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Batman (1989 video game)

From Wikipedia, the free encyclopedia
This article is about the Ocean Software game. For the 1989 Sunsoft NES game, seeBatman: The Video Game.
1989 video game
Batman
DeveloperOcean Software
PublisherOcean Software
ProgrammersMichael Lamb, John O'Brien, Allan Shortt (Amiga)
Zach Townsend (C64)
Paul Hughes, Michael Lamb (Atari ST)
ArtistsDawn Drake, Bill Harbison, John Palmer, Robert Hemphill (Amiga & Atari ST)
Andrew Sleigh (C64)
ComposersJonathan Dunn, Matthew Cannon (Amiga & Atari ST)
Matthew Cannon (C64)
PlatformsAmiga,Amstrad CPC,Atari ST,Commodore 64,MS-DOS,MSX,ZX Spectrum
Release11 September 1989
GenreAction
ModeSingle-player

Batman (also known asBatman: The Movie)[1] is anaction video game developed and published byOcean Software based on the1989 film of the same name. It was released on 11 September 1989[2] for theCommodore 64 andZX Spectrum withAmiga,Amstrad CPC,Atari ST,MS-DOS andMSX versions following soon after.[3]

Gameplay

[edit]

The game consists of five levels based on events from the film. Each stage has a time limit and a health gauge (represented by Batman's face turning into the Joker's), with Batman losing a life if he runs out of either. The levels have varying gameplay:

  1. In the first level, styled as side-scrolling gameplay,Batman fights his way through the Axis Chemical Plant to confront Jack Napier, knocking him into a vat of chemicals and turning him intothe Joker. Batman can use his Batarangs and grapple gun to defeat enemies. The grapple gun can also be used to climb to higher platforms and swing across gaps.
  2. In the second level, Batman drives hisBatmobile across Gotham City, dodging traffic and using a grapple to turn corners at high speed. Missing three consecutive turns causes Batman to run into a police roadblock and costs the player one life, regardless of the timer and health gauge.
  3. The third level is aMastermind-like puzzle set in theBatcave, in which Batman is presented with eight consumer products and must identify the three that the Joker has tainted with the deadly chemical Smilex. The player chooses three items at a time and is told how many are correct; a health penalty is incurred for selecting any incorrect items.
  4. The fourth level takes place during the Joker's parade, in which Batman must fly theBatwing and cut away balloons filled with Smilex gas without crashing into them or the floats to which they are tethered.
  5. In the fifth and final level, styled similarly to the first, Batman climbs to the top of Gotham City Cathedral and must stop the Joker from escaping on a helicopter.

Release

[edit]
Cartridge game for the Commodore 64 of the gameBatman The Movie developed by OCEAN.

Commodore UK reached an agreement with Ocean Software to bundle the game withAmiga 500 computers.[4] Between October 1989 and September 1990, A500 machines were sold in theUnited Kingdom in Batman-themed boxes containing the game andThe NewZealand Story, as well asF/A-18 Interceptor andDeluxe Paint II, both contributed byElectronic Arts. With an initial commission of 10,000 units, a total of 186,000 were sold at the end of the run, making it the most successful Amiga bundle ever sold by Commodore.[5]

Reception

[edit]
Reception
Award
PublicationAward
CrashSmash[6]

Batman received a host of awards, includingCrash Smash,YS Megagame,SU Classic andC+VG Hit.[7] The game was number 1 in the Spectrum charts for February 1990[8] and was awarded Game of the Year inCrash magazine.[9]Computer Gaming World recommended the Amiga version to action fans, but reported that the Commodore 64 version was too buggy,[10] but was well received byCommodore Format magazine and was seen as one of the best movie tie-in games released for the platform.

References

[edit]
  1. ^"Batman: The Movie for Commodore 64 - GameFAQs".
  2. ^"ACE Diary".ACE. No. 25. Future Publishing. October 1989. p. 120. Retrieved7 November 2022.
  3. ^Batman: The Movie at SpectrumComputing.co.uk
  4. ^"A500 'Batman Pack'".Amiga History Guide. Archived fromthe original on 2020-03-27. Retrieved2018-09-27.
  5. ^"A bundle of dreams".Everything Amiga. Archived fromthe original on 2020-03-30. Retrieved2018-09-27.
  6. ^Game review, Crash magazine,Newsfield Publications, issue 70, November 1989
  7. ^"Batman: The Movie".worldofspectrum.org.
  8. ^"Issue 50, February 1990".The Your Sinclair Rock 'n' Roll Years. Archived fromthe original on 2012-04-19. Retrieved2012-05-08.
  9. ^"CRASH 75 - Readers' Awards".
  10. ^Wilson, David M. (May 1990)."Wait 'Til They Get A Load Of This!".Computer Gaming World. No. 71. p. 57. Retrieved16 November 2013.

External links

[edit]
Batman (1989–97 film series)
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See also
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