| Batcave | |
|---|---|
| Batman location | |
The Batcave inBatman (vol. 2) #1 (November 2011) Art byGreg Capullo | |
| First appearance | "The Bat's Cave",Batman film serial, 1943 |
| Created by | Harry L. Fraser |
| Genre | Superhero comics |
| In-universe information | |
| Type | Underground base of operations |
| Locations | Wayne Manor |
| Characters | Batman Robin Alfred Pennyworth Harold Allnut Ace the Bat-Hound Barbara Gordon Cassandra Cain Huntress (Helena Bertinelli) Stephanie Brown Dick Grayson Jason Todd Tim Drake Damian Wayne The Outsiders |
| Publisher | DC Comics |
TheBatcave is a fictional subterraneancave appearing in theBatman franchise, first created for the1943Batman film serial. It is the headquarters of thesuperheroBatman and hispartners, and located beneathWayne Manor, personal residence of Batman's secret identity Bruce Wayne.[1][2]
The Batcave first appeared in theBatman film serial chapter entitled "The Bat's Cave."Bob Kane, who was on the film set, then portrayed the cave in theBatmandailies on October 29, 1943, in a strip entitled "The Bat Cave!" The Batcave made its comic book debut inDetective Comics #83 in January 1944.[3] Over the decades, the cave has been expanded to include a vast trophy room, supercomputer,[4] and forensics lab. There has been little consistency as to the floor plan of the Batcave or its contents. The design has varied from artist to artist and it is not unusual for the same artist to draw the cave layout differently in various issues.
The Batcave has also appeared in the film serialBatman and Robin (1949),Batman television series (1966–1968), filmsBatman (1966),Batman (1989),Batman Returns (1992),Batman Forever (1995),Batman and Robin (1997),The Dark Knight Trilogy (2005–2012),DC Extended Universe films (2016–2023), as well asThe Batman (2022).
The Batcave first became part of the Batman mythos in the 1943 15-chapter movie serialBatman starringLewis Wilson. In this version, as later in the comics, it is a small cave with a desk and rock walls lit up by candles. Behind the desk is a large black bat symbol. The cave is connected to a crime lab. Bats were depicted as flying around the cave, although only their shadows are visible. Batman uses these bats as a scare tactic to make an apprehended enemy reveal information. To prevent the enemy from escaping, an iron door covers the exit.
The comics originally only portrayed a secret tunnel that ran underground between Wayne Manor and a dusty old barn where theBatmobile was kept. Later, inBatman #12 (August–September 1942),Bill Finger mentioned "secret underground hangars". In 1943, the writers ofthe first Batman film serial gave Batman a complete underground crime lab and introduced it in the second chapter, entitled "The Bat's Cave". The entrance was via a secret passage through a grandfather clock and included bats flying around.
Bob Kane, who was on the film set, mentioned this to Finger who was going to be the initial scripter on the Batman daily newspaper strip. Finger included with his script a clipping fromPopular Mechanics that featured a detailed cross-section of underground hangars. Kane used this clipping as a guide, adding a study, crime lab, workshop, hangar and garage. This illustration appeared in theBatman "dailies" on October 29, 1943, in a strip entitled "The Bat Cave!".
In this early version, the cave itself was described as Batman's underground study and, like the other rooms, was just a small alcove with a desk andfiling cabinets. Like in the film serial, Batman's symbol was carved into the rock behind the desk and had a candle in the middle of it. The entrance was via a bookcase which led to a secret elevator.
The Batcave was also featured and expanded on in the 1949 serialBatman and Robin starringRobert Lowery. In this serial, there are filing cabinets and the cave now has a crime lab built in. The cave also contains the first incarnation of a batphone.
The Batcave made its comic book debut inDetective Comics #83 in January 1944.[5]

The cave was discovered and used long before by Bruce Wayne's ancestors as a storehouse as well as a means oftransporting escaped slaves during theCivil War era.[6] The 18th-century frontier hero Tomahawk once discovered a gargantuan bat belonging toMorgaine le Fey inside what can be assumed would become the Batcave. Wayne himself rediscovered the caves as a boy when he fell through a dilapidated well on his estate, but did not consider it as a potential base of operations until returning to Gotham to become Batman. In addition to a base, the Batcave serves as a place of privacy and tranquility, much likeSuperman'sFortress of Solitude.
