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2K (company)

From Wikipedia, the free encyclopedia
(Redirected from2K Games)
American video game publisher

2K
Logo since 2021
Company typeSubsidiary
IndustryVideo games
FoundedJanuary 25, 2005; 20 years ago (2005-01-25) inNew York City, U.S.
Headquarters,
U.S.
Key people
  • David Ismailer (president)
  • Phil Dixon (COO)
  • Melissa Bell (SVP, head of global marketing)
Products
ParentTake-Two Interactive
SubsidiariesSee§ Studios
Website2k.com

2K is an Americanvideo game publisher based inNovato, California. The company was founded as a subsidiary ofTake-Two Interactive in January 2005 through the 2K Games and 2K Sports sub-labels. The nascent label incorporated several development studios owned by Take-Two, includingVisual Concepts andKush Games, which had been acquired the day before. Originally based inNew York City, 2K moved to Novato in 2007. A third label, 2K Play, was added in September 2007. 2K is governed by David Ismailer aspresident and Phil Dixon aschief operating officer. It operates amotion capture studio inPetaluma, California.[1]

History

[edit]
2K's original logo

On January 24, 2005,Take-Two Interactive announced its acquisition ofVisual Concepts, the developer ofsports video game series likeNBA 2K,NHL 2K, andMLB 2K. Take-Two paidSegaUS$24 million for the studio, including itsKush Games subsidiary and theintellectual property of the2K series.[2][3] On the following day, the company established the 2K publishing label, consisting of the sub-labels 2K Games and 2K Sports, with the latter focusing on sports games.[4][5][6] Visual Concepts and Kush Games, alongsideIndie Built,Venom Games,PopTop Software, andFrog City Software, became studios of the new label, which also absorbed the staff ofTake-Two Licensing.[7] In January 2006, the administration and marketing portions of 2K'sNew York City offices were heavily damaged by afive-alarm fire.[8] In June 2007, the company closed these offices and relocated toNovato, California, bringing it closer to Visual Concepts.[9] A third sub-label, 2K Play, was established with a focus oncasual games in September 2007, with Take-Two announcing a partnership withNickelodeon for licensed games based on the latter's TV shows.[10][11] 2K Play therein also absorbed all assets of Take-Two's budget-range publisherGlobal Star Software, including the studioCat Daddy Games, the gameCarnival Games, and games based onDeal or No Deal.[12] In January 2013, 2K obtained the rights to publish video games based on theprofessional wrestling companyWWE.[13]

Christoph Hartmann, 2K'spresident, announced his resignation in May 2017.[14] He had worked for Take-Two for roughly twenty years but did not state a reason for his departure.[15][16] He was succeeded by David Ismailer, previouschief operating officer (COO), later that month.[17][18] The COO role was filled by Phil Dixon, formerly ofBetfair, in November 2017, while Melissa Bell was hired assenior vice president and head of global marketing in April 2018.[19] In September 2018, 2K announced 2K Foundations, a program that would "support underserved communities across the nation by refurbishing basketball courts in neighborhoods that need them the most".Microsoft partnered with 2K to establish gaming stations fitted withXbox One S consoles at these courts. 2K Foundations planned to refurbish twelve basketball courts in several cities across the United States (includingCincinnati,Baltimore,Los Angeles,Chicago, andCleveland) within its first year.[20][21]

In March 2021, 2K acquiredHB Studios, which had previously developedThe Golf Club 2019 featuring PGA Tour andPGA Tour 2K21 for the company. The acquisition includes the rights to theGolf Club series, which had been relaunched as thePGA Tour 2K series through a license from thePGA Tour.[22] Additionally, 2K announced it had secured a contract withTiger Woods, who had previously been a key figure forElectronic Arts'PGA Tour series, as an executive director and consultant for futurePGA Tour 2K games, as well as his likeness for the games.[23] Later that month, 2K bought HookBang's games division inAustin, Texas, which had supported work on theNBA 2K series in the past. The studio was relocated to a new Austin location and rebranded as Visual Concepts Austin.[24] In September 2022, 2K'scustomer support team was hacked, with certain user data stolen and put on sale.[25][26]

Studios

[edit]

Defunct

[edit]

Games published

[edit]
Main article:List of 2K games

Former

[edit]

2K Games Launcher

[edit]

2K released its owngame launcher for computer users in 2022 atop quality of life updates to games in theBioShock series, which gave the player the ability to buy add on content for games. The addition of the launcher was criticized as it broke these games on Linux, including on theSteam Deck.[54] Future releases from 2K also used the launcher, and in the case ofMarvel's Midnight Suns, players discovered the launcher was impacting the game's performance.[55]

By August 2024, 2K began to phase out the launcher, removing it fromCivilization VI and assuring it would not be used inCivilization VII.[56] On November 18, 2024, 2K removed the launcher from every game that still had it on both Steam and Epic Games' storefronts.[57][58]

References

[edit]
  1. ^Wagner, Kurt (September 16, 2016)."Here's what it's like to be scanned into an NBA video game".Vox.Archived from the original on August 16, 2019. RetrievedAugust 16, 2019.
  2. ^Feldman, Curt (January 24, 2005)."Sega officially out of the sports game".GameSpot.Archived from the original on October 14, 2017. RetrievedAugust 16, 2019.
  3. ^Adams, David (January 24, 2005)."Take Two Buys Visual Concepts".IGN.Archived from the original on June 2, 2019. RetrievedAugust 16, 2019.
  4. ^abGood, Owen (May 23, 2012)."A Terrible Decision CreatedMLB 2K—But It Also Brought UsBioShock".Kotaku.Archived from the original on August 27, 2019. RetrievedAugust 27, 2019.
  5. ^Robinson, Jon (January 25, 2005)."Take-Two Opens 2K Games".IGN.Archived from the original on August 16, 2019. RetrievedAugust 16, 2019.
  6. ^Winegarner, Beth (January 25, 2005)."Take-Two pitches new label; sports high on the agenda".GameSpot.Archived from the original on February 18, 2018. RetrievedAugust 16, 2019.
  7. ^Jenkins, David (January 25, 2005)."Take-Two Acquires Visual Concepts, Announces 2K Games Brand".Gamasutra. Archived fromthe original on August 16, 2019. RetrievedAugust 16, 2019.
  8. ^Adams, David (January 23, 2006)."2K Games Office Damaged in Fire".IGN.Archived from the original on August 16, 2019. RetrievedAugust 16, 2019.
  9. ^Breckon, Nick (June 15, 2007)."2K Games Closes NYC Office, Heads West".Shacknews.Archived from the original on February 4, 2018. RetrievedAugust 16, 2019.
  10. ^Hatfield, Daemon (September 10, 2007)."Take-Two Plays with Nickelodeon".IGN.Archived from the original on August 16, 2019. RetrievedAugust 16, 2019.
  11. ^Androvich, Mark (September 10, 2007)."Nickelodeon enters agreement with new 2K Play label".GamesIndustry.biz.Archived from the original on August 16, 2019. RetrievedAugust 16, 2019.
  12. ^Kuchera, Ben (September 10, 2007)."Take-Two partners with Nickelodeon, launches casual game label 2K Play".Ars Technica.Archived from the original on February 4, 2018. RetrievedAugust 16, 2019.
  13. ^George, Richard (January 23, 2013)."WWE Video Game License to be Acquired by Take Two".IGN.Archived from the original on January 26, 2013. RetrievedJanuary 26, 2013.
  14. ^Shea, Brian (May 4, 2017)."President Of 2K Games Christoph Hartmann Leaves Company".Game Informer. Archived fromthe original on August 16, 2019. RetrievedAugust 16, 2019.
  15. ^Dring, Christopher (May 4, 2017)."2K president Christoph Hartmann departs".GamesIndustry.biz.Archived from the original on August 16, 2019. RetrievedAugust 16, 2019.
