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1993 in video games

From Wikipedia, the free encyclopedia

Overview of the events of 1993 in video games
List of years in video games

1993 saw many sequels and prequels in video games, such asDragon Ball Z: Super Butōden,Mortal Kombat II,Sonic CD,Secret of Mana, andSuper Street Fighter II, alongside new titles such asStar Fox,FIFA International Soccer,Doom,Gunstar Heroes,Myst,Samurai Shodown,Ridge Racer,NBA Jam,Disney's Aladdin,Virtua Fighter, andMystery Dungeon.

This year's highest grossing video game worldwide wasCapcom's arcadefighting gameStreet Fighter II for the third year in a row, while again being the year's highest grossing entertainment product. The best selling home system around the globe was theNintendoSuper Famicom/SNESvideo game console.[1]

Top-rated games

[edit]

Game of the Year awards

[edit]

The following titles wonGame of the Year awards for 1993.

AwardsGame of the YearDeveloperPublisherGenrePlatform(s)Ref
Electronic Gaming Monthly (EGM)Samurai Shodown (Samurai Spirits)SNKSNKFightingNeo Geo[2]
European Computer Trade Show[3]
Gamest Awards[4]
Chicago TribuneStar FoxNintendo EADNintendoRail shooterSuper NES[5]
Electronic Gaming AwardsDisney's AladdinVirgin GamesSegaPlatformGenesis[6]
GameFan Golden MegawardsGunstar HeroesTreasureSegaRun and gun[7]
Game InformerMortal KombatMidwayAcclaim EntertainmentFightingConsoles[8]

Famitsu Platinum Hall of Fame

[edit]

The following video game releases in 1993 enteredFamitsu magazine's "Platinum Hall of Fame" for receivingFamitsu scores of at least 35 out of 40.[9]

TitlePlatformDeveloperPublisherGenreScore (out of 40)
Street Fighter II TurboSuper FamicomCapcomCapcomFighting36
Disney's AladdinMega DriveVirgin GamesSegaPlatformer35
Dragon Quest I & IISuper FamicomChunsoftEnixRole-playing35

Financial performance

[edit]

Highest-grossing arcade games

[edit]

Street Fighter II was the highest-grossing entertainment product of 1993, earning more than the filmJurassic Park.[10][11] The following table lists the year's top-grossing arcade games in Japan, the United Kingdom, United States, and worldwide.

MarketPeriodTitleCoin drop revenueInflationManufacturerGenreRef
JapanStreet Fighter II' TurboUnknownUnknownCapcomFighting[12]
United KingdomJanuary–JuneStreet Fighter II$229 million$530 millionCapcomFighting[13]
United StatesNBA Jam$300 million+[14][15]$650 million+MidwaySports[16][17]
WorldwideStreet Fighter II$1.5 billion$3.4 billionCapcomFighting[10]

Japan

[edit]

The following titles were the top ten highest-grossingarcade games of 1993 in Japan.

RankGamest[12]Game Machine[18]
TitleTypePoints
1Street Fighter II' TurboStreet Fighter II /Dash /TurboSoftware kit7935
2Garō Densetsu 2: Aratanaru Tatakai (Fatal Fury 2)Virtua RacingTwin / Deluxe5415
3Puyo PuyoLethal EnforcersDedicated4005
4Street Fighter II Dash (Champion Edition)Puyo PuyoSoftware kit3531
5Tenchi wo Kurau 2: Sekiheki no Tatakai (Warriors of Fate)Garō Densetsu 2: Aratanaru TatakaiSoftware kit2934
6Samurai Spirits (Samurai Shodown)Tetris (Sega)Software kit2856
7World Heroes 2Coca-Cola Suzuka 8 HoursDeluxe / Standard2852
8Virtua RacingColumnsSoftware kit2697
9Street Fighter II: The World WarriorFinal Lap 3Standard2638
10Art of FightingTenchi wo Kurau 2: Sekiheki no TatakaiSoftware kit2074

United States

[edit]

In the United States,NBA Jam was the highest-grossing arcade game of 1993,[16] followed byMortal Kombat; both games exceeded the$300,000,000 (equivalent to $650,000,000 in 2024) domestic box office gross ofJurassic Park that year.[14][15]

The following titles were the highest-grossing arcade video games of the year, according to the Amusement & Music Operators Association (AMOA) and American Amusement Machine Association (AAMA).

RankAMOA[19][20]AMAA[21]Play Meter
Dedicated cabinetArcade conversion kitTitleAward
1NBA JamMortal KombatMortal Kombat,
Mortal Kombat II,
NBA Jam,
Neo Geo MVS
DiamondNBA Jam[17]
2Street Fighter II,
Lethal Enforcers,
Mortal Kombat,
Virtua Racing
Street Fighter II: Champion Edition,
Time Killers,
X-Men,
World Heroes
Unknown
3
4
5Virtua RacingPlatinum
6UnknownOutRunners,
Time Killers
Gold
7
8UnknownCrime Patrol,
Mad Dog II: The Lost Gold
Silver
9

Best-selling home systems

[edit]

Consoles

[edit]
RankManufacturerGame consoleTypeGenerationSales
JapanUSAEuropeKoreaWorldwide
1NintendoSuper NESHome16-bit17,700,000[22]23,350,000[22]1,661,000[23][22]60,000[24]49,100,000+
2SegaMega Drive /GenesisHome16-bit9,000,000[22]19,000,000[25]2,260,000[26][22]24,000[24]30,750,000+
3NintendoGame BoyHandheld8-bit1,590,000[27]1,500,000+625,000+[23]Unknown3,715,000+
4SegaGame GearHandheld8-bit400,000[27]1,500,000[25]383,000+[26][23]Unknown2,283,000+
5SegaSega CD /Mega-CDHome16-bit100,000[27]800,000[25]264,000[23][22]Unknown1,164,000+
6NintendoNES /FamicomHome8-bit540,000[27]Unknown555,000[23][22]50,000[24]1,145,000+
7SegaMaster SystemHome8-bit700,000[22]80,000[24]780,000+
8NECPC EngineHome16-bit400,000[27]UnknownUnknownUnknown400,000+
9FujitsuFM Towns MartyHome32-bit45,000[28]45,000
10Panasonic3DOHome32-bit40,000+[29]40,000+

Computers

[edit]
RankManufacturerComputer architectureSales
JapanWorldwide
1Apple Inc.Apple Macintosh3,300,000[30]
2IBMIBM PC2,075,000[31]
3Compaq ComputerIBM PC compatible1,418,000[31]
4NECNEC PC-981,200,000[32][33]1,200,000+
5Packard BellIBM PC compatible997,000[31]
6DellIBM PC compatible795,000[31]
7Gateway 2000IBM PC compatible644,000[31]
8AST ResearchIBM PC compatible530,000[31]
9Tandy CorporationIBM PC compatible350,000[31]
10ToshibaIBM PC compatible316,000[31]

Best-selling home video games

[edit]

The following titles were the top ten best-selling home video games (console games orcomputer games) of 1993 with known sales figures.

RankTitlePlatformPublisherGenreSales
Japan[34]UK[35]Worldwide
1Street Fighter IIMulti-platformCapcomFighting1,314,000+Unknown5,000,000[36][37]
2Mortal KombatMulti-platformAcclaimFightingUnknown400,000+3,000,000+[38][39]
3Star FoxSuper NESNintendoRail shooter325,000Unknown1,700,000+[40]
4Disney's AladdinMulti-platformVirginPlatformerUnknownUnknown1,600,000+[41]
5Dragon Ball Z: Super ButōdenSuper NESBandaiFighting1,300,000+[42]1,300,000+
6Seiken Densetsu 2 (Secret of Mana)Super NESSquaresoftAction RPG1,002,0001,002,000+
7Super Mario Collection (All-Stars)Super NESNintendoPlatformer877,000Unknown877,000+
8Romancing SaGa 2Super FamicomSquaresoftRPG823,000823,000
9Dragon Ball Z: Super Butōden 2Super FamicomBandaiFighting740,000740,000
10Super Mario KartSuper NESNintendoKart racing450,000250,000+700,000+

Japan

[edit]

In Japan, the following titles were the top ten best-selling home video games of 1993.

RankTitleDeveloperPlatformPublisherGenreSalesRef
1Street Fighter II TurboCapcomSuper FamicomCapcomFighting1,314,000[34]
2Dragon Ball Z: Super ButōdenTOSESuper FamicomBandaiFighting1,300,000+[42]
3Seiken Densetsu 2 (Secret of Mana)SquaresoftSuper FamicomSquaresoftAction RPG1,002,000[34]
4Super Mario Collection (Super Mario All-Stars)Nintendo EADSuper FamicomNintendoPlatformer877,000
5Romancing SaGa 2SquaresoftSuper FamicomSquaresoftRPG823,000
6Dragon Ball Z: Super Butōden 2TOSESuper FamicomBandaiFighting740,000
7J. League Soccer Prime GoalNamcoSuper FamicomNamcoSports610,000
8Dragon Quest I & IIChunsoftSuper FamicomEnixRPG567,000
9Torneko no Daibōken: Fushigi no DungeonChunsoftSuper FamicomChunsoftRoguelike510,000
10Super BombermanProduce!Super FamicomHudson SoftMaze497,000

Europe

[edit]

In Europe, the following titles were the top five best-selling 1993 releases during the first quarter of the year.[43]

RankTitlePlatformDeveloper(s)PublisherGenre
1Super Mario KartSuper Nintendo Entertainment SystemNintendo EADNintendoKart racing
2Sonic the Hedgehog 2Mega DriveSega Technical InstituteSegaPlatformer
3Streets of Rage IIMega DriveSega,AncientSegaBeat 'em up
4Road Rash IIMega DriveElectronic ArtsElectronic ArtsRacing
5Mario PaintSuper Nintendo Entertainment SystemNintendo R&D1,Intelligent SystemsNintendoArt tool

In the United Kingdom, the following titles were the top ten best-selling home video games of 1993.[35]

RankTitlePlatform(s)Publisher(s)GenreSales
1Mortal KombatGame consolesAcclaim EntertainmentFighting400,000+
2Sonic the Hedgehog 2Mega DriveSegaPlatformer400,000+
3LemmingsMulti-platformVariousStrategy400,000+
4Super Kick OffGame consolesVariousSports400,000+
5FIFA International SoccerMega DriveElectronic ArtsSports400,000
6Ecco the DolphinMega DriveSegaAction-adventure250,000+
7Super Mario KartSuper NESNintendoKart racing250,000+
8Jurassic ParkMulti-platformOcean SoftwareAction250,000+
9Jungle StrikeGame consolesElectronic ArtsShoot 'em up250,000
10PGA Tour Golf IIMega DriveElectronic ArtsSports200,000

United States

[edit]

In the United States, the following titles were the top two highest-grossing homevideo game franchises in 1993.[44]

FranchisePublisherRevenueInflation
MarioNintendo$700,000,000$1,090,000,000
Sonic the HedgehogSega$500,000,000$1,090,000,000

The following titles were the best-selling home video games of each month forvideo game consoles (home consoles andhandheld consoles) in 1993, according toBabbage's (reported byElectronic Gaming Monthly andElectronic Games),Mega (for theSega Genesis in January), andThe NPD Group (for theSuper NES and Genesis in July).

MonthNESSuper NESSega GenesisSega CDGame BoyGame GearRef
JanuaryTecmo Super BowlStreet Fighter IISonic the Hedgehog 2Cobra CommandSuper Mario Land 2Sonic the Hedgehog 2[45][46]
FebruaryJohn Madden Football '93Columns[47]
MarchTecmo NBA BasketballStar FoxStreet Fighter II': Special Champion EditionJaguar XJ220[48]
AprilStreets of Rage[49]
MayX-Men[50]
JuneKirby's AdventureYoshi's CookieBatman Returns[51]
July[52][53]
AugustJurassic ParkJurassic ParkEcco the Dolphin[54]
SeptemberMortal KombatMortal Kombat[55]
OctoberTetris 2Jurassic ParkWave Race[56][57]
NovemberThe Lost VikingsSonic SpinballLethal EnforcersKirby's Pinball Land[58][59]
DecemberSuper BombermanSonic CDThe Legend of Zelda: Link's Awakening[60]

The following titles were the year's top six best-sellingPC games onCD-ROM format in the United States.[61]

RankTitlePublisherGenre
1The 7th GuestVirgin InteractiveInteractive movie
2Star Wars: Rebel AssaultLucasArtsRail shooter
3King's Quest VISierra On-LineAdventure
4Return to ZorkActivision
5Just Grandma & MeBroderbund
6Dracula UnleashedViacom New Media

Events

[edit]

Business

[edit]

Notable releases

[edit]

Arcade

[edit]
DateTitleDev. / Pub.Notes
JulySamurai ShodownSNK'93 Game Of The Year voted on byElectronic Gaming Monthly.
AugustDaytona USASegaOne of the most impactful racing games of all time.[68]
OctoberVirtua FighterSegaThe first fully polygonal fighting game and a major influence on subsequent 3D fighting games.
OctoberRidge RacerNamco
NovemberMortal Kombat IIMidwayOvershadowed the critical and commercial success of the originalMortal Kombat, becoming one of the most well-known fighting games of all time.
DecemberNBA JamMidwayBeing one of the first sports games with official licensed teams and players, it became a cult classic. It was also thehighest-earning arcade game of all time in the sports genre.[69]

Home

[edit]
DateTitleDev. / Pub.PlatformNotes
FebruaryX-WingLucasArtsMS-DOS
February 21Star FoxNintendoSNESThe first game to use theSuper FX chip and is widely acclaimed as a classic in the rail shooter genre with one of the greatest video game soundtracks ever made.
March 23Kirby's AdventureNintendoNESIntroduced Kirby's ability to take on the powers of enemies he has eaten, which would go on to become a staple of the franchise.
April 1The 7th GuestVirgin InteractiveMS-DOSSold over two million copies and was widely regarded as one of three "killer apps" that accelerated the sales of CD-ROM drives (the other two beingMyst &Doom).[70]
AprilStrike Commander[71]Origin SystemsMS-DOSPioneer on implementing 3D polygons and texture-mapping in aflight simulation game byChris Roberts, creator of theWing Commander series and the notoriously crowdfundedStar Citizen.
JuneDalek AttackAlternative SoftwareZX SpectrumThe last full price game released for the platform by a mainstream publisher.
June 6The Legend of Zelda: Link's AwakeningNintendoGame Boy
June 6SyndicateElectronic ArtsMS-DOS
June 25Day of the TentacleLucasArtsMS-DOS
July 14Super Mario All-StarsNintendoSNESFeatured upgraded16-bit versions of the first fourSuper Mario games.
AugustReturn to ZorkActivisionMS-DOS
September 6Master of OrionMicroProseMS-DOS
September 19Torneko's Great Adventure: Mystery DungeonChunsoftSFC
September 23Sonic CDSegaSega CD
September 24MystCyan /BroderbundMS-DOSThe best selling PC title until 2002, with 6 million units sold.[72] Widely regarded as one of three "killer apps" that accelerated the sales of CD-ROM drives (the other two beingThe 7th Guest &Doom).[70]
NovemberSam & Max Hit the RoadLucasArtsMS-DOS
November 11Disney's AladdinVirgin InteractiveGenesisCrowned "Genesis Game of The Year" at the Electronic Gaming Awards (aka the Arcade Awards aka the Arkies) voted on by the public.
December 10DoomId SoftwareMS-DOSWidely considered to be one of the greatest and most influential games of all time, especially in the first-person shooter genre.
December 17Gabriel Knight: Sins of the FathersSierra On-LineMS-DOS
December 17Mega Man XCapcomSNES
December 17Phantasy Star IV: The End of the MillenniumSegaGenesis

Hardware

[edit]
Atari Jaguar

See also

[edit]

References

[edit]
  1. ^Install Base | "SNES and Sega Genesis/Mega Drive hardware sales comparison", posted on October 9, 2021 by Celine the Archivist. | url=https://archive.today/20250706223211/https://www.installbaseforum.com/forums/threads/snes-and-sega-genesis-mega-drive-hardware-sales-comparison.57/
  2. ^Electronic Gaming Monthly's Buyer's Guide. 1994.
  3. ^"EGM is Number One in Europe!".Electronic Gaming Monthly. No. 59. Sendai Publishing. June 1994. p. 14.
  4. ^"第7回 ゲーメスト大賞" [7th Gamest Awards].Gamest (in Japanese). Vol. 107 (February 1994). December 27, 1993. pp. 20–43 (20).alternate url
  5. ^Carter, Chip; Carter, Jonathan (January 7, 1994)."Super Nintendo Dominated the Fab 15 List for '93".Chicago Tribune. RetrievedOctober 28, 2021.
  6. ^"The Electronic Gaming Awards: Here are YOUR Picks for the Best Interactive Entertainment".Electronic Games. Vol. 2, no. 7 (May 1994). April 21, 1993. pp. 30–4.
  7. ^GameFan, volume 2, issue 2 (January 1994), pages 54-58 (PDF)
  8. ^"25 Years Of Game Informer's GOTY Awards".Game Informer. January 2, 2017.Archived from the original on December 30, 2017. RetrievedDecember 29, 2017.
  9. ^"週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧" [Weekly Famitsu Cross Review Platinum Hall of Fame Software List].Geimin (in Japanese). Archived fromthe original on October 27, 2008. RetrievedFebruary 24, 2021.
  10. ^abGoldstein, Jeffrey H. (1998)."Immortal Kombat: War Toys and Violent Video Games".Why We Watch: The Attractions of Violent Entertainment.Oxford University Press. pp. 53–68 (53).ISBN 978-0-19-802790-4.Its financial success was exceeded only by a video game with violence as its theme. "One single game–StreetFighter II–made$1.5 billion last year [1993]. Nothing, not evenJurassic Park, touched that success in the entertainment business," said screenwriter Michael Backes (quoted in Covington, 1994).
  11. ^Sheff, David (1994).Video Games: A Guide for Savvy Parents. Random House. p. 42.ISBN 978-0-679-75282-0.But "Street Fighter II" has none of the charm and whimsy of the "Turtle" games and none of the innocence of other martial-arts games such as the first "Double Dragon." This game, depicting only brutal street fighting, was the biggest hit of 1992 and 1993, selling a worldwide total of8 million copies
  12. ^ab"第7回 ゲーメスト大賞 〜 ヒットゲーム BEST 10 〜 インカム中心" [7th Gamest Awards – Hit Games: Best 10 – Income Center].Gamest (in Japanese). Vol. 107 (February 1994). December 27, 1993. pp. 20–43 (39).alternate url
  13. ^"The making of Street Fighter 2 - a video game legend"(PDF).Mega. No. 10 (July 1993). June 17, 1993. pp. 14-35 (18-21).
  14. ^abMcKanic, Patricia Ann (March 24, 1994)."Video values: It's a whole new game for the industry".Lakeland Ledger. RetrievedFebruary 17, 2021.
  15. ^abMcKanic, Patricia Ann (April 3, 1994)."Games more complex, but also more violent".Times Daily. RetrievedFebruary 17, 2021.
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  17. ^ab"1993".Play Meter. Vol. 20, no. 13. December 1994. p. 90.
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  19. ^"The AMOA Awards".RePlay. Vol. 19, no. 2. November 1993. p. 87.
  20. ^"AMOA Award Nominees: Game Awards".RePlay. Vol. 19, no. 1. October 1993. p. 59.
  21. ^"ACME '94: Play Meter, AAMA salute best games".Play Meter.20 (5): ACME 73–4. April 1994.
  22. ^abcdefgh"Finance & Business".Screen Digest. March 1995. pp. 56–62. RetrievedMay 23, 2021.
  23. ^abcde"Market size and market shares".Video Games: A Report on the Supply of Video Games in the UK. United Kingdom:Monopolies and Mergers Commission (MMC),H.M. Stationery Office. April 1995. pp. 66 to68.ISBN 978-0-10-127812-6.
  24. ^abcd게임월드 [Game World] (in Korean). 1994.
  25. ^abc"SEGA - Hardware Estimates".Proceedings. The Conference. 1994. p. 125.Genesis GameGear CD‑ROM
    1993  6.5  1.5  0.8
  26. ^ab"The Interview: Mr Patrick Lavanant"(PDF).MEGA Force (in French). No. 27. April 1994. pp. 18–21 (19).
  27. ^abcde小川 (Ogawa), 純生 (Sumio) (December 14, 2010)."テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —](PDF).経営論集 (Keiei Ronshū) (in Japanese) (77) (published March 2011): 1–17 (2).ISSN 0286-6439. Archived fromthe original(PDF) on July 25, 2015. RetrievedDecember 6, 2021 – via Toyo University Academic Information Repository (Toyo University).
  28. ^清水欣一『富士通のマルチメディア・ビジネス』オーエス出版社、May 15, 1995第1刷、March 14, 1997第4刷、ISBN 4-87190-415-6、151頁。
  29. ^"3DO Sales Called Pleasing".The New York Times. November 20, 1993. Archived fromthe original on May 26, 2015. RetrievedNovember 25, 2019.
  30. ^Reimer, Jeremy (December 15, 2005)."Total share: 30 years of personal computer market share figures".Ars Technica. RetrievedNovember 27, 2021.
  31. ^abcdefgh"Windows Magazine".Windows Magazine. Vol. 5, no. 3. March 1994. p. 38.
  32. ^Dedrick, Jason; Kraemer, Kenneth L. (August 20, 1998).Asia's Computer Challenge: Threat or Opportunity for the United States and the World?.Oxford University Press. p. 83.ISBN 978-0-19-028398-8.
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  35. ^ab"Top-Selling Video Game Titles In UK — 1993 (All Formats)".Screen Digest. Screen Digest Limited: 110. 1994.nb sales level at number 5 = 400,000 units, at number 9 = 250,000 units, at number 10 = 200,000 units
    Source:Gallup-ELSPA/Electronic Arts/CTW
  36. ^Japan Economic Almanac. Japan Economic Journal. 1994. p. 90.ISBN 978-4-532-67504-2.As for video-game software, accumulated sales of Capcom Co.'s Street Fighter II series reached 10 million units in 1993, compared with 15 million units of Enix Inc.'s Dragon Quest series and 100 million units of Nintendo's Super Mario series.
  37. ^Tokyo Business Today. Toyo Keizai Shinposha (The Oriental Economist). 1993. p. 38.The most important new contributor to Sega is Capcom Co., producer of the phenomenally successful Street Fighter II (five million unit sales last year). Capcom is widely known as the single biggest outside contributor to the Nintendo legend, but will launch software designed for Sega this spring.
  38. ^Ali, Reyan (October 22, 2019).NBA Jam.Boss Fight Books. p. 138.ISBN 978-1-940535-20-3.
  39. ^"Mortal Kombat kicks butt".Mega Zone. No. 36 (February 1994). January 26, 1994. p. 11.
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  41. ^"Movie-game links continue to get stronger".Screen Digest. Screen Digest Limited: 272. 1993.Major video game players Nintendo and Sega are both pushing hard to cash in on game spin-offs from Disney blockbuster animated featureAladdin. In US, Sega (...) shipped 800,000 units of Virgin-developedAladdin for Genesis/Mega Drive in same week as some 30m sell-through video units hit the street (10.8m selling through in three days). Another 800,000 units have been shipped in Europe, 50 per cent as hardware bundles.
  42. ^abTorishima, Kazuhiko (September 1993). "ドラゴンボールZ外伝 -サイヤ人絶滅計画-".V Jump (in Japanese). No. 11.Shueisha. pp. 49–53.
  43. ^"Count Down Hot 100: Worldwide!".Famicom Tsūshin (in Japanese). No. 226. April 16, 1993. p. 89.
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  59. ^"Top Video Games: As of November 22, 1993".Electronic Games. Vol. 2, no. 5 (February 1994). January 20, 1994. p. 24.
  60. ^"EGM Top Ten".Electronic Gaming Monthly. No. 55. February 1994. p. 52.
  61. ^"Top-Selling CD-ROM Titles in US 1993".Screen Digest. Screen Digest Limited: 110. 1994.nb 1 and 2 above were placed at 3 and 10 in the top-selling PC games of all types.
    Source: PC Data (sales by 10 retail chains representing over 1,300 stores)
  62. ^"Game Over".Kirkus Reviews. February 1, 1993.
  63. ^Graunke, Julie (May 11, 1993)."FuncoLand opens in Crystal Lake".Northwest Herald.Woodstock, Illinois. p. 31 – via Newspapers.com.
  64. ^"Sega to Begin Rating System for Video Games".The Los Angeles Times. May 25, 1993.Archived from the original on November 20, 2020. RetrievedMarch 13, 2020.
  65. ^"In brief".Star Tribune.Minneapolis. August 4, 1993. p. 33 – via Newspapers.com.
  66. ^McFerran, Damien (November 24, 2023)."ICONIC ISSUES: EDGE #1, October 1993". RetrievedDecember 17, 2023.
  67. ^O'Leary, Jay (October 1, 1993)."Learning to fly".AllBusiness.com. RetrievedJanuary 27, 2010.
  68. ^Freeman, Will (October 6, 2017)."Daytona USA: why the best arcade racing game ever just won't go away".The Guardian.ISSN 0261-3077. RetrievedJanuary 2, 2018.
  69. ^"NBA Jam".GamePro. No. 66.IDG. March 1994. p. 188.
  70. ^abWolf, Mark J. P. (2008).The Video Game Explosion: A History from PONG to Playstation and Beyond. ABC-CLIO. p. 129.ISBN 9780313338687.
  71. ^"Strike Commander (1993) - Community Hub".robertsspaceindustries.com. RetrievedSeptember 9, 2024.
  72. ^"15 Things You Might Not Know About Myst". April 23, 2015. RetrievedJanuary 2, 2018.
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