In earlier versions of the story, Bruce Wayne discovered the cave as an adult. In "The Origin of the Batcave" inDetective Comics #205 (March 1954), Batman tellsRobin he had no idea the cave existed when he purchased the house they live in. He discovered the cave by accident when, while he was testing the floor of an old barn on the rear of the property, the floor gave way. This story also established that a frontiersman named Jeremy Coe used the cave as a headquarters 300 years earlier. Bruce Wayne discovering the cave as an adult remained the case at least throughWho's Who #2 in 1985.
Upon his initial foray into crime-fighting, Wayne used the caves as a sanctum and to store his then-minimal equipment. As time went on, Wayne found the place ideal to create a stronghold for his war against crime, and has incorporated a plethora of equipment as well as expanding the cave for specific uses.
The cave is accessible in several ways. It can be reached through a secret door inWayne Manor itself, which is almost always depicted as in the main study, often behind a grandfather clock which unlocks when the hands are set to the time that Bruce Wayne's parents were murdered, 10:48 pm.[7] InBatman (1966), the cave entrance is behind a bookcase that hidesfirepoles which was opened when Bruce Wayne activated a control switch hidden in a bust ofWilliam Shakespeare, while Wayne's butler,Alfred Pennyworth uses a separate service elevator. An entrance under Bruce Wayne's chair in his office inWayne Enterprises, as shown inBatman Forever, connects to a mile-long tunnel that Bruce travels through in a high-speed personal transportation capsule. InBatman Begins andThe Dark Knight Rises, the cave is accessible through a secret door disguised as part of a large display case and is unlocked by pressing a sequence of keys on the nearby grand piano.
Another secret entrance, covered by a waterfall, pond, hologram, or a camouflaged door, allows access to a service road for the Batmobile. Another alternate entrance is the dry well where Bruce originally discovered the Batcave, highlighted especially during theKnightfall comic book storyline. At one point,Dick Grayson andTim Drake use the dry well to get into the cave, which they had been locked out of byAzrael during his time as Batman, and Bruce Wayne used it to infiltrate the cave and confront the insane Valley in the final battle between the two men for the title of the Batman. Lured into the narrow tunnel, Valley was forced to remove the massive Bat-armor he had developed, thus allowing Wayne to force Valley to remit his claim to the title.
The location of the cave is known not only to Batman but to several of his allies. In addition to the so-called "Batfamily", members of theJustice League and the originalOutsiders are aware of the cave's location. Essentially, anyone who is aware of Batman's secret identity also knows the location of the Batcave, much like how people who have knowledge of Robin's identity have knowledge of Batman's; these, unfortunately, include such villains asRa's al Ghul, who makes occasional visits to the Batcave to confront his long-time nemesis, andDavid Cain, who infiltrated the cave during theBruce Wayne: Fugitive comic book storyline when he framed Bruce Wayne for murder. DuringBatman: Dark Victory,Two-Face, theJoker,Mr. Freeze andPoison Ivy discovered the Batcave while fleeing through the sewers to escape the attacks of the surviving mobsters, but they had lost their way and were never able to find the cave again after being defeated, with Batman reflecting that he would seal that entrance to prevent such a thing happening again. When the powerful Bedlam took over the world and transferred all adults to a duplicate Earth, Robin attempted to assess the situation from the Batcave withSuperboy andImpulse, but it would appear that he avoided revealing the cave's exact location to them, suggesting that he accessed it via an external passage or a teleporter.
Although Wayne Manor was repossessed and converted into the new Arkham Asylum following the events ofBatman Eternal, Batman maintains the original cave after sealing off the entrance to Wayne Manor, musing that it is a good opportunity to keep his foes contained. After the manor was gifted back to Bruce by Geri Powers, Alfred kept the location of the Batcave a secret from Bruce who had lost his memory of being Batman in his last battle with the Joker. While the manor was being renovated and all the Arkham inmates were removed Bruce and Alfred until then remained in a Brownstone in Gotham itself. Even after Bruce loses all memory of his life as Batman, the cave was still used by other members of the Bat-Family; Alfred took the de-powered Clark Kent to the cave to explain what had happened to Bruce, and Dick Grayson and the various Robins used it as a base of operations while opposing the schemes of the ruthless "Mother" inBatman and Robin Eternal. When new villain Mr. Bloom launches a massive attack on Gotham, Alfred is forced to allow Bruce into the Batcave to access an apparently-disregarded program designed to upload Bruce's memories to a series of Batman clones to maintain his legacy, Bruce overcoming the original project's limitation of being unable to upload the memories to a fresh body by having Alfred take him to the point of brain death and then download the data onto his blank brain.
