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Arcane Kids

From Wikipedia, the free encyclopedia
American video game studio
Arcane Kids
IndustryVideo games
FateUnknown
Headquarters,
USA
Key people
Ben Esposito

Russell Honor
Tom Astle
Jacob Knipfing
Yuliy Vigdorchik
Sylvia Forrest
Tom Lanciani
Evan Gonzalez
Arjun Prakash

Dan Spaulding[1]
Number of employees
5[2] (2015)
Websitehttps://arcanekids.com/

Arcane Kids is an independent video game studio based inLos Angeles,California. They are a collective of developers, largely known for creating surreal and humorous video games using theUnity engine. As of 2015, the group consisted of 5 members, including Ben Esposito, Russell Honor, Tom Astle, Jacob Knipfing, and Yuliy Vigdorchik. The name "Arcane Kids" was derived from a mysterious re-writablecompact disc with the phrase inscribed on top of it, which was found lying in a patch of dirt.

The team first met in college at Ground Zero, an on-campus DIY music club at theRensselaer Polytechnic Institute, where they decided to start developing video games for fun, forming a homemade arcade at the club where they, alongside other student developers, could showcase game projects. After creating and featuring several small games at the Arcane Kids Arcade, the group of students developedZineth, an open-ended skating game, as a student project in experimental video game design.Zineth was released in 2012 for Windows and Macintosh PCs, and went on to win the award for Best Student Project in the Independent Games Festival at theGame Developers Conference. The following year, Arcane Kids revealedPerfect Stride, a skating game that was never officially released though did have an alpha, which depicts what would have happened ifTony Hawk had never performed the900 skating move. In 2013, Arcane Kids releasedBubsy 3D: Bubsy Visits the James Turrell Retrospective, an ironic tribute toBubsy 3D. In 2015 Arcane Kids releasedSonic Dreams Collection, an unofficial game based onSega'sSonic the Hedgehog, andCRAP! No One Loves Me, a racing game that was commissioned byFantastic Arcade.[3]

Arcane Kids has not released any games since 2016, and its members have since joined other studios, developed their own self-published indie projects, or left game development altogether. There has been no official announcement as to the studio's status.

History

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Creation, Arcane Kids Arcade andZineth (2010–2012)

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Arcane Kids was first founded at theRensselaer Polytechnic Institute by Ben Esposito, Russell Honor, and Yuliy Vigdorchcik, who met at Ground Zero, an on-campus DIY music venue.[4] After meeting each other, the group decided to uptake the development of video games, taking inspiration from D.I.Y. groupBabycastles.[4] In 2010, the team formed the Arcane Kids Arcade, a homemade arcade at Ground Zero that was intended as a space for developers to showcase their games.[5][6] According to the team in an online chat interview for Sex Magazine, the title "Arcane Kids" was an ominous phrase written on a rewritablecompact disc that they had found lying on the ground.[2] The team began developing their own games for the arcade, in addition to featuring games from other developers on the campus, opting to try and develop a new game directly before each event at the venue, according to Honor.[5] Among these wasNudo, a platform-puzzle title described as "a platformer on top of arubik's cube"[7] which was one of the first Arcane Kids games according to the team.[2] Esposito created the game in the summer of 2010 while visitingMadrid, with his colleague, Manuel Pardo, programming the game inGame Maker and assisting with level design.[8]

