| AirSim | |
|---|---|
| Original author | Microsoft Research |
| Developers | Microsoft and community |
| Initial release | February 16, 2017; 9 years ago (2017-02-16) |
| Stable release | |
| Written in | C++ |
| Engine |
|
| Operating system | Windows 10,macOS,Linux |
| Type | Flight simulator |
| License | MIT License |
| Website | microsoft |
| Repository | github |
AirSim (AerialInformatics andRoboticsSimulation) is anopen-source, cross-platform simulator for drones, ground vehicles such as cars and various other objects, built onEpic Games’ proprietaryUnreal Engine 4 as a platform forAI research.[2] It is developed byMicrosoft and can be used to experiment withdeep learning,computer vision andreinforcement learning algorithms forautonomous vehicles.[3][4] This allows testing of autonomous solutions without worrying about real-world damage.[5]
AirSim provides some 12 kilometers of roads with 20 city blocks andAPIs to retrieve data and control vehicles in a platform independent way. The APIs are accessible via a variety of programming languages, includingC++,C#,Python andJava. AirSim supportshardware-in-the-loop withdriving wheels andflight controllers such as PX4 for physically and visually realistic simulations. The platform also supports common robotic platforms, such asRobot Operating System (ROS).[6] It is developed as an Unrealplug-in that can be dropped into any Unreal environment.[7] An experimental release for aUnity plug-in is also available.[8][9]
On December 15, 2023 Microsoft has shutdown the development of the project.[10]