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Formerly | Infogrames Entertainment SA (1983–2009) |
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Company type | Public |
ISIN | FR0010478248 |
Industry | |
Founded | June 1983; 41 years ago (1983-06) inLyon, France |
Founder | Bruno Bonnell, Christophe Sapet |
Headquarters | , France |
Area served | Worldwide |
Key people | Wade J. Rosen (chairman andCEO) |
Brands | |
Revenue | ![]() |
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Total assets | ![]() |
Total equity | ![]() |
Subsidiaries | See§ Subsidiaries |
Website | atari-investisseurs.fr |
Atari SA (formerlyInfogrames Entertainment SA (French pronunciation:[ɛ̃fɔɡʁam])), also known asAtari Group,[2][3] is a Frenchholding company headquartered inParis that owns mainlyvideo gaming-related interactive entertainment properties. Atari SA's core subsidiaries include the publisher and marketerAtari, Inc., developersNightdive Studios andDigital Eclipse, and publisher Infogrames, It also has ablockchain division, Atari X, and additionally owns the websitesMobyGames andAtariAge. Through these divisions, the company owns the rights to many video game properties that originated fromAccolade,Atari, Inc.,Atari Corporation, GT Interactive,M Network,Intellivision and others. It is the sole owner of theAtari brand since 2001, through its subsidiaryAtari Interactive Inc. which licenses the brand to other entities in the group.[4]
Infogrames published numerous video games during the 1990s and eventually became one of the largest video game companies in the world through an acquisition policy. However, later, as Atari SA, it dealt with continuing pressures and difficulty finding investors which led to the company seeking bankruptcy protection under French law in January 2013 while subsidiaries in the United States soughtChapter 11 bankruptcy protection as well.[5] Since 2020, the company has seen a turnaround with a new focus on dealing with re-releases of older titles and the acquisition of companies that deal with the re-release of mainlyabandonware video games; it also abandoned itscryptocurrency andcasino divisions, which the company had focused on during previous leadership.[6]
The company was founded byBruno Bonnell and Christophe Sapet.[7] They wanted to christen the companyZboub Système (which can be approximately translated toDick System in English), but were dissuaded by their legal counsel.[8] According to Bonnell in a TV interview, they then used a mix-and-match computer program to suggest other names, one of which was "Infogramme": a portmanteau of theFrench words "informatique" (information technology) and "programme" (computer program). The final choice, Infogrames, was a slightly modified version of that suggestion.[9]
The company logo and mascot is anarmadillo (tatou in French), chosen when the company was moved toVilleurbanne. Bonnell commented: "This dinosaur [sic] is our symbol. The armadillo has always survived changes to its environment, from the melting of glaciers to the worst of heat waves."[8]
In the late 1980s, Infogrames was noted for its French computer games that often featured original game ideas and occasionally humorous content. They had acquired several licences for popularFranco-Belgian comics. In 1992, they releasedAlone in the Dark, a3Dhorroradventure game, to international attention.[10]
By 1995, Infogrames was held by many shareholders, including a 20% stake from Pathé Interactive (joint-venture between Phillips Media andChargeurs) and 3.3% by Productions Marcel Dassault.[11] By August, Phillips Media acquired Chargeurs' stake in Pathé Interactive, which led to the 20% shareholding stake of the company transferring fully over to Phillips.[12]
In 1996, Infogrames embarked on an acquisition campaign that would last seven years and cost more than $500 million; the objective was to become the world's leading interactive entertainment publisher.[13] While the company's debt increased from $55 million in 1999 to $493 million in 2002, the company's revenue also increased from $246 million to $650 million during the same period.[14]
In July 1996, the company announced that it would purchase the British-based holding companyOcean International Ltd. for $100 million, beginning Infogrames' status as a major publisher.[15][16] Ocean International consisted of British developer and publisherOcean Software and its North American division Ocean of America. After the deal was closed, Ocean became a standalone subsidiary of Infogrames and continued releasing its own titles distant from those of Infogrames. Both Ocean subsidiaries soon became the official distributors for Infogrames in both territories.[citation needed]
In 1997, Infogrames Télématique launched Oceanline, a website that would offer simplified online versions of Infogrames titles.[17] On 3 February, Infogrames announced that they would purchase the French division ofPhillips Media BV for 191.5 million F[18][19] with the deal closing on 9 June.[20] Phillips Media France, in addition to holding a 20% shareholding stake in Infogrames, also owned the distributors Ecudis (France), Leisuresoft (UK), Bomico Entertainment Software (Germany and Holland),[21] and German publisher Laguna Video Games.[22] Leisuresoft was however not included in the sale, and was shuttered following the purchase.[23]
On 30 January 1998, Infogrames signed a licensing deal withWarner Bros. Interactive Entertainment to publish and develop five titles based on theLooney Tunes franchise.[24] On 8 February, Infogrames rebranded its subsidiaries under its own banner, with Ocean Software becoming Infogrames United Kingdom,[25][26] Ocean of America becoming Infogrames Entertainment, Inc.[27][28] and Bomico Entertainment Software becoming Infogrames Deutschland. On the same day, the company announced a two-year distribution deal withCanal+ Multimedia to distribute the company's titles in the UK, France and Germany.[29] Later on in the year the company purchased the distributors ABS Multimedia, Arcadia, and the Swiss Gamecity GmbH[30][31] and ending the year off with the purchase of a 62.5% in Australian game distributorOzisoft, following its then-recent relinquishment fromSega.[32]
On 10 February 1999, Infogrames extended its partnership with Canal+ Multimedia by purchasing a 50% stake in the publisher, with the intentions to invest 50 million F into creating titles based onCanal+'s licenses.[33] Infogrames made major purchases for 1999, beginning in March with the purchase of theGremlin Group for $40 million in March, who owned developersGremlin Interactive andDMA Design.,[34] with Gremlin rebranding as Infogrames Sheffield House. On 5 April,Psygnosis' Paris development studio was purchased.[35] The company's first major purchase of the year came on 20 April, with the purchase of publisherAccolade for $60 million in order to gain a major North American distribution network.[36][37] Accolade was rebranded as Infogrames North America, with the company's former North American distribution arm (the ex-Ocean of America) being folded into it. On 24 June, the company extended itsLooney Tunes licensing deal with Warner Bros. Interactive Entertainment for five years, with a maximum of twenty titles.[38] later on in the year, the company purchased the video game division of the Australian-basedBeam Software, and rebranded it as Infogrames Melbourne House.[39] On 29 September,Take-Two Interactive purchased DMA Design from Infogrames forUS$11 million and transitioned it over to theirRockstar Games subsidiary, soon becomingRockstar North.
In December 1999, Infogrames made their then-largest purchase with the acquisition of a 70% stake in publisherGT Interactive Software for $135 million, and assumed GT's $75 million bank debt.[31][40] IESA justified the purchase by stating that GT Interactive provided Infogrames with a "distribution network for all of its products in the United States, as well as a catalog of products that includesDriver,Duke Nukem,Oddworld,Unreal Tournament andDeer Hunter.[31] The deal also included the developersSingleTrac,Humongous Entertainment,[41]Cavedog Entertainment,WizardWorks,MacSoft,Legend Entertainment[42] andReflections Interactive;[43]
Infogrames began the new millennium of 2000 with a new identity and branding, while in February GT closed down Cavedog Entertainment as part of its restructuring.[44] In June, The company invested another $30 million in GT Interactive, and renamed the publisher as Infogrames, Inc.[45] On 30 June, Infogrames purchased developerParadigm Entertainment for $19.5 million and placed them within Infogrames, Inc. operations.[46] and soon afterwards purchased in-flight games developer Den-o-Tech Int. (DTI) for $5.6 million, renaming them as Infogrames DTI.[47][31] Infogrames was also one of the interested companies in purchasingEidos Interactive.[48]
On 6 December 2000, board game manufacturerHasbro announced that they would sell their strugglingHasbro Interactive division to Infogrames for $100 million, $95 million as 4.5 million common shares of Infogrames and $5 million in cash.[49][50] The deal included all of Hasbro Interactive's product library, theAtari andMicroProse brands and titles such asCivilization,Falcon,RollerCoaster Tycoon,Centipede,Missile Command, andPong, MicroProse's owned developers, the Games.com web portal, third-party video game licenses includingThomas the Tank Engine,Family Feud and variousNamco properties, as well as a fifteen-year licensing deal to develop and publish titles based on Hasbro IP such asDungeons & Dragons,Monopoly,Mr. Potato Head andMy Little Pony, with an option for an additional 5 years based on performance.[51][52] The deal did not includeAvalon Hill, which was retained by Hasbro. The deal was closed on 29 January 2001,[53][52] and Hasbro Interactive was rebranded as Infogrames Interactive, Inc.[54]
On 2 October 2001, Infogrames announced that they would reinvent theAtari brand as a second major publishing label with the launch of three new games featuring prominent Atari branding on their boxarts:Splashdown,MX Rider andTransWorld Surf.[55] Infogrames titles released under the Atari brand would focus within a core 18-34-year-old male audience, while children's and casual games would retain the Infogrames banner.
In April 2002, the company's Japanese division Infogrames Japan K.K. signed a Japanese distribution deal withKonami for select titles[56] and soon relaunched the Atari brand in the country with the publication ofSplashdown,TransWorld Surf andV-Rally 3 in the region.[57] On 25 April, Infogrames purchasedShiny Entertainment from the strugglingInterplay Entertainment for $47 million, alongside the exclusive publishing rights to publish games based onThe Matrix.[58] On 28 August, Infogrames purchased the remaining shares in OziSoft for $3.7 million and rebranded the distributor as Infogrames Australia and Infogrames New Zealand.[14][59] On 12 September 2002, Infogrames announced the closure of MicroProse's UK studio, then named Infogrames Chippenham.[60][61] On 2 October, the company closed Infogrames Lyon House.[62][63] and on 22 October, had acquired the remaining 80% ofEden Studios[64] for $4.1 million,.[14] In the fiscal year of 2002, IESA had a net loss of $67 million on revenues of $650 million, and in 2003 the net losses increased to $89 million.[47]
On 30 January 2003, Infogrames sold their Mac publishing divisionMacSoft toDestineer.[65][66][67][68] On 1 May, the company shuttered the Infogrames Sheffield House development studio.
On 7 May 2003, Infogrames officially reorganized all its subsidiaries under the Atari banner. Its two publishing divisions in the United States - Infogrames, Inc., based in Santa Monica (the former GT Interactive) which handled a majority of the company's "core" titles such asEnter the Matrix,Dungeons and Dragons (includingNeverwinter Nights) and other movie tie-ins, was rebranded asAtari, Inc.,[69] and Infogrames Interactive, Inc., based in Beverly, Massachusetts, which focused on children's and casual titles such as games based on theDragon Ball franchise and theirHasbro license, was renamedAtari Interactive, Inc.,[54][70] merging with the previously existing Atari Interactive, Inc. which held all rights to the Atari brand.[71] Other subsidiaries that rebranded included Infogrames Australia Pty, Ltd. rebranding asAtari Australia Pty, Ltd.,[32] Infogrames United Kingdom Limited rebranding as Atari United Kingdom Limited,[47] Infogrames Europe rebranding as Atari Europe and development studio Infogrames Melbourne House Pty Ltd becoming Atari Melbourne House Pty Ltd.[39] The Infogrames Entertainment SA company as a whole remained under its name, and became a holding company for the Atari assets.[72] Atari, Inc.'s majority shareholder was California U.S. Holdings, Inc., a wholly owned subsidiary of Infogrames Entertainment SA.[70] and had exclusive publishing and sublicensing in North America to release titles from Infogrames or its subsidiaries, including Atari Interactive.[70]
In September 2003, Atari announced the closure of the Hunt Valley (the former headquarters of MicroProse) development studio.[73] and Legend Entertainment[74] On 2 October, following the closure of Sheffield House, Atari sold a majority of Gremlin Interactive's catalogue alongside their brand, logo and trademark, toZoo Digital Publishing, a then-new publisher founded by Gremlin co-founder Ian Stewart.[75] On 18 December, Atari announced that they would shutterLegend Entertainment in January 2004.[76]
Atari continued to close and sell off franchises in 2004. On 30 March, the company shuttered its Minneapolis development studio, formerly WizardWorks, and announced that its titles such as theDeer Hunter franchise would transition off to Atari Interactive.[77] On 29 July 2004,Epic Games announced that it had ended its publishing agreement with Atari, Inc. for theUnreal, and instead signed a new three-game publishing deal withMidway, beginning withUnreal Championship 2: The Liandri Conflict in 2005. Atari would continue to publish the existingUnreal back catalog.[78][79] On 25 November 2004, Infogrames Entertainment SA announced they had sold theCivilization franchise to an undisclosed buyer for $22.3 million.,[80]
In January 2005, it was revealed that the buyer for theCivilization franchise wasTake-Two Interactive, who acquired distribution rights to the then-upcoming titleCivilization IV under their 2K label.[81] On 10 February, Atari announced the closure of their Santa Monica and Beverly publishing offices and that publishing would be reassigned to their main North American offices inNew York City.[82] On 2 May, after signing a new deal withFiraxis Games, 2K announced that they had fully acquired from Atari the fullCivilization and prior back catalog of titles. They also announced that they had acquired the publishing rights to the then-recentSid Meier's Pirates!.[83][84]
