
Andrew S. Glassner (born 1960) is an American expert incomputer graphics, well known in computer graphics community as the originator and editor of theGraphics Gems series,An Introduction to Ray Tracing, andPrinciples of Digital Image Synthesis. His later interests includeinteractive fiction, writing and directing and consulting incomputer game and online entertainment industries.[1] He worked at theNew York Institute of Technology Computer Graphics Lab.[2]
He started working in 3D computer graphics in 1978. He earned his B.S. incomputer engineering (1984) fromCase Western Reserve University,Cleveland, Ohio, M.S. incomputer science (1987) and Ph.D. (1988, advisorFrederick Brooks) from theUniversity of North Carolina at Chapel Hill,Chapel Hill, NC.[1]
He was a researcher in computer graphics withXerox Palo Alto Research Center (1988–1994) and withMicrosoft Research (1994–2000).[1][3]
His other positions include founding editor of theJournal of Graphics Tools, founding member of the advisory board ofJournal of Computer Graphics Techniques, and editor-in-chief ofACM Transactions on Graphics (1995–1997). He served as Papers Chair for SIGGRAPH '94.[4]
Since 1996 he has been writing theAndrew Glassner's Notebook column in theIEEE Computer Graphics & Applications journal, collected into three books.
In 2018 he digitally published the bookDeep Learning From Basics to Practice.
In July 2019, he took up a position as senior research scientist atvisual effects companyWeta Digital.