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Adapter pattern

From Wikipedia, the free encyclopedia
Design pattern in computer programming
This articlemay containexcessive orirrelevant examples. Please helpimprove it by removingless pertinent examples andelaborating on existing ones.(January 2011) (Learn how and when to remove this message)

Insoftware engineering, theadapter pattern is asoftware design pattern (also known aswrapper, an alternative naming shared with thedecorator pattern) that allows theinterface of an existingclass to be used as another interface.[1]: 244  It is often used to make existing classes work with others without modifying theirsource code.

An example is an adapter that converts the interface of aDocument Object Model of anXML document into a tree structure that can be displayed.

Overview

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The adapter[2] design pattern is one of the twenty-three well-knownGang of Four design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

The adapter design pattern solves problems like:[3]

  • How can a class be reused that does not have an interface that a client requires?
  • How can classes that have incompatible interfaces work together?
  • How can an alternative interface be provided for a class?

Often an (already existing) class can not be reused only because its interface does not conform to the interface clients require.

The adapter design pattern describes how to solve such problems:

  • Define a separateadapter class that converts the (incompatible) interface of a class (adaptee) into another interface (target) clients require.
  • Work through anadapter to work with (reuse) classes that do not have the required interface.

The key idea in this pattern is to work through a separateadapter that adapts the interface of an (already existing) class without changing it.

Clients don't know whether they work with atarget class directly or through anadapter with a class that does not have thetarget interface.

See also the UML class diagram below.

Definition

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An adapter allows two incompatible interfaces to work together. This is the real-world definition for an adapter. Interfaces may be incompatible, but the inner functionality should suit the need. The adapter design pattern allows otherwise incompatible classes to work together by converting the interface of one class into an interface expected by the clients.

Usage

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An adapter can be used when the wrapper must respect a particular interface and must supportpolymorphic behavior. Alternatively, adecorator pattern makes it possible to add or alter behavior of an interface at run-time, and afacade pattern is used when an easier or simpler interface to an underlying object is desired.[1]: 243, 252, 258, 260 

PatternIntent
Adapter or wrapperConverts one interface to another so that it matches what the client is expecting
DecoratorDynamically adds responsibility to the interface by wrapping the original code
DelegationSupport "composition over inheritance"
FacadeProvides a simplified interface

Structure

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UML class diagram

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A sample UML class diagram for the adapter design pattern.[4]

In the aboveUMLclass diagram, theclient class that requires atarget interface cannot reuse theadaptee class directly because its interface doesn't conform to thetarget interface.Instead, theclient works through anadapter class that implements thetarget interface in terms ofadaptee:

  • Theobject adapter way implements thetarget interface by delegating to anadaptee object at run-time (adaptee.specificOperation()).
  • Theclass adapter way implements thetarget interface by inheriting from anadaptee class at compile-time (specificOperation()).

Object adapter pattern

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In this adapter pattern, the adapter contains an instance of the class it wraps. In this situation, the adapter makes calls to the instance of the wrappedobject.

The object adapter pattern expressed inUML
The object adapter pattern expressed inLePUS3

Class adapter pattern

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This adapter pattern uses multiplepolymorphic interfaces implementing or inheriting both the interface that is expected and the interface that is pre-existing. It is typical for the expected interface to be created as a pureinterface class, especially inlanguages such asJava (before JDK 1.8) that do not supportmultiple inheritance of classes.[1]: 244 

The class adapter pattern expressed inUML.
The class adapter pattern expressed inLePUS3

A further form of runtime adapter pattern

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Motivation from compile time solution

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It is desired forclassA to supplyclassB with some data, let us suppose someString data. A compile time solution is:

classB.setStringData(classA.getStringData());

However, suppose that the format of the string data must be varied. A compile time solution is to use inheritance:

publicclassFormat1ClassAextendsClassA{@OverridepublicStringgetStringData(){returnformat(toString());}}

and perhaps create the correctly "formatting" object at runtime by means of thefactory pattern.

Run-time adapter solution

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A solution using "adapters" proceeds as follows:

  1. Define an intermediary "provider" interface, and write an implementation of that provider interface that wraps the source of the data,ClassA in this example, and outputs the data formatted as appropriate:
    interfaceStringProvider{publicStringgetStringData();}publicclassClassAFormat1implementsStringProvider{privateClassAclassA=null;publicClassAFormat1(finalClassAa){classA=a;}publicStringgetStringData(){returnformat(classA.getStringData());}privateStringformat(finalStringsourceValue){// Manipulate the source string into a format required// by the object needing the source object's datareturnsourceValue.trim();}}
  2. Write an adapter class that returns the specific implementation of the provider:
    publicclassClassAFormat1AdapterextendsAdapter{publicObjectadapt(finalObjectanObject){returnnewClassAFormat1((ClassA)anObject);}}
  3. Register theadapter with a global registry, so that theadapter can be looked up at runtime:
    AdapterFactory.getInstance().registerAdapter(ClassA.class,ClassAFormat1Adapter.class,"format1");
  4. In code, when wishing to transfer data fromClassA toClassB, write:
    Adapteradapter=AdapterFactory.getInstance().getAdapterFromTo(ClassA.class,StringProvider.class,"format1");StringProviderprovider=(StringProvider)adapter.adapt(classA);Stringstring=provider.getStringData();classB.setStringData(string);

