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Alien (1984 video game)

From Wikipedia, the free encyclopedia
1984 strategy/adventure video game
1984 video game
Alien
Commodore 64 box art
DeveloperConcept Software
PublisherArgus Press Software
Designers
  • Paul Clansey (C64)
  • John Heap (ZX)
  • Garry Hughes (CPC)
SeriesAlien
PlatformsCommodore 64,ZX Spectrum,Amstrad CPC
ReleaseCommodore 64
ZX Spectrum
Amstrad CPC
GenresStrategy,adventure[1]
ModeSingle-player

Alien is a 1984strategy/adventure video game based on the1979 film of the same name, developed by Concept Software and published byArgus Press Software for theCommodore 64 andZX Spectrum. It was later ported to theAmstrad CPC in 1985.[2][3]

Gameplay

[edit]

Alien is an omniscient menu driven game. The player is put in charge of all of the crew members of theNostromo. The game starts with one of the crew members being killed bythe alien, which mirrors the death of Kane when he gives birth to the alien in the movie. The player moves the characters around on a map-grid representation of the ship as they search for the alien. Littered around the map are various objects that are useful such as nets, incinerators, pistols, and oxygen tanks. The player can order one of the crew members to pick up such objects and use them when needed.

Based on the current situation, the emotional status of the crewmen can change. Their emotional status can range from confident, stable, uneasy, shaken, hysterical, and broken. This means that the crew members will not always obey the player's orders and can be frozen by fear or unwillingness to enter a hazardous situation. Ordering characters to pick up weapons can positively affect their emotional status and make them more likely to follow orders. Sending a character off alone can negatively affect their emotional status, causing them to perform poorly. Furthermore, like in the film, one of the crew members is secretly an android and he will turn on the other crew. When the crew is reduced to three there is the option of activating the ship's self-destruct sequence and escaping in theNarcissus.

Reception

[edit]

Alien received a mixed reception from critics. TheCRASH review overall verdict declared: "An excellent game — should keep you going for weeks.Hitchcock would have loved it."[4] The threeYour Spectrum reviewers gave it a positive review with the scores of 3/5, 4/5, and 5/5, respectively.[5] On the other hand,Computer & Video Games reviewer gave the C64 version an averaged score of only 11/40, opining the game was a poor adaptation of the film and a "sad disappointment, with appalling graphics, sickly colours, and very little action."[6] Retrospectively, Stephen Kleckner of Thunderbolt wrote positively about the game, including it in his "must-play" list ofAlien titles.[7]

References

[edit]
  1. ^Retro Gamer (4): 38.{{cite journal}}: CS1 maint: untitled periodical (link)
  2. ^Worth, Pete (11 February 2013)."An Alien Retrospective".Thunderbolt Games. Archived fromthe original on 22 July 2015. Retrieved21 July 2015.
  3. ^Corriea, Alexa Ray; Riendeau, Danielle (3 October 2014)."From Atari to Isolation: A video and written history of Alien games".Polygon.com. Retrieved21 July 2015.
  4. ^"Alien".Crash (15) (Online ed.). Retrieved21 July 2015.
  5. ^"Your Spectrum : Joystick Jury". Users.globalnet.co.uk. Retrieved2015-07-17.
  6. ^"Computer and Video Games Magazine Issue 040". February 1985. Retrieved2015-07-17.
  7. ^Kleckner, Stephen (7 October 2014)."Games of the Alien series, Part 2: The 'must play' edition".VentureBeat.com. Archived fromthe original on 30 October 2018. Retrieved21 July 2015.

External links

[edit]
  • Alien at Lemon 64
  • Alien at Spectrum Computing
  • Alien Amstrad CPC gameplay at YouTube
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