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1991 in video games

From Wikipedia, the free encyclopedia

Overview of the events of 1991 in video games
List of years in video games

1991 saw many sequels and prequels in video games, such asStreet Fighter II,Final Fantasy IV,Super Castlevania IV,Mega Man 4,Super Ghouls 'n Ghosts, andThe Legend of Zelda: A Link to the Past, along with new titles such asSonic the Hedgehog,Battletoads,Lemmings,Sunset Riders,Duke Nukem,Fatal Fury: King of Fighters, andStreets of Rage. The year's highest-grossing video game worldwide wasCapcom's arcadefighting gameStreet Fighter II. The year's best-selling system was theGame Boy for the second year in a row, while the year's best-selling home video game wasSega'sSonic the Hedgehog, which was also the year's topvideo game rental in the United States.

Top-rated games

[edit]

Game of the Year awards

[edit]

The following titles wonGame of the Year awards for 1991.

AwardsGame of the YearDeveloperPublisherGenrePlatform(s)Ref
Chicago TribuneSonic the HedgehogSonic TeamSegaPlatformerSega Genesis[1]
Electronic Gaming Monthly (EGM)[2]
European Computer Trade Show (ECTS)Sega Mega Drive[3]
Golden Joystick Awards[4]
Chicago TribuneSplatterhouseNamcoNECBeat 'em upTurboGrafx-16[1]
Super Mario Bros. 3Nintendo R&D4NintendoPlatformerNES
European Computer Trade Show (ECTS)LemmingsDMA DesignPsygnosisStrategyHome computers[3]
Famitsu Best Hit Game AwardsFinal Fantasy IVSquaresoftSquaresoftRole-playingSuper Famicom[5]
Gamest AwardsStreet Fighter II: The World WarriorCapcomCapcomFightingArcade (CP System)[6]

Famitsu Platinum Hall of Fame

[edit]

The following video game releases in 1991 enteredFamitsu magazine's "Platinum Hall of Fame" for receivingFamitsu scores of at least 35 out of 40.[7]

TitlePlatformDeveloperPublisherGenreScore (out of 40)
Zelda no Densetsu: Kamigami no Triforce (A Link to the Past)Super FamicomNintendo EADNintendoAction-adventure39
Final Fantasy IVSuper FamicomSquaresoftSquaresoftRole-playing36
LemmingsSuper FamicomSunsoftSunsoftStrategy35

Financial performance

[edit]

Highest-grossing arcade games

[edit]

The year's highest-grossing game worldwide wasStreet Fighter II, which alone accounted for an estimated 60% of the globalarcade game market, according toCoinslot magazine.[8] The following table lists the year's top-grossingarcade game in Japan, the United Kingdom, United States, and worldwide.

MarketTitleHardware salesCoin drop earningsInflationManufacturerGenreRef
JapanStreet Fighter II: The World Warrior17,000UnknownUnknownCapcomFighting[9][10]
United KingdomStreet Fighter II: The World Warrior10,000$229 million+$530 million+CapcomFighting[8]
United StatesStreet Fighter II: The World WarriorUnknownUnknownCapcomFighting[11][12]
Teenage Mutant Ninja TurtlesUnknownUnknownKonamiBeat 'em up[13]
AustraliaStreet Fighter II: The World WarriorUnknownUnknownCapcomFighting[14]
WorldwideStreet Fighter II: The World Warrior50,000CapcomFighting[8][10]

Japan

[edit]

In Japan, the following titles were the top ten highest-grossing arcade games of 1991, according to the annualGamest andGame Machine charts.

RankGamest[9]Game Machine[10]
TitleType
1Street Fighter II: The World WarriorStreet Fighter II: The World WarriorSoftware conversion kit
2Final FightTetris (Sega)Software conversion kit
3Final Lap 2ColumnsSoftware conversion kit
4Quiz Tonosama no YabōFinal Lap 2Standard cabinet
5RaidenDeluxe cabinet
6Super Monaco GPSuper Volley '91 (Power Spikes)Software conversion kit
7Clutch HitterQuiz Tonosama no Yabō
8GP RiderFinal FightSoftware conversion kit
9Super Volley '91 (Power Spikes)World Stadium '90Software conversion kit
10Dragon SaberColumns IISoftware conversion kit

United States

[edit]

In the United States, the following titles were the highest-grossingarcade video games of 1991.

RankAAMA[11][12][15]AMOA[16][17]Play Meter
TitleAwardArcade conversion kitDedicatedarcade cabinet
1Street Fighter II: The World WarriorDiamondStreet Fighter IITeenage Mutant Ninja TurtlesTeenage Mutant Ninja Turtles[13]
2The Simpsons,
Neo Geo MVS
PlatinumCapcom Bowling,
Final Fight,
High Impact Football,
Raiden
Hard Drivin',
Neo Geo MVS,
Pit Fighter,
Race Drivin'
Unknown
3
4High Impact FootballGold
5Final Lap 2Silver

Hong Kong and Australia

[edit]

In Hong Kong and Australia, the following titles were the top-grossing arcade games on the monthly charts in 1991.

MonthHong Kong (Bondeal)Australia (Timezone)
Arcade conversion software kitDedicatedarcade cabinetRefDedicatedConversionRef
JanuarySuper PangBig RunCisco Heat[18][19]UnknownUnknown
FebruaryEscape KidsStreet Fighter IICisco HeatHard Drivin'Big Run[19][20]
MarchStreet Fighter IIHard Drivin'Big RunF-15 Strike Eagle[20][21][22]
AprilStreet Fighter IIGun ForceF-15 Strike Eagle[22][23]
MayStreet Fighter IIF-15 Strike EagleHard Drivin'[23][24]
JuneHard Drivin'[24][25]
JulyStreet Fighter IIMutant Fighter[25][26]
AugustMutant FighterD. D. CrewHard Drivin'Time Traveler[26][27]
SeptemberWWF WrestleFestStreet Fighter IITime TravelerHard Drivin'[27][28]
OctoberStreet Fighter IIVendettaHard Drivin'Race Drivin'[28]Final Lap 2Spider-Man[29]
1991Street Fighter II[14]

Best-selling home systems

[edit]
RankSystem(s)ManufacturerTypeGenerationSales
JapanUSAEuropeKoreaWorldwide
1Game BoyNintendoHandheld8-bit1,940,000[30]4,000,000[31]1,400,000[32]Unknown7,340,000+
2Super NESNintendoConsole16-bit3,150,000[30]1,900,000+[33]5,050,000+
3NES /FamicomNintendoConsole8-bit1,240,000[30]2,100,000[31]500,000+[34]100,000[35]3,940,000+
4Mega Drive /GenesisSegaConsole16-bit700,000[30]1,600,000+[36]815,000[37]51,000[35]3,166,000+
5IBM PCIBMComputer16-bit2,910,000[38]
6MacintoshApple Inc.Computer16-bit2,100,000[39]
7Master SystemSegaConsole8-bitUnknown< 50,000[40]1,745,000[37]160,000[35]1,905,000+
8NEC PC-88 /PC-98NECComputer8-bit /16-bit1,720,000[41][42]UnknownUnknownUnknown1,720,000+
9Game GearSegaHandheld8-bit400,000[30]600,000+[43]520,000[37]Unknown1,520,000+
10AmigaCommodoreComputer16-bit1,035,000[39]

Best-selling home video games

[edit]

Sonic the Hedgehog was the best-selling home video game of 1991,[44] with2 million copies sold worldwide during the year.[45]

Japan

[edit]

In Japan, according toFamicom Tsūshin (Famitsu) magazine, the following titles were the top ten best-selling 1991 releases, including later sales in 1992.[46]

RankTitleDeveloperPublisherGenrePlatformSales
1Zelda no Densetsu: Kamigami no Triforce (A Link to the Past)Nintendo EADNintendoAction-adventureSuper Famicom< 1,160,000[47]
2Final Fantasy IV (Final Fantasy II)SquaresoftSquaresoftRole-playingSuper FamicomUnknown
3YoshiGame FreakNintendoPuzzleFamicomUnknown
4Game Boy
5Ganbare Goemon: Yukihime Kyūshutsu Emaki (Mystical Ninja)KonamiKonamiAction-adventureSuper FamicomUnknown
6SaGa 3: Jikū no Hasha (Final Fantasy Legend III)SquaresoftSquaresoftRole-playingGame Boy< 650,000[48]
7Chō Makaimura (Super Ghouls 'n Ghosts)CapcomCapcomAction-platformerSuper FamicomUnknown
8SimCityNintendo EADNintendoCity-building
9Super Wagan LandNamcoPlatformer
10Super Formation Soccer (Super Soccer)Human EntertainmentSports (football)Super Famicom< 600,000[49]

The following titles were the best-selling home video games on theFamitsu charts in 1991. The charts were bi-weekly up until July 1991, when they switched to a weekly format.

MonthWeek 1Week 2Week 3Week 4Ref
JanuaryUnknownSuper Mario World (Super Famicom)[50]
FebruarySuper Mario World (Super Famicom)
March[50][51]
AprilUltraman (Super Famicom)Super Mario World (Super Famicom)
MaySuper Mario World (Super Famicom)SimCity (Super Famicom)[50][51][52]
JuneSimCity (Super Famicom)Magical Taruruto (Game Boy)[50]
JulySimCity (Super Famicom)Super R-Type (SFC)Final Fantasy IV (Super Famicom)
AugustUnknownUnknownFinal Fantasy IV (SFC)Dragon Ball Z II: Gekishin Freeza (FC)[50][53]
SeptemberFinal Fantasy IV (Super Famicom)Chibi Maruko-chan 2 (GB)Mario Open Golf (Famicom)[53][54][55]
OctoberChō Makaimura (Super Famicom)[55][56][57]
NovemberChō Makaimura (Super Famicom)Akumajō Dracula (SFC)Super Mario World (SFC)Zelda no Densetsu: Kamigami no Triforce (SFC)[50][58]
DecemberZelda no Densetsu: Kamigami no Triforce (SFC)[58]Mega Man 4 (FC)SaGa 3 (Game Boy)[50][59][60]

United Kingdom

[edit]

In the United Kingdom, the following titles were the best-selling home video games on the monthlyComputer and Video Games (CVG) charts in 1991.

MonthHome computersSega Mega DrivePC EngineRef
JanuaryTeenage Mutant Hero Turtles (C64)Castle of Illusion Starring Mickey MouseOut Run[61]
FebruarySpeedball 2: Brutal Deluxe (Amiga)[62]
MarchLemmings (Amiga)GynougParasol Stars[63]
AprilMagicland Dizzy (ZX Spectrum)Midnight Resistance[64]
May[65]
JuneSonic the HedgehogLegend of Hero Tonma[66]
JulyBubble Bobble (ZX Spectrum)[67]
AugustManchester United Europe[68]
SeptemberJimmy White's 'Whirlwind' SnookerStreets of RagePC Kid 2[69]
OctoberTerminator 2: Judgment DayMercsHit the Ice[70]
NovemberLotus Turbo Challenge 2QuackShotTime Cruise II[71]
DecemberWWF WrestleManiaRoboCodGradius[72][73]

United States

[edit]

In the United States, the following titles were the top three best-selling home video game releases of 1991.

RankTitlePlatformSalesRef
1Sonic the HedgehogSega Genesis1,000,000+[44]
2Super Mario WorldSuper Nintendo Entertainment SystemUnknown[74]
3F-Zero

The following titles were the best-selling home video games of each month in 1991.

MonthAll platformsNintendo consoles
TitlePlatformRefWeek 1Week 2Week 3Week 4Ref
MayUnknownUnknownSuper Mario Bros. 3 (NES)[75]
JuneUnknownUnknown[76][77]
AugustSonic the HedgehogSega Genesis[78]UnknownUnknownUnknownUnknown
SeptemberUnknownTetris (NES)Super Mario World (Super NES)Unknown[79]
OctoberSuper Mario World (Super NES)[80][81][82]
NovemberUnknown
December[44]Super Mario World (Super NES)[83][84][85]

Events

[edit]

Notable releases

[edit]

Hardware

[edit]
Super Nintendo Entertainment System released in North América

Business

[edit]

See also

[edit]

References

[edit]
  1. ^abCarter, Chip; Carter, Jonathan (November 15, 1991)."A Few of Chip and Jonathan Carter's Favorite Things".Chicago Tribune. RetrievedOctober 28, 2021.
  2. ^Electronic Gaming Monthly's 1992 Video Game Buyer's Guide, pages 60-61
  3. ^ab"News".Zero. No. 33 (July 1992). June 11, 1992. pp. 8–9.
  4. ^"Luvvies! Dahlings!".The One (44). EMAP: 17. May 1992. RetrievedAugust 26, 2015.
  5. ^"'91ベストヒットゲーム大賞" ['91 Best Hit Game Awards].Famicom Tsūshin (in Japanese). No. 163. January 31, 1992. pp. 22–7.
  6. ^"第5回ゲーメスト大賞" [5th Gamest Awards].Gamest (in Japanese). Vol. 68 (February 1992). December 28, 1991. pp. 3–17.alternate url
  7. ^"週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧" [Weekly Famitsu Cross Review Platinum Hall of Fame Software List].Geimin (in Japanese). Archived fromthe original on October 27, 2008. RetrievedFebruary 24, 2021.
  8. ^abc"The making of Street Fighter 2 - a video game legend"(PDF).Mega. No. 10 (July 1993). June 17, 1993. pp. 14-35 (18-21).
  9. ^ab"第5回ゲーメスト大賞 〜 インカム部門ベスト10" [5th Gamest Awards – Income Category: Best 10].Gamest (in Japanese). Vol. 68 (February 1992). December 28, 1991. pp. 3-17 (15).alternate url
  10. ^abc""Final Fight II" and "Final Lap 2" Top Videos: Video Games of The Year '91"(PDF).Game Machine (in Japanese). No. 419.Amusement Press, Inc. February 1, 1992. p. 26.
  11. ^ab"ACME '92: Play Meter and AAMA present annual awards".Play Meter. Vol. 18, no. 5. April 1992. pp. 66, 68.
  12. ^ab"Coin Machine - Seven Manufacturers Receive AAMA Awards"(PDF).Cashbox: 25. April 18, 1992.ISSN 0008-7289.
  13. ^ab"1991".Play Meter. Vol. 20, no. 13. December 1994. p. 86.
  14. ^ab""Street Fighter II' CE" Has Legs".Leisure Line. Australia: Leisure & Allied Industries. June 1992. p. 3.
  15. ^"AAMA Awards".RePlay. Vol. 17, no. 7. April 1992. pp. 120, 122.
  16. ^"Game Awards".RePlay. Vol. 16, no. 12. September 1991. p. 57.
  17. ^"Are the Stars Out Tonight?".RePlay. Vol. 17, no. 1. October 1991. p. 128.
  18. ^"The Bondeal Chart".RePlay. Vol. 16, no. 5. February 1991. p. 130.
  19. ^ab"The Bondeal Chart".RePlay. Vol. 16, no. 6. March 1991. p. 128.
  20. ^ab"The Bondeal Chart".RePlay. Vol. 16, no. 7. April 1991. p. 90.
  21. ^"Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)"(PDF).Game Machine (in Japanese). No. 401.Amusement Press, Inc. April 15, 1991. p. 17.
  22. ^ab"The Bondeal Chart".RePlay. Vol. 16, no. 8. May 1991. p. 170.
  23. ^ab"The Bondeal Chart".RePlay. Vol. 16, no. 9. June 1991. p. 140.
  24. ^ab"The Bondeal Chart".RePlay. Vol. 16, no. 10. July 1991. p. 134.
  25. ^ab"The Bondeal Chart".RePlay. Vol. 16, no. 11. August 1991. p. 96.
  26. ^ab"The Bondeal Chart".RePlay. Vol. 16, no. 12. September 1991. p. 226.
  27. ^ab"The Bondeal Chart".RePlay. Vol. 17, no. 1. October 1991. p. 160.
  28. ^ab"The Bondeal Chart".RePlay. Vol. 17, no. 2. November 1991. p. 90.
  29. ^"Test Reports".Leisure Line. Australia: Leisure & Allied Industries. November 1991. p. 20.
  30. ^abcde小川 (Ogawa), 純生 (Sumio) (December 14, 2010)."テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —](PDF).経営論集 (Keiei Ronshū) (in Japanese) (77) (published March 2011): 1-17 (2).ISSN 0286-6439. Archived fromthe original(PDF) on July 25, 2015. RetrievedDecember 6, 2021 – via Toyo University Academic Information Repository (Toyo University).
  31. ^ab"Nintendo cuts retail prices on video games".United Press International. January 9, 1992. RetrievedDecember 13, 2021.
  32. ^Pettus, Sam; Munoz, David; Williams, Kevin; Barroso, Ivan (December 20, 2013).Service Games: The Rise and Fall of SEGA: Enhanced Edition. Smashwords Edition. p. 422.ISBN 978-1-311-08082-0.
  33. ^Mulzac, Lystra (January 10, 1992)."Games people play".Ocala Star-Banner. p. 10.
  34. ^"Everyone's gone Nintendo crazy!".Total!. United Kingdom:Future plc. January 1992. p. 4.
  35. ^abc게임월드 [Game World] (in Korean). 1994.
  36. ^"World news"(PDF).MegaTech. United Kingdom:EMAP (published March 20, 1992). April 1992. p. 17.
  37. ^abc"Final Sales Figures Through".Sega Pro (published March 19, 1992). April 1992.
  38. ^"NewsLine: Reports and Analysis".MacUser. February 1993. p. 47.
  39. ^abReimer, Jeremy (December 15, 2005)."Total share: 30 years of personal computer market share figures".Ars Technica.Archived from the original on June 7, 2012. RetrievedNovember 27, 2021.
  40. ^"SEGA - Hardware Estimates".Proceedings. The Conference. 1994. p. 125.Master
    1991  0.0
    1990  0.3
  41. ^Dedrick, Jason; Kraemer, Kenneth L. (August 20, 1998).Asia's Computer Challenge: Threat or Opportunity for the United States and the World?.Oxford University Press. p. 83.ISBN 978-0-19-028398-8.
  42. ^Ozsomer, Aysegul (1993). "The Japanese Personal Computer Market".A Dynamic Analysis of Entry Rates in the Global Personal Computer Industry.Michigan State University (Department of Marketing and Logistics). p. 36.Traditionally, dominated by Japanese vendors, the market had reached 2.5 million units in 1989, and 3.3 million units in 1991 (Dataquest Inc.)
  43. ^Morrison, Mike; Morrison, Sandie (1994).The Magic of Interactive Entertainment.Sams Publishing. p. 54.ISBN 978-0-672-30590-0.The Sega Game Gear, a portable video game system, was also released in 1991. Game Gear featured a color display with an 8-bit microprocessor, it was an instant success, selling over 600,000 units in its first year.
  44. ^abcKalinske, Tom (November 24, 1992).Sonic the Hedgehog 2 Launch (Sonic 2sday).Sega of America.Archived from the original on December 12, 2021. RetrievedOctober 2, 2021.
  45. ^Pham, Alex (September 13, 2001)."Super Sonic".Los Angeles Times.Archived from the original on October 8, 2020. RetrievedFebruary 2, 2021.
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  52. ^"ファミコン通信 TOP 30: 6月14日" [Famicom Tsūshin Top 30: June 14].Famicom Tsūshin (in Japanese). Vol. 1991, no. 13. June 28, 1991. pp. 6–7.
  53. ^ab"Weekly Top 30 (9月20日)".Famicom Tsūshin (in Japanese). No. 146. October 4, 1991. pp. 14–5.
  54. ^"Weekly Top 30 (10月4日)".Famicom Tsūshin (in Japanese). No. 148. October 18, 1991. pp. 14 to15.
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  84. ^"U.S.A. Top 10 (12月20日)".Famicom Tsūshin (in Japanese). No. 159. January 3, 1992. p. 17.
  85. ^"U.S.A. Top 10 (12月27日)".Famicom Tsūshin (in Japanese). No. 160. January 10, 1992. p. 17.
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