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Alien: Isolation

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2014 video game

This article is about the video game. For the web series adaptation, seeAlien: Isolation – The Digital Series.
2014 video game
Alien: Isolation
DeveloperCreative Assembly
PublisherSega
DirectorAlistair Hope
ProducersJonathan Court
Oli Smith
DesignersGary Napper
Clive Lindop
ProgrammerClive Gratton
ArtistJude Bond
Writers
Composers
SeriesAlien
Platforms
Release
7 October 2014
  • PS3,PS4,Win,X360,XOne
  • 7 October 2014
  • Linux
  • 29 September 2015
  • OS X
  • 28 October 2015
  • Nintendo Switch
  • 5 December 2019
  • Android,iOS
  • 16 December 2021
GenresAction-adventure,stealth,survival horror
ModeSingle-player

Alien: Isolation is a 2014survival horror game developed byCreative Assembly and published bySega forPlayStation 3,PlayStation 4,Windows,Xbox 360, andXbox One. Based on theAlien film series, the game is set 15 years after theoriginal 1979 film, and follows the engineerAmanda Ripley, voiced byAndrea Deck. Amanda investigates the disappearance of her mother,Ellen Ripley, aboard the space station Sevastopol, which is in disarray due to years of corporate negligence and the threat of a rampantalien creature. The game emphasizesstealth andsurvival horror gameplay, requiring the player to avoid, outsmart, and fight various enemies with equipment such asfirearms, amotion tracker,stun baton, and aflamethrower.

Alien: Isolation was designed to resemble the originalAlien film rather than its more action-oriented 1986 sequelAliens, and features a similar lo-fi, 1970s vision of what the future could look like. It runs on anengine built to accommodate the alien's behaviour and technical aspects such as atmospheric and lighting effects. Creative Assembly intended to makeAlien: Isolation athird-person game, but usedfirst-person to create a more intense experience. Severaldownloadable content packs were released, some of which relive scenes from the original film.

Alien: Isolation received positive reviews and sold over two million copies by May 2015. Its retro-futuristic art direction, sound design, andartificial intelligence were praised, while its length received some criticism. Considered one of thebest games ever made,Alien: Isolation won several year-end awards, including Best Audio at the 2015Game Developers Choice Awards and Audio Achievement at the11th British Academy Games Awards. It sawports toLinux andOS X in 2015,Nintendo Switch in 2019, andAndroid andiOS mobile devices in 2021. It was also added to theAmazon Luna service in 2021. Aweb series adaptation was released in 2019. In 2024, Creative Assembly announced that a sequel was in development.

Gameplay

[edit]

Alien: Isolation is asingle-playeraction-adventure game with an emphasis onstealth andsurvival horror. The player controlsAmanda Ripley from afirst-person perspective,[1][2] and must explore a space station and complete mission objectives to progress forward in the story while avoiding, outsmarting, and defeating enemies.[3] Specific objectives vary across each of the nineteen missions, but can range from activating computers, talking toNPCs, collecting certain items or reaching specific areas.[4] The player can run, climb ladders, sneak into vents, crouch behind objects to break the line of sight with enemies, and peek over or lean around for a safe view.[3] The player also has the ability to go under tables or inside empty lockers and cabinets to hide from enemies.[3]

Amanda encounters various enemies throughout the station, including hostile human survivors andandroids. The player can either eliminate them or avoid them using stealth or distractions.[3] The main antagonist, theAlien (or otherwise referred to by the game's characters as "The Creature"), appears briefly during certain sections across the first four missions, but begins continuously pursuing the player after the completion of mission five, "The Quarantine". The Alien cannot be defeated, requiring the player to use stealth tactics in order to survive.[2] Instead of following a predetermined path, the Alien has the ability to actively investigate disturbances and hunt the player by sight or sound.[3] Along the way, the player can use both aflashlight and amotion tracker to detect the Alien's movements. However, using any of these increases the chance of the Alien finding the player. For example, if the Alien is close enough, it will be attracted by the tracker's sound, forcing the player to use the tracker wisely and remove it as soon as it detects motion.[3] The motion tracker cannot detect enemies when they are not moving and cannot determine if the Alien is up in the ducts or on ground level. On the game's hardest difficulty setting, Nightmare, the motion tracker is unreliable and the in gamemini-map, used to navigate and locate objectives, is unavailable.[3][5]

The player can use the motion tracker to track the Alien's location. When movement is detected in front of the tracker, a circle will appear on its screen, indicating where the movement is located.

Although Amanda gains access to arevolver,shotgun,bolt gun,flamethrower, andstun baton over the course of the game,[6][7]Alien: Isolation emphasizes evasion over direct combat by providing limited ammunition.[2] The player can also craft useful items by collecting schematics and different materials. Items includeEMP detonators, noisemakers,molotov cocktails, andpipe bombs; these can help the player deal with enemies.[6] For example, the noisemaker can be used to attract enemies in a particular direction. The Alien isafraid of fire, so using flame weapons will force it to temporarily retreat. The player has a limited amount ofhealth which decreases when attacked by enemies; health is restored with medkits, which can be crafted with materials in Amanda's inventory, although all of the Alien's attacks (unless it is retreating) will result in instant death.[3]

The space station is divided into sections connected by trams and elevators. Some doors require certain actions before entry is allowed; for example, some require a keycard or entry codes, while others need to be hacked by an access tuner or cut open witha welding torch.[5] Computer terminals and rewiring stations can be used to access information and trigger actions such as disabling security cameras or manipulating the station's air-purification and alarm mechanism. These actions may help to momentarily divert the attention away from the player's position.[5] Tosave game progress, the player needs to locate a save station terminal and insert Amanda's access card. There is a three second pause before the save can be completed, meaning the player can be killed while attempting to save.[8] If Amanda dies, the player will have to restart from the last saved point.[9] In addition to the campaign mode,Alien: Isolation features a special mode, called Survivor Mode, in which the player must complete objectives within a time limit on different challenge maps while being hunted by the Alien.[10]

Plot

[edit]

In 2137, fifteen years after her motherEllen went missing onboard theUSCSSNostromo,Amanda Ripley learns fromWeyland-Yutani android Christopher Samuels that theNostromo'sflight recorder has been recovered and taken to Sevastopol, aspace station owned by Seegson Corporation which orbits thegas giant KG-348 in theZeta Reticuli system. Samuels offers Amanda a place on the retrieval team to give her closure, and she accepts. Amanda, Samuels and Weyland-Yutani executive Nina Taylor travel to the station via the USCSSTorrens with the help of the ship's captain Diane Verlaine. After finding the station too damaged to dock, the trio attempt to enter it via aspacewalk, but theirEVA line is severed by an explosion, and Amanda is separated from the others.

Making her way through the station, Amanda discovers that it has descended into chaos due the presence of a hostilealien creature onboard. She eventually finds the flight recorder, but discovers that its data has been corrupted. Amanda then makes her way to Samuels and Taylor; retrieving medical supplies for an injured Taylor, she meetsMarshal Waits and follows him back to his bureau. There, Amanda meets the imprisoned captain of the USCSSAnesidora, Henry Marlow, who explains he recovered the flight recorder and went toLV-426, where his wife was impregnated by afacehugger before she fatally birthed the creature on Sevastopol. Waits convinces Amanda to lure the creature to one of the station's modules, where it can be ejected into space. However, Waits ejects the module with Amanda still inside, forcing her to space-jump back to Sevastopol using aspace suit.

Amanda returns to the bureau to confront Waits, but before she arrives Sevastopol's service androids begin killing the remaining humans, including Waits. Working with Waits' deputy Ricardo, Amanda links up with Samuels, who sacrifices himself to help her access the control core of Sevastopol'sartificial intelligence APOLLO and is destroyed in the process. Amanda also learns from Ricardo that Taylor was secretly sent to retrieve the creature and freed Marlow. At the core, Amanda discovers Weyland-Yutani purchased Sevastopol from Seegson before she arrived at the station, ordering APOLLO to protect the creature at all costs. Amanda informs APOLLO that the creature is no longer onboard, but it responds by stating that "reactor scans are unverified". Descending into the reactor, Amanda finds a nest with numerous aliens, and initiates a reactor purge in an attempt to destroy it. However, this inadvertently forces the aliens to leave the nest, and they begin to hunt Amanda again.

Ricardo informs Ripley that Marlow has returned to theAnesidora, and she follows him. There, Amanda discovers a personal message from Ellen before being confronted by Marlow, who attempts to overload the ship's reactor to destroy Sevastopol and the aliens. Taylor, who also went to theAnesidora, knocks out Marlow but is too late to stop the overload and both are killed in the subsequent explosion, forcing Amanda to flee the ship before it is destroyed. The explosion damages Sevastopol's orbital stabilizers, causing the station to slowly drift into KG-348's atmosphere. Amanda contacts Verlaine for extraction, but a facehugger attacks Ricardo, forcing her to leave him. After helping theTorrens detach from the station, Amanda enters the ship just before Sevastopol is destroyed. However, she finds an alien has boarded theTorrens and killed Verlaine as well; cornered into an airlock, she ejects both herself and it into space. Some time later, a searchlight finds an adrift and unconscious Amanda.

Development

[edit]
Like the originalAlien film,Alien: Isolation features a lo-fi, '70s vision of what the future would look like. These concept artworks show both the exterior and interior of the game's main setting, the Sevastopol space station.

Alien: Isolation was developed byCreative Assembly, which is best known for their work on theTotal Warstrategy video game series.[11] A game based on theAlien series from20th Century Fox was conceived when Creative Assembly finishedViking: Battle for Asgard in 2008, after the publisher,Sega, acquired the rights to developAlien games in December 2006.[11][12] A six-person team developed the first prototype to pitch the idea, wherein one player would control the Alien manually while another would conceal themselves in an environment and try to hide from the creature. The game captured the attention of Sega and the project was eventually approved.[11] As Creative Assembly had no experience with survival horror games, it hired people from studios such asBizarre Creations,Black Rock,Crytek,Ubisoft, andRealtime Worlds.[11] According to the director, Alistair Hope, the team grew from "a couple of guys crammed in with theTotal War team" to 100 by 2014.[11]

Creative Assembly designed the game more in line withRidley Scott's 1979 filmAlien thanJames Cameron's more action-oriented 1986 sequelAliens.[13] To help them authentically recreate the atmosphere of the film, Fox provided three terabytes of original production material, including costume photography, concept art, set design, photos, videos and sound effects.[13][14] The artist John Mckellan said, "It was a proper gold mine. We saw angles of things we'd never seen before."[13] During the first stage of development, the developers deconstructed the film to find out what made its setting unique. This would allow them to build new environments that were faithful to it.[13] The composers deconstructed the film soundtrack to identify the main cues and extend the soundtrack to fill in the length of the game.[15] The developers also met theAlien andBlade Runner editorTerry Rawlings, who gave them additional insight.[13]

Rather than pursue a shiny, high-techscience fiction look, the designers recreated the setting and feel ofAlien using the work of the concept artistsRon Cobb andMœbius.[14] As a result, the game features a lo-fi, 1970s vision of the future, with features "clunky" machinery such as phone receivers, monochrome displays and distortedCRT monitors.[2][14] To create period-authentic distortion on the in-game monitors, the developers recorded their animations ontoVHS andBetamax, then filmed those sequences playing on an old portable television while adjusting the tracking settings.[14] As digital hacking had not been conceived in the 1970s, the hacking device was built the way it would have been built on the set of the film, and requires players to tune into a computer's signal while selecting icons on its screen.[14] The team had a rule of not creating anything that the film crew could not have created as a prop in 1979.[16]

Creative Assembly wantedAlien: Isolation to have a story that was closely related to the film. They explored a story set 15 years after the film which would involve Ellen Ripley's daughter and theNostromo's flight recorder.[13] The writer Will Porter said creating the backstory for Amanda was "refreshing" as he felt that she was an overlooked character.[17] The actressSigourney Weaver reprised her role as Ellen Ripley to voice small sections because she felt that the story was interesting and true to the film.[18] Along with Weaver, the originalAlien cast, which includesTom Skerritt,Veronica Cartwright,Harry Dean Stanton, andYaphet Kotto, reprised their roles for the separatedownloadable content missions, marking the first time they were reunited since the release of the film.[19] All the characters were created with 3D face scans.[20] The story was rewritten about a year before release; elements of the previous story were discovered in a console build.[21]

Alien: Isolation runs on a proprietaryengine that was built from scratch by Creative Assembly.[14] Previously used inViking: Battle for Asgard,[22] the engine was adapted to accommodate technical aspects such as the atmospheric and lighting effects and the Alien's behavioural design.[14] The engine'sdeferred rendering allowed artists to place "hundreds" of dynamic lights in a scene and achieve great geometric detail.[23] A majortoolchain update occurred six months into development. Although the new tools eventually improvedworkflow, they initially caused major disruptions because previous work had to be discarded orported into the new tools, taking valuable development time away from the team.[22] The Alien was designed to look similar toH. R. Giger's original design, including the skull underneath its semitransparent head. However, the designers did alter its humanoid legs with recurved ones to provide the Alien a walk cycle that would hold up to scrutiny during longer encounters with the player.[24] Between 70 and 80 different sets of animation for the Alien were created.[14] The Alien'sartificial intelligence was programmed with a complex set of behavioural designs that slowly unlock as it encounters the player, creating the illusion that the Alien learns from each interaction and appropriately adjusts its hunting strategy.[14] The gameplay designer Gary Napper said, "We needed something that would be different every time you played it. You're going to die a lot, which means restarting a lot, and if the Alien was scripted, you'd see the same behaviour. That makes the Alien become predictable, and a lot less scary."[14] The save system was inspired by a scene in the film where Captain Dallas uses a key-card to accessNostromo's computer, Mother.[9]

The developers originally planned to add a feature that would allow players to craft weapons, but the idea was ultimately discarded. According to Hope, "We thought about what people would want to do in order to survive. We explored different ideas, and one of them was fashioning weapons to defend yourself. That was quite early on, but then we realised that this game isn't really about pulling the trigger."[13] Another cancelled feature was the Alien's iconic acid blood as a game mechanic, which could melt through metal like in the film. Although the feature was reportedly implemented at one point, it was removed because the developers felt it would take the game in a "weird" direction.[13][14] Although the game is played from a first-person perspective, it was developed for a considerable amount of time inthird-person view. The perspective was changed after the team realised that first person changed the gameplay experience significantly. Hope explained that, in third-person view,Alien: Isolation would have become "a game about jockeying the camera and looking after your avatar. But in first-person it's you that's being hunted. If you're hiding behind an object and you want to get a better view of your surroundings, you have to move."[13] Development took four years after Creative Assembly pitched the idea to Sega.[13]Alien: Isolation wasreleased to manufacturing on 9 September 2014.[25] It is dedicated to Simon Franco, a programmer who died during development.[26]

Marketing and release

[edit]

Alien: Isolation was first unveiled on 12 May 2011 when UK government ministerEd Vaizey visited Creative Assembly and revealed on hisTwitter account that the studio was hiring for anAlien game.[27] Although no gameplay details were confirmed, Sega confirmed thatIsolation would be released for consoles.[27] Sega boss Mike Hayes said it was "very much atriple-A project. We want this to be a peer to the likes ofDead Space 2."[27] Although the game's name was anticipated following a trademark registration in October 2013 and some screenshots leaked in December 2013,[28][29]Alien: Isolation was announced and confirmed forPlayStation 3,PlayStation 4,Windows,Xbox 360, andXbox One with the release of a teaser trailer on 7 January 2014.[30] The fact that Sega's previousAlien game,Aliens: Colonial Marines, received a negative public reaction did not affect Creative Assembly.[31] According to Napper, the vocal reaction from theAlien fanbase assured the team that they were building a game the fanbase wanted.[31]

Alien: Isolation was presented atE3 2014, where journalists had a chance to play the game.[32]Polygon described the demo as effective and terrifying.[32] The game was also playable on theOculus Riftvirtual reality (VR) headset that was shown at the show.[33] It was awarded Best VR Game and was nominated for Game of the Show, Best Xbox One Game, Best PlayStation 4 Game, Best PC Game, and Best Action Game at theIGN's Best of E3 2014 Awards.[34][35][36] At the 2014Game Critics Awards, it was nominated for Best of Show, Best Console Game, and Best Action/Adventure Game.[37][38] In August 2014, a cinematic trailer was shown atGamescom.[39]

Alien: Isolation was released on 7 October 2014.[40]Isolation wasported byFeral Interactive toLinux andOS X in late 2015,[41] toNintendo Switch on 5 December 2019,[42][43] and toAndroid andiOS devices on 16 December 2021,[44] and was added to theAmazon Luna service on 14 October 2021.[45]

Downloadable content

[edit]

Alien: Isolation supports additional in-game content in the form ofdownloadable content packs. The first two packs,Crew Expendable andLast Survivor, were made available at the time of release.[19]Crew Expendable, included in the "Nostromo Edition", relives a scene fromAlien and involves the player controlling Ripley, Dallas or Parker attempting to flush an Alien from theNostromo's air vents into the ship's airlock.[19]Last Survivor, which was originally made available to players who pre-ordered at certain retailers, is set during the film's finale and involves the player controlling Ripley as she tries to activate theNostromo's self-destruct sequence and reach the escape shuttle.[19]

Between October 2014 and March 2015, five additional downloadable content packs were released, expanding the Survivor Mode with new features.[46] Aseason pass to these five Survivor Mode packs could be purchased before they were released.[47] The first pack,Corporate Lockdown, was released on 28 October 2014 and includes three new challenge maps where the player must complete certain objectives.[46] The second pack,Trauma, was released on 2 December 2014 and includes a new character for use in three additional challenge maps.[48] The third pack,Safe Haven, was released on 13 January 2015 and introduces a new character and a new gameplay mode where the player must complete a series of missions under a time limit.[49] The fourth pack,Lost Contact, which was released on 10 February 2015, is similar toSafe Haven, but offers a different playable character and setting.[50] The last pack,The Trigger, was released on 3 March 2015 and includes three additional challenge maps and a new playable character.[51] A collection featuring the base game and all the downloadable content packs was released for Linux, OS X, PlayStation 4 and Xbox One in late 2015.[52]

Music and sound design

[edit]

Isolation's music was produced by English duoThe Flight andChristian Henson.Isolation's sound design was produced by sound designers Byron Bullock and Sam Cooper.[53] Together, music and sound design was nominated for six awards in 2014-2015 and won four of them, namely the "Audio Achievement" award at the11th British Academy Games Awards, for best audio at the 15th Game Developers Choice Awards and the "Sound Effects" and "Use of Sound, Franchise" at the 14th National Academy of Video Game Trade Reviewers awards.[54][55][56][57]

In 2024, for the game's 10th anniversary, the soundtrack was officially released onvinyl,cassette andstreaming byHollywood Records.[58] Sega also partnered with theLofi Girl music label for an ambiance musicYouTube video.[59]

Reception

[edit]

Sales

[edit]

According to Sega,Isolation had sold more than one million copies worldwide by January 2015.[60] By March, it had sold over 2.1 million copies in Europe and the US,[61] below the expectations of Sega.[62]

Critical response

[edit]
Reception
Aggregate score
AggregatorScore
MetacriticPC: 81/100[63]
PS4: 79/100[64]
XONE: 78/100[65]
NS: 83/100[66]
iOS: 83/100[67]
Review scores
PublicationScore
Destructoid8.5/10[68]
Electronic Gaming Monthly8/10[69]
Eurogamer8/10[6]
Game Informer7.75/10[70]
GameRevolution4.5/5[71]
GameSpot6/10[5]
GamesRadar+4.5/5[72]
GameTrailers7.4/10[73]
IGN5.9/10[74]
PC Gamer (US)93/100[2]
Polygon6.5/10[75]
The Guardian5/5[76]
TouchArcade5/5[77]

Critical reception forAlien: Isolation was "generally favourable", according to review aggregatorMetacritic.[63][64][65] Josh Harmon ofElectronic Gaming Monthly felt thatAlien: Isolation "succeeds as a genuine effort to capture the spirit of the film franchise in playable form, rather than a lazy attempt to use it as an easy backdrop for a cash-in with an ill-fitting genre."[69] Writing forGameSpot, Kevin VanOrd praised the tense and frightening gameplay, stating that "when all mechanics are working as intended, alien-evasion is dread distilled into its purest, simplest form."[5] However, he criticised the "trial and error" progression and frustrating distances between save points.[5] Jeff Marchiafava ofGame Informer stated similar pros, but criticised the voice acting and dialogue.[70]

The visuals and atmosphere were praised.Polygon editor Arthur Gies felt thatAlien: Isolation is "a beautiful game, full of deep shadows and mystery around every corner," while Dan Whitehead ofEurogamer praised the lighting and unusually compelling environment design.[6][75]IGN's Ryan McCaffrey gave high marks to the retro-futuristic art direction and sound design, writing: "From wisps of smoke that billow out of air vents to clouds of white mist that obscure your vision when you rewire an area's life-support systems in order to aid your stealthy objectives,Isolation certainly looks and sounds like a part of theAlien universe."[74] Similarly,PC Gamer said that the art design setsAlien: Isolation apart from the likes ofSystem Shock orDead Space and creates a "convincing science-fiction world, with machines and environments that are functional and utilitarian, rather than overtly futuristic."[2]

The characters were criticised;Game Informer stated that "Amanda exhibits little growth or personality, other than concern for her fellow humans and a desire not to die gruesomely,"[70] while Blake Peterson ofGameRevolution noted that none of the characters are fully developed. According to him, "we never spend enough time with them to build the emotional bond necessary for their inevitable deaths to mean anything."[71]GameTrailers said that most of the computer terminals contain unoriginal logs to describe predictable events, but also remarked that reading reports from different computer terminals "grounds Sevastopol in an appreciable way."[73]

Writing forGamesRadar, David Houghton praised the Alien's advanced artificial intelligence, stating that "progress becomes a case of 'if' and 'how', not 'when'. Movement is measured in inches and feet rather than metres, and simply remaining alive becomes more exhilarating than any objective achieved."[72] Peterson praised the gameplay as tense, scary and effective, writing thatAlien: Isolation is "a solid, incredibly striking example of the [survival horror] genre that uses its first person perspective to greater personalize the horror".[71]PC Gamer credited the crafting system for creating "a lot of unexpected depth", allowing players to outsmart enemies in multiple ways.[2] The Survivor Mode was praised by Chris Carter ofDestructoid, who felt it offered players different feelings and experiences each time they played it.[68]

Although the gameplay was praised by several reviewers, some foundIsolation unnecessarily long, repetitive, and unforgiving.[5][74][75] In a mixed review, McCaffrey felt that it did not offer many options of survival, requiring players to spend most of their time hiding in lockers "staring at the motion tracker".[74]Polygon criticised the overexposure to the Alien, turningAlien: Isolation into an irritating experience. As Gies explained, "Every time I thought I heard the monster, every blip on my motion tracker, was a cause for a tightness in my chest at first. By the 300th time I dived under a table or into a locker, I wasn't scared anymore — I was annoyed."[75] Despite the criticism,Alien: Isolation was considered "brave" byIGN due to its difficult gameplay, a feature that is uncommon in games with large development costs.[78]

Accolades

[edit]

Alien: Isolation received year-end awards includingPC Gamer's Game of the Year 2014, Audio Achievement at the11th British Academy Games Awards, Best Audio at the 15thGame Developers Choice Awards, and four awards at the 14th National Academy of Video Game Trade Reviewers.[79][54][56][57] It was named the best game of 2014 byThe Daily Telegraph,[80] second-best byEmpire andTime,[81][82] and fourth byThe Guardian.[83] TheDaily Mirror named it one of the 10 best games of 2014, andEurogamer readers voted it the third-best.[84][85] In 2015,Kotaku namedAlien: Isolation the sixth-best horror game,[86] and in 2018The A.V. Club ranked it the fifth-best[87] andGamesRadar+ ranked it the third-best.[88]GamesRadar,Game Informer,GamesTM,Gaming Bolt,Sports Illustrated andUSA Today namedAlien Isolation one of thebest video games ever made.[a]

List of awards and nominations
YearAwardCategoryRecipientResultRef.
2014ThePC Gamer 2014 Game of the Year AwardsGame of the YearAlien: IsolationWon[79]
GamesRadar's Game of the Year 2014 AwardsBest Horror GameAlien: IsolationWon[97]
Rock, Paper, Shotgun's Bestest Best Games of 2014Best Horror GameAlien: IsolationWon[98]
New Statesman's The Games of the Year 2014The Best GameAlien: IsolationWon[99]
Giant Bomb's 2014 Game of the Year AwardsBest Horror GameAlien: IsolationRunner-Up[100]
The Game Awards 2014Best Action/AdventureAlien: IsolationNominated[101]
[55]
Best Score/SoundtrackAlien: IsolationNominated
Kotaku Australia Awards 2014Console Game of the YearAlien: IsolationWon[102]
Overall Game of the YearAlien: IsolationWon[103]
Biggest Surprise of the YearAlien: IsolationWon[104]
201511th British Academy Games AwardsBest GameAlien: IsolationNominated[54]
British GameAlien: IsolationNominated
Game DesignAlien: IsolationNominated
Game InnovationAlien: IsolationNominated
Audio AchievementAlien: IsolationWon
MusicAlien: IsolationNominated
15thGame Developers Choice AwardsGame of the YearAlien: IsolationNominated[56]
Best AudioAlien: IsolationWon
Best Visual ArtsAlien: IsolationNominated
14th National Academy of Video Game Trade Reviewers awardsGame EngineeringAlien: IsolationWon[57]
Lighting/TexturingAlien: IsolationWon
Sound EffectsAlien: IsolationWon
Use of Sound, FranchiseAlien: IsolationWon
13th Visual Effects Society AwardsOutstanding Real-Time Visuals in a Video GameJude Bond, Al Hope, Howard Rayner, Oriol Sans GomezNominated[105]
[106]

Legacy

[edit]

In 2014, Napper said the team often discussed ideas for a sequel.[107] The Creative Assembly head, Tim Heaton, said in 2015 they were proud ofIsolation and that a sequel was "not out of the question" but financially unfeasible.[62] In 2017,Eurogamer reported that no sequel was in development and that most of theIsolation design team had left Creative Assembly.[108] On 7 October 2024, the 10th anniversary of the game's release, Creative Assembly announced that a sequel was in early development.[109]

Two comic book sequels,Aliens: Resistance andAliens: Rescue, were released in 2019.[110][111] A spin-off developed by D3 Go,Alien: Blackout, was released for mobile devices on 24 January 2019.[112] It was shut down on 31 October 2023.[113] In 2016, apinball video game adaptation,Aliens vs. Pinball, was released for theZen Pinball 2 andPinball FX 2 video games developed byZen Studios.[114] Anovelisation byKeith DeCandido,[115] and astreaming televisionseries adaptation by Jeff Juhasz and Fabien Dubois, were released in 2019.[116]Alien: Romulus (2024) includes several elements from the game.[b] In theexpansion packCyberpunk 2077: Phantom Liberty (2023), the mission titledSomewhat Damaged draws inspiration fromIsolation.[121][122][123]

Notes

[edit]
  1. ^Multiple references:[89][90][91][92][93][94][95][96]
  2. ^Multiple references:[117][118][119][120]

References

[edit]
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  2. ^abcdefgAndy Kelly (3 October 2014)."Alien: Isolation".PC Gamer.Archived from the original on 8 October 2014. Retrieved30 July 2015.
  3. ^abcdefgh"Alien: Isolation Beginner's Guide: Survival Tips, Evasion Strategies. Staying Alive".USGamer. 6 October 2015.Archived from the original on 8 October 2014. Retrieved29 July 2015.
  4. ^"Walkthrough - Alien: Isolation Guide".IGN. 1 October 2014. Retrieved6 January 2025.
  5. ^abcdefgKevin VanOrd (3 October 2014)."Alien: Isolation Review".GameSpot.Archived from the original on 5 October 2014. Retrieved30 July 2015.
  6. ^abcdDan Whitehead (3 October 2014)."Alien: Isolation review".Eurogamer.Archived from the original on 4 October 2014. Retrieved29 July 2015.
  7. ^Jeff Marchiafava (17 October 2014)."7 Tips For Surviving (And Having Fun) In Alien: Isolation".Game Informer.Archived from the original on 17 December 2014. Retrieved29 April 2020.
  8. ^"Game Design Deep Dive: The save system of Alien: Isolation".www.gamedeveloper.com. Retrieved6 January 2025.
  9. ^abGary Napper (11 February 2015)."Game Design Deep Dive: The save system of Alien: Isolation".Gamasutra. Archived fromthe original on 11 February 2015. Retrieved28 July 2015.
  10. ^Wesley Yin-Poole (17 September 2014)."Get scared and die trying in Alien: Isolation's Survivor Mode".Eurogamer.Archived from the original on 12 August 2015. Retrieved12 August 2015.
  11. ^abcde"How Creative Assembly convinced Sega to greenlight Alien: Isolation".Edge-Online. 14 January 2014. Archived fromthe original on 20 January 2014. Retrieved20 January 2014.
  12. ^David Jenkins (11 December 2006)."Sega Acquires Alien License".Gamasutra. Archived fromthe original on 10 May 2012. Retrieved2 August 2015.
  13. ^abcdefghijAndy Kelly (29 January 2015)."The making of Alien: Isolation".PC Gamer.Archived from the original on 19 March 2015. Retrieved2 August 2015.
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