On 9 June, Hasbro announced they had purchased back Atari's exclusive digital gaming rights to their properties for $65 million.[85][45][86] As part of the sale, Hasbro purchased back the video game rights to theTransformers,My Little Pony,Tonka,Magic: The Gathering,Connect Four,Candy Land andPlayskool franchises and brands, while Atari would obtain a seven-year exclusive agreement to produce video games based on select Hasbro board games, includingMonopoly,Scrabble,The Game of Life,Battleship,Clue,Yahtzee,Simon,Risk andBoggle. Hasbro also secured a separate deal with Atari for the expansion of theirDungeons & Dragons license. On 22 August, Atari, Inc. soldHumongous Entertainment to Infogrames Entertainment SA for shares worthUS$10.3 million. With this, Infogrames laid off all remaining employees at the company and transferred the Humongous assets to a self-owned subsidiary Humongous, Inc. with intentions to sell off the assets outright.[87] Atari would continue to distribute the company's titles for a period until March 2006, and was later extended to March 2007.[88]
During this period, Atari's most profitable titles in the North American market wereDragon Ball games, which accounted for the largest share of Atari's earnings at the time.[89][90]
Infogrames through the remainder of 2006[clarification needed] sold intellectual properties and some studios in order to raise cash and stave off the threat of bankruptcy.[91] On 10 May 2006, the company began their sales of their studios and properties with the sale of the Games.com website toAOL,[92]Paradigm Entertainment and theStuntman franchise toTHQ[93] and the publishing rights toTimeShift toVivendi Games. The sales generated $25 million in revenue.[94] On 17 June, Midway acquired the back publishing rights to theUnreal back catalog from Infogrames and Atari.[95] In July,Reflections Interactive and theDriver franchise were sold toUbisoft for $21.6 million.[96] On 1 September, Atari, Inc. announced that its stock faceddelisting from theNasdaq stock exchange due to its price having fallen below $1.00.[97]
On 5 September 2006, David Pierce was appointed as newCEO of Atari, replacingBruno Bonnell. Pierce previously worked as anexecutive atUniversal Pictures,Metro-Goldwyn-Mayer,Sony Pictures,Sony Music, andSony Wonder.[98] On 2 October, Shiny Entertainment was acquired byFoundation 9 Entertainment for $1.6 million.[96][99] The last studio put up for sale - Atari Melbourne House, was sold toKrome Studios in November, and was renamed to Krome Studios Melbourne.[39] Atari retained ownership ofEden Games, while Infogrames still held the assets ofHumongous, Inc.
In April 2007, Infogrames' founding chairman Bruno Bonnell left the company after 24 years; on the day of the announcement of is departure IESA's shares jumped 24%.[100] In the same year, Infogrames fired the majority of Atari's directors and laid off 20% of its workforce. For the 2006–2007 fiscal year, Atari posted a net loss of $70 million.[101] In July 2007, Atari sold their exclusive licensing deal with Hasbro back to them for $19 million,[102] which concluded with Hasbro signing a new casual game deal withElectronic Arts a month later.[103] On 7 November,GameSpot reported that Atari was beginning to run out of money, losing 12 million dollars in the first fiscal quarter of 2008.[104]
On 6 March 2008, Infogrames made an offer to Atari Inc. to buy out all remaining public shares for a value of US$1.68 per share or US$11 million total. The offer would make Infogrames the sole owner of Atari Inc., making it a privately held company.[105] On 30 April, Atari Inc. announced its intentions to accept Infogrames' buyout offer and merge with Infogrames,[106] which was completed by 9 October.[107] With that acquisition Infogrames was the only owner of the Atari brand.[108] Infogrames said that it planned to reduce administrative costs and to focus on online gaming.[109] On 9 May 2008, it was revealed that NASDAQ would be removing Atari from the NASDAQ stock exchange.[110] Atari has stated its intentions to appeal the decision. Atari was notified of NASDAQ's final decision on 24 April 2008, and the appeal hearing took place on 1 May 2008. Atari was expected to raise its value to $15 million USD from the period of 20 December 2007 through to March 2008. Atari received notice of its absolute delisting on 12 September 2008.[111]
In September 2008,Namco Bandai Games and Infogrames formed ajoint venture calledDistribution Partners.[112] Distribution Partners was defined by Infogrames as a regrouping of "Infogrames' distribution operations in Europe, Asia, Africa and South America."[113] This new entity consisted mainly of Infograme's distribution network in thePAL region.[114] Distribution Partners was 34% owned by Namco Bandai and 66% owned by Atari.[113] Later in May 2009, Namco Bandai acquired Atari Europe from Infogrames.[115] Its sale and marketing personnel were transferred to Distribution Partners.[115] In March 2009, Infogrames announced that it was getting out of the distribution business in the PAL region with its decision to sell its 66% stake at Distribution Partners.[112] According to an Infogrames press-release, this sale allowed "Atari to focus its financial resources and creative energy exclusively on developing and publishing online-enabled games".[116] In July, the deal valued at €37 million was completed;[117] Distribution Partners was renamed toNamco Bandai Partners. At that time the company had operations in 50 countries and 17 dedicated offices.[118]
In December 2008, Infogrames boughtCryptic Studios for $26.7 million in cash plus performance bonuses. Cryptic Studios is amassively multiplayer online game developer and its acquisition is in line with the company's new business strategy which focuses on online games.[119]
Despite restructuring, Infogrames continued to struggle to become profitable. For the 2008 fiscal year the company posted €51.1 million ($72.17 million) in net losses and for the 2009 fiscal year, which ended in March, Infogrames posted losses of €226.1 million ($319.33 million).[120]
During their fiscal year meeting in May 2009, IESA announced that it would be changing its corporate name to an Atari branded name, in line with the use of the name for its subsidiaries. In reference to this, Atari, Inc.'s CEO Jim Wilson said:"We've gotten rid of the Infogrames and Atari duality, the confusion around that. We are one simplified company, under one management team, under one brand."[121]
Infogrames' 29 May earnings report stated:
An earnings press release on 24 July 2009 also provided clarification regarding the ensuing name change that was initially announced some two months prior, rebranding themselves as Atari,SA from Infogrames Entertainment, SA. Furthermore, this release also stated their intentions of henceforth utilising the much more recognisable 'Atari Group' moniker with all Atari-related brands and similar such subsidiaries already under their control.[123]
On 21 October 2010, Atari announced Atari's reference shareholders BlueBay Value Recovery (Master) Fund Limited and BlueBay Multi-Strategy (Master) Fund Limited are exploring a disposal of the shares and equity-linked instruments held by them.[124] However, BlueBay shareholders later interrupted the sale process of its holding in Atari.[125] BlueBay later converted the conversion of a portion of the ORANEs held by them.[126]
On 4 April 2012,Glu Mobile acquired theDeer Hunter franchise from Atari.[127] On 12 April,Eden Games began negotiations as an attempt to separate from Atari SA[128] following a prior strike after Atari laid off a majority of the studios' employees the prior April.[129] On 28 September, Atari, SA, BlueBay Value Recovery (Master) Fund Limited, and The BlueBay Multi-Strategy (Master) Fund Limited reached an agreement following their negotiations regarding the restructuring of the debt and capital structure of the Atari group. As part of the agreement, the €20.9 million Credit Facility Agreement was extinguished via €10.9 million loan forgiveness from BlueBay Value Recovery (Master) Fund Limited and Atari's payment of €10 million; the cancellation of the dilutive effect of the ORANEs held by BlueBay; €20 million capital increases to be submitted to the vote of Atari shareholders (of which €10 million with preferential subscription right).[130]
On 21 January 2013, the North American divisions of Atari SA - Atari, Inc., Atari Interactive, Inc., Humongous, Inc. and California US Holdings, Inc. all filed petitions for relief underChapter 11 of the United States Bankruptcy Code in the United States Bankruptcy Court for the Southern District of New York.[131] The following week on 29 January, Eden Games filed forjudicial liquidation, effectively closing the studio down.[132] On 23 May, Atari announced that they would sell their game assets, developers, the famous "Fuji" logo, and the Atari name in a bankruptcy auction.[133] Prior to the bankruptcy sale in July,Nordic Games purchased theDesperados franchise andSilver on 24 June[134] while Appeal Studios purchased the full rights toOutcast on 4 July.[135]
The company's bankruptcy sale took place on 22 July 2013, leading to different titles gaining new homes. A majority of Atari's assets were sold toTommo, which included a portfolio of over 100 titles and IPs mostly belonging toAccolade andMicroProse, Atari'sMath Gran Prix,Humongous Entertainment's "Junior Adventure" titles, and the Accolade and GT Interactive brands.[136] Other companies that bought assets wereRebellion Developments purchasing Atari'sBattlezone franchise and Humongous titleMoonBase Commander,[136]Devolver Digital purchasingMarc Ecko's Getting Up: Contents Under Pressure, Epic Gear LLC (and later Day 6 Sports Group LLC) purchasing theBackyard Sports franchise,[136]Wargaming purchasing theTotal Annihilation andMaster of Orion franchises, andStardock purchasingStar Control.[136] TheTest Drive franchise and publishing rights to theRollerCoaster Tycoon franchise were also put up for sale, although no bids were offered for either franchise.[136] In October, Eden Games reopened as an independent developer by its founder, David Nadal.[137]
In 2014, all three of the North American Atari subsidiaries emerged from bankruptcy under the ownership of Frédéric Chesnais, who headed the slimmed-down companies with their entire operations consisting of a staff of 10 people. Atari announced in March that they had entered the social casino gaming industry with the launch of Atari Casino.[138][139] In 2015, Atari announced a new turnaround strategy that would focus on "download games, MMO games, mobile games and licensing activities, based in priority around traditional franchises."[140][non-primary source needed] Projects within the strategy includedAlone in the Dark: Illumination,RollerCoaster Tycoon World, and a mobile game based onLunar Lander.