In 2012, Arcane Kids developedZineth as a student thesis in experimental game design. The game is a cel-shaded 3D skate game, set in a futuristic world in which the entire world has been absorbed within amobile game, brainwashing all of its inhabitants.[9] The title is a pun on the words "zine" (aslang term referring to amagazine) and "zenith";[2] the player, controlling a magazine deliverer, flies throughout the desertlike setting and delivers magazines to people in order to show them what the real world is like.[9] An in-gamecell phone is constantly present on-screen, having stemmed from the concept of a character who could "skate around in a big desert, [sic] while trying to play a cellphone game."[2] This cell phone is used to receive missions, as well as containingTwitter integration which can be used to tweet screenshots taken in-game, and a minigame titledMirage Cat which was originally developed separately with the intent of being its ownarcade game.[2] The phone mechanic also takes inspiration from onlineFlash-based titles androle-playing games such asPokémon, with several upgrades that can be purchased using earned currency.[10] Jacob Kipfing, a developer who helped work on the game, cited many of theDreamcast games from the early 2000s as large influencers, highlighting games such asJet Set Radio andRez as prime examples.[10]Zineth was released in August 2012 forMicrosoft Windows andMacintosh PCs, with 7 people credited as having worked on the game (including fellow students who were part of the same class at the time).[2] By March 2013, it had been played more than 140,000 times.[10] Comparisons were drawn between the game andJet Set Radio, a game with similar graphics and gameplay mechanics; despite this, the game's developers have stated that none of the team members working on the game had owned a Dreamcast or playedJet Set Radio, although Honor lamented that his knowledge of the game based on magazine coverage had undeniably had an impact on him.[10] It was eventually nominated in the Independent Games Festival at the 2013Game Developers Conference, where it won the award for Best Student Project.[10][11]

Perfect Stride andBubsy 3D: Bubsy Visits the James Turrell Retrospective (2013–2015)

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In 2013, Arcane Kids releasedRoom of 1000 Snakes, a joke game developed by Esposito and Vigdorchik.[12] Lasting as little as 2 minutes long, the game follows an explorer who ventures within an ancient Egyptian tomb in order to "solve the mystery of the snakes" despite warning messages indicating the imminent dangers of the tomb. The explorer encounters a button and presses it, only to be assaulted by a barrage of snakes.[13][14]

In the same year, Arcane Kids announced their next project, titledPerfect Stride. The game, an online, first-person skateboarding simulator where players can do skateboarding tricks and socialize, depicts what would have happened in an alternate universe in which pro skaterTony Hawk had never landed the900 at theX Games and achieved widespread recognition.[15][16] According to an anonymous developer under the moniker "lil_vertex", the setting is that of an apocalyptic universe where the stunt hadn't "triggered an explosion of corporate skateboarding."[2] They also claimed that it takes place within a metaphorical depiction ofYahoo! GeoCities and served as a symbol of the "dying web," noting that the various pieces of architecture are representative of personal web pages.[2] Esposito and Honor further explained that in the wake of this, an immortal "time wizard" comes into power who uses his abilities to prevent anybody from dying. In the midst of this, the player's overarching goal is to venture through the various islands within the game's dystopian environment and find what is rumored to be the very last bullet to exist on Earth so it can be used to kill the Time Wizard once and for all.[15] Gameplay-wise,Perfect Stride takes inspiration from early movement exploits in first-person shooting games.[17] Making use of only the computer mouse, it utilizes a unique control scheme in which the player clicks the left and right buttons to build up force and moves the mouse in that direction to gain momentum.[15] Esposito found specific inspiration for this style of gameplay several years prior to the game's development while attempting to modHalf-Life 2, where he mistakenly produced an unorthodox style of control that he felt would be interesting in a game of its own.[15] Esposito brought the idea to co-developer Honor, who took a full month in order to faithfully recreate the style of movement that Esposito had described.[15] A "rewind" feature allowing players to correct mistakes is also present in the game. This feature was included out of the developers' experiences with other games, and was considered necessary in order to make it fairly challenging.[15] The rewind gimmick is also tied into the game's plot; the player is unable to die at any point at all, as time freezes whenever they are about to and they are forced to rewind out of it.[15] The game is meant to simulate the social atmosphere of a real-lifeskate park, taking heed from early mods and online chat rooms,[4] and is intended to provide a laid-back multiplayer experience, with the team referring to it as a "lifestyle game".[2] An early access alpha version of the game was made available to backers of theKickstarter campaign forL.A. Game Space in August 2013.[4][15][16] Due to its ambitious nature,[4] the game was said to still in development and planned for an eventual release viaSteam, with intentions to include alevel editor and a full-fledged multiplayer feature separate from the story mode but was never released.[15]

