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ARKit

From Wikipedia, the free encyclopedia
Augmented reality API for Apple platforms

ARKit is anapplication programming interface (API) foriOS,iPadOS andVisionOS which lets third-party developers buildaugmented reality apps, taking advantage of a device's camera,CPU,GPU, and motion sensors.[1][2] The ARKit functionality is only available to users of devices withApple A9 and later processors. According to Apple, this is because "these processors deliver breakthrough performance that enables fast scene understanding and lets you build detailed and compelling virtual content on top of real-world scenes."[3] The SDK was first released forIOS 11 in 2017, and was preinstalled in the initial release ofIPadOS 13 in 2019 and visionOS 1.0 in 2024. In visionOS, however, ARKit plays a lesser role in augmented reality than in iOS and iPadOS. ARKit in visionOS is focused on acquiring data about the person’s surroundings, whileSwiftUI and RealityKit control the placement of any 2D or 3D content in the person’s surroundings, and SwiftUI or UIKit are used to build windows with an app's content.[4][5]

References

[edit]
  1. ^Potuck, Michael (June 5, 2017)."Apple announces ARKit for iOS 11".9to5Mac.Archived from the original on June 5, 2017. RetrievedJune 5, 2017.
  2. ^Robertson, Adi (June 5, 2017)."Apple is launching an iOS 'ARKit' for augmented reality apps".The Verge.Vox Media.Archived from the original on June 5, 2017. RetrievedJune 5, 2017.
  3. ^Smith, Chris (June 8, 2017)."One of the hottest iOS 11 features will force you to buy a new iPhone".BGR.Penske Media Corporation.Archived from the original on June 8, 2017. RetrievedJune 10, 2017.
  4. ^"Bringing your ARKit app to visionOS".Apple Developer Documentation. Retrieved2024-02-22.
  5. ^"ARKit in visionOS".Apple Developer Documentation. Retrieved2024-02-22.

See also

[edit]
  • ARCore – Software development kit for building augmented reality applications
  • OpenXR – Standard for access to virtual reality and augmented reality platforms and devices
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