  16. ^Dornbush, Jonathon (May 4, 2017)."2K Games President Christoph Hartmann Leaves Company".IGN.Archived from the original on August 16, 2019. RetrievedAugust 16, 2019.
  17. ^Kerr, Chris (May 31, 2017)."Take-Two appoints David Ismailer as president of 2K Games".Gamasutra.Archived from the original on August 16, 2019. RetrievedAugust 16, 2019.
  18. ^Handrahan, Matthew (May 31, 2017)."David Ismailer steps in as new 2K president".GamesIndustry.biz.Archived from the original on August 16, 2019. RetrievedAugust 16, 2019.
  19. ^Sinclair, Brendan (July 23, 2018)."2K's light slate belies bigger ambitions".GamesIndustry.biz.Archived from the original on November 14, 2018. RetrievedAugust 16, 2019.
  20. ^Handrahan, Matthew (September 26, 2018)."2K Foundations to provide basketball and STEM education facilities in US cities".GamesIndustry.biz.Archived from the original on August 16, 2019. RetrievedAugust 16, 2019.
  21. ^Kato, Matthew (September 25, 2018)."2K Foundations Started To Help Communities Through Basketball".Game Informer. Archived fromthe original on December 26, 2018. RetrievedAugust 16, 2019.
  22. ^Nunneley, Stephany (March 16, 2021)."2K signs exclusive PGA Tour deal with Tiger Woods, acquires PGA Tour 2K21 studio".VG247.Archived from the original on March 16, 2021. RetrievedMarch 16, 2021.
  23. ^abFahey, Mike (March 16, 2021)."2K Signs Tiger Woods, Buys The Studio BehindPGA Tour 2K21".Kotaku.Archived from the original on April 28, 2021. RetrievedMarch 16, 2021.
  24. ^Sinclair, Brendan (March 23, 2021)."2K acquires HookBang games business".GamesIndustry.biz.Archived from the original on March 23, 2021. RetrievedMarch 23, 2021.
  25. ^Wheeler, CJ (September 21, 2022)."Rockstar owner Take-Two's hacking woes continue as 2K confirm attack on their support service".Rock Paper Shotgun.Archived from the original on October 12, 2022. RetrievedOctober 12, 2022.
  26. ^Smith, Graham (October 11, 2022)."2K confirms user data stolen and placed on sale after recent security breach".Rock Paper Shotgun.Archived from the original on October 12, 2022. RetrievedOctober 12, 2022.
  27. ^"Home". 2K Madrid.Archived from the original on April 1, 2021. RetrievedDecember 5, 2022.
  28. ^"2K Chengdu".2K China. Archived fromthe original on October 3, 2014.
  29. ^"2K Sports Lab". 2K Sports Lab.
  30. ^Sinclair, Brendan (November 7, 2012)."Take-Two moving QA studio to Nevada".GamesIndustry.biz.Archived from the original on August 27, 2019. RetrievedAugust 27, 2019.
  31. ^"About". 2K Vegas.Archived from the original on September 22, 2017. RetrievedAugust 27, 2019.
  32. ^Sinclair, Brendan (November 9, 2021)."2K acquires Elite3D".GamesIndustry.biz. RetrievedFebruary 5, 2024.
  33. ^McWhertor, Michael (February 4, 2019)."2K opens new studio led by Sledgehammer Games co-founder".Polygon.Archived from the original on August 27, 2019. RetrievedAugust 27, 2019.
  34. ^Ivan, Tom (February 11, 2020)."2K's new 31st Union studio is making an 'ambitious and inspired original IP'".Video Games Chronicle.Archived from the original on April 27, 2020. RetrievedFebruary 11, 2020.
  35. ^"About". Cat Daddy Games. Archived fromthe original on January 11, 2015. RetrievedAugust 27, 2019.
  36. ^Phillips, Tom (December 9, 2019)."New BioShock game announced, still "several" years away".Eurogamer.Archived from the original on September 18, 2020. RetrievedDecember 9, 2019.
