| Asphalt 7: Heat | |
|---|---|
App icon featuring aLamborghini Aventador | |
| Developer | Gameloft Montreal |
| Publisher | Gameloft |
| Series | Asphalt |
| Platforms | iOS,Android,BlackBerry 10,Windows Phone 8,BlackBerry Tablet OS,Microsoft Windows |
| Release | iOSAndroidBlackBerry 10Windows Phone 8BlackBerry Tablet OSMicrosoft Windows |
| Genre | Racing |
| Modes | Single-player,multiplayer |
Asphalt 7: Heat is a2012racing video game developed byGameloft Montreal and published byGameloft, and the ninth major game of theAsphalt series. It was released on June 21, 2012 for theiOS[1] and marks the first time in the series that a game is the same for both theiPhone andiPad. The game was launched forAndroid on June 25,[2] forBlackBerry 10 on February 21, 2013,[3] forWindows Phone 8 on February 27,[4] forBlackBerry PlayBook on April 3,[5] and forWindows 8 (viaWindows Store) on August 22,[6] andWindows 10 on July 29, 2015. In 2017, the game was retired from the app stores except onBlackBerry.

Gameplay inAsphalt 7 is very similar to that of previous games in theAsphalt series, with the player given the option of tilting the device, touching the side of the screen, or using an onscreen virtual steering-wheel to steer. The game also has anonline multiplayer mode, bothlocal throughWi-Fi andBluetooth, andglobal through aninternet connection.
The five star rating system for each race, the use of primary and secondary objectives and the "Adrenaline mode" fromAsphalt 6: Adrenaline have all been retained inAsphalt 7. There are 80 licensed cars available in the game, divided into 7 tiers.
| Aggregator | Score |
|---|---|
| GameRankings | 81%[7] |
| Metacritic | 83/100[8] |
| Publication | Score |
|---|---|
| IGN | 8/10[9] |
| 148 Apps | |
| MacLife | |
| Slide to Play | 3/4[1] |
| TouchGen | |
| Wired |
Upon its release,Asphalt 7 received generally favorable reviews. The iOS version holds an aggregate score of 83 out of 100 onMetacritic, based on seventeen reviews,[8] and a score of 81% onGameRankings, based on seven reviews.[7]
IGN's George Roush was enthusiastic about the game, awarding a score of 8 out of 10, and concluding "If you're as much of a fan of theAsphalt series as I am then you're going to loveHeat. It's nice to see that Gameloft is improving each entry while managing to keep the cost low. Race junkies are going to love looking for shortcuts, catching air and blasting their way through the beautiful looking tracks to the sound of energetictechno music."[9] TouchGen's Dave LeClair was also impressed, scoring the game 4 out of 5; "Overall, this is a great racing game. It has a couple of minor flaws, but nothing gamebreaking. The social sharing hooks after every race can be a little annoying, and they delay the time getting to the next race. Still, slight problems aside, fans of racing games will enjoy the total package offered inAsphalt 7: Heat."[12] Lisa Caplan of 148Apps also scored it 4 out of 5, praising the graphics and controls, although criticizing the gameplay as being very similar to its predecessors; "for the priceAsphalt 7 is one of the best arcade racers on iOS. What it lacks in originality it makes up for in polish."[10]
Slide to Play's Nadia Oxford was somewhat less impressed, feeling the game wasn't differentiated enough from the previous games in the series, an argument Andrew Podolsky had made in his review ofAsphalt 6 for the site. As with bothAsphalt 5 andAsphalt 6, the game was scored 3 out of 4. Oxford wrote "TheAsphalt series needs someone to open the windows and let some fresh air in, but it's still impossible to go really go wrong withAsphalt 7: Heat. If you're still happy withAsphalt 6 and you want to save that dollar for ice cream, go ahead and hang ontoAdrenaline. You'll live withoutHeat. But if you don't own anAsphalt game, or if any upgrades to the series makes you happy, regardless of how small those upgrades are, go ahead and grabAsphalt 7: Heat. It's still money well-spent."[1]MacLife's Matt Clark scored the game 3 out of 5, also criticizing its similarity to earlier games in the series, but praising the graphics; "if there's one way thatAsphalt 7 improves the series, it's the visual presentation. The vehicles and environments look fantastic on theRetina Display."[11]
Ryan Whitwam of AndroidPolice was less enthused and was heavily critical of several aspects, such as the need to be online for the game to work, the use of real world money and, especially, the graphics; "the deal breaker for me is the overwhelming mediocrity of the graphics. Judging from the screenshots on thePlay Store page, this should be a gorgeous game. Instead, it's just average. Even then, only on some devices. On theNexus 7 the textureresolution is absolutely terrible. Everything in the environment looks muddy. The cars aren't bad, but there is noticeablealiasing along the edges."[14]Wired.com's Ryan Rigney was even more critical, scoring the game 6 out of 10 and criticising the implementation of in-app purchases; "I can't imagine anyone ever spending money on them. Even if you buy the $100 pack of 200 stars, that still won't unlock everything in the game; not by a long shot. So what's the point?" Rigney did however, praise the graphics, arguing that the game has a "polish that would be impressive for anXbox Live Arcade game. No other arcade racer on theApp Store comes close to matchingAsphalt 7's presentation quality."[13]