    or more concisely:

    classB.setStringData(((StringProvider)AdapterFactory.getInstance().getAdapterFromTo(ClassA.class,StringProvider.class,"format1").adapt(classA)).getStringData());
  5. The advantage can be seen in that, if it is desired to transfer the data in a second format, then look up the different adapter/provider:
    Adapteradapter=AdapterFactory.getInstance().getAdapterFromTo(ClassA.class,StringProvider.class,"format2");
  6. And if it is desired to output the data fromClassA as, say, image data inClassC:
    Adapteradapter=AdapterFactory.getInstance().getAdapterFromTo(ClassA.class,ImageProvider.class,"format2");ImageProviderprovider=(ImageProvider)adapter.adapt(classA);classC.setImage(provider.getImage());
  7. In this way, the use of adapters and providers allows multiple "views" byClassB andClassC intoClassA without having to alter the class hierarchy. In general, it permits a mechanism for arbitrary data flows between objects that can be retrofitted to an existing object hierarchy.

Implementation of the adapter pattern

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When implementing the adapter pattern, for clarity, one can apply the class name[ClassName]To[Interface]Adapter to the provider implementation; for example,DAOToProviderAdapter. It should have a constructor method with an adaptee class variable as a parameter. This parameter will be passed to an instance member of[ClassName]To[Interface]Adapter. When the clientMethod is called, it will have access to the adaptee instance that allows for accessing the required data of the adaptee and performing operations on that data that generates the desired output.

Java

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packageorg.wikipedia.examples;interfaceILightningPhone{voidrecharge();voiduseLightning();}interfaceIMicroUsbPhone{voidrecharge();voiduseMicroUsb();}classIphoneimplementsILightningPhone{privatebooleanconnector;@OverridepublicvoiduseLightning(){connector=true;System.out.println("Lightning connected");}@Overridepublicvoidrecharge(){if(connector){System.out.println("Recharge started");System.out.println("Recharge finished");}else{System.out.println("Connect Lightning first");}}}classAndroidimplementsIMicroUsbPhone{privatebooleanconnector;@OverridepublicvoiduseMicroUsb(){connector=true;System.out.println("MicroUsb connected");}@Overridepublicvoidrecharge(){if(connector){System.out.println("Recharge started");System.out.println("Recharge finished");}else{System.out.println("Connect MicroUsb first");}}}/* exposing the target interface while wrapping source object */classLightningToMicroUsbAdapterimplementsIMicroUsbPhone{privatefinalILightningPhonelightningPhone;publicLightningToMicroUsbAdapter(ILightningPhonelightningPhone){this.lightningPhone=lightningPhone;}@OverridepublicvoiduseMicroUsb(){System.out.println("MicroUsb connected");lightningPhone.useLightning();}@Overridepublicvoidrecharge(){lightningPhone.recharge();}}publicclassAdapterDemo{staticvoidrechargeMicroUsbPhone(IMicroUsbPhonephone){phone.useMicroUsb();phone.recharge();}staticvoidrechargeLightningPhone(ILightningPhonephone){phone.useLightning();phone.recharge();}publicstaticvoidmain(String[]args){Androidandroid=newAndroid();IphoneiPhone=newIphone();System.out.println("Recharging android with MicroUsb");rechargeMicroUsbPhone(android);System.out.println("Recharging iPhone with Lightning");rechargeLightningPhone(iPhone);System.out.println("Recharging iPhone with MicroUsb");rechargeMicroUsbPhone(newLightningToMicroUsbAdapter(iPhone));}}

Output

Recharging android with MicroUsbMicroUsb connectedRecharge startedRecharge finishedRecharging iPhone with LightningLightning connectedRecharge startedRecharge finishedRecharging iPhone with MicroUsbMicroUsb connectedLightning connectedRecharge startedRecharge finished

Python

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"""Adapter pattern example."""fromabcimportABCMeta,abstractmethodfromtypingimportNoReturnRECHARGE:list[str]=["Recharge started.","Recharge finished."]POWER_ADAPTERS:dict[str,str]={"Android":"MicroUSB","iPhone":"Lightning"}CONNECTED_MSG:str="{} connected."CONNECT_FIRST_MSG:str="Connect{} first."classRechargeTemplate(metaclass=ABCMeta):@abstractmethoddefrecharge(self)->NoReturn:raiseNotImplementedError("You should implement this.")classFormatIPhone(RechargeTemplate):@abstractmethoddefuse_lightning(self)->NoReturn:raiseNotImplementedError("You should implement this.")classFormatAndroid(RechargeTemplate):@abstractmethoddefuse_micro_usb(self)->NoReturn:raiseNotImplementedError("You should implement this.")classIPhone(FormatIPhone):__name__:str="iPhone"def__init__(self):self.connector:bool=Falsedefuse_lightning(self)->None:self.connector=Trueprint(CONNECTED_MSG.format(POWER_ADAPTERS[self.__name__]))defrecharge(self)->None:ifself.connector:forstateinRECHARGE:print(state)else:print(CONNECT_FIRST_MSG.format(POWER_ADAPTERS[self.__name__]))classAndroid(FormatAndroid):__name__:str="Android"def__init__(self)->None:self.connector:bool=Falsedefuse_micro_usb(self)->None:self.connector=Trueprint(CONNECTED_MSG.format(POWER_ADAPTERS[self.__name__]))defrecharge(self)->None:ifself.connector:forstateinRECHARGE:print(state)else:print(CONNECT_FIRST_MSG.format(POWER_ADAPTERS[self.__name__]))classIPhoneAdapter(FormatAndroid):def__init__(self,mobile:FormatAndroid)->None:self.mobile:FormatAndroid=mobiledefrecharge(self)->None:self.mobile.recharge()defuse_micro_usb(self)->None:print(CONNECTED_MSG.format(POWER_ADAPTERS["Android"]))self.mobile.use_lightning()classAndroidRecharger:def__init__(self)->None:self.phone:Android=Android()self.phone.use_micro_usb()self.phone.recharge()classIPhoneMicroUSBRecharger:def__init__(self)->None:self.phone:IPhone=IPhone()self.phone_adapter:IPhoneAdapter=IPhoneAdapter(self.phone)self.phone_adapter.use_micro_usb()self.phone_adapter.recharge()classIPhoneRecharger:def__init__(self)->None:self.phone:IPhone=IPhone()self.phone.use_lightning()self.phone.recharge()print("Recharging Android with MicroUSB recharger.")AndroidRecharger()print()print("Recharging iPhone with MicroUSB using adapter pattern.")IPhoneMicroUSBRecharger()print()print("Recharging iPhone with iPhone recharger.")IPhoneRecharger()

C#

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namespaceWikipedia.Examples;usingSystem;interfaceILightningPhone{voidConnectLightning();voidRecharge();}interfaceIUsbPhone{voidConnectUsb();voidRecharge();}sealedclassAndroidPhone:IUsbPhone{privateboolisConnected;publicvoidConnectUsb(){this.isConnected=true;Console.WriteLine("Android phone connected.");}publicvoidRecharge(){if(this.isConnected){Console.WriteLine("Android phone recharging.");}else{Console.WriteLine("Connect the USB cable first.");}}}sealedclassApplePhone:ILightningPhone{privateboolisConnected;publicvoidConnectLightning(){this.isConnected=true;Console.WriteLine("Apple phone connected.");}publicvoidRecharge(){if(this.isConnected){Console.WriteLine("Apple phone recharging.");}else{Console.WriteLine("Connect the Lightning cable first.");}}}sealedclassLightningToUsbAdapter:IUsbPhone{privatereadonlyILightningPhonelightningPhone;privateboolisConnected;publicLightningToUsbAdapter(ILightningPhonelightningPhone){this.lightningPhone=lightningPhone;}publicvoidConnectUsb(){this.lightningPhone.ConnectLightning();}publicvoidRecharge(){this.lightningPhone.Recharge();}}publicclassAdapterDemo{staticvoidMain(string[]args){ILightningPhoneapplePhone=newApplePhone();IUsbPhoneadapterCable=newLightningToUsbAdapter(applePhone);adapterCable.ConnectUsb();adapterCable.Recharge();}}

Output:

Apple phone connected.Apple phone recharging.

See also

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References

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  1. ^abcFreeman, Eric; Freeman, Elisabeth;Sierra, Kathy; Bates, Bert (2004).Head First Design Patterns.O'Reilly Media. p. 244.ISBN 978-0-596-00712-6.OCLC 809772256. Archived fromthe original(paperback) on 2013-05-04. Retrieved2013-04-30.
  2. ^Gamma, Erich; Helm, Richard; Johnson, Ralph; Vlissides, John (1994).Design Patterns: Elements of Reusable Object-Oriented Software.Addison Wesley. pp. 139ff.ISBN 0-201-63361-2.
  3. ^"The Adapter design pattern - Problem, Solution, and Applicability".w3sDesign.com. Archived fromthe original on 2017-08-28. Retrieved2017-08-12.
  4. ^"The Adapter design pattern - Structure and Collaboration".w3sDesign.com. Archived fromthe original on 2017-08-28. Retrieved2017-08-12.
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