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Alien Trilogy

From Wikipedia, the free encyclopedia
1996 video game
This article is about the video game. For the first three films in theAlien franchise, seeAlien (franchise).
1996 video game
Alien Trilogy
European PlayStation box art
DeveloperProbe Entertainment
PublisherAcclaim Entertainment
SeriesAlien
PlatformsPlayStation,Sega Saturn,MS-DOS
ReleasePlayStation
Saturn
MS-DOS
GenreFirst-person shooter
ModeSingle-player

Alien Trilogy is a 1996first-person shooter video game developed byProbe Entertainment and published byAcclaim Entertainment for thePlayStation,Sega Saturn, andMS-DOS. The game is based on the first three movies in theAlien film series. One of the first games developed by Probe following their acquisition by Acclaim, it debuted Acclaim's much-hypedmotion capture technology. The game was well received by critics, who praised its recreation of the films' atmosphere and its gameplay depth compared to other first-person shooters, and was a commercial success.

Gameplay

[edit]

The game consists of 30 levels and 3 bosses. It implement many elements fromAlien film series, including enemies such asfacehuggers,chestbursters, and weapons, such as thepulse rifle.[7] The console versions only have a single player campaign whereas the DOS version also features deathmatch network multiplayer.[citation needed]

Plot

[edit]

In the role of LieutenantEllen Ripley, the player experiences a story loosely derived from the first three films of theAlien franchise. Aside from occasionalCGIcut scenes, the plot is told through text-based mission briefings that guide the player through an expanded, action-oriented story, drawing upon the settings and characters of the franchise rather than through the specific plots of the films themselves. The game begins in essentially the same manner asAliens, as Ripley—here a marine herself—travels to LV426 to restore contact with the colony there.[8] The other marines are wiped out, so Ripley must then travel through the infested colony and prison facility, and finally the crashed alien ship itself, to destroy the aliens and escape.

Development

[edit]

In early 1994, Acclaim announced thatAlien Trilogy would be the first game to use the 3Dmotion capture technology created by their engineering team Advanced Technologies Group.[9] The aliens' movements were created using this technology.[10]

Many of the game's sound effects, such as the cocooned colonists whispering "Kill me" and the alien screeches, were sampled from the films.[7]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
GameRankings78% (PS)[11]
Review scores
PublicationScore
AllGame4/5 (SAT)[13]
3.5/5 (PS1)[14]
Electronic Gaming Monthly8.5/10, 9/10, 9/10, 9/10 (PS)[12]
Famitsu7/10, 6/10, 7/10, 6/10 (PS)[3]
GameRevolutionB+[15]
GameSpot7.7/10 (SAT)[16]
IGN8/10 (PS)[17]
Next Generation4/5 (PS, SAT)[18][19]
Maximum4/5 (PS)[20]
Sega Saturn Magazine89% (SAT)[21]

Alien Trilogy received generally positive reviews from critics. On aggregating review websiteGameRankings, the PlayStation version held a 78% based on 5 reviews.[11] The four reviewers ofElectronic Gaming Monthly gave the PlayStation version their "Game of the Month" award, concurring it to be the best video game based on the Alien franchise yet, chiefly due to the graphics and sound effects authentically recreating the style of the films. Two of the reviewers also commented that the use of mission objectives gives the game more depth than the average first person shooter.[12]GamePro also commented positively on the sound effects but was not impressed by the graphics, remarking that though they are faithful to the films, they are overly monochrome and suffer from extreme pixelation. The reviewer also complained of targeting problems but gave the game a strong recommendation due to "the fun of cruising the halls, wiping out aliens, and torching and detonating the area."[22] A reviewer forMaximum likewise was pleased with the sound effects but felt the graphics to be authentic to the films yet unimpressive, remarking that the animation on the aliens is a severe disappointment after Acclaim's considerable boasting about their new motion capture technology. He also criticized the slow pace and weak weapons, but praised the game's limited field of vision for creating a claustrophobic, suspenseful atmosphere and concluded thatAlien Trilogy "is far more impressive than the mediocre offerings PlayStation owners have had to put up with over the last few months, with a depth of gameplay and audio-visual quality which is sure to impress just about everyone who buys it."[20] ANext Generation critic hailed the game as both a strong first-person shooter and an excellent adaptation of the film series, and said the opening full motion video "is one of the best intros we've seen." While citing minor issues with confusing level designs, he emphasized that "The details, however, are what make this come alive: face huggers scuttle away, full grown aliens drop down from above, alien queens arenot easy to kill, glass shatters, barrels explode, and, for the most part, the way it controls is so smooth and intuitive that the experience is very close to finding yourself in the middle of the film."[18]IGN criticized the confusing level layout but praised the intuitive controls, interactive environment, and generally strong film-to-video-game translation.[17]

The Saturn port was also positively received. ANext Generation critic hailed it as a rare example of a PlayStation-to-Saturn port which is just as good as the PlayStation original.[19] However,GameSpot andGamePro said the graphics are not as "crisp" as the PlayStation version, though still good in absolute terms.[16][23]Sega Saturn Magazine's Rad Automatic did not mention the PlayStation version at all.[21] Both he andGameSpot focused their praises on the game's effective use of sound to create atmosphere and clue the player in to the close proximity of unseen enemies.[16][21] Despite their positive assessments,GamePro andSega Saturn Magazine both said the game fell second toPowerSlave, another first-person shooter released for the Saturn at roughly the same time.[21][23]

Alien Trilogy was a finalist for theComputer Game Developers Conference's 1996 "Best Adaptation of Linear Media"Spotlight Award,[24] but lost the prize toI Have No Mouth, and I Must Scream.[25] It was awardedElectronic Gaming Monthly's Shooter Game of the Year.[26] In 1996,GamesMaster rated the game 46th in their "Top 100 Games of All Time."[27]

In a retrospective review, Irwin Fletcher ofGame Revolution praised the high production values, commenting that "Alien Trilogy is nothing revolutionary, but it's a damn good shooter."[15]

The PlayStation version was a bestseller in the UK.[28]

See also

[edit]

References

[edit]
  1. ^"The Southport Visiter 22 Mar 1996, page 27".Newspapers.com. Retrieved2023-05-04.Released Friday 29th March
    Alien Trilogy
    £44.99
    Resident Evil
    £34.99
    Order Now!
  2. ^"Sony PlayStation Available Software sorted by Release Date @ www.vidgames.com".PlayStation Galleria. Archived fromthe original on August 15, 2000.
  3. ^abTsūshin, Hamamura; Pin, Mizu; Watanabe, Miki; Hada, Takayuki (June 7, 1996). "New Games Cross Review".Famicom Tsūshin (in Japanese). No. 390.ASCII Corporation. p. 31.
  4. ^"Checkpoint".Computer and Video Games. No. 179.EMAP. October 1996. p. 52.
  5. ^"Alien Trilogy".sega-saturn.com. Archived fromthe original on January 1, 1997.
  6. ^"Online Gaming Review". 1997-02-27. Archived fromthe original on 1997-02-27. Retrieved2025-09-01.
  7. ^ab"Alien Syndrome".Sega Saturn Magazine. No. 10.Emap International Limited. August 1996. pp. 62–66.
  8. ^"Alien Trilogy: The Sci-Fi Saga Comes to the Saturn".Electronic Gaming Monthly. No. 87.Ziff Davis. October 1996. p. 138.
  9. ^"Dueling With Aliens".GamePro. No. 57.IDG. April 1994. p. 19.
  10. ^"Hooray for Hollywood! Acclaim Studios".GamePro. No. 82.IDG. July 1995. pp. 28–29.
  11. ^ab"Alien Trilogy for PlayStation".GameRankings. Archived fromthe original on 9 December 2019. Retrieved8 March 2013.
  12. ^abBaran, Andrew; LeFebvre, Mark; Desmond, Mike; Sushi-X (April 1996)."Review Crew".Electronic Gaming Monthly. No. 81. Sendai Publishing. p. 32. RetrievedNovember 11, 2025 – viaVideo Game History Foundation.
  13. ^House, Michael L."Alien Trilogy - Review".Allgame. Archived fromthe original on November 14, 2014.
  14. ^Sackenheim, Shawn."Alien Trilogy - Review".AllGame. Archived fromthe original on November 15, 2014.
  15. ^abFletcher, Irwin (June 4, 2004)."Alien Trilogy Review".Game Revolution. Retrieved8 March 2013.
  16. ^abcSterbakov, Hugh (December 1, 1996)."Alien Trilogy Review".GameSpot. Retrieved20 December 2015.
  17. ^ab"Alien Trilogy".IGN. November 21, 1996. Retrieved8 March 2013.
  18. ^ab"Ripley, Believe it or Not...".Next Generation. No. 18.Imagine Media. June 1996. p. 117.
  19. ^ab"Alien Trilogy".Next Generation. No. 23.Imagine Media. November 1996. p. 271.
  20. ^ab"Maximum Reviews: Alien Trilogy".Maximum: The Video Game Magazine. No. 5.Emap International Limited. April 1996. pp. 152–3.
  21. ^abcdAutomatic, Rad (September 1996). "Review: Alien Trilogy".Sega Saturn Magazine. No. 11.Emap International Limited. pp. 64–65.
  22. ^Scary Larry (May 1996). "ProReview: Alien Trilogy".GamePro. No. 92.IDG. pp. 56–57.
  23. ^abScary Larry (November 1996). "ProReview: Alien Trilogy".GamePro. No. 98.IDG. p. 122.
  24. ^Staff (April 15, 1997)."And the Nominees Are..."Next Generation. Archived fromthe original on 1997-06-05. Retrieved2018-10-11.
  25. ^"Spotlight Awards Winners Announced for Best Computer Games of 1996" (Press release).Santa Clara, California:Game Developers Conference. April 28, 1997.Archived from the original on July 3, 2011.
  26. ^"The Best of '96".Electronic Gaming Monthly. No. 92.Ziff Davis. March 1997. p. 90.
  27. ^"Top 100 Games of All Time"(PDF).GamesMaster (44): 76. July 1996.
  28. ^Gallup UK Playstation sales chart, June 1996, published inOfficial UK PlayStation Magazine issue 7

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