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1985 in video games

From Wikipedia, the free encyclopedia

Overview of the events of 1985 in video games
List of years in video games

1985 saw many sequels and prequels in video games, such asSuper Mario Bros. andKung Fu, along with new titles such asCommando,Duck Hunt,Gauntlet,Ghosts 'n Goblins,Gradius,Hang-On,Space Harrier,Tetris andThe Way of the Exploding Fist. The year's highest-grossingarcade video games wereHang-On andKarate Champ in the United States, andCommando in the United Kingdom. The year's best‑selling home system was theNintendo Entertainment System (Famicom) for a consecutive year, while the year's best‑selling home video game wasSuper Mario Bros.

Financial performance

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Inthe United States, annualhome video game sales fell to$100 million ($290 million adjusted for inflation) in 1985.[1] Meanwhile, thearcade video game industry began recovering in 1985.[2][3][4]

Highest-grossing arcade games

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Japan

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In Japan, the following titles were the top-grossingarcade video games on the bi-weeklyGame Machine charts in 1985.

MonthTable arcade cabinetUpright/cockpitarcade cabinetRef
TitlePointsTitlePoints
JanuarySpartan X (Kung-Fu Master)17.39TX-1 V816.1[5][6]
February14.6115[7][8]
MarchSamurai Nipponichi16.2213.13[9][10]
AprilReturn of the Invaders13.2614.84[11][12]
MayI'm Sorry14.5814.43[13][14]
JuneSenjō no Ōkami (Commando)14.55Wyvern F-016.07[15][16]
JulyPing Pong King16.22TX-1 V814.96[17][18]
AugustSandlot Baseball16.56Hang-On28.28[19][20]
September13.9137.96[21][22]
OctoberExciting Hour15.3937.05[23][24]
NovemberChoplifter15.5935.58[25][26]
DecemberASO: Armored Scrum Object14.133.8[27][28]

United Kingdom and United States

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In the United Kingdom and United States, the following titles were the highest-grossing arcade games of 1985.

RankUnited KingdomUnited States
Play MeterRePlay[29]AMOA[30][31][32]
TitleTypeArcadeRoute/StreetVideo
1Commando[33]Hang-On[4]Karate ChampDedicatedNintendo VS. SystemKarate ChampSpy Hunter
2UnknownUnknownKung-Fu MasterDedicatedKung-Fu Master,
Karate Champ,
Pac-Land,
Pole Position II
English Mark Darts,
Crowns Golf,
Yie Ar Kung-Fu,
Kung-Fu Master
Kung-Fu Master,
Pole Position,
Trivia Master,
Karate Champ
3UnknownUnknownCommando
4UnknownUnknownYie Ar Kung-FuConversion
5UnknownUnknownHogan's AlleySystem
6UnknownUnknownExcitebikeSystemUnknown
7UnknownUnknownPole Position,
Spy Hunter
Dedicated
8

Best-selling home systems

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RankSystem(s)ManufacturerTypeGenerationSales
JapanUSAUK[34]Worldwide
1Nintendo Entertainment System /FamicomNintendoConsoleThird6,500,000[35]90,000[36]6,590,000
2Commodore 64 (C64)CommodoreComputer8-bitUnknown1,000,000[37]Unknown2,500,000[38]
3IBM Personal Computer (PC) /IBM PCjrIBMComputer8-bit /16-bit1,400,000[39]
4Atari 2600AtariConsoleSecond1,000,000[37]
5Apple IIApple Inc.Computer8-bit900,000[38]
6Commodore 128CommodoreComputer8-bit500,000[37]
7NEC PC-88 /PC-98NECComputer8-bit / 16-bit430,000[40][41]UnknownUnknown430,000+
8ZX SpectrumSinclairComputer8-bitUnknown390,000390,000+
9Sega SG-1000 /Mark III (Master System)SegaConsoleThird280,000[42]280,000+
10Amstrad CPC /Amstrad PCWAmstradComputer8-bitUnknown250,000250,000+

Best-selling home video games

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Japan

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The year's best-selling game wasSuper Mario Bros. for theFamily Computer (Famicom), later known as theNintendo Entertainment System (NES) outside Japan. The game sold2.5 million copies and grossed more than¥12.2 billion ($72 million at the time, or$210 million adjusted for inflation) within several months.[43] It eventually sold3 million cartridges by the end of 1985.[44]

Game Machine magazine reported that more than ten Famicom games released between 1983 and 1985 had each sold over1 million cartridges in Japan by the end of 1985.[45]The Magic Box lists fourteen Famicom games released between 1983 and 1985 that crossed1 million lifetime sales in Japan.[46] At least 11 of the following 14 Famicom million-sellers released between 1983 and 1985 crossed1 million sales in Japan by the end of 1985.

Title(s)PublisherSalesRef
Super Mario Bros.Nintendo3,000,000[44]
4 Nin Uchi MahjongBaseballNintendoUnknown[46][45]
ExcitebikeF1 Race
GolfKung Fu
MahjongMario Bros.
SoccerTennis
Kinnikuman: Muscle Tag MatchBandai
XeviousNamco
Lode RunnerHudson Soft

United Kingdom

[edit]

In the United Kingdom, the following titles were the top ten best-selling home video games of 1985, according to the annualGallup software sales chart. The top ten titles were allhome computer games.[47]

RankTitleDeveloperPublisherGenreSales
1The Way of the Exploding FistBeam SoftwareMelbourne HouseFighting500,000 (Europe)[48]
2Soft AidVariousQuicksilvaCompilationUnknown
3EliteAcornsoftAcornsoftSpace trading
4GhostbustersActivisionActivisionAction
5Finders KeepersMastertronicMastertronicPlatformer
6Frank Bruno's BoxingElite SystemsElite SystemsFighting (boxing)
7CommandoCapcomElite SystemsRun-and-gun shooter
8Formula 1 SimulatorSpirit SoftwareMastertronicRacing
9Daley Thompson's DecathlonOcean SoftwareOcean SoftwareSports (Olympics)
10Impossible MissionEpyxU.S. GoldPlatformer

Fighting games topped the UK software sales charts for two years in a row in the mid-1980s, withThe Way of the Exploding Fist in 1985 and then the home computer conversions ofYie Ar Kung-Fu in1986.[49]

United States

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In the United States, theSoftware Publishers Association (SPA) began trackinghome computer game sales in 1985. The following fourteen computer games received Gold Awards from the SPA for sales above 100,000 units in 1985 (but below the 250,000 units required for a Platinum Award).

TitlesRef
Alphabet ZooChoplifter[50]
DeadlineF-15 Strike Eagle
Fraction FeverFrogger
GhostbustersKids on Keys
Lode RunnerMath Blaster!
The Hitchhiker's Guide to the Galaxy[51]
Zork IZork II
Zork III

Events

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Major awards

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Business

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Notable releases

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Games

[edit]
Arcade

Computer

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Console

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NESNintendo Entertainment SystemSMSSega Master SystemIntIntellivision
PCPersonal ComputerG&WGame and WatchArcArcade
SGSG-10002600Atari 2600
Notable releases of the year 1985
ReleaseTitle[60]Consoles
NES

JP: February 4

NA: October 18

Arcade: 1985

PC: October

Ice ClimberNES,Arc,PC
MarchExcitebike (NA Release)Arc
Arcade:

JP: March 1

NA: April

EU: August

NESNA:

October 18

Hogan's AlleyNES,Arc
Arcade:

EU: Q1 1985

NES:

JP: June 21

NA: October 18

PC:

December

Kung FuNES,Arc,PC
PC:

April

NES:

December 19

ThexderPC,Famicom (Japan only)
NES:

JP: April 9

NA: October 18

SoccerNES
April 23Where in the World is Carmen Sandiego?PC
NES:

JP: June 18

NA: October 18

Arcade:

1985

Wrecking CrewNES,Arc
September 9Battle CityFamicom (Japan only)
NES:

JP: September 13

NA: October 18

Super Mario Bros.NES
September 16Ultima IV: Quest of the AvatarPC
October 18Wild GunmanNES (US release)
October 18TennisNES (NA release)
October 18Stack-UpNES
October 18PinballNES (NA release)
October 18GyromiteNES
October 18GolfNES (NA release),Arc (EU release)
October 18Excitebike (NA Release)NES
October 18Duck Hunt (NA release)NES
October 18Clu Clu LandNES,Arc
October 18BaseballNES
October 1810-Yard FightNES
October 27Dragon Slayer II: XanaduPC
NovemberHydlide II: Shine of DarknessPC
1985Racing Destruction SetPC
1985Roller CoasterPC
1985StarquakePC
1985Tau CetiPC
1985The Oregon TrailPC
1985MercenaryPC
1985Clues'o'PC

Hardware

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North American release of theNintendo Entertainment System
Arcade
Computer
Console

See also

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References

[edit]
  1. ^Lindner, Richard (1990).Video Games: Past, Present and Future; An Industry Overview. United States:Nintendo of America.
  2. ^"Coin-Op history – 1975 to 1997 – from the pages of RePlay".RePlay. 1998. Archived fromthe original on April 28, 1998. RetrievedApril 21, 2021.
  3. ^"Special Report: Tom Petit (Sega Enterprises)".RePlay. Vol. 16, no. 4. January 1991. pp. 80, 82.
  4. ^ab"1985".Play Meter. Vol. 20, no. 13. December 1994. p. 74.
  5. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 252.Amusement Press, Inc. January 15, 1985. p. 27.
  6. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 253.Amusement Press, Inc. February 1, 1985. p. 25.
  7. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 254.Amusement Press, Inc. February 15, 1985. p. 23.
  8. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 255.Amusement Press, Inc. March 1, 1985. p. 21.
  9. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 256.Amusement Press, Inc. March 15, 1985. p. 21.
  10. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 257.Amusement Press, Inc. April 1, 1985. p. 25.
  11. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 258.Amusement Press, Inc. April 15, 1985. p. 19.
  12. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 259.Amusement Press, Inc. May 1, 1985. p. 21.
  13. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 260.Amusement Press, Inc. May 15, 1985. p. 21.
  14. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 261.Amusement Press, Inc. June 1, 1985. p. 23.
  15. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 262.Amusement Press, Inc. June 15, 1985. p. 25.
  16. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 263.Amusement Press, Inc. July 1, 1985. p. 25.
  17. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 264.Amusement Press, Inc. July 15, 1985. p. 29.
  18. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 265.Amusement Press, Inc. August 1, 1985. p. 25.
  19. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 266.Amusement Press, Inc. August 15, 1985. p. 21.
  20. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 267.Amusement Press, Inc. September 1, 1985. p. 25.
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  23. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 269.Amusement Press, Inc. October 15, 1985. p. 25.
  24. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 270.Amusement Press, Inc. November 1, 1985. p. 23.
  25. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 271.Amusement Press, Inc. November 15, 1985. p. 21.
  26. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 272.Amusement Press, Inc. December 1, 1985. p. 23.
  27. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 273.Amusement Press, Inc. December 15, 1985. p. 25.
  28. ^"Best Hit Games 25"(PDF).Game Machine (in Japanese). No. 274.Amusement Press, Inc. January 1, 1986. p. 34.
  29. ^"1985 Operator Survey: This Poll Says Go Gettum!".RePlay. Vol. 11, no. 2. November 1985. pp. 91-102 (93-4).
  30. ^"AMOA Expo '85: 1985 AMOA Award Nominees".RePlay. Vol. 11, no. 2. November 1985. pp. 62, 64, 66.
  31. ^"AMOA Expo '85: Award Winners".RePlay. Vol. 11, no. 3. December 1985. p. 44.
  32. ^"Springsteen Sweeps JB Awards"(PDF).Cash Box. November 23, 1985. p. 39.
  33. ^"Commando: Soldier of Fortune".Your Sinclair. No. 1. January 1986. p. 54.
  34. ^"Sinclair retains clear market lead in 1985".Popular Computing Weekly. Vol. 5, no. 6. February 6, 1986.
  35. ^Morrison, Mike (1994).The Magic of Interactive Entertainment.Sams Publishing. p. 47.ISBN 978-0-672-30456-9.Despite the bleak picture in the home video game industry, Nintendo's Famicom system sold more than 6.5 million units in Japan in 1985.
  36. ^Pollack, Andrew (September 27, 1986)."Video Games, Once Zapped, In Comeback".The New York Times. A1. RetrievedNovember 2, 2015.
  37. ^abcHalfhill, Tom R. (April 1986)."A Turning Point For Atari?".Compute!. No. 71. pp. 30-41 (30-4).
  38. ^abReimer, Jeremy (December 15, 2005)."Total share: 30 years of personal computer market share figures".Ars Technica.Archived from the original on June 7, 2012. RetrievedNovember 27, 2021.
  39. ^Dixon, Bradford N. (May 1986)."Pulse Train: Fine Times in Fort Worth"(PDF).80 Micro. No. 76. pp. 21–2.
  40. ^Methe, David; Mitchell, Will; Miyabe, Junichiro; Toyama, Ryoko (January 1998)."Overcoming a Standard Bearer: Challenges to NEC's Personal Computer in Japan".Research Papers in Economics (RePEc): 35 – viaResearchGate.
  41. ^Juliussen, Egil; Juliussen, Karen (1990).The Computer Industry Almanac 1991. Pearson P T R. pp. 10–47,10–48.ISBN 978-0-13-155748-2.
  42. ^Tanaka, Tatsuo (August 2001).Network Externality and Necessary Software Statistics(PDF).Statistics Bureau of Japan. p. 2.
  43. ^"Japan Quarterly".Japan Quarterly. Asahi Shinbun: 296. 1986.Nevertheless, Nintendo can claim among its successes Japan's current game best seller, Super Mario Brothers. Introduced in September 1985, sales of the ¥4,900 game soared to2.5 million copies in just four months, generating revenues of more than¥12.2 billion (about$72 million).
  44. ^ab"The Yoke".The Yoke (9–25). Yokohama Association for International Communications and Exchanges. 1985. "Super Mario Brothers" is one of the family computer games which is enjoying huge popularity among the children of Japan. More than three million of these games have been sold.
  45. ^ab"Overseas Readers Column: "Super Mario Bros." Boom Bringing Best Selling Book"(PDF).Game Machine. No. 275.Amusement Press, Inc. January 15, 1986. p. 24.
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  48. ^"NG Alphas: Melbourne House".Next Generation. No. 33.Imagine Media. September 1997. p. 116.
  49. ^"Yie Ar tops charts for 1986".Popular Computing Weekly. February 12, 1987. p. 6.
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  52. ^"Golden Joystick Awards".Computer and Video Games (55).EMAP: 90. May 1986.
  53. ^"Thank you from The Home of the Hits!".Popular Computing Weekly. January 30, 1986. p. 7.
  54. ^"Game of the Year Awards".Computer Gamer. No. 11. February 1986. pp. 13–5.
  55. ^GameCenter CX - 1st Season, Episode 09. Retrieved on September 19, 2009
  56. ^"Lou's Pseudo 3d Page".
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  58. ^"The Disappearance of Yu Suzuki: Part 1 from 1UP.com".www.1up.com. Archived fromthe original on November 13, 2013. RetrievedJanuary 11, 2022.
  59. ^"Tehkan World Cup - Videogame by Tehkan". Arcade-museum.com. RetrievedFebruary 28, 2013.
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  61. ^IGN Presents the History of SEGA: World War,IGN
  62. ^"Commodore User Magazine Issue 72". September 1989.
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