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1987 in video games

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Overview of the events of 1987 in video games
List of years in video games

1987 saw many sequels and prequels in video games, such asCastlevania II: Simon's Quest,Dragon Quest II,Final Lap, andZelda II, along with new titles such asAfter Burner,Contra,Double Dragon,Final Fantasy,Mega Man,Metal Gear,Operation Wolf,Phantasy Star,Shinobi,Street Fighter andThe Last Ninja.The Legend of Zelda was also introduced outside of Japan.

The year's highest-grossingarcade game worldwide wasSega'sOut Run. The year's best‑selling home system was theNintendo Entertainment System (Famicom) for the fourth year in a row. The best-selling 1987 home video game release in Japan wasDragon Quest II: Akuryō no Kamigami, while the year's best-selling home video games in Western markets wereThe Legend of Zelda in the United States andOut Run in the United Kingdom.

Financial performance

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Highest-grossing arcade games

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The year's highest-grossing arcade game worldwide wasSega'sOut Run.

Japan

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The following titles were the highest-grossingarcade games of 1987 in Japan, according to the annualGamest andGame Machine charts.

RankGamest[1]Game Machine[2]
TitleCabinetPointsTitleCabinetPoints
1Out RunLarge33Out RunDeluxe3734
2R-TypeTable26ArkanoidTable3118
3After BurnerLarge20Hi Sho Zame (Flying Shark)Table2434
41943: The Battle of MidwayTable12Major LeagueTable2285
5Double DragonTable10World Cup (Tehkan World Cup)Table2210
6DariusLarge8Bubble BobbleTable2041
7Dragon SpiritTable7Super Hang-OnRide-on1901
8Hi Sho Zame (Flying Shark)
Yokai Dochuki
Table5Double DragonTable1890
9Table51943: The Battle of MidwayTable1778
10Super Hang-OnLarge4Side PocketTable1744

United Kingdom

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In the United Kingdom,Out Run was the most successful arcade game of the year.[3][4] The following titles were the top-grossing games on the monthly arcade charts in 1987.

MonthTitleManufacturerGenreRef
FebruaryOut RunSegaRacing[5][6]
March
AprilBubble BobbleTaitoPlatformer[7]
May
June
JulyDouble DragonTaitoBeat 'em up[8]
August[9]
SeptemberAfter BurnerSegaCombat flight sim[10]
OctoberOperation WolfTaitoLight gun shooter[11]
November1942CapcomScrolling shooter[12]
DecemberOperation WolfTaitoLight gun shooter[13]
1987Out RunSegaRacing[3][4]

United States

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In the United States, the following titles were the highest-grossingarcade video games of 1987.

RankPlay MeterAMOA[14][15]
Dedicated cabinetConversion kit
1Out Run[16]Out RunArkanoid
2UnknownContra,
Double Dragon,
Rolling Thunder
Ikari Warriors,
Rastan,
Top Gunner,
World Series
3
4
5UnknownUnknown

The following titles were the top-grossing games on the monthlyRePlay arcade charts in 1987.

MonthUpright cabinetSoftware kitRef
JanuaryOut RunGauntlet II[17]
FebruaryChampionship Sprint[18]

Best-selling home systems

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RankSystem(s)ManufacturerTypeGenerationSales
JapanUSAEUWorldwide
1Nintendo Entertainment System /FamicomNintendoConsole8-bit1,780,000[19]3,000,000[20]300,000[21]5,080,000+
2Commodore 64 (C64)CommodoreComputer8-bitN/aN/aN/a1,500,000[22]
3Sega Mark III /Master SystemSegaConsole8-bit280,000[23]500,000[21]155,000[21]935,000
4IBM PS/2 (Model 30 / 50)IBMComputer16-bitN/aUnknownUnknown658,000[24]
5PC Engine (TurboGrafx-16)NECConsole16-bit600,000[19]N/aN/a600,000
6MacApple Inc.Computer16-bitN/aN/aN/a550,000[22]
7NEC PC-88 /PC-98NECComputer8-bit / 16-bit540,000[25][26]UnknownUnknown540,000+
8Apple IIApple Inc.Computer8-bitN/aN/aN/a500,000[22]
9Atari STAtari Corp.Computer16-bitN/aN/aN/a400,000[22]
10MSXASCII.Computer8-bit340,000[27]UnknownUnknown340,000+

Best-selling home video games

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Japan

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In Japan, according toFamicom Tsūshin (Famitsu) magazine, the following titles were the top ten best-selling 1987 releases, including later sales up until mid-1989.[28]

RankTitleDeveloperPublisherGenrePlatformSales
1Dragon Quest II: Akuryō no KamigamiChunsoftEnixRPGFamicom2,400,000[29]
2Pro Yakyū: Family Stadium '87NamcoNamcoSportsFamicom< 1,300,000[30]
3Moero!! Pro Yakyū (Bases Loaded)TOSEJalecoSportsFamicom< 1,000,000[31]
4Zelda 2: Link no Bōken (The Adventure of Link)Nintendo R&D4NintendoAction RPGFamicom Disk SystemUnknown
5Family Computer Golf: Japan CourseNintendo R&D2NintendoSportsFamicom< 740,000[31]
6Saint Seiya: Ōgon DensetsuBandaiBandaiAction RPGFamicomUnknown
7Momotarō Densetsu (Momotarō Legend)Hudson SoftHudson SoftRPG
8Nakayama Miho no Tokimeki High SchoolSquaresoftNintendoDating simFamicom Disk System
9Sanma no Meitantei (Great Detective Sanma)NamcoNamcoAdventureFamicom
10Famicom Mukashibanashi: Shin OnigashimaNintendo R&D4NintendoAdventureFamicom Disk System

The following titles were the best-selling home video games on the Japan game charts published byFamicom Tsūshin (Famitsu) andFamily Computer Magazine (Famimaga) in 1987.

ChartWeek 1Week 2Week 3Week 4Ref
JanuaryPro Yakyū: Family Stadium (Famicom)[32]Zelda 2: Link no Bōken (Famicom Disk System)[33]
FebruaryDragon Quest II (Famicom)Family Computer Golf: Japan Course (FC)Unknown[34]
MarchUnknownUnknownUnknownUnknown
AprilSanma no Meitantei (Famicom)Argus no Senshi (Famicom)Family Jockey (Famicom)[35][36]
MayKinnikuman 2 (FDS)[36]Pro Yakyū: Family Stadium (Famicom)[33]Yūshi no Monshō (FDS)[37]
JuneBug-tte Honey (Famicom)[37]Family Boxing (Famicom)[33]Unknown
JulyUnknownUnknownUnknownUnknown
AugustUnknownUnknownSaint Seiya: Ōgon Densetsu (Famicom)Dracula II: Noroi no Fūin (FC)[38]
SeptemberShin Onigashima (Famicom Disk System)UnknownUnknown[38][33]
OctoberUnknownUnknownSide Pocket (Famicom)Momotaro Densetsu (FC)[39]
NovemberFamicom Grand Prix: F-1 Race (FDS)UnknownUnknownUnknown
DecemberPro Yakyū: Family Stadium '87 (Famicom)[33]Nakayama Miho no Tokimeki High School (Famicom Disk System)[40]

United Kingdom and United States

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In the United States,The Legend of Zelda was the best-selling home video game of 1987,[41] becoming the firstthird-generation video game (non-bundled) to cross a million US sales that year,[20] followed byMike Tyson's Punch-Out!![42] In the United Kingdom,Out Run was the best-selling home video game of 1987,[43] with its 8-bithome computer ports becoming the fastest-selling games in the UK up until then.[44]

The following titles were the top-selling home video games on the monthly charts in the United Kingdom and United States during 1987.

MonthUnited KingdomUnited States
All formatsZX SpectrumSalesTitlePlatformSalesRef
JanuaryGauntlet[45]Olli & Lissa[46]UnknownUnknownUnknownUnknown
FebruaryUnknownLeader Board[47]
MarchUnknownFeud[48][49]
April
MayUnknownBMX Simulator[50]
JuneUnknownMilk Race[8]
JulyUnknownBarbarian: The Ultimate Warrior[9]UnknownThe Legend of ZeldaNESUnknown[51]
AugustUnknownExolon[10]UnknownUnknown[52]
SeptemberRenegade[53]Renegade[11][54]UnknownUnknown[55]
OctoberUnknownUnknownUnknown[56]
NovemberUnknownGame Set and Match[13]UnknownMike Tyson's Punch-Out!!NESUnknown[57]
DecemberOut Run[58][59]250,000+[60]Unknown[61]
1987Out Run[43]350,000[62]The Legend of ZeldaNES1,000,000+[20][41]

Top-rated games

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Major awards

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AwardGamest Awards
(Japan, December 1987)[63]
2ndFamitsu Best Hit Game Awards
(Japan, February 1988)[64]
2ndFamimaga Game Awards
(Japan, February 1988)[65]
5thGolden Joystick Awards
(United Kingdom, March 1988)[66]
ArcadeConsoleFamicomComputer
Game of the YearDariusDragon Quest II (Famicom)Out Run
Critics' Choice AwardsN/aTsuppari Ōzumō (Famicom)
Zombie Hunter (Famicom)
Shin Onigashima (Famicom Disk System)
Family Computer Golf (Famicom Disk System)
Bubble Bobble (Famicom)
Digital Devil Story: Megami Tensei (Famicom)
N/aN/a
Best Game DesignN/aNakayama Miho no Tokimeki High School (FDS)N/aN/a
Best PlayabilityN/aN/aDragon Quest IIN/a
Best StoryN/aDragon Quest II (Yuji Horii)N/aN/a
Best GraphicsAfter BurnerFaxanadu (Famicom)N/aN/a
Best 3D GameN/aHighway Star (Rad Racer)N/aN/a
Best Speech SynthesisGenpei Tōma DenN/aN/aN/a
Best Music / SoundDariusMomotaro Densetsu /Exciting BilliardsDragon Quest IIN/a
Best Character / Character DesignAthena Asamiya (Psycho Soldier)Momotaro Densetsu (Famicom)Dragon Quest IIN/a
Best Developer / Software HouseSegaN/aN/aU.S. Gold
Best ProgrammerN/aN/aN/aJon Ritman
Best PortsN/aWizardry /SalamanderN/aN/a
Best Original Game / OriginalityN/aN/aDragon Quest IINebulus
Most Popular Game / Long SellerOut RunPro Yakyū: Family Stadium (R.B.I. Baseball)N/aN/a
Arcade Game of the YearN/aN/aN/aOut Run
Best Action GameN/aYume Kōjō: Doki Doki Panic (Famicom)Zelda 2: Link no Bōken (FDS)N/a
Best ShooterN/aFantasy Zone (Famicom)SalamanderN/a
Best Adventure GameN/aHokkaidō Rensa Satsujin: Okhotsk ni Kiyu (FC)Shin Onigashima (FDS)The Guild of Thieves
Best RPGN/aDragon Quest II (Famicom)Dragon Quest IIN/a
Best Action RPGN/aZelda 2: Link no Bōken (FDS)N/aN/a
Best Sports GameN/aMike Tyson's Punch-Out! (Famicom)Pro Yakyū: Family StadiumN/a
Best Puzzle GameN/aShanghaiN/aN/a
Best Simulation / Strategy GameN/aSD Gundam World Gachapon Senshi (Famicom)N/aVulcan
Best Leisure / Casual GamesN/aMezase Pachi Pro: Pachio-kun /Side PocketN/aN/a
Best Board GameN/aTetsudou Ou (Famicom)N/aN/a
Best Mahjong GameN/aProfessional Mahjong GokūN/aN/a

Famitsu Platinum Hall of Fame

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The following 1987 video game releases enteredFamitsu magazine's "Platinum Hall of Fame" for receivingFamitsu scores of at least 35 out of 40.[67]

TitlePlatformScore (out of 40)DeveloperPublisherGenre
Dragon Quest II: Akuryō no Kamigami (Dragon Warrior II)Family Computer (Famicom)38ChunsoftEnixRPG
Zelda 2: Link no Bōken (Zelda II: The Adventure of Link)Famicom Disk System36Nintendo EADNintendoAction RPG

Business

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Notable releases

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Arcade

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Home

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Hardware

[edit]
PC Engine

See also

[edit]

References

[edit]
  1. ^"87' ゲーメスト大賞 〜 ベストインカム" [87' Gamest Awards – Best Income].Gamest (in Japanese). Vol. 17 (February 1988). December 28, 1987. pp. 25-38 (36-7).alternate url
  2. ^"Game Machine's Best Hit Games 25: '87"(PDF).Game Machine (in Japanese). No. 324.Amusement Press, Inc. January 15, 1988. p. 20.
  3. ^abPrisco, Jacopo (September 18, 2021)."How Out Run changed video games forever".Wired UK. RetrievedNovember 4, 2021.
  4. ^ab"Burn Rubber".Computer and Video Games. No. 75 (January 1988). December 15, 1987. pp. 50–1.
  5. ^"Top Ten Coin-Ops of the Month".Computer and Video Games. No. 66 (April 1987). March 1987. p. 92.
  6. ^"Arcade Action".Computer and Video Games. No. 67 (May 1987). April 1987. p. 93.
  7. ^"Arcade Action".Computer and Video Games. No. 70 (August 1987). July 15, 1987. p. 112.
  8. ^ab"Street Life".Your Sinclair. No. 21 (September 1987). August 1987. pp. 34–5.
  9. ^ab"Street Life".Your Sinclair. No. 22 (October 1987). September 10, 1987. pp. 66–7.
  10. ^ab"Street Life".Your Sinclair. No. 23 (November 1987). October 12, 1987. pp. 72–3.
  11. ^ab"Street Life".Your Sinclair. No. 24 (December 1987). November 1987. pp. 38–9.
  12. ^"Arcade Action: The Top Ten".Computer and Video Games. No. 75 (January 1988). December 15, 1987. p. 151.
  13. ^ab"Street Life".Your Sinclair. No. 26 (February 1988). January 1988. pp. 22–3.
  14. ^"Nominees Announced For AMOA's JB, Games, & Vending Promo Awards"(PDF).Cash Box. October 3, 1987. p. 37.
  15. ^Compasio, Camille (November 14, 1987)."Around The Route".Cash Box. Cash Box Pub. Co. p. 32.
  16. ^"1987".Play Meter. Vol. 20, no. 13. December 1994. p. 78.
  17. ^"米国「リプレイ」誌 ザ•プレイヤーズ •チョイス 1987年1月号から" [US "RePlay" Magazine: The Players Choice - From the January 1987 Issue](PDF).Game Machine (in Japanese). No. 300.Amusement Press, Inc. January 15, 1987. p. 17.
  18. ^"Coin-Op Top Ten".Top Score. Amusement Players Association. Winter 1987.
  19. ^ab小川 (Ogawa), 純生 (Sumio) (December 14, 2010)."テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —](PDF).経営論集 (Keiei Ronshū) (in Japanese) (77) (published March 2011): 1-17 (2).ISSN 0286-6439. Archived fromthe original(PDF) on July 25, 2015. RetrievedDecember 6, 2021 – via Toyo University Academic Information Repository (Toyo University).
  20. ^abcLindner, Richard (1990).Video Games: Past, Present and Future; An Industry Overview. United States:Nintendo of America.
  21. ^abc"Las Vegas, un coup de joystick dans le sable" [Las Vegas, a joystick in the sand].Tilt (in French). No. 52. March 1988. pp. 18-23 (19).
  22. ^abcdReimer, Jeremy (December 15, 2005)."Total share: 30 years of personal computer market share figures".Ars Technica.Archived from the original on June 7, 2012. RetrievedNovember 27, 2021.
  23. ^Tanaka, Tatsuo (August 2001).Network Externality and Necessary Software Statistics(PDF).Statistics Bureau of Japan. p. 2.
  24. ^Personal Computing. October 1988. p. 219.
  25. ^Methe, David; Mitchell, Will; Miyabe, Junichiro; Toyama, Ryoko (January 1998)."Overcoming a Standard Bearer: Challenges to NEC's Personal Computer in Japan".Research Papers in Economics (RePEc): 35 – viaResearchGate.
  26. ^Japan Electronics Almanac. Dempa Publications. 1990. p. 145.The domestic shipment value of personal computers in fiscal 1988 totaled¥649 billion (up 23 percent over fiscal 1987); the domestic shipment volume was 1,375,000 (up 14 percent over 1987). The value of domestic shipments has recorded annual growth. Conversely, the volume of domestic shipments of personal computers stabilized at the 1,200,000-nit mark for four years beginning in fiscal 1984. However, this volume began to increase rapidly in fiscal 1988.
  27. ^Japan Electronics Almanac. Dempa Publications. 1990. p. 146.The volume of domestic shipments of the MSX remained at the 150,000 mark, for a marked decline of 56 percent from 1987.
  28. ^"総合TOP50" [Total Top 50].ファミコン通信 〜 '89全ソフトカタログ [Famicom Tsūshin: '89 All Software Catalog].Famicom Tsūshin (in Japanese). September 15, 1989. p. 78.
  29. ^Fujii, Daiji (June 10, 2005)."The Birth of "Final Fantasy": Square Corporation".岡山大学経済学会雑誌 (Okayama Economic Review).37 (1).Okayama University: 63–88 (82).ISSN 0386-3069 – via Okayama University Scientific Achievement Repository.
  30. ^"Japan Platinum Game Chart".The Magic Box. Archived fromthe original on January 1, 2008. RetrievedAugust 23, 2019.
  31. ^ab"Game Search".Game Data Library.Famitsu. RetrievedSeptember 12, 2021.
  32. ^"ファミコン通信 TOP 30: 1月23日" [Famicom Tsūshin Top 30: January 23].Famicom Tsūshin (in Japanese). Vol. 1987, no. 3. February 6, 1987. pp. 8–9.
  33. ^abcde"1987 Weekly".Game Data Library.Famitsu. RetrievedAugust 13, 2021.
  34. ^"2/9~2/15 — 2/16~2/22".Family Computer Magazine (in Japanese).Tokuma Shoten. March 20, 1987. pp. 132–3.
  35. ^"4/6~4/12 — 4/13~4/19".Family Computer Magazine (in Japanese).Tokuma Shoten. May 15, 1987. pp. 136–8.
  36. ^ab"4/20~4/26 — 4/27~5/3".Family Computer Magazine (in Japanese).Tokuma Shoten. June 5, 1987. pp. 138–9.
  37. ^ab"5/25~5/31 — 6/1~6/7".Family Computer Magazine (in Japanese).Tokuma Shoten. July 3, 1987. pp. 172–3.
  38. ^ab"8/24~8/30 — 8/31~9/6".Family Computer Magazine (in Japanese).Tokuma Shoten. October 2, 1987. p. 122.
  39. ^"10/26~11/1 — 11/2~11/8".Family Computer Magazine (in Japanese).Tokuma Shoten. December 4, 1987. p. 180.
  40. ^"ファミコン通信 TOP 30: 2月5日" [Famicom Tsūshin Top 30: February 5].Famicom Tsūshin (in Japanese). Vol. 1988, no. 4. February 19, 1988. pp. 12–7.
  41. ^ab"Count Down Hot 100: USA Hot 10!".Famicom Tsūshin (in Japanese). No. 226. April 16, 1993. p. 83.
  42. ^Gellene, Denise (June 13, 1988)."The Joystick Lives: New Technology, Better Marketing Give Video Games a Second Life".The Los Angeles Times. p. 57. RetrievedSeptember 13, 2021.
  43. ^ab"OutRun".Computer and Video Games (80). EMAP:30–1. June 1988.ISSN 0261-3697.
  44. ^"Out Run".Crash. No. 49.Newsfield. February 1988. pp. 22–23 (22).ISSN 0954-8661.
  45. ^"Top 20".Your Computer. April 1987. p. 30.
  46. ^"Top Ten Games".Your Sinclair. No. 16. May 1987. RetrievedApril 19, 2021.
  47. ^"Top Ten Games".Your Sinclair. No. 17. May 1987. Archived fromthe original on October 26, 2000. RetrievedApril 9, 2021.
  48. ^"Top Ten Games".Your Sinclair. No. 18. June 1987. Archived fromthe original on December 7, 2000. RetrievedApril 9, 2021.
  49. ^"Top Ten Games".Your Sinclair. No. 19 (July 1987). June 1987. Archived fromthe original on October 26, 2000. RetrievedApril 9, 2021.
  50. ^"Top Ten Games".Your Sinclair. No. 20 (August 1987). July 1987. p. 17.
  51. ^"Top Ten Videogames"(PDF).Computer Entertainer. Vol. 6, no. 5. August 1987. p. 1.
  52. ^"Top Ten Videogames"(PDF).Computer Entertainer. Vol. 6, no. 6. September 1987. p. 1.
  53. ^"CVG Birthday Shout".Computer and Video Games. No. 180 (November 1996). October 9, 1996. pp. 8–9.
  54. ^"Top Ten Games".Your Sinclair. No. 25 (January 1988). December 10, 1987. Archived fromthe original on December 3, 2000. RetrievedApril 9, 2021.
  55. ^"Top Ten Videogames"(PDF).Computer Entertainer. Vol. 6, no. 7. October 1987. p. 1.
  56. ^"Top Ten Videogames"(PDF).Computer Entertainer. Vol. 6, no. 8. November 1987. p. 1.
  57. ^"Top Ten Videogames"(PDF).Computer Entertainer. Vol. 6, no. 9. December 1987. p. 1.
  58. ^Cundy, Matt (December 25, 2007)."Every Christmas Top 10 from the last 20 years".GamesRadar. p. 11. RetrievedMarch 9, 2021.
  59. ^"Street Life".Your Sinclair. No. 27 (March 1988). February 1988. pp. 22–3.
  60. ^"License To Thrill?".ACE (10).Future plc: 31. July 1988.ISSN 0954-8076.
  61. ^"Top Ten Videogames"(PDF).Computer Entertainer. Vol. 6, no. 10. January 1988. p. 1.
  62. ^"Game of the Year".Your Sinclair. No. 28 (April 1988). March 10, 1988. pp. 64–5.
  63. ^"87' ゲーメスト大賞" [87' Gamest Awards].Gamest (in Japanese). Vol. 17 (February 1988). December 28, 1987. pp. 25–38.alternate url
  64. ^"1987 ベストヒットゲーム大賞" [1987 Best Hit Game Awards].Famicom Tsūshin (in Japanese). Vol. 1988, no. 4. February 19, 1988. pp. 6–11.
  65. ^"1987 ファミマガゲーム大賞" [1987 Famimaga Game Awards].Family Computer Magazine (in Japanese). February 19, 1988. pp. 114–7.
  66. ^"Golden Joystick Awards 1988".Computer and Video Games. No. 79 (May 1988).Future Publishing. April 15, 1988. p. 39.
  67. ^"週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧" [Weekly Famitsu Cross Review Platinum Hall of Fame Software List].Geimin (in Japanese). Archived fromthe original on October 27, 2008. RetrievedFebruary 24, 2021.

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