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Allen Varney

From Wikipedia, the free encyclopedia
American writer and game designer (born 1958)
Allen Varney
Allen Varney in 2006
Allen Varney in 2006
Born1958 (age 67–68)
St. Louis, Missouri, United States
GenreRole-playing games
SpouseBeth Fischi[1]

Allen Varney (born 1958)[1] is an American writer andgame designer. Varney has produced numerous books,role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as thefantasy novelCast of Fate (TSR, 1996). Since the 1990s, he has worked primarily in computer games.

Early life

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Varney was born inSt. Louis, Missouri and was raised by his mother, Marcelene Varney. He graduated fromReno High School in 1976 and has a dual B.A. in English and history from theUniversity of Nevada, Reno.[1]

Gaming career

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Roleplaying games

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Varney designed the gameNecromancer (1983), which was published bySteve Jackson Games.[2]: 103  Varney wroteSon of Toon (1986), the third supplement to theToon RPG.[2]: 104  From 1984 to 1986 he worked as Assistant Editor at Steve Jackson Games[1] (withWarren Spector, then Editor-in-Chief) editingSpace Gamer magazine.

Warren Spector and Varney wrote the supplementSend in the Clones (1985) for theParanoia role-playing game fromWest End Games.[2]: 189  In 1986, he left Steve Jackson Games to freelance.[1] From this time onward, he wrote a large body of game supplements for companies likeTSR, Inc.,FASA Corporation,West End Games, andWhite Wolf.

Varney did work for TSR from 1987 to 1992, including the "Blood Brethren" trilogy (Nightwail,Nightrage,Nightstorm) andFive Coins for a Kingdom,Wildspace forSpelljammer,Veiled Alliance forDark Sun, and several gamebooks, theAriya,Binsada, andTalinie realm packs forBirthright. He also edited modules for theRavenloft,Planescape, andForgotten Realms settings, and was a game reviewer and news columnist forDragon magazine.

Varney wrote theAD&D GamebookThe Vanishing City in 1987, and theEndless Quest gamebookGalactic Challenge forAmazing Engine in 1995.

Varney served as the line editor for a new version of the roleplaying gameParanoia, published in 2004 byMongoose Publishing.[2]: 398  He wrote the new rules and packaged the game's support line with the help of his "Traitor Recycling Studio" until 2006 when Mongoose put the game line on hold.[2]: 398 

Most recently, Varney has operated theBundle of Holding site, distributing bundles of licensed but DRM-free role-playing game files in a series of time-limited offers.

Computer games

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Enspire Learning produces a computer version of Varney's multiplayerbusiness ethics andleadership simulation, the Executive Challenge.[1][3]Executive Challenge was covered inThe Wall Street Journal.[4]

Varney has long been involved in the game design and documentation for companies such asOrigin Systems,[5]Interplay, Prodigy,Acclaim Entertainment,Looking Glass Technologies,MicroProse, andSony Online Entertainment. He wrote character dialogue forStar Wars Galaxies,[1] and worked again with Warren Spector onEpic Mickey.[6]

Varney also writes forThe Escapist.[7]

Card games

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In 1993, Varney designed an expansion set forMagic: The Gathering. This was not published, but the design concepts later surfaced in the web-based Vanguard format of the game,[8] with Varney credited for the original concept.

Personal life

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Varney has participated in the Texas Juggling Society at theUniversity of Texas since 1985.[9]

References

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  1. ^abcdefgBrandy Dela Vega (August 2, 2004). "Childhood fantasies become profitable career".Reno Gazette-Journal. p. 1E.
  2. ^abcdeShannon Appelcline (2011).Designers & Dragons. Mongoose Publishing.ISBN 978-1-907702-58-7.
  3. ^"The Wall Street Journal covered the Executive Challenge in its May 10, 2004 issue". Enspire.com. Archived fromthe original on September 24, 2008.
  4. ^Varney, Allen (2007). "The Extraordinary Adventures of Baron Munchausen". InLowder, James (ed.).Hobby Games: The 100 Best.Green Ronin Publishing. pp. 107–109.ISBN 978-1-932442-96-0.
  5. ^Omar L. Gallaga (November 28, 2010). "Game guru's Disney title a tale of 2 pasts".Austin American-Statesman. p. A1.
  6. ^Brian Gaar (November 28, 2010). "Redrawing Mickey".Austin American-Statesman. p. E1.
  7. ^James Egan (May 5, 2009)."Potential avenues for MMO companies to deal with griefers".Massively. Archived fromthe original on August 9, 2012. RetrievedNovember 2, 2012.
  8. ^"Magic Online Vanguard : Wizards of the Coast". Wizards.com. 2006-04-06. Archived fromthe original on May 1, 2005. Retrieved2014-04-29.
  9. ^Julie Ardery (July 31, 2000). "Join the club".Austin American-Statesman. p. E1.

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