  37. ^Carless, Simon (November 7, 2005)."Take-Two Acquires Firaxis Games".Gamasutra. Archived fromthe original on August 16, 2019. RetrievedAugust 16, 2019.
  38. ^Schreier, Jason (April 13, 2018)."How The Makers OfMafia III Lost Their Way".Kotaku.Archived from the original on April 13, 2018. RetrievedAugust 16, 2019.
  39. ^Hruby, Patrick (September 18, 2018)."Inside NBA 2K's Journey to the Top of Sports Gaming".Bleacher Report.Archived from the original on December 14, 2018. RetrievedDecember 10, 2018.
  40. ^abcCarcasole, David (June 12, 2024)."Take-Two Now Officially Owns Gearbox Entertainment As Acquisition Closes".PlayStation Universe. RetrievedJune 12, 2024.
  41. ^https://www.linkedin.com/company/mass-media
  42. ^Sarkar, Samit (April 15, 2015)."2K Australia is shutting down".Polygon.Archived from the original on July 2, 2017. RetrievedAugust 16, 2019.
  43. ^Carless, Simon (May 9, 2006)."E3: Take-Two Interactive Establishes 2K Shanghai Studio".Gamasutra. Archived fromthe original on September 22, 2019. RetrievedSeptember 22, 2019.
  44. ^abMakuch, Eddie (November 6, 2015)."Borderlands Online Canceled, Developer Shuttered".GameSpot.Archived from the original on February 4, 2018. RetrievedAugust 16, 2019.
  45. ^Sinclair, Brendan (January 4, 2018)."Have you seen these studios?".GamesIndustry.biz.Archived from the original on February 24, 2018. RetrievedAugust 27, 2019.
  46. ^"2K Hangzhou".2K China. Archived fromthe original on October 3, 2014.
  47. ^abcdPlunkett, Luke (January 16, 2012)."Every Game Studio That's Closed Down Since 2006".Kotaku.Archived from the original on June 2, 2019. RetrievedAugust 27, 2019.
  48. ^Kohler, Chris (December 17, 2007)."Rumor Roundup: What's Up With 2K Marin AndBioShock".Wired.Archived from the original on February 24, 2018. RetrievedAugust 16, 2019.
  49. ^Schreier, Jason (December 9, 2019)."Sources: The NewBioShock Has Been In The Works For Years".Kotaku.Archived from the original on December 10, 2019. RetrievedDecember 10, 2019.
  50. ^Bernstein, Rachel (2007)."History". Sidecar Studios.Archived from the original on March 20, 2007. RetrievedAugust 27, 2019.
  51. ^Pereira, Chris (February 23, 2017)."Former BioShock Studio Irrational Games Adopts A New Name".GameSpot.Archived from the original on September 10, 2017. RetrievedAugust 16, 2019.
  52. ^Thorsen, Tor (March 7, 2006)."PopTop folded into Firaxis?".GameSpot.Archived from the original on September 22, 2017. RetrievedAugust 16, 2019.
  53. ^"Venom Games to close?".MCV. July 2, 2008.Archived from the original on January 24, 2021. RetrievedAugust 18, 2019.
  54. ^Wolens, Joshua (September 5, 2022)."2K's 'quality of life' change for BioShock is that Linux users can't play it anymore".PC Gamer. RetrievedJanuary 15, 2025.
  55. ^"Marvel's Midnight Suns PC users are bypassing the 2K Launcher for better results".Eurogamer.net. December 14, 2022. RetrievedJanuary 15, 2025.
  56. ^Woods, Sam (August 15, 2024)."Civilization 6 Finally Gets Rid Of 2K Launcher On Steam, Civ 7 To Follow".TheGamer. RetrievedJanuary 15, 2025.
  57. ^"[2K Launcher] Complete Sunset".2K Support. October 28, 2024. RetrievedJanuary 15, 2025.
  58. ^Yin-Poole, Wesley (November 26, 2024)."The 2K Launcher Is No More — You Can Now Launch 2K's PC Games Directly in Steam".IGN. RetrievedJanuary 15, 2025.

External links

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Former studios
Notable games
2K series
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