. RetrievedJanuary 5, 2018.
  58. ^Stewart, Sam (May 8, 2018)."Dota 2 Is Getting a Battle Royale Game Mode".IGN.Archived from the original on May 9, 2018. RetrievedMay 9, 2018.
  59. ^Wood, Austin (May 3, 2018)."MOBA brawler Battlerite is getting a battle royale mode".PC Gamer.Archived from the original on May 10, 2018. RetrievedMay 9, 2018.
  60. ^Valentine, Rebekah (December 6, 2018)."Counter-Strike: Global Offensive goes free-to-play".GamesIndustry.biz. RetrievedDecember 6, 2018.
  61. ^Tailby, Stephen (March 4, 2019)."Apex Legends Reaches 50 Million Players In Its First Month".Push Square.Archived from the original on March 4, 2019. RetrievedMarch 4, 2019.
  62. ^"Call of Duty: Warzone confirmed as a standalone, free-to-play battle royale".PCGamesN. March 9, 2020. RetrievedApril 21, 2020.
  63. ^McWhertor, Michael (April 10, 2020)."Call of Duty: Warzone hits 50M players in first month".Polygon. RetrievedApril 21, 2020.
  64. ^Alexander, Julia (February 13, 2019)."Tetris is now a battle royale game with Tetris 99".The Verge. RetrievedFebruary 13, 2019.
  65. ^Mackovich, Sam (April 7, 2021)."99 Pac-Men enter, one Pac-Man leaves in new Switch freebie Pac-Man 99".Ars Technica. RetrievedApril 15, 2021.
  66. ^Francis, Bryant (November 11, 2019)."Why the Hearthstone devs wanted to make an auto battler".Gamasutra. RetrievedDecember 11, 2019.
  67. ^Wales, Matt (December 11, 2019)."Forza Horizon 4 is getting a battle royale mode called The Eliminator".Eurogamer. RetrievedDecember 11, 2019.
  68. ^Carey, Sean (November 9, 2021)."Forza Horizon 5 devs talk multiplayer, social gaming, and how to win The Eliminator".TrueAchievements. RetrievedNovember 14, 2021.
  69. ^Carpenter, Nicole (December 16, 2021)."A battle royale where you fight to the death with words, not bullets".Polygon. RetrievedDecember 18, 2021.
  70. ^Couture, Joel (April 13, 2016)."Making a battle royale for players and viewers alike in The Culling".Gamasutra.Archived from the original on September 23, 2017. RetrievedSeptember 22, 2017.
  71. ^Chalk, Andy (December 18, 2017)."Development of The Culling has come to a halt".PC Gamer.Archived from the original on December 19, 2017. RetrievedDecember 18, 2017.
  72. ^Glagowski, Peter (April 28, 2018)."Radical Heights seems to be hemorrhaging players".Destructoid. RetrievedOctober 12, 2018.
  73. ^Chalk, Andy (October 12, 2018)."SOS, the battle royale you can win with your voice, is closing in November".PC Gamer. RetrievedOctober 12, 2018.
  74. ^Chen, Lulu Yilun (October 29, 2017)."World's Hottest PC Game Could Get Locked Out of China".Bloomberg Businessweek.Archived from the original on October 30, 2017. RetrievedOctober 31, 2017.
  75. ^Jones, Ali (October 30, 2017)."The Chinese government is discouraging the development of battle royale games".PCGamesN.Archived from the original on October 30, 2017. RetrievedOctober 30, 2017.
  76. ^Handrahan, Matthew (November 22, 2017)."Tencent to publish PlayerUnknown's Battlegrounds in China".GamesIndustry.biz.Archived from the original on December 1, 2017. RetrievedNovember 22, 2017.
  77. ^Lemon, Marshall (November 22, 2017),"PlayerUnknown's Battlegrounds has been approved in China, with a few changes",VG247,archived from the original on November 22, 2017, retrievedNovember 22, 2017
  78. ^"Tencent to bring world's hottest video game to China, promises socialist values".Reuters. November 22, 2017.Archived from the original on December 16, 2017. RetrievedDecember 15, 2017.
  79. ^Jones, Ali (December 11, 2018)."Fortnite, PUBG, and Paladins have reportedly been banned by the Chinese government".PCGamesN. RetrievedDecember 11, 2018.
  80. ^Wawro, Alex (November 28, 2017)."Inside the PUBG-fueled rise of 'chicken eating games' in China".Gamasutra. Archived fromthe original on December 27, 2017. RetrievedDecember 18, 2017.
  81. ^abMelrose, Carter (June 14, 2018)."WHY BATTLE ROYALE GAMES LIKE FORTNITE ARE EVERYWHERE (IT'S NOT JUST MONEY)".Wired.Archived from the original on June 15, 2018. RetrievedJune 14, 2018.
  82. ^Paumgarten, Nick (May 15, 2018)."How Fortnite Captured Teens' Hearts and Minds".The New Yorker.Archived from the original on May 15, 2018. RetrievedMay 15, 2018.
  83. ^Wade, Jessie (July 20, 2018)."Analysts Predict Battle Royale Games Could Make $20 Billion Next Year".IGN. RetrievedJuly 20, 2018.
  84. ^"Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review".SuperData Research. Archived from the original on January 21, 2019. RetrievedJanuary 19, 2019.
  85. ^"Games and interactive media earnings rose 12% to $139.9B in 2020".SuperData Research.Nielsen Company. January 6, 2021. Archived from the original on January 6, 2021. RetrievedJanuary 6, 2021.
  86. ^Clark, Mitchell (May 3, 2021)."Fortnite made more than $9 billion in revenue in its first two years".The Verge.Archived from the original on May 3, 2021. RetrievedMay 3, 2021.
  87. ^"PUBG Mobile Shoots Past $8 Billion in Lifetime Revenue".Sensor Tower. May 2022. RetrievedMay 15, 2022.
  88. ^"PUBG Mobile Gets 600 Million Downloads".IGN. December 3, 2019. RetrievedMarch 20, 2020.
  89. ^Statt, Nick (May 6, 2020)."Fortnite is now one of the biggest games ever with 350 million players".The Verge.Archived from the original on May 6, 2020. RetrievedMay 6, 2020.
  90. ^McAloon, Alissa (August 7, 2018)."The battle royale boom helped Turtle Beach achieve a record quarter".Gamasutra. RetrievedAugust 7, 2018.
  91. ^Ohno, Shiroh (2022)."The Link Between Battle Royale Games and Aggressive Feelings, Addiction, and Sense of Underachievement: Exploring eSports-Related Genres".International Journal of Mental Health and Addiction.20 (3):1873–1881.doi:10.1007/s11469-021-00488-0.ISSN 1557-1874.S2CID 231670120.
Action
Platformer
Shooter
Survival
Other
Action-adventure
Adventure
Digital tabletop
Puzzle
Role-playing
Simulation
Life
CMS
Sports
Vehicle
Other
Strategy
Other genres
Related concepts
Themes
Player modes
Production
Design
Other
Retrieved from "https://en.wikipedia.org/w/index.php?title=Battle_royale_game&oldid=1319306213"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp