Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

1981 in video games

From Wikipedia, the free encyclopedia

icon
This articleneeds additional citations forverification. Please helpimprove this article byadding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "1981 in video games" – news ·newspapers ·books ·scholar ·JSTOR
(March 2015) (Learn how and when to remove this message)
Overview of the events of 1981 in video games
List of years in video games

Fueled by the previous year's release of the colorful and appealingPac-Man, the audience forarcade video games in 1981 became much wider.Pac-Man influencedmaze games began appearing in arcades and on home systems.Pac-Man was the highest grossing video game for the second year in a row.Nintendo'sDonkey Kong defined theplatform game genre, whileKonami'sScramble establishedscrolling shooters. The lesser knownJump Bug combined the two concepts into both the first scrolling platform game and the first platform shooter. Other arcade hits released in 1981 includeDefender,Frogger, and theGalaxian sequelGalaga.

On theApple II,Ultima I andWizardry: Proving Grounds of the Mad Overlord each kicked off a long running role-playing game series. Atari's VCS port ofAsteroids was a major hit with the console. The best selling home system around the globe was Nintendo'sGame & Watch for the second year in a row.

Financial performance

[edit]

Highest-grossing arcade games

[edit]

The year's highest-grossing video game wasPac-Man with$1.2 billion inarcade game revenue, three times the box office revenue of thehighest-grossing filmStar Wars (1977) in five years.[5]

Japan

[edit]

In Japan, the following titles were the highest-grossingarcade video games of 1981, according to the annualGame Machine chart.[6]

RankTitleManufacturerGenre
1Donkey KongNintendoPlatform
2JanputerSanritsuMahjong
3Pro GolfData EastSports
4Pac-ManNamcoMaze
5QixTaitoPuzzle
6GalagaNamcoShoot 'em up
7Bosconian
8Crazy ClimberNichibutsuClimbing
9Crush RollerKuralMaze
10Grand ChampionTaitoRacing

United States

[edit]

In the United States, the following titles were the top three highest-grossing arcade games of 1981, according to the annualCash Box andRePlay arcade charts.

RankPlay Meter[7]Cash Box[8]RePlay[9]RevenueGenre
1Pac-Man$1,000,000,000[10]Maze
2DefenderUnknownShoot 'em up
3UnknownAsteroidsUnknown

The following titles were the top-grossing arcade games of each month in 1981, according to thePlay Meter andRePlay arcade charts.

MonthPlay MeterRePlayRef
JanuaryPac-Man[11]Asteroids[12]
February[13]
March[14]
AprilDefender[15]
May[16][17]
JuneScramble[18]
JulyUnknownPac-Man[19]
AugustDefender[20]Defender[21]
SeptemberGorf[22][23]
OctoberDonkey Kong[24][25]
NovemberUnknown[26]
DecemberVanguardPac-Man[27][28]
1981Pac-Man[7][9]

Best-selling home video games

[edit]

The following titles were the best-selling home video games in 1981.[29]

RankTitlePlatformDeveloperPublisherRelease yearGenreSales
1Space InvadersAtari VCSTaitoAtari, Inc.1980Shoot 'em up2,964,137
2WarlordsAtari VCSAtari, Inc.1981Action936,861
3BreakoutAtari VCSAtari, Inc.1978Action838,635
4Night DriverAtari VCSAtari, Inc.1980Racing779,547
5AsteroidsAtari VCSAtari, Inc.1981Shoot 'em up407,090
FootballAtari VCSAtari, Inc.1979Sports (American football)Unknown

Best-selling home systems

[edit]
RankSystem(s)Manufacturer(s)TypeGenerationSalesRef
1Game & WatchNintendoHandheldN/a4,000,000+[30]
2Atari Video Computer System (VCS)Atari, Inc.ConsoleSecond3,600,000[31][32]
3IntellivisionMattelConsoleSecond1,000,000+[33]
4Atari 400/800Atari, Inc.Computer8-bit300,000[34]
5ZX81Sinclair ResearchComputer8-bit250,000+[35]
6TRS-80Tandy CorporationComputer8-bit250,000[34]
7Apple IIApple Inc.Computer8-bit210,000[34]
8PETCommodoreComputer8-bit40,000[34]
9IBM PCIBMComputer8-bit / 16-bit35,000[34]

Events

[edit]

Magazines

[edit]
  • January – Atari computer magazineANALOG Computing begins 9 years of publication. Most issues include at least one BASIC game and one machine language game.
  • November – The British video game magazineComputer and Video Games (C&VG) starts.
  • Winter – Arnie Katz and Bill Kunkel foundElectronic Games, the first magazine on video games and generally recognized as the beginning ofvideo game journalism.

Business

[edit]

Births

[edit]
[icon]
This sectionneeds expansion. You can help byadding missing information.(April 2024)

May

[edit]

Notable releases

[edit]

Games

[edit]
Arcade
Donkey Kong
Console
Computer

Hardware

[edit]
Arcade
Computer
Handheld

See also

[edit]

References

[edit]
  1. ^Video Game Myth Busters - Did the "Crash" of 1983/84 Affect Arcades?, The Golden Age Arcade Historian (December 27, 2013)
  2. ^George Lucas and the Digital RevolutionArchived January 29, 2015, at theWayback Machine, p. 296, 2006
  3. ^Lindner, Richard (1990).Video Games: Past, Present and Future; An Industry Overview. United States:Nintendo of America.
  4. ^"Videogames: the electronic big bang"(PDF).2600connection.com. p. 20. Archived from the original on November 7, 2014.
  5. ^Culhane, John (July 4, 1982)."Special Effects Are Revolutionizing Film".The New York Times. RetrievedFebruary 28, 2021.
  6. ^""Donkey Kong" No.1 Of '81 —Game Machine's Survey Of "The Year's Best Three AM Machines" —"(PDF).Game Machine. No. 182.Amusement Press, Inc. February 15, 1982. p. 30.
  7. ^ab"1981".Play Meter. Vol. 20, no. 13. December 1994. p. 66.
  8. ^"1981 Jukebox/Games Route Survey".Cash Box. Cash Box Pub. Co. October 31, 1981. p. C-18.
  9. ^ab"Authoritative Industry Sources Acclaim: Pac-Man Top Video Game of the Year".Cash Box. Cash Box Pub. Co. December 26, 1981. p. 91.
  10. ^"Pac-Man leads video game invasion of Europe".Europe.217–234.Delegation of the Commission of the European Communities: 26. 1982.Introduced in the United States in 1981 as a coin-operated video game, Pac-Man swallowed in its first year an estimated$1 billion in quarters. Although it is probably the most popular, Pac-Man is, however, only one of several hundred
  11. ^Sullivan, George (1983)."The First Big Hits".Screen Play: The Story of Video Games.F. Warne. pp. 38–47 (44).ISBN 978-0-7232-6251-0.
  12. ^"RePlay: The Players' Choice".RePlay. January 1981.
  13. ^"RePlay: The Players' Choice".RePlay. February 1981.
  14. ^"RePlay: The Players' Choice".RePlay. March 1981.
  15. ^"RePlay: The Players' Choice".RePlay. April 1981.
  16. ^"Top Coin-Op Video Game Earners".Play Meter. May 20, 1981.
  17. ^"RePlay: The Players' Choice".RePlay. May 1981.
  18. ^Kubey, Craig (1982).The Winners' Book of Video Games. New York:Warner Books. p. 118.ISBN 978-0-446-37115-5.
  19. ^"RePlay: The Players' Choice".RePlay. July 1981.
  20. ^Kubey, Craig (1982).The Winners' Book of Video Games. New York:Warner Books. p. 34.ISBN 978-0-446-37115-5.{{cite book}}: CS1 maint: publisher location (link)
  21. ^"RePlay: The Players' Choice".RePlay. August 1981.
  22. ^Kubey, Craig (1982).The Winners' Book of Video Games. New York:Warner Books. p. 121.ISBN 978-0-446-37115-5.{{cite book}}: CS1 maint: publisher location (link)
  23. ^"RePlay: The Players' Choice".RePlay. September 1981.
  24. ^"Donkey Kong".Joystik.1 (2): 12–19 (13). November 1982.
  25. ^"RePlay: The Players' Choice".RePlay. October 1981.
  26. ^"RePlay: The Players' Choice".RePlay. November 1981.
  27. ^"Equipment Poll".Play Meter. December 1981.
  28. ^"RePlay: The Players' Choice".RePlay. December 1981.
  29. ^Cartridge Sales Since 1980.Atari Corp. Via"The Agony & The Ecstasy".Once Upon Atari. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in.
  30. ^"昔(1970年代)のテレビゲームは何台売れた?" [How many old (1970s) video games sold?].Classic Videogame Station Odyssey (in Japanese).Archived from the original on January 9, 2014. RetrievedApril 16, 2021.
  31. ^Pollack, Andrew (June 9, 1982)."The Video Game Sales War".The New York Times.ISSN 0362-4331. RetrievedDecember 2, 2021.
  32. ^Urschel, Joe (March 6, 1982)."Gobbling up the home video market".The Day. p. C-6. RetrievedDecember 1, 2021.
  33. ^Sklarewitz, Norman (May 24, 1982)."Computerized games hit profits jackpot for Mattel company".Christian Science Monitor.ISSN 0882-7729. RetrievedMarch 16, 2019.
  34. ^abcdeReimer, Jeremy (December 15, 2005)."Total share: 30 years of personal computer market share figures".Ars Technica.Archived from the original on June 7, 2012. RetrievedNovember 27, 2021.
  35. ^"More Sinclair Computers Than Any Other!".Creative Computing. Vol. 8, no. 4. April 1982. p. 6.
  36. ^Game Genres: Shmups[permanent dead link], Professor Jim Whitehead, January 29, 2007, Accessed June 17, 2008
  37. ^"donkey kong [coin-op] arcade video game, nintendo co., ltd. (1981)". Arcade-history.com. RetrievedFebruary 28, 2013.
Action
Platformer
Shooter
Survival
Other
Action-adventure
Adventure
Digital tabletop
Puzzle
Role-playing
Simulation
Life
CMS
Sports
Vehicle
Other
Strategy
Other genres
Related concepts
Themes
Player modes
Production
Design
Other
Retrieved from "https://en.wikipedia.org/w/index.php?title=1981_in_video_games&oldid=1318407741"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2026 Movatter.jp