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Aya Kyogoku

From Wikipedia, the free encyclopedia
Japanese game director

Aya Kyogoku
京極あや
Born1981 or 1982[1]
Osaka, Japan[2]
OccupationsVideo game director and producer
Employers
Notable workAnimal Crossing
TitleManager ofNintendo EPD Production Group No. 5 (2019–present)

Aya Kyogoku (Japanese:京極あや,Hepburn:Kyōgoku Aya; bornc. 1981) is a Japanese video game director and producer. She is the current manager ofNintendo'sEntertainment Planning & Development (EPD) Production Group No. 5, which oversees theAnimal Crossing andSplatoon franchises. Kyogoku is best known for her work onAnimal Crossing, where she has alternately served as a producer, director, and supervisor since 2008.

Career

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Kyogoku began her career in 2000 at the video game companyAtlus before joiningNintendo in September 2003.[1] While at Atlus, she served as an Assistant Planner for the Dreamcast titledeSPIRIA and Assistant Director for thePlayStation 2 titleWizardry: Tale of the Forsaken Land before moving to Nintendo.[3][4] At Nintendo, Kyogoku worked as a scriptwriter onThe Legend of Zelda: Four Swords Adventures andThe Legend of Zelda: Twilight Princess, work for which she won aGame Developers Choice Award.[1][5]

In 2008, she worked as a sequence director onAnimal Crossing: City Folk, where she was responsible for script writing and all elements relating to non-player character behavior and dialogue.[1][6] Kyogoku andIsao Moro jointly served as directors ofAnimal Crossing: New Leaf, the 2012 sequel toCity Folk.[7] Following the mixed critical and commercial performance ofCity Folk, Kyogoku sought to "get back to the series' roots" inNew Leaf.[8] In 2015, Kyogoku produced theAnimal Crossing spin-off titleHappy Home Designer.[9] In 2019, she was named as Manager of Nintendo Entertainment Planning & Development (EPD) Production Group No. 5, a position previously held byHisashi Nogami before he was promoted at Deputy General Manager of Nintendo EPD.[1][10] She directedAnimal Crossing: New Horizons, the fifth main series title in theAnimal Crossing series, in 2020.[1] Following the extensive critical and commercial success ofNew Horizons, Kyogoku has received media attention from both video-game and non-video-game media outlets alike, being dubbed “Nintendo’s Rising Star and Secret Weapon.”[11][12]

Serving as the director ofAnimal Crossing: New Leaf, Kyogoku became the first woman to direct a video game at Nintendo Entertainment Analysis & Development (EAD).[1][10] After noting that she was frequently the only woman on development teams, Kyogoku andNew Leaf producerKatsuya Eguchi hired a team that was half female; Kyogoku also encouraged all individuals on the development team to contribute ideas for the game, regardless of their role on the project.[13][14] Kyogoku credits the diversity of the team forNew Leaf's critical and commercial success,[1][14] stating that "when you are trying to create something that will appeal to many types of people, I have experienced how beneficial it is to have diversity on your team"[8] and “it is very exciting to be able to have different types of people on the development team.”[15] When asked for a message to women who would like to work in the game industry during a Nintendo Developer Chat, Kyogoku responded, “if you want to, please join! I’ll be so happy if we can work together.”[15]

Furthermore, Kyogoku has been praised for broadening the series' appeal "beyond the typical teenage-male demographic.”[11] Notably,Animal Crossing: New Horizons expanded visibility and representation through increased character customization options, including skin tone options and gender-neutral hairstyles that the player can switch between freely. Kyogoku explained that these options are "not just about gender," but rather the sentiment that "society is shifting to valuing a lot of people's different identities."[12] She explained further that “we basically wanted to create a game where users didn't really have to think about gender or if they wanted to think about gender, they're also able to."[12]

Works

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YearGameCredit(s)
2000deSPIRIA [ja]Assistant planner[3]
2001Wizardry: Tale of the Forsaken LandAssistant director[4]
2004The Legend of Zelda: Four Swords AdventuresScriptwriter[16]
2006The Legend of Zelda: Twilight Princess
2008Animal Crossing: City FolkSequence director[6]
2012Animal Crossing: New LeafDirector[7]
2013Animal Crossing PlazaProducer[17]
2015Animal Crossing: Happy Home Designer
Animal Crossing: amiibo FestivalDirector[18]
2016Animal Crossing: New Leaf - Welcome amiiboProducer[7]
2017Animal Crossing: Pocket CampSupervisor[19]
2020Animal Crossing: New HorizonsDirector[1]

References

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  1. ^abcdefghiWoitier, Chloé (18 June 2019)."Ikumi Nakamura, Aya Kyogoku... les créatrices de jeux vidéo mises à l'honneur durant l'E3 2019".Le Figaro (in French). Retrieved12 February 2020.
  2. ^Garcia, Eddie (2015)."Nintendo E3 2015 Press Kit". Nintendo. Retrieved21 March 2020.
  3. ^ab"deSPIRIA – Credits".GameFAQs. Retrieved12 February 2020.
  4. ^ab"Wizardry: Tale of the Forsaken Land – Credits".GameFAQs. Retrieved12 February 2020.
  5. ^"Aya Kyogoku".IMDb. Retrieved16 March 2021.
  6. ^ab"Iwata Asks - Animal Crossing: City Folk".Nintendo. Retrieved12 February 2020.
  7. ^abc"Iwata Asks - Animal Crossing: New Leaf".Nintendo. Retrieved12 February 2020.
  8. ^abMcWhertor, Michael (19 March 2014)."Animal Crossing: New Leaf director says team diversity, communication core to its success".Polygon. Retrieved12 February 2020.
  9. ^"Animal Crossing: Happy Home Designer devs – spin-off origins, decision to focus on house creation, more".Nintendo Everything. 20 September 2015. Retrieved12 February 2020.
  10. ^ab"Nintendo promotes Aya Kyogoku, Hisashi Nogami, Eiji Aonuma, and Yoshihito Ikebata".Nintendo Everything. 14 June 2019. Retrieved12 February 2020.
  11. ^ab"Aya Kyogoku and Hisashi Nogami, the Humans Behind Animal Crossing".Bloomberg.com. 3 December 2020. Retrieved16 March 2021.
  12. ^abcFavis, Elise."Nintendo explains philosophy behind Animal Crossing's big changes, such as gender expression and terraforming".Washington Post.ISSN 0190-8286. Retrieved16 March 2021.
  13. ^"Nintendo's New Key to Creativity: More Women".Wired.ISSN 1059-1028. Retrieved16 March 2021.
  14. ^abHudson, Laura (28 March 2014)."Nintendo's New Key to Creativity: More Women".Wired. Archived fromthe original on 3 June 2014. Retrieved9 February 2020.
  15. ^abNintendo - Developer Chat with Aya Kyogoku and Risa Tabata, 21 July 2015, retrieved16 March 2021
  16. ^"Iwata Asks - The Legend of Zelda: Twilight Princess".Nintendo. Retrieved12 February 2020.
  17. ^Doolan, Liam (8 December 2014)."Animal Crossing Plaza Service Stops At the End of This Month".Nintendo Life.Gamer Network. Retrieved1 February 2020.
  18. ^Parish, Jeremy (9 July 2015).""Honestly, we just wanted Animal Crossing Amiibo": Nintendo's Aya Kyogoku on Evolving The Series".USGamer.Gamer Network. Retrieved12 February 2020.
  19. ^Weber, Rachel (20 December 2017)."Nintendo explains how it added microtransactions to Animal Crossing: Pocket Camp without pissing me off".GamesRadar. Retrieved12 February 2020.

Further reading

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External links

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