On 14 December 2016, fellow-French publisherBigben Interactive announced they had purchased theTest Drive franchise from Atari. The deal allowed for BigBen to publish new installments in the franchise, while Atari would retain all rights to previous entries in the franchise.[141]
On 3 January 2017,TMZ reported thatFrontier Developments, the developer forRollerCoaster Tycoon 3, sued Atari, Inc. for not paying the company enough for royalties for the game; Frontier reported that they only received $1.17 million when they needed $3.37 million. Frontier's Chief Operating Officer David Walsh confirmed the report in aGameSpot interview, stating that they had previously attempted to resolve the issue without legal action since April 2016.[142] In 2017,Piko Interactive acquired several titles from Atari:40 Winks,Bubble Ghost,Chamber of the Sci-Mutant Priestess,Death Gate,Drakkhen,Eternam,Glover,Monty Mole,Hostage: Rescue Mission,Marco Polo andTime Gate: Knight's Chase.[143][144][145][146][147] On 8 June, a short teaser video was released, promoting a new product;[148][non-primary source needed] and the following week CEO Fred Chesnais confirmed the company was developing a new game console – the hardware was stated to be based on PC technology, and be still under development.[149]
In mid July 2017 an Atari press release confirmed the existence of new hardware, referred to as theAtaribox. The casing design was inspired by the originalAtari 2600, with a ribbed top surface, and a rise at the back of the console.[150] According to an official company statement of 22 June 2017 the product was to initially launch via acrowdfunding campaign in order to minimize financial risk to the parent company.[151] In March 2018, the Ataribox was renamed theAtari VCS and it was released in June 2021. It was developed by a new subsidiary based in the U.S., named Atari VCS, LLC.[152] Within the same month, it was revealed that Atari had also sold theV-Rally series to BigBen Interactive with an announcement of a new entry in the franchise from the latter.[153] On 19 September,THQ Nordic announced they had acquired theAlone in the Dark franchise andAct of War.[154]
In March 2020, Wade Rosen, the founder of Ziggurat Interactive, became the new chair of the board of directors upon purchasing a substantial share of the company from Chesnais.[155] Within that year, the company launched the Atari TokenCryptocurrency the Atari Token was launched by Atari,[156] in equal partnership with the ICICB Group.[157] The group was licensed to launch an online gaming platform using crypto currencies, including the Atari Token.[158][159] Also, Ziggurat Interactive acquired dozens of ex-Atari-owned titles, includingDeadly Dozen.[160]
In March 2021, Atari extended its partnership with ICICB Group for the development of Atari branded hotels, with the first hotels to be constructed inDubai,Gibraltar andSpain.[161][162][163][164][165] The licensing agreement includes potential additional countries in Europe, Africa, and Asia.[166] In April, Rosen replaced Chesnais as CEO and restructured the company into two units: Atari Gaming, who will focus on video games, and Atari Blockchain, who will focus on blockchain and other businesses.[167] On 5 July 2021, Atari Gaming announced a plan to fully reenter the console and handheld game publishing industry and reduce emphasis on free-to-play and mobile games, leading to possible titles being closed or sold, alongside the closure of Atari Casino.[168] Chesnais later resigned from the company, though remained as a consultant through his new company, Crypto Blockchain Industries (CBI).[169] On 24 November, Atari announced they had invested $500,000 in retro gaming streaming platform Antstream, and a deal to potentially purchaseMobyGames for $1.5 million through to the end of March 2022.[170] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[171]
In March 2022, Atari ended all ties with former CEO Chesnais and CBI.[172] The following month, they also announced the termination of all license agreements with ICICB, including the end of hotel licenses, and the dissolution of their blockchain joint venture. The Atari Token was disclaimed as "unlicensed" and a replacement would be developed.[173]
In 2023, Atari began a series of IP acquisitions. In March, they acquired the intellectual property rights to 12Stern Electronics titles, includingBerzerk andFrenzy.[174] Later that month, Atari announced that it would acquireNightdive Studios for $10 million. Nightdive had released several ports and remasters of Atari's divested games.[175] The following month, they had re-acquired over one hundred video games from theAccolade,MicroProse, GT Interactive, and Infogrames catalogues that were formerly owned by Tommo/Billionsoft. This included theBubsy series and the Accolade and GT Interactive brands.[176] The copyright and trademarks of these titles transitioned to a holding business named GT Interactive, LLC.[177] In May, the company obtained rights for over a dozenM Network games, includingArmor Ambush,Astroblast,Frogs and Flies,Space Attack, andStar Strike.[178] Within the latter part of 2023, the company also formed a partnership with and made a minority investment into Playmaji, Inc. the company behind thePolymega retro console,[179][180] acquiredAtariAge, a website dedicated to the history of Atari games,[181]Awesomenauts andSwords & Soldiers fromRonimo Games andDigital Eclipse, a developer that specialized in remakes of older games.[182]
On 2 April 2024, Atari re-purchased the publishing rights toRollerCoaster Tycoon 3 fromFrontier Developments as part ofRollerCoaster Tycoon's 25th anniversary, giving Atari full publishing control of the series once more.[183] Later that month, Atari relaunched the Infogrames brand as a second publishing label to publish titles outside the main Atari brands, along with the acquisition ofTotally Reliable Delivery Service fromtinyBuild, to be published under the new label.[184][9] Atari also took a 7.9% ownership stake in tinyBuild around the same time.[185] On 23 May, Atari announced the acquisition of theIntellivision brand name and its game library from Intellivision Entertainment. This respective company and theAmico console were not included in the sale, and would be renamed. The company would secure a licensing deal with Atari to continue to release updated versions of the Intellivision catalog on the system.[186][187] On 26 June 2024, Infogrames acquired theSurgeon Simulator IP from tinyBuild.[188] On 1 November 2024, Atari acquiredTransport Tycoon fromChris Sawyer[189] and was followed with Infogrames acquiring the publishing rights toBread & Fred fromApogee Entertainment.[190]
Name | Location | Founded | Acquired | Ref. |
---|---|---|---|---|
AtariAge | United States | 1998 | 2023 | [191] |
Atari Europe S.A.S.U. | Lyon,France | 1992 | ||
Atari, Inc. | New York City,United States | 1993 | 1999 | |
Atari Interactive | New York City,United States | 1995 | 2001 | [192] |
Atari Japan KK | Japan | 2000 | [193] | |
Atari VCS, LLC | United States | 2017 | ||
Digital Eclipse | Emeryville,United States | 1992 | 2023 | [194] |
GT Interactive, LLC | New York City,United States | 2023 | [195] | |
Infogrames, LLC | Los Angeles,United States | 2024 | ||
MobyGames | United States | 1999 | 2022 | [196] |
Nightdive Studios | Vancouver,United States | 2012 | 2023 | [197] |
Information about developers owned by Atari, Inc. and Atari Interactive are listed on their pages.
Name | Location | Acquired/established | Closed/divested | Fate | Ref[122] |
---|---|---|---|---|---|
Atari Studios Asia | Australia | 1999 | unknown | Closed by Atari | [198] |
Atari Melbourne House | Melbourne,Australia | 1999 | 2000 | Acquired as Melbourne House; ownership transitioned to Atari, Inc. the following year | [199] |
Cryptic Studios | Los Gatos,United States | 2008 | 2011 | Sold toPerfect World | |
DMA Design | Dundee,Scotland, | 1999 | 1999 | Acquired in Gremlin Interactive purchase; sold toTake-Two Interactive | [200] |
Eden Games | Lyon,France | 2002 | 2013 | Acquired as Eden Studios; filed forjudicial liquidation in January 2013; later re-opened in October 2013 and now owned byAnimoca Brands | |
Humongous, Inc. | United States | 2006 | 2013 | Filed for Chapter 11 bankruptcy, assets sold toTommo | |
Infogrames Lyon House | Lyon,France | 1998 | 2002 | Closed by Infogrames | [201] |
Infogrames Sheffield House | Sheffield,United Kingdom | 1999 | 2003 | Acquired as Gremlin Interactive; closed | [202] |
Name | Location | Acquired/established | Divested | Fate | Ref.[122] |
---|---|---|---|---|---|
A+ Multimedia Ltda | Portugal | 2009 | Sold toNamco Bandai Games | ||
Atari do Brasil Ltda. | Brazil | 1998 | 2009 | Sold toNamco Bandai Games | |
Atari France S.A.S. | France | 1991 | 2009 | Sold toNamco Bandai Games | |
Atari Italia S.p.A. | Italy | 1994 | 2009 | Sold toNamco Bandai Games | |
Atari Ibérica S.A. | Spain | N/A | 2009 | Sold toNamco Bandai Games | |
Atari Nordic AB | Denmark | 2001 | 2009 | Sold toNamco Bandai Games | [203] |
Atari Bénélux B.V. | Brussels,Netherlands | 1994 | 2009 | Sold toNamco Bandai Games | |
Atari Hellas EURL | Greece | 2000 | 2009 | Sold toNamco Bandai Games | |
Atari United Kingdom Limited | Manchester,England | 1996 | 2009 | Acquired in Ocean International Ltd. purchase as Ocean Software; sold toNamco Bandai Games | |
Atari Deutschland GmbH | Germany | 1996 | 2009 | Acquired in Laguna Video Games purchase as Bomico Entertainment Software; sold toNamco Bandai Games | [21][204] |
Atari Israel Ltd. | Israel | 2009 | Sold toNamco Bandai Games | ||
Atari Asia Pacific Pty, Ltd. | Australia | 2000 | 2009 | Sold toNamco Bandai Games | [205] |
Atari Korea Ltd. | Korea | 2009 | Sold toNamco Bandai Games | ||
Atari Taiwan Ltd. | Taiwan | 2009 | Sold toNamco Bandai Games | ||
Atari Singapore Pty, Ltd. | Singapore | 2009 | Sold toNamco Bandai Games | ||
Atari Hong Kong Ltd. | Hong Kong | 2009 | Sold toNamco Bandai Games | ||
Atari Australia Pty, Ltd. | Sydney,Australia | 1998 (Minority Stake) 2002 (Full) | 2009 | Acquired as OziSoft; sold toNamco Bandai Games | [206][207] |
Atari NZ Limited | New Zealand | 1998 (Minority Stake) 2002 (Full) | 2009 | Acquired as OziSoft NZ; sold toNamco Bandai Games | [208] |
Distribution Partners SAS | France | 2008 | 2009 | Sold toNamco Bandai Games | [122] |
Infogrames Entertainment, Inc. | San Jose,United States | 1996 | 1999 | Acquired in Ocean International Ltd. purchase as Ocean of America, Inc.; Folded into Infogrames North America | |
Infogrames Limited | United Kingdom | Closed | [209] | ||
Infogrames North America, Inc. | San Jose,United States | 1999 | 2000 | Acquired as Accolade; folded into Infogrames, Inc. | |
Philips Media BV | Eindhoven,Netherlands | 1997 | 1997 | Folded following purchase |
As of 2018, Atari SA owns the rights to the following games and game franchises. The majority of these are original works byAtari,Hasbro Interactive or Infogrames, however the most notable outside of these are a large number of intellectual properties formerly belonging toOcean Software, to which Atari SA never lost the rights. Some former franchises, such asTest Drive andAlone in the Dark, have since been sold.
Le 30 mai 2017, à l'occasion de la publication de son chiffre d'affaires annuel, le groupe Atari a annoncé la "(...) préparation d'une campagne de relations publiques et de crowdfunding pour tester la viabilité d'un nouveau produit hardware pour les jeux vidéo". Le Groupe a depuis diffusé une vidéo dévoilant un premier design de ce nouveau produit, dont les fonctionnalités et les caractéristiques techniques seront annoncées selon l'avancement des travaux.www.ataribox.com Le Groupe estime qu'il est en mesure de développer un produit attrayant, utilisant la notoriété de la marque Atari dans le domaine du hardware. Pour limiter la prise de risque, ce produit sera initialement lancé dans le cadre d'une campagne de crowdfunding.
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