Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Avar (animation variable)

From Wikipedia, the free encyclopedia
Variable controlling the position of part of an animated object in digital animation
This articlerelies largely or entirely on asingle source. Relevant discussion may be found on thetalk page. Please helpimprove this article byintroducing citations to additional sources.
Find sources: "Avar" animation variable – news ·newspapers ·books ·scholar ·JSTOR
(October 2021)

Anavar oranimation variable (orhinge) is a variable controlling the position of part of ananimated object, such as a character. The character "Woody" in theDisneyPixar filmToy Story (1995) uses 712 avars (212 on his face alone).[1] Successive sets of avars control all movement of the character from frame to frame. In development, they are used to define the junctions of a stick model. Later, they are incorporated into a fullwire frame model or a model built of polygons. Finally, surfaces are added, requiring a lengthy process ofrendering to produce the finalscene.

There are several ways of generating the avar values.Motion capture uses a real person acting out the part, tracked by avideo camera.Toy Story uses no motion capture, manual control by a skilled animator can produce effects not easily carried out by a human actor.

See also

[edit]

External links

[edit]

References

[edit]
  1. ^How We Do it - Index


Stub icon

Thisanimation-related article is astub. You can help Wikipedia byexpanding it.

Retrieved from "https://en.wikipedia.org/w/index.php?title=Avar_(animation_variable)&oldid=1051096751"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp