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Amiga Power

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British video game magazine

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Amiga Power
Amiga Power #65, September 1996, the final issue
Editor
Editors
Matt Bielby (May 1991–July 1992)
Mark Ramshaw (August 1992–March 1993)
Linda Barker (April 1993–January 1994)
Jonathan Davies (April 1994–June 1995)
Cam Winstanley (July–December 1995)
Tim Norris (March–June 1996)
Steve Farragher (July–September 1996)
CategoriesVideo game journalism
FrequencyMonthly
Circulation60,184 (January–June 1992)
First issueMay 1991
Final issue
Number
September 1996
65
CompanyFuture plc
CountryUnited Kingdom
Based inBath
LanguageEnglish
ISSN0961-7310

Amiga Power (AP) was a monthly magazine aboutAmiga video games. It was published in theUnited Kingdom byFuture Publishing and ran for 65 issues, from May 1991 to September 1996.[1]

History

[edit]
Chart of Amiga magazines by average monthly circulation.Amiga Power's average of 55,000 copies per month "was a medium-high figure for an independent magazine of its sort at the time".[2]

The first issue ofAmiga Power was published in May 1991[2] after Future Publishing decided, in response to feedback from readers of its magazineAmiga Format, to launch two further magazines with narrowed interests, the other beingAmiga Shopper. Whereas the latter would focus on the "serious" side of Amiga computers involving programming and productivity,Amiga Power would be wholly tailored to the gaming audience. Joining the magazine wereMatt Bielby andGary Penn, previously editors ofYour Sinclair andThe One, respectively, with Bielby being its first editor and Penn as a consultant.[3][4]

Early in the magazine's history, from its inception,Amiga Power supplied copies of each issue with acoverdisk containing a full game, distributed to the reader free of charge.[4] Future Publishing pioneered the concept of attaching disks to covers ofAmiga Format. However, software publishers complained that people were disincentivised from purchasing their games, andAmiga Power, along with other British computer magazines, soon abandoned the practice in favour of "public domain" (i.e. free-of-charge) software,shareware, and demos.[5]

Philosophy

[edit]

Amiga Power had several principles which comprised its philosophy regarding games. Like almost all Amiga magazines of the time, it marked games according to a percentage scale. However,Amiga Power firmly believed that the full range of this scale should be used when reviewing games. A game of average quality rated on this scale would therefore be awarded 50%.Stuart Campbell offered some rationale for this in his review ofKick Off '96 in the final issue of the magazine:

"Giving something likeSWOS [Sensible World of Soccer] 95% is utterly devalued if you also give, for example,Rise of the Robots (a widely-panned fighting game, rated 5% by the magazine) 92%. Percentage ratings are meaningless unless you use the full range, and you can't give credit where it's due if you're pretending that everything's good. What encouragement does that give developers to produce quality? They might as well knock it out at half the cost and in a third of the time if they're only going to get another 3% for doing it properly. Of course, the market will die much faster if people get continually stiffed by crap games, but hey - there's always another machine to move to and start the cycle again."[6]

Amiga Power had a section at the front of each issue listing other magazines' scores for games, some with a star next to them indicating that they "appear[ed] as an exclusive, cover disk or a cover", the purpose of the section being to dissuade their readers from subscribing to those magazines concurrently. According to Campbell, those magazines tended to score games along the pattern of "70%, 70%, 70%, 99%".Amiga Power's methodology proved controversial amongst game publishers, including, in particular,Team17,[7] who would withdraw their advertising and refuse to send them review copies of their games in advance. The magazine found that its competitors' reviewers were influenced by the publishers' campaigns to offer incentives such as perks and free trips in exchange for marking their games highly.[2][8]

Style

[edit]

Amiga Power reviews were often written in a very personal, informal manner. The writers often used in-jokes, obscure references and running gags. Writers would sometimes embark on anecdotes of recent happenings in theAP office, or of their interactions with the otherAP staff. This contributed toAP's reputation for self-indulgence, but it also created a sense of familiarity.

Writers

[edit]

Many prominent video game journalists, such asKieron Gillen and Stuart Campbell usedAP as a first step in their career. Gillen, now a successful writer for Marvel Comics, was one of several writers who started off as anAP reader and letter-writer (under the name "C-Monster") before being employed by the magazine as a freelance contributor. Another wasMil Millington (known toAP readers as "Reader Millington"), who would go on to become a successful novelist, selling over 100,000 copies of his debutThings My Girlfriend and I Have Argued About.

Throughout its 65 issues,AP went through several editors. The editors, ordered by time, were:

  1. Matt Bielby,AP's first editor (issues 1-15)
  2. Mark Ramshaw (issues 16-24)
  3. Linda Barker,AP's only female editor (issues 25–26; issues 27-36 were edited by Stuart Campbell after Linda fell sick, although he never held the title of editor)
  4. Jonathan Davies (issues 37-50)
  5. Cam Winstanley (issues 51-55)
  6. Tim Norris (issues 59-62)
  7. Steve Faragher (issues 63-65)

Issues 56-58 were published with no designated editor.

Concept reviews

[edit]

A concept review is a review conducted in an abstract manner - basically, any review which deviates significantly from the usual practice of describing a game and analysing its strengths and weaknesses. Usually, it takes the form of a work of fiction (often ascreenplay) which indirectly reviews the game throughallegory.Amiga Power featured concept reviews on a regular basis. The term itself (never actually used in the magazine) was an ironic play on the "concept albums" released by prog rock bands of the 1970s.

Competitions

[edit]

Competitions were also run inAP's distinctive style, often challenging the readers' wit or creativity.AP frequently provided strange additions to the usual competition rules, such as making peculiar threats to people who were ineligible to enter the competition if they tried to, or specifically disallowing reader Stuart N. Hardy from entering the competition.

Characters

[edit]

Like its spiritual predecessor,Your Sinclair,Amiga Power had several joke characters who would make irregular appearances in reviews and features. These included Uncle Joe Stalin, who made occasional Ed Comments in an attempt to erase Stuart Campbell from history; The Four Cyclists of the Apocalypse, the only minor deities committed to rigorous consumer testing;Doris Stokes, who returned from the dead as an even worse medium than before, and several others besides.

Amiga Power regular features

[edit]

Oh Dear

[edit]

One of the earliestAmiga Power features which appeared in True Stories was Oh Dear, a small monthly feature showcasing poorly rated Amiga games. Oh Dear was removed very early on in theAmiga Power series.

Kangaroo Court

[edit]

A regular feature which presents a so-called video game "crime", followed by the "case for the prosecution", which is a section illustrating why the crime is a negative thing. The penalty was usually an execution. In reflection of the nature of a realkangaroo court, there is no "case for the defense".

In The Style Of

[edit]

An "In The Style Of" is, as the name implies, a depiction of a game in the style of something else, most often another game. It started out as a Back Page feature but was soon thrown open to readers as a kind of competition and moved to the news section.

Readers could send infloppy disks containing their In The Style Of drawn inDeluxe Paint, and every monthAmiga Power would select the one they liked best and feature it in the magazine.

The Disseminator

[edit]

This feature appeared toward the end ofAP's life. It was simply a table of recent games, and the percentage scores that they received fromAmiga Power and the two main competing Amiga games magazines of the time:The One Amiga andAmiga Action. It also contained annotations on some of the games.

Just Who Do We Think We Are?

[edit]

While other magazines used at most a modest box (the "masthead") to introduce their reviewers,Amiga Power dedicated a full page to their staff, with photographs and short sections for each member.

Points of View

[edit]

Points of View was a table summarising eachAP reviewer's opinion of the main games reviewed that month, if they had played them. The reviewers had room to make a short comment and give their personal score from one to five stars.

Do the Write Thing

[edit]

"Do the Write Thing" (an obvious pun on the movieDo the Right Thing) was the magazine's letters page. One distinguishing feature of the letters page was that the magazine gave the letters titles by taking excerpts of the letters' contents out of context, often by going across sentence boundaries or cutting in the middle of a clause.

Amiga Power irregular features

[edit]

APATTOH

[edit]

APATTOH, meaning Amiga Power All Time Top One Hundred, was a yearly feature. It originally started inAP issue No. 0 (a special "preview issue" ofAmiga Power given away as an addition to an issue ofAmiga Format), and later appeared approximately in every issue whose number was divisible by 12, plus 1.

APATTOH ranked games depending on how the staff liked them. This meant that games that got good press at the time when they came out could end up very low (or entirely absent) on the list. A notable example isFrontier, which most other magazines of the time reviewed positively, butAmiga Power ranked #100 in their top 100 list (emphasising the point by placing it one place below a public-domain version ofPong).[9]

There were two games that held an iron grip on the #1 spot in the list. The first wasRainbow Islands: The Story of Bubble Bobble 2, acoin-op conversionplatform game that the magazine controversially deemed their favorite Amiga game for the first two years of its existence. The second wasSensible Soccer, which took over the top position in the firstAP Top 100 after its release (the game came out too late for the 1992 chart), and never relinquished it (except to its own sequelSensible World Of Soccer) for the rest of the magazine's existence.

Listing
First[10]NumberFinal[11]
Rainbow Islands1Sensible World of Soccer
Lemmings2Gravity Power
Speedball 23Guardian CD32
Sim City4Sid Meier's Colonization
Zarch5Dyna Blaster
Populous6Cannon Fodder
Kick Off 27Syndicate
Falcon8Exile
Indianapolis 500: The Simulation9Speedball 2
Stunt Car Racer10Knights of the Sky
Buster Bros.11Chaos Engine
Prince of Persia12Alien Breed 3D
Spindizzy Worlds13Slam Tilt
Nebulus14Micro Machines
Carrier Command15Rainbow Islands
Dungeon Master16Rod Land
Rick Dangerous 217Zeewolf 2
Ultima 518Gloom
New Zealand Story19Monkey Island 1 & 2
The Sentinel20Shadow Fighter
Damocles21Dune II
Paradroid '9022Super Tennis Champs
Plotting23Pinball Illusions
Typhoon Thompson24Super Skidmarks
Laser Squad25Settlers
Klax26Super Stardust
SWIV27F1GP
Indiana Jones and the Last Crusade28Jetstrike CD32
F-19 Stealth Fighter29Stunt Car Racer
E-Motion30Overkill
Captive31Wizkid
Powermonger32Head Over Heels
Xenon 233Sim City
Puzznic34Super Foul Egg
Super Off Road35Car-Vup
F29 Retaliator36Empire Soccer
Vaxine37No Second Prize
Interphase38Tetris Pro
Castle Master39Banshee
Car-Vup40D/Generation

F-Max

[edit]

In its later years,Amiga Power started advertising a fictional refreshmentbeverage calledF-Max, the lightly sparkling fish drink, with the sloganan ocean of refreshment.[12]

Amiga Power: The Album WithAttitude

[edit]

In early 2019, anAmiga Power fan launched aKickstarter campaign[13] to create an officially licensedAP tribute album containing remixes of assortedAmiga game tunes, accompanied by a booklet featuring contributions from former members of the magazine's team. The campaign was successful, and in July 2020 the finished album was officially released.[14]

Most of the remixes were created by the original composers; among those who contributed to the album were Alistair Bowness, Allister Brimble, Fabio Cicciarello, Mike Clarke, Adam Fothergill, Olof Gustafsson, Jon Hare, Chris Huelsbeck, Carl Jermy, Barry Leitch, Jogeir Liljedahl, Alex May, Anthony Milas, Jason Page, Matthias Steinwachs, and Tim Wright.

The physical album took the form of a small hardback book, with two CDs attached to the inside of the front and back covers, and the 100-pageMighty Booklet sandwiched between them. The first CD – subtitledAP's Pick Of The Pops – featured remixes of music personally selected by AP team members (including former editors Matt Bielby, Mark Ramshaw, Linda Barker, Stuart Campbell, Jonathan Davies, Cam Winstanley, Tim Norris and Steve Faragher, plus others), nwhile the second CD – subtitledThe AP Bonus Coverdisk – featured remixes inspired games anddemos that appeared on the magazine'scover-mounted disks over the years. TheMighty Booklet contained detailed information about each of the tracks featured on the album, including interviews with the musicians, behind-the-scenes facts, anecdotes and asides from the AP team and full song lyrics; a specialThe Last Resort section written by Rich Pelley; adverts forF-Max and aCanoe Squad movie; a feature entitledThe Bum Line, based onThe Bottom Line, listing other albums of interest; and an ongoing storyline (following on from the events of AP65) in which the AP team are restored to life byThe Four Cyclists Of The Apocalypse, so they can attend a concert in their honor.[15]

As of August 2020, the album remains available to buy via the original Kickstarter homepage and is also on the websites of C64Audio.com and 010101 Music.[16][17]

See also

[edit]

Notes

[edit]
  1. ^"AMIGA Magazines from the UK".Amiga Magazines List.Archived from the original on 25 August 2015. Retrieved4 October 2015.
  2. ^abcLeibovitz 2013, p. 81.
  3. ^Packwood 2019, p. 49.
  4. ^ab"From the makers of Amiga Format".New Computer Express. No. 118. 9 February 1991. p. 5. Retrieved21 June 2024.
  5. ^Schofield, Jack (10 October 1991)."Discs that make the magazines' front page".The Guardian. p. 35. Retrieved21 June 2024.
  6. ^"KICK OFF 96 REVIEW - July 1996".Archived from the original on 2 November 2012. Retrieved12 February 2014.
  7. ^Parkin, Simon (12 June 2016)."Worms or bust: The story of Britain's most tenacious indie games company".Ars Technica.Archived from the original on 12 June 2016. Retrieved30 May 2024.
  8. ^Packwood 2019, p. 50.
  9. ^Amiga Power All-Time Top 100 Games for 1994,Amiga Magazine Rack. Accessed on 2 August 2021.
  10. ^Amiga Power magazine issue 0,Future plc, May 1991
  11. ^Amiga Power magazine issue 64, Future Publishing, August 1996
  12. ^"AP2 | The lightly sparkling fish drink". Archived fromthe original on 30 July 2012. Retrieved7 January 2007.
  13. ^"Amiga Power: The Album With Attitude Kickstarter homepage". Retrieved26 August 2020.
  14. ^"Amiga Power: The Album With Attitude on Discogs".Discogs. Retrieved26 August 2020.
  15. ^"Amiga Power Album Review by SuperNerds UK".YouTube. 12 August 2020.Archived from the original on 22 December 2021. Retrieved26 August 2020.
  16. ^"Amiga Power: The Album With Attitude on C64Audio.com". Retrieved26 August 2020.
  17. ^"Amiga Power: The Album With Attitude on 010101 Music". Retrieved26 August 2020.

Works cited

[edit]

External links

[edit]
Amiga magazines
Magazines
UK
Current
Discontinued
Current
Discontinued
Australia
Websites
Current
Discontinued
Divested
Crackberry
Acquisitions
  1. ^You can use DeliPlayer on Windows or XMMS with ModPlug on Linux to play this file.
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