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| 3Delight | |
|---|---|
| Developer | Illumination Research |
| Initial release | 1999; 26 years ago (1999) |
| Stable release | 2.9.132 / November 21, 2024 (2024-11-21) |
| Operating system | Windows,MacOS,Linux |
| Type | 3D computer graphics |
| Licence | Proprietary |
| Website | www.3delight.com |
3Delight, now3DelightNSI, is a3D computer graphics software that runs onWindows,macOS (bothIntel andApple Silicon) andLinux (bothx86-64 andAWS Graviton). Developed by Illumination Research Pte Ltd, it is both aphotorealistic andNPRpath tracingoffline renderer based on itsNSI API scene description and onOpen_Shading_Language for shading. It comes with supported,open source plug-in integrations for several DCC applications, such asAutodesk Maya,Houdini,Cinema4D,Katana,OpenUSD Hydra, and a democratic free license that allows for commercial use. It also provides a fully distributed cloud rendering service called3Delight Cloud.
Work on 3Delight started in 1999. The renderer became first publicly and freely available in 2000.[1] 3Delight was the firstRenderMan-compliant renderer combining theREYES algorithm with on-demandray tracing, pre-datingBMRT.
In March 2005, the license was changed: the first license was free and subsequent licenses were paid. The first company that licensed 3Delight commercially wasRising Sun Pictures in early 2005.
Since 2018, all purchased licenses of 3DelightNSI are unlimited multi-core and the pricing was reduced. The first license is still free; initially limited to four cores/thread, later increased to eight and currently increased to twelve.
As of 2018, Illumination Research, due to the aging of the Renderman Interface (RI), introduced the Nodal Scene Interface (NSI) that replaces the old Renderman one. To reflect such a change the name of the renderer has also been updated to 3DelightNSI. Consequently the new 3DelightNSI renderer isnot Renderman-compliant anymore.
Until version 10 (2013), 3Delight primarily used theREYES algorithm but was also capable of doing ray tracing andglobal illumination. As of version 11 (2014), 3Delight primarily usedpath tracing, with the option to use the REYES and RayTracing when needed along withpoint-based global illumination. The 3Delight renderer was fullymulti-threaded, supportedRenderMan Shading Language (RSL) 1.0/2.0 with an optimized compiler and last stageJIT compilation. 3Delight supporteddistributed rendering. In 2018 3DelightNSI 1.0 was introduced as a forward path tracer based on the new NSI API and using OSL for all shaders and light emitters.