The Batcave serves as Batman's secret headquarters and the command center, where he monitors all crisis points inGotham City, as well as the rest of the world.
The cave's centerpiece is a supercomputer whose specs are on par with any of those used by leading national security agencies; it permits global surveillance and also connects to a massive information network as well as storing vast amounts of information. A series of satellite link-ups allows easy access to Batman's information network anywhere around the globe. The systems are protected against unauthorized access, and any attempt to breach their security immediately sends an alert to Batman orOracle. Despite the power of Batman's computers, theJustice League Watchtower is known to have more powerful computers, and Batman does occasionally use them if he feels his computers are not up to the task; on occasion, he also consults Oracle for assistance.

Additionally, the cave features state-of-the-art facilities such as acrime lab, various specialized laboratories, mechanized workshops, personal gymnasium, parking, docking and hangar space for his vehicles as well as separate exits for each type, memorabilia of past campaigns, a vast library, a large bat colony, and a Justice League teleporter. It also has medical facilities as well as various areas used in training exercises for Batman and his allies.
The cave houses Batman's vast array of specialized vehicles, foremost being theBatmobile in all its incarnations. Other vehicles within the complex include various motorcycles,air- andwatercraft such as theBatplane, a single-occupantsupersonic jet, and the Subway Rocket.
The cave is sometimes depicted as being powered by a nuclear reactor, but most often by a hydroelectric generator made possible by an underground river.
During theCataclysm storyline, the cave is seriously damaged in an earthquake, with the Bat-family relocating most of the trophies and equipment in the cave to offsite storage to conceal Batman's identity. During the later reconstruction, the new Wayne Manor incorporates additional safeguards against future quakes and even a potential nuclear catastrophe, outfitting the cave as a virtualbomb shelter or an enhancedpanic room. The city's earthquake alters the caverns of the Batcave, with eight new levels now making up Batman's secret refuge of high-tech laboratory, library, training areas, storage areas, and vehicle accesses. It also includes an "island" computer platform (built on the spot where the Batmobiles' hydraulic turntable once was) with seven linkedCray T932 mainframes and a state-of-the-art hologram projector. There is also a selection of retractable glass maps within the computer platform. Kevlar shieldings are prepared to protect the cave's computer systems from seismic activity. With the cave's various facilities spread amid limestone stalactites and stalagmites,[2] Batman builds retractable multi-walkway bridges, stairs, elevators, and poles to access its facilities.
There is a containment vault solely for Lex Luthor'sKryptonite ring.[8] However, it was later revealed that Batman built another containment facility within the cave for a variety of forms of Kryptonite.[9]
What is allegedly the world's last Lazarus Pit was constructed inside the cave, although this has been contradicted by events in the pages ofBatgirl and theBlack Adam miniseries.
The Batcave is rigged with a sophisticated security system to prevent all measure of infiltration. The security measures include motion sensors, silent alarms, steel and lead mechanical doors which could lock a person in or out, and a security mode which is specifically designed to stop if not eliminate all Justice League members in the event that any of them go rogue.
After Bruce Wayne's 'death' during theFinal Crisis, Two-Face manages to infiltrate the cave with the aid of a psychic analyzing a batarang to 'sense' where it was forged and then hiringWarp to teleport him into it, something that Two-Face had never been able to do before as Batman used various spells and equipment to shield the cave which his allies either never knew about or had discontinued as they no longer used the cave themselves following Bruce's death. Despite Two-Face successfully breaking into the cave, Dick Grayson, acting as the new Batman, is able to convince Dent that he is the same man and has just adopted new methods, preserving Batman's secrets as Dent is rendered unconscious before he can find the location of the cave.[10]

The cave stores unique memorabilia items collected from the various cases Batman has worked on over the years. Originally, these were stored in a room designed just for them; it was explained that Batman and Robin took one memento from each case. Later, the trophies were shown to be in the large main area of the cave, residing among the rest of the Batcave's furnishings.
The most regularly featured trophies are a full-sizeanimatronicTyrannosaurus rex, a giant replica of aLincoln penny, and an oversizedJokerplaying card. TheT. Rex comes from an adventure on "Dinosaur Island" (Batman #35 1946); the penny was originally a trophy from Batman's encounter with a penny-obsessed villain named thePenny Plunderer (World's Finest Comics #30 1947), but was later retconned into being from an encounter withTwo-Face. Other "keepsakes" in the cave come from "The Thousand and One Trophies of Batman!" (Detective Comics #158, 1950). These three stories were reprinted inBatman #256.
Modern retellings of the items' origins can be found inBatman Chronicles stories in issue #8 ("Secrets of the Batcave: Dinosaur Island") and issue #19 ("The Penny Plunderers").
A story inBatman #81 featured Two-Face tying Batman and Robin to a giant replica of his silver dollar coin. This story was the basis for an episode ofBatman: The Animated Series wherein Batman gains the giant coin from that encounter; this has caused widespread confusion as to the actual origin of the coin trophy.
Other pieces often shown in the Batcave are Two-Face's original coin,Deathstroke's sword, the shroud of the vampiric Monk, and oversizedten-pins.
There is also a glass case display ofJason Todd's Robin costume as a memorial to him, with the epitaph "A Good Soldier", which remains even after Todd's resurrection.Barbara Gordon'sBatgirl costume also remains on display. In theDark Horse two-part crossover, Grendel/Batman II,Hunter Rose's skull is also put on display in the memorabilia room.
After theFlashpoint comic book storyline, a letter written by aThomas Wayne from an alternate timeline addressed to Bruce Wayne has lain in a display case, as a reminder of Thomas's love for his son and encouraging him to move on from his tragic past.[11] However, this letter was destroyed by the rebornEobard Thawne as a way to hurt Bruce for Thomas's attempt to kill him beforeFlashpoint ended.

The Outsiders were, for a time, based out of a Batcave in Los Angeles. When Jean-Paul Valley takes over the role of Batman, Tim Drake establishes his own safe house using an abandoned barn nearby Wayne Manor and his own house. AfterBane's attack during theKnightfall story arc, Bruce Wayne swore that he'd never be caught unprepared to defendGotham City ever again. When Dick Grayson assumed the Batman role during theProdigal storyline, Bruce established satellite Batcaves throughout the city on areas either owned by him, his company, or unknown or abandoned by the city, in the event that he needed a place to hide or resupply, which were pivotal during theNo Man's Land storyline. One such Batcave was given toBatgirl, below a house owned by Bruce Wayne himself, during a point where her identity was compromised after she saved a man from rogue government agents, meaning that she could not walk around without a mask.
Under the Wayne Foundation building, there is a secret bunker. As ofBatman #687,Dick Grayson has taken to using this as his "Batcave", stating that he wishes to embody the role of Batman in a way that is specific to him as well as getting closer to the action in the city. The bunker is as well-equipped as the original Batcave, including the Subway Rocket vehicle.

Other satellite Batcaves, introduced duringNo Man's Land, includeBatcave Central, located fifty feet below the bottom of Robinson Park Reservoir and accessible through a secret entrance at the foot of one of the Twelve Caesars statues at the north of the park, and ultimately put out of commission byPoison Ivy, her "Feraks", andClayface,[12]Batcave South, a boiler room of a derelict shipping yard on the docks across from Paris Island that is accessible through a number of false manholes planted throughout Old Gotham streets,[12]Batcave South-Central, a four-block stretch of track sealed in 1896 and forgotten in the Old Gotham prototype subway station,[12]Batcave Northwest, located in the subbasement ofArkham Asylum, stocked with emergency rations, all-terrain vehicles, and battery-powered communication equipment,[12] andBatcave East, an abandoned oil refinery owned by Wayne Enterprises that fell out of use during a gasoline crisis when the company moved all of its holdings offshore decades ago.[12]
An abandoned submarine docked on the city's harbors, introduced in 2002'sFugitive story arc, is used by Batman as a full-time residence when he chooses to abandon his life as Bruce Wayne when framed for the murder ofVesper Fairchild.
The Batcave from the 1966 television series was portrayed in the corresponding film released after the first television season.
A new version of the Batcave appears inThe Batman. The Batcave is an old Wayne Terminus railway station into his hidden headquarters, accessed through a series of secret tunnels underneath Wayne Tower.
The Batcave is featured inThe Lego Batman Movie. This version of the Batcave is more larger as it contains many versions of the Batmobile, Bat-themed vehicles and Batsuits. It is controlled by Batman'ssentient,HAL-9000-like, Batcomputer (voiced bySiri), nicknamed 'Puter', who, as Batman enters the Batcave through a secret road on Wayne Island, asks him the password, which is "Iron Man sucks".
The 1960s live-action Batman TV series featured the Batcave extensively, and portrayed it as a large but well-lit cavern containing an atomic power generator, a chemistry lab, punch-card computers,[4] and other electronic crime-fighting devices, almost always prominently labeled with their function. In this incarnation, it primarily served as a crime lab and garage for the Batmobile. In this version, the Batcave is accessed from Wayne Manor via two Bat-Poles (one marked BRUCE and the other marked DICK), which are hidden behind a bookcase that can be opened by turning a switch hidden inside a bust ofShakespeare. When Bruce and Dick slide down these Bat-Poles, they are instantly outfitted in their costumes before reaching the landing pads at the bottom. The Bat-Poles can also be used to lift Bruce and Dick up from the Batcave to Wayne Manor by use of the steamjet-propelled landing pads. The Batcave is also accessible via a service elevator used byAlfred.
The Bat-Cave was first seen in animation in episodes ofThe Batman/Superman Hour,Super Friends, andThe New Adventures of Batman. In these cartoons, the Batcomputer is present as usual. The voice of the Batcomputer was portrayed byLou Scheimer inThe New Adventures of Batman.
In theBatman: The Animated Series episode "Beware the Gray Ghost", the Batcave is revealed to be a replica of the lair used by the Gray Ghost, a film character and Bruce's idol. Bats are seen flying freely in the cave, with large naturally elevated platforms on which Robin practices balance. Batman's numerous crime-fighting vehicles are seen parked in an adjacent compartment to the Batcave, with an adjoining subterranean garage which stores Bruce Wayne's car collection.
In the episode "Almost Got 'Im", Two-Face uses a giant penny in an attempt to either crush Batman or kill him from the impact, depending on whichever side the giant coin landed on. Batman frees himself by slicing open the ropes. While telling the story of this to other Batman villains, Two-Face commented that Batman got to keep the giant coin.
Several entrances to the cave are seen throughout the series. In early episodes, Batman is seen using an elevator that is accessed through a secret door hidden behind a bookcase. In later episodes, he is seen using the classic grandfather clock entrance from the comics. In certain episodes, the clock-entrance is opened by setting the hands of the clock the time Bruce's parents were killed, while inThe New Batman Adventures,Batman Beyond, andJustice League, the pendulum is pulled from behind the face of the clock to unlock the entrance.
In the episode "Mean Seasons" fromThe New Batman Adventures, Batman and Batgirl fight a giant mechanical T-Rex. The comic book tie-in to theJustice League Batman –Batman Adventures #12 – features a short called "The Hidden Display" which tells how a young Dick Grayson persuades Batman into keeping a robot T-Rex early on his career, which eventually leads to the Trophy Room of the Cave. Either one of these tales could be how the animated Batman obtained the dinosaur. An extensive training area allows Barbara Gordon to take on robots as part of her training.
The future Batcave ofBatman Beyond houses replicas of Batman's enemies (both as wax dummies and robot combat trainers), and a display case with the many permutations of costumes of Robin, Batgirl, Nightwing, and Batman himself. Other items which have been shown to be in the Cave include the Freeze Gun and helmet ofMr. Freeze, the puppetScarface, a 'shrine' to Bruce Wayne's childhood TV hero, theGray Ghost, and the costumes ofHarley Quinn,Penguin,Riddler,Mad Hatter,Firefly, andCatwoman. During the series, Bruce typically remained in the Batcave to coordinate Terry's efforts over the suit's video-link, giving him information or offering advice, although he would enter the field if the situation desperately called for it.
In theJustice League animated series, the members of the League seek refuge in the Batcave during theThanagarian invasion. Later, they also confrontHawkgirl in the cave, and use the Batcomputer to track her. Later, the Batcave is attacked by the Thanagarians, which the League fend off.
The Batman features a much more high-tech Batcave, with large computer displays and flashing blue lights. Among these displays are the "Bat-Wave" warning signals, an alternate way of calling upon the Caped Crusader before theBat-Signal went into service. As a throwback to the 1960sBatman series, the cave has assorted 'Bat-poles' for Batman and Robin which allow them to traverse faster. Additionally, the episode "Joker's Express" reveals that the Batcave is also connected to some old mines beneath the city that were created during its past as a coal-mining town in the late 1800s.
In the episode "Artifacts", archaeologists from the future unearth the Batcave. Its titanium supports are printed with binary code, as the computer information would not survive that long. The archaeologists theorize that Thomas Wayne was Batman and that Bruce Wayne was Robin. In another segment of the episode, set in 2027, Barbara Gordon (as Oracle) is shown at the Batcomputer in the Batcave. The archaeologists also uncover her wheelchair, and believe that Alfred used it.
Unlike many other incarnations of the Batcave which only have one exit/entrance, the Batmobile and other vehicles exit the cave through a variety of concealed dead-ends and disguised construction sites scattered around Gotham City. Batman also established a series of satellite Batcaves across Gotham.
The Batcave appears inBatman: The Brave and the Bold. This version displays numerous trophies that reference the1960sBatman series, namely a giant clam and slot-machine-themed electric chair. Additionally, a future version appears in "Last Bat on Earth!", where a group of humanoid "Man-Bats" live in it and are driven out by Batman andKamandi.
In "Menace of the Conqueror Caveman!",Booster Gold mentions that the Batcave is a historical attraction in the 25th century.
The Batcave makes a minor appearance in theTeen Titans episode "Haunted".
The Batcave appears in theYoung Justice episode "Downtime".
In this version, the entrance to the Bat Cave is hidden behind a large fireplace in Bruce Wayne's trophy room. Batman brings unconscious guests in, such asMan-Bat andManhunter, for questioning. In the series finale,Deathstroke infiltrates the Batcave and attempts to destroy it before Batman stops him.
The Batcave appears in theTeen Titans Go! episode, "Sidekick," where Robin is tasked with watching over the Batcave while Batman is away and the Teen Titans show up and start messing with the Batcave's gadgets, costumes and trophies. The Batcave makes continuous appearances in later episodes.
In the TV seriesBatwoman, Bruce has a Batcave in Wayne Towers which is used by his cousinKate,Luke Fox and laterRyan Wilder when she takes over the Batwoman position. It was later revealed that a Batmobile was stored behind a hidden wall which Ryan used during her tenure as Batwoman.
The Batcave appears inTitans.
The Batcave appears inBatwheels. It is overseen by the Batcomputer (voiced byKimberly Brooks) and original character M.O.E. (voiced byMick Wingert).
The Batcave appears as a level inMortal Kombat vs. DC Universe.
In the video gameInjustice: Gods Among Us, the Batcave is a level in the game, where the fighters can use Batman's various weapons and vehicles to damage their opponent;Green Arrow faces a villainousWonder Woman andBlack Adam in the Batcave when attempting to acquire a Kryptonite weapon to defeat the corrupted Superman of an alternate reality, and the 'true' Batman faces the alternate Batman in a fight in the Batcave to convince him to go along with the plan of summoning the Superman of their world to defeat the villainous alternate Superman.
A new version of the Batcave appears as a level inInjustice 2. This version was originally the Gotham Underground Subway built by Bruce's great-grandfather. It's also where Bruce keeps his communications and surveillance hub,Brother Eye. It is currently unknown if Batman reclaimed the original Batcave and Wayne Manor after the fall of Superman and The Regime.
The Batcave appears inLego Batman 2: DC Super Heroes. It features three parking 'areas' for land, sea and air based vehicles and their appropriate exits from the cave, the Batcomputer, used to replay past levels and 'warp' to various landmarks in Gotham and other elements shown in Batman media such as a waterfall, a Lincoln Penny and an animatronic T-Rex.
In the 2009 video gameBatman: Arkham Asylum, Batman can access a secret auxiliary Batcave hidden within the cave system beneath Arkham Island after the Joker takes control of the asylum. This Batcave is small and fairly spartan compared to its comic counterpart, containing only two small platforms, a Batcomputer, and one of Batman's Batwing planes. Near the end of the game this cave was partially destroyed by Poison Ivy.
Although not featured in the main story, the Batcave does appear as a downloadable challenge map inBatman: Arkham City. During the main story, Batman is able to access the Batcomputer's database via his batsuit and can upload data to Alfred who can analyze it using the Batcomputer back at the Batcave.
The Batcave is accessible in the main campaign ofBatman: Arkham Origins. From the cave the player can use the Batwing fast travel system, switch to alternate skins and enter the challenge map rooms as opposed to selecting from the main menu as in previous Arkham games. Alfred is also present in the cave, supplying Batman with gadget upgrades. The Batcave is heavily damaged byBane during the game's climax. It is still damaged during the DLCCold, Cold Heart, set on New Year's Eve, just after the events of the main game.
Although the Batcave is not accessible inBatman: Arkham Knight, Alfred coordinates all activity from it. He also activates the Knightfall Protocol from within the cave using Bruce's voice authorization password "Martha". When Wayne Manor was destroyed after Bruce activates the protocol, it is unknown if the Batcave survived. Throughout the game, both Batman and Robin utilize a Bat-Bunker of sorts underneath Panessa Studios, where Robin works to cure those infected by Joker's blood. The bunker contains holding cells for each infected patient, as well as medical equipment and a Bat-computer.