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| Arcade's Greatest Hits: The Atari Collection 2 | |
|---|---|
European PlayStation box art | |
| Developer | Digital Eclipse |
| Publishers | |
| Series | Arcade's Greatest Hits |
| Platforms | PlayStation,Windows |
| Release | |
| Genre | Various |
| Modes | Single-player,multiplayer |
Arcade's Greatest Hits: The Atari Collection 2 is a 1998video game compilation of sixarcade games for thePlayStation andMicrosoft Windows.[2][3]Crystal Castles andMillipede were licensed fromAtari Corporation while the others were owned by theMidway-ownedAtari Games. The compilation contains artwork and info on each game, and all games are presented in their original format.
The PlayStation version is only compatible with the original PlayStation, as it has compatibility issues with all models of thePlayStation 2.[citation needed]
The collection of games differs slightly between the PlayStation and Windows versions.[4]
| Publication | Score |
|---|---|
| Electronic Gaming Monthly | 6.875/10 (PS1)[6] |
| GameSpot | 4.3/10 (PS1)[7] |
| PlayStation: The Official Magazine | 7/10[8] |
| Superjuegos | 87/100 (PS1)[9] |
Four reviewers forElectronic Gaming Monthly praised the collection's choice of games, regarding all of them as recognizable classics, and applauded the developer,Digital Eclipse, for not only perfectly converting the games to the PlayStation, but including support for every PlayStation peripheral that the games could possibly benefit from. They warned that the games had not aged well enough that players who had not played them when they were first released would be likely to enjoy them, additionally criticized thatMarble Madness is not as fun without a trackball andPaperboy is not as fun without the handlebars, and were even split on whether the collection was worth picking up.[6]Superjuegos did not agree that the conversions are perfect, remarking that the screen mode used makesPaperboy appear blurry and the frame rate ofRoadBlasters is lower than the arcade version. However, they considered these imperfections minor against the hours of fun gameplay offered by the collection, especiallyGauntlet.[7]Jeff Gerstmann, writing inGameSpot, echoed the criticisms about the screen blurring and the weakness ofMarble Madness andPaperboy without their signature arcade controls, but with greater emphasis, and concluded that the conversions were so lacking that players would be better off searching for the original arcade versions of the games.[7]