In September 2013, Arcane Kids releasedBubsy 3D: Bubsy Visits the James Turrell Retrospective, a 3D platform game and an unofficial entry in theBubsy series of games. Touted as an edutainment experience centered around modern art, it follows Bubsy the Bobcat as he endures a surreal spiritual experience while visiting the tribute exhibit for light artistJames Turrell in Los Angeles. It is a facetious homage toBubsy 3D, a 3D platform game in the series released for thePlayStation in 1996 which gained infamy for its negative reception, and attempts to inform the player about the modern art frontier using gameplay which mimics that of its inspirative predecessor;[4] Bubsy's controls are made to be similar to the original game's, and stages contain copious collectibles which exert little to no effect on the player's performance. It was released to celebrate the 18th anniversary ofBubsy 3D, and received considerable attention on the Internet for its strange content.

Sonic Dreams Collection,CRAP! No One Loves Me (2015–2017)

[edit]

In August 2015 Arcane Kids releasedSonic Dreams Collection, an unofficial game based onSega'sSonic the Hedgehog that compiles fourminigames presented as unfinished Sonic games, but later reveals itself to be apsychological horror gamesatirizing the contemporary Sonicfandom.

One month later, in September 2015, Arcane Kids releasedCRAP! No One Loves Me, a racing game that was commissioned byFantastic Arcade.[3] In the game, players ride incoffins and race through stages set in theafterlife.[18]

In 2016, Ben Esposito released the horror gameTattletail, under a different publishing name, which generated significant mainstream appeal.[19]

Games

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References

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  1. ^"Zineth wins Best Student Game at IGF!! – Games and Simulation Arts and Sciences".
  2. ^abcdefghij"Asher Penn".asherpenn.com.
  3. ^ab"CRAP! No One Loves Me – Ben Esposito".
  4. ^abcdef"Confessions of an online prankster: A good laugh with Ben Esposito - Kill Screen". 14 June 2016.
  5. ^ab"Arcane Kids Arcade - Russell Honor".
  6. ^"Who Are the Arcane Kids?".
  7. ^"Nudo Game (2010)".herotwin.com.
  8. ^"Nudo – Ben Esposito".
  9. ^ab"'Zines, Screens, and All In-Betweens - Unity".Unity.
  10. ^abcde"Zineth: A colorful celebration of speed, motion, Twitter and cell phone obsession".Polygon. 15 March 2013.
  11. ^"Cart Life wins big at the 15th annual Independent Games Festival Awards".Polygon. 27 March 2013.
  12. ^"Room of 1000 Snakes – Ben Esposito".
  13. ^"Room Of 1000 Snakes | Sawbuck Gamer | The Gameological Society".gameological.com. Archived fromthe original on 2019-05-06.
  14. ^O'Connor, Alice (10 November 2014)."Have You Played... Room of 1000 Snakes?".Rock, Paper, Shotgun.
  15. ^abcdefghi"How Arcane Kids replaced Tony Hawk's 900 with a Time Wizard in Perfect Stride".Polygon. 22 June 2013.
  16. ^abWilliams, Katie (29 May 2013)."Zineth developer's next project is Perfect Stride, a psychedelic skateboarding game".PC Gamer.
  17. ^"Perfect Stride".pstride.tumblr.com.
  18. ^"You'll be laughing all the way to hell in this Arcane Kids racing game". 29 September 2015.
  19. ^"Ben Esposito's web site".Torahhorse.com. Ben Esposito. Archived fromthe original on 2018-06-20. Retrieved2017-01-18.
  20. ^"The Top 10 Video Games of 2015". 24 December 2015.
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