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Andrew Glassner

From Wikipedia, the free encyclopedia
American computer scientist and graphics expert
Andrew Glassner at SIGGRAPH 2015

Andrew S. Glassner (born 1960) is an American expert incomputer graphics, well known in computer graphics community as the originator and editor of theGraphics Gems series,An Introduction to Ray Tracing, andPrinciples of Digital Image Synthesis. His later interests includeinteractive fiction, writing and directing and consulting incomputer game and online entertainment industries.[1] He worked at theNew York Institute of Technology Computer Graphics Lab.[2]

He started working in 3D computer graphics in 1978. He earned his B.S. incomputer engineering (1984) fromCase Western Reserve University,Cleveland, Ohio, M.S. incomputer science (1987) and Ph.D. (1988, advisorFrederick Brooks) from theUniversity of North Carolina at Chapel Hill,Chapel Hill, NC.[1]

He was a researcher in computer graphics withXerox Palo Alto Research Center (1988–1994) and withMicrosoft Research (1994–2000).[1][3]

His other positions include founding editor of theJournal of Graphics Tools, founding member of the advisory board ofJournal of Computer Graphics Techniques, and editor-in-chief ofACM Transactions on Graphics (1995–1997). He served as Papers Chair for SIGGRAPH '94.[4]

Since 1996 he has been writing theAndrew Glassner's Notebook column in theIEEE Computer Graphics & Applications journal, collected into three books.

In 2018 he digitally published the bookDeep Learning From Basics to Practice.

In July 2019, he took up a position as senior research scientist atvisual effects companyWeta Digital.

Bibliography

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  • Deep Learning From Basics to Practice, Amazon Digital Services, 2018
  • Morphs, Mallards & Montagues, AK Peters Publishers, 2004,ISBN 1-56881-231-0
  • Interactive Storytelling: Techniques for 21st Century Fiction, AK Peters Publishers, 2004,ISBN 1-56881-221-3
  • Andrew Glassner's Third Notebook, AK Peters Publishers, 2004
  • Tomorrow's Stories: The Future of Interactive Entertainment, MIT Press, Cambridge, 2003
  • Andrew Glassner's Other Notebook, AK Peters Publishers, Natick, 2002
  • Andrew Glassner's Notebook, Morgan-Kaufmann Publishers, San Francisco, 1999
  • Principles of Digital Image Synthesis, Morgan-Kaufmann Publishers, San Francisco, 1995; author later (2011) released both volumes under Creative Commons license:[5]Principles of Digital Image Synthesis, Version 1.01, January 19, 2011
  • (Series creator and editor)Graphics Gems, Academic Press, Cambridge (volumes I through V)
  • 3D Computer Graphics: A Handbook for Artists and Designers, Design Press, New York, 1989ISBN 0-8306-1003-0 (Japanese translation 1990 by ASCII Press, Japan)
  • (editor)An Introduction to Ray Tracing, Academic Press, London, 1989 (creator, editor, and multiple contributor)
  • (Ph.D. thesis)Algorithms for Efficient Image Synthesis, 1988
  • Computer Graphics User's Guide, Howard W. Sams & Co., Indianapolis, 1984. (Japanese translation 1987 by ASCII Press, Japan)

References

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  1. ^abc"Glassner's resume"(PDF).
  2. ^"Biography - Andrew Glassner". 26 April 2014.
  3. ^"Microsoft Quietly Puts Together Computer Research Laboratory", December 11, 1995: "Others recently brought aboard areJim Blinn, Andrew Glassner andAlvy Ray Smith, three of the most respected talents in the world of computer graphics research."
  4. ^"Biography - Andrew Glassner". 26 April 2014.
  5. ^Glassner, Andrew (23 April 2014)."Principles of Digital Image Synthesis".Glassner.com. Retrieved24 November 2015.

External links

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