| Avicii Invector | |
|---|---|
Video game poster featuringAvicii | |
| Developers |
|
| Publisher | Wired Productions |
| Platforms | |
| Release | Microsoft Windows,PlayStation 4,Xbox One 10 December 2019 Nintendo Switch 8 September 2020 Stadia 1 March 2021 Meta Quest 27 January 2022 |
| Genre | Music |
| Modes | Single-player,multiplayer[1] |
Avicii Invector is a 2019music video game developed by Swedish studio Hello There Games withWired Productions, in memory of Swedish DJAvicii, who died in April 2018.[2] The game was released on 10 December 2019 forPlayStation 4,Xbox One, andMicrosoft Windows. An "Encore Edition" featuring an additional 10 tracks, which is also available separately as DLC for existing owners, was released on 8 September 2020 on all existing platforms, andNintendo Switch.[3] The game was originally released for PlayStation 4 on December 6, 2017 as "Invector", with only 22 tracks.[4] The 2019 version was given for free to owners of the original version.[5] The game was later re-released onStadia on March 1, 2021.[6] A version forMeta Quest 2 released on January 27, 2022.
Avicii Invector allows the player to journey across six different worlds. The player has to race through the music track and is tasked with matching the "musical beat". The game features 25 ofAvicii's songs.[7] Encore Edition featured 35 of Avicii's songs, added 10 songs (including "Peace of Mind", "Freak" and the chart topping "SOS") and a new world.[8]

| Aggregator | Score |
|---|---|
| Metacritic | 80/100[9] |
| Publication | Score |
|---|---|
| The Guardian | 4/5 |
Metacritic, which uses aweighted average, assigned the game a score of 80 out of 100, based on 5 critics, indicating "generally favorable reviews".[9]
Jenni Lada of thePlayStation LifeStyle wrote, "The one thingAVICII Invector really nails is a sense of style. It’s a futuristic and minimalistic game following a spaceship pilot who is traveling through the songs you play".[10] Jade King of theTrustedReviews wrote, "It's heartbreaking that Avicii isn't around to experience a project that he had so much passion for come to fruition, but he'd be proud of what's been accomplished here. It harkens back to rhythm gaming greats while scorching ahead on a path of its own, and for a good cause to boot".[11]
Rebecca April May ofTheGuardian.com wrote, "With so much emphasis on art and audio, there was always a risk of style over substance".[12] Sean Munro of theFlickering Myth wrote the game's several cons including "Disappointing lack of challenge", "Hard difficulty is pointlessly gated off", and "No online multiplayer".[13]