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1980s in video games

From Wikipedia, the free encyclopedia
Video game-related events in 1980s
Other topics in 1980s:
Pac-Man (1980)

The1980s was thesecond decade in the industry's history. It was a decade of highs and lows forvideo games. The decade began amidst a boom in thearcade video game business with thegolden age of arcade video games, theAtari 2600's dominance of thehome console market during thesecond generation of video game consoles, and the rising influence ofhome computers. However, an oversatuation of low quality gamesled to an implosion of the video game market that nearly destroyed the industry in North America.[1] Most investors believed video games to be a fad that had since passed,[2] up untilNintendo's success with itsNintendo Entertainment System (NES, Famicom) revived interest ingame consoles and led to a recovery of the homevideo game industry.[3] In the remaining years of the decade,Sega ignites aconsole war with Nintendo, developers that had been affected by the crash experimented withPC games,[4] and Nintendo released theGame Boy, which would become the best-sellinghandheld gaming device for the next two decades.[5] Other consoles released in the decade included theIntellivision,ColecoVision,TurboGrafx-16 (PC Engine) andSega Genesis (Mega Drive).

Notable games of the 1980s includedPac-Man,Ms. Pac-Man,Donkey Kong,Super Mario Bros.,Super Mario Bros. 3,Mario Bros.,Duck Hunt,Tetris,The Legend of Zelda,Metroid,Castlevania,Mega Man,Final Fantasy,Dragon Quest,Double Dragon,Punch-Out!!,Contra,Mega Man 2,SimCity,Prince of Persia,Gauntlet,Gradius,Out Run,Defender,Missile Command,Frogger,Q*bert,Dig Dug,Pitfall!,Elite, andManiac Mansion.

Consoles of the 1980s

[edit]

The 1980s opened with popular holdovers like theAtari 2600, alongside newer machines chasing “arcade-at-home” fidelity such asColecoVision (launched mid-1982 withDonkey Kong as a pack-in) and the self-contained,vector-display Vectrex.[6]

In Japan, Nintendo’sFamily Computer (Famicom) arrived in 1983, setting the stage for the company’s U.S. push two years later with theNintendo Entertainment System. However it wasn't an easy transition to the United States as the market had just crashed the same year as Nintendo launched their own system, theFamicom, in Japan. Thus the American debut began in New York City onOct. 18, 1985, marketed as a toy (withR.O.B.the Robot and theZapperGun) to win back skeptical retailers after the market crash—an approach that helped spark a broader recovery.[7]

Through the second half of the decade, Nintendo consolidated its lead in North America while refining a stricter publishing model: the10NES lockout chip and licensing rules that shaped third-party game releases and distribution.[1]

Sega mounted the most persistent challenge with theMaster System (sold as Mark III in Japan). While it lagged in the U.S., it carved out lasting strength in places likeBrazil, where local partnerTecToy kept variants on store shelves for decades—an unusual longevity for an ’80s console.[8]

Atari returned with the7800, emphasizing affordability and backward compatibility with 2600 cartridges—an early nod to preserving players’ libraries. (Modern reissues even highlight that cross-compatibility today.)[9]

By thelate 1980s, the conversation shifted toward higher performance: NEC and Hudson’sPC Engine (1987, Japan) and Sega’sMega Drive/Genesis (1988 Japