Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Banjo-Pilot

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia
2005 video game

2005 video game
Banjo-Pilot
North American box art
DeveloperRare
PublisherTHQ
Composers
SeriesBanjo-Kazooie
PlatformGame Boy Advance
Release
  • NA: 11 January 2005
  • EU: 18 February 2005
GenreKart racing
ModesSingle-player,multiplayer

Banjo-Pilot is a 2005kart racing video game for theGame Boy Advance (GBA) and the fourth installment inRare'sBanjo-Kazooie series. It plays similarly to theMario Kart series byNintendo: the player races one of nineplayable characters aroundtracks, attacking other racers with bullets and collectingpower-ups. The game features a number ofsingle-player andmultiplayer modes, such astime attack and item hunts. Unlike other kart racing games, characters controlairplanes instead ofgo-karts.

Rare and Nintendo announcedBanjo-Pilot atE3 2001 under the titleDiddy Kong Pilot. At this point, it was the sequel to Rare'sDiddy Kong Racing (1997), and featured characters from Nintendo'sDonkey Kong andMario series. However,company politics and Nintendo's concerns about quality delayedDiddy Kong Pilot past its planned release date in March 2002. AfterMicrosoft acquired Rare in September 2002, it lost the rights to the Nintendo characters and replaced them with characters from itsBanjo series.

THQ, which made a deal with Microsoft to publish Rare's GBA projects, releasedBanjo-Pilot in January 2005 to mixed reviews. Although critics praised its visuals, they felt it lacked originality and labelled it an inferiorclone ofMario Kart.

Gameplay

[edit]
Gameplay screenshot showing theplayer character, Banjo the bear, racing in one of the playabletracks

Banjo-Pilot is akart racing game featuring characters and environments from theBanjo-Kazooie series ofplatform games.[1][2] It plays similarly to theMario Kart series byNintendo:[3] the player, controlling a character in their vehicle, must race opponents aroundtracks. The player views the gameplay from behind the character's back, and must manoeuvre their character throughout the race. All races are three laps long and feature elements that confer advantages, such as offensivepower-ups.[3][4] Collectible, goldenmusic notes, an element from theBanjo platformers, are scattered around tracks as well.[2]Banjo-Pilot is distinguished from other kart racing games because the player controlsairplanes instead ofgo-karts,[1] allowing them to move up and down.[4] However, the planes do exhibit behaviours normally associated with karts, such as slowing down over rough ground.[5] The planes are equipped with bullets that can be shot at other players; they can also do abarrel roll to avoid attacks from others.[5] The game features a total of nineplayer characters;[4]Banjo, Kazooie, Mumbo Jumbo, and a purple Jinjo are initially available, while Humba Wumba, Gruntilda, Klungo, Bottles, and Jolly Roger can be unlocked through gameplay.[6]

The game features 16 tracks accessible through four differentgame modes for asingle-player.[7][8] In Grand Prix, players race opponents through a series of four consecutive tracks and earnpoints based on their finishing position.[3] At the end of Grand Prix, players must participate in a Champion Challenge—an aerialdogfight against aboss.[2][3] Jiggy Challenge retains the emphasis on collecting items from theBanjo platformers: the player must look for and collectpuzzle pieces called Jiggies for points while racing Bottles the mole.[2] Quickrace allows the player to choose from any of the game's tracks to race on, whiletime trial challenges players to finish a course in the fastest time possible.[7] The game also featuresmultiplayer modes for up to four players: a multiplayer version of Grand Prix, a one-on-one race, and a dogfighting game.[2] Competing in races will earn players "Cheato pages", loose book pages which serve as a form of currency. How many they earn is based on their race placement and how many musical notes they collect. These pages can be given to theanthropomorphic book Cheato in exchange for various bonuses, such as new game modes and characters.[2]

Development

[edit]
Promotional artwork forDiddy Kong Pilot

Rare developedBanjo-Pilot for theGame Boy Advance (GBA) for nearly five years.[1][2][9] At the beginning, Rare was asecond-party developer for Nintendo and was known for creating games in Nintendo's long-runningDonkey Kong franchise.[10] As such, the game was originally titledDiddy Kong Pilot, a sequel to Rare's 1997 gameDiddy Kong Racing,[11] and would feature characters from Nintendo'sDonkey Kong andMario franchises.[11] While it could be played using the GBAD-pad,Diddy Kong Pilot allowed players to control the characters by tilting the system, as the cartridge contained the sameaccelerometer technology used inKirby Tilt 'n' Tumble (2000).[12] Rare chose to focus on planes rather than cars because it wanted the game to stand out against other GBA racers.[13] Nintendo and Rare announced the game atE3 in May 2001,[12][14] and presenteddemos to attendees there and atNintendo Space World in August.[12][15] Journalists reacted positively to the demos, with particular praise for the visuals.[12][14][15]

Nintendo aimed to releaseDiddy Kong Pilot on 4 March 2002,[16] but became concerned with its quality around the time of Space World. One programmer recalled that Nintendo felt the tilt was not working well, that the GBALCD only functioned as intended when aligned with a light source, and that a racing game with planes was pointless without a3D world.[17] Rare was expected to finish the game by October 2001 although it still had to implement numerous game modes; the programmer believed it should have been cancelled instead.Company politics also complicated development. According to the programmer, Rare was "micro-managing us into different directions, disregarding any hardware or cartridge space limitations".[17] By September 2002, the game was still unreleased and Nintendo rivalMicrosoft acquired Rare.[18][19] As Microsoft did not compete in the handheld market, the buyout did not affect Rare's plans to produce GBA games,[20] but it lost access to Nintendo'sMario andDonkey Kongintellectual property (IP).[11]

After developing the GBAport ofDonkey Kong Country 2,[13] Rare staff were told they needed to finishDiddy Kong Pilot, but would have to retool it using elements from theBanjo series.[11]Banjo was one of the IPs Rare retained after the Microsoft buyout,[18] so the project was retitledBanjo-Pilot.[11] The IP change came to light in July 2003 when Microsofttrademarked theBanjo-Pilot title.[21] Rare's Paul Rahme said the retooling took five months.[11] The game underwent "radical changes" during the transition; the graphics and presentation were altered, and different racetracks were added. Rare also removed the tilt controls as they were unable to improve them.[22] The soundtrack, composed byRobin Beanland and Jamie Hughes,[23] was unaltered as Rare was unable to implement new music.[11] Staff who developed theNintendo 64 (N64)Banjo games had little involvement, but the lead designer supervised to make sure the content was in line with the N64 games.[13] Both theDiddy Kong Pilotprototypes and the final game use aMode 7-stylegame engine, but at one point Rare switched to one that rendered environments usingvoxels.[1][24] Rare quickly discarded the voxel engine due toframe rate problems that arose when characters and weapons were added.[13]

On 11 August 2003, Microsoft announced it would collaborate withTHQ to publish Rare's GBA projects, includingBanjo-Pilot,Banjo-Kazooie: Grunty's Revenge (2003),Sabre Wulf (2004), andIt's Mr. Pants (2005).[25] THQ releasedBanjo-Pilot in North America on 11 January 2005[26] and in Europe on 18 February.[27] On 5 November 2011,Diddy Kong Pilot was released due to the (19 February 2003) prototype of the game gotleaked online.[17]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic68/100 (22 reviews)[28]
Review scores
PublicationScore
Eurogamer6/10[3]
GameSpot7.2/10[4]
GameSpyStarStarStar[2]
GameZone8.2/10[29]
IGN8/10[1]
Nintendo World Report7.5/10[5]
VideoGamer.com4/10[8]
Cubed39/10[9]

According toMetacritic, a video gamereview aggregator,Banjo-Pilot received "mixed or average reviews".[28] Many reviewers thought the game lacked originality and believed placing the characters in planes was not enough to set it apart from other kart racing games on the GBA.[1][4][8]GameSpy andNintendo World Report (NWR) noted the planes still had behaviours traditionally associated with go-karts, such as slowing down when not on the track.[2][5]NWR also argued the manoeuvres the planes could do were worthless and did not add anything to the experience.[5]Eurogamer thought the planes made the game feel more 3D but reduced it to favouring luck over skill.[3] Additionally,NWR believedBanjo-Pilot lacked what made Rare's prior racing gamesR.C. Pro-Am (1988) andDiddy Kong Racing great,[5] whileVideoGamer.com wrote that removing Nintendo characters and the tilt controls prevented the game from bringing innovation to the kart racing genre.[8]

The game was often labelled aclone of Nintendo'sMario Kart games.[3][8] While critics generally feltBanjo-Pilot was one of the betterMario Kart clones—Cubed3 andIGN both called it the second-best GBA racer afterMario Kart: Super Circuit (2001)[1][9]—they wrote that players would be better off playing a game from that series.[2][3]Eurogamer thought players should tryBanjo-Pilot before deciding to buy it,[3] andGameSpy andVideoGamer.com said there was no reason to have it when better games likeMario Kart andKonami Krazy Racers (2001) were already available on the GBA.[2][8]IGN, on the other hand, argued that the similarities toMario Kart were not necessarily a bad thing as it allowed for balanced game design,[1] andGameSpot called the game entertaining and favorably compared it to the originalSuper Mario Kart (1992).[4]Eurogamer andVideoGamer.com also questioned how appealing the game would be to players, noting characters such as Banjo were relatively obscure and would likely only be recognised by those who played the N64Banjo games.[3][8]

Reviewers said thatBanjo-Pilot, as aMario Kart clone, was fine gameplay-wise, but disagreed over whether this was enough to make it a successful game.[1][3][4] WhileIGN arguedBanjo-Pilot improved upon the kart racing formula because of its new features and believed its planes controlled better than go-karts,[1]VideoGamer.com said the game modes were unfulfilling.[8] Reviewers fromCubed3,[9]GameZone,[29]IGN,[1] andNWR praised the controls as intuitive and simple,[5] althoughIGN believed they "scream[ed]" for compatibility with ananalogue stick.[1] However,GameSpy called the controls overly sensitive and noted they were set to those of a standard airplane, which they called counter-intuitive.[2]Eurogamer characterised the controls as hard to get used to.[3] Reviewers singled out the multiplayer mode as a highlight, withGameSpot andGameZone respectively calling it the game's strongest feature and the GBA's best sinceThe Legend of Zelda: Four Swords (2002),[4][29] althoughEurogamer wrote it was challenging to find others who owned the game.[3] Boss fights received criticism for their inconsistent difficulties and some felt they distracted from the overall experience,[1][3][8] althoughCubed3 andGameSpy praised Rare's effort to innovate.[2][9] The difficulty of opponentAI enragedVideoGamer.com.[8]

Critics were more generous towards the presentation; many praised the amount of detail in the visuals and animations.[2][3][29]Cubed3 andGameSpot respectively compared them to that of a low-end N64 game and a Mode 7Super NES game,[4][9]Eurogamer felt they were impressive and used the GBA's otherwise subpar 3D capabilities to the fullest andGameZone called them eye-catching.[3][29] The steady frame rate was also praised.[1][2][3] One of the only problemsIGN noticed waspop-up that occurred when weapons were picked up.[1] Visual perception was an area many reviewers faulted, as they noted sometimes other racers would block their line of sight.[1][4][9]VideoGamer.com andGameZone both praised the audio, which they called one of the bearable aspects of the game and humorous.[8][29]IGN felt the music was well-composed and fit theBanjo theme, although they did note similarities the tracks bore to those from other games and films likeAladdin.[1]

References

[edit]
  1. ^abcdefghijklmnopqHarris, Craig (20 January 2005)."Banjo-Pilot".IGN.Archived from the original on 28 September 2018. Retrieved27 September 2018.
  2. ^abcdefghijklmnoTheobald, Phil (31 January 2005)."GameSpy: Banjo-Pilot".GameSpy. Archived fromthe original on 8 October 2013. Retrieved28 September 2018.
  3. ^abcdefghijklmnopqReed, Kristan (25 February 2005)."Banjo Pilot".Eurogamer.Archived from the original on 13 October 2018. Retrieved12 October 2018.
  4. ^abcdefghijNavarro, Alex (31 January 2005)."Banjo Pilot Review".GameSpot.Archived from the original on 13 October 2018. Retrieved12 October 2018.
  5. ^abcdefgMetts, Jonathan (15 January 2005)."Banjo Pilot".Nintendo World Report. Retrieved8 October 2018.
  6. ^Rare (2005).Banjo-Pilot (instruction manual).THQ. pp. 12–13.
  7. ^abRare (2005).Banjo-Pilot (instruction manual).THQ. p. 5.
  8. ^abcdefghijkCarvell, Steven (22 March 2005)."Banjo Pilot Review".VideoGamer.com.Archived from the original on 13 October 2018. Retrieved12 October 2018.
  9. ^abcdefgRiley, Adam (3 September 2005)."Banjo Pilot (Game Boy Advance) Review".Cubed3.Archived from the original on 6 October 2018. Retrieved6 October 2018.
  10. ^Edge staff (October 2010). "Rare Vintage".Edge.Future plc.ISSN 1350-1593.
  11. ^abcdefgSanchez, David (4 May 2012)."Canceled Diddy Kong Racing Sequel Surfaces".GameZone.Archived from the original on 28 September 2018. Retrieved26 September 2018.
  12. ^abcdHarris, Craig (19 May 2001)."E3: Hands on: Diddy Kong Pilot".IGN.Archived from the original on 28 September 2018. Retrieved26 September 2018.
  13. ^abcdNWR staff (3 February 2005)."Banjo Pilot / It's Mr. Pants Interview".Nintendo World Report.Archived from the original on 12 June 2018. Retrieved28 September 2018.
  14. ^abMetts, Jonathan (13 August 2001)."Diddy Kong Pilot Preview".Nintendo World Report.Archived from the original on 29 September 2018. Retrieved28 September 2018.
  15. ^abSatterfield, Shane (24 August 2001)."Space World 2001: Hands-on: Diddy Kong Pilot".GameSpot.Archived from the original on 28 September 2018. Retrieved27 September 2018.
  16. ^Metts, Jonathan (9 October 2001)."Nintendo's New Release Dates".Nintendo World Report.Archived from the original on 28 September 2018. Retrieved27 September 2018.
  17. ^abcCowan, Danny (7 November 2011)."Unreleased GBA Racer Diddy Kong Pilot Emerges As Playable Prototype".GameSetWatch. Archived fromthe original on 28 September 2018. Retrieved27 September 2018.
  18. ^abBramwell, Tom (24 September 2002)."Nintendo Working on New Donkey Kong".Eurogamer.Archived from the original on 28 September 2018. Retrieved26 September 2018.
  19. ^"Microsoft Acquires Video Game Powerhouse Rare Ltd".Microsoft. 26 September 2002.Archived from the original on 21 February 2016. Retrieved14 January 2016.
  20. ^McLaughlin, Rus (28 July 2008)."IGN Presents: The History of Rare".IGN.Archived from the original on 8 December 2013. Retrieved22 September 2018.
  21. ^Bramwell, Tom (25 July 2003)."Microsoft Planning Diddy Kong Pilot IP Switch?".Eurogamer.Archived from the original on 28 September 2018. Retrieved27 September 2018.
  22. ^Harris, Craig (18 September 2003)."Rare Interview".IGN.Archived from the original on 10 July 2014. Retrieved22 September 2018.
  23. ^Rare (12 January 2005).Banjo Pilot.THQ. Level/area: Credits roll.
  24. ^Harris, Craig (21 April 2004)."Banjo-Pilot".IGN.Archived from the original on 28 September 2018. Retrieved28 September 2018.
  25. ^"Rare Line-up Revealed".IGN. 11 August 2003. Archived fromthe original on 4 January 2013. Retrieved18 March 2011.
  26. ^"THQ | Investor Relations | News Releases". 25 October 2007. Archived fromthe original on 25 October 2007. Retrieved26 March 2023.
  27. ^Bramwell, Tom (18 February 2005)."What's New?".Eurogamer. Retrieved26 March 2023.
  28. ^ab"Banjo-Pilot for Game Boy Advance Reviews".Metacritic.Archived from the original on 21 August 2018. Retrieved28 September 2018.
  29. ^abcdef"Banjo Pilot Review".GameZone. 4 May 2012.Archived from the original on 13 October 2018. Retrieved12 October 2018.
Games
The official Banjo-Kazooie series logo
Other Appearances
Related
Main series
Arcade series
2D platformers
3D platformers
Mario vs. Donkey Kong
Spin-offs
Platformers
Racing
Other
Characters
Music
Television and film
Related
Video games
Developers
Nintendo
Rare
Other
Other
Retrieved from "https://en.wikipedia.org/w/index.php?title=Banjo-Pilot&oldid=1320250076"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2026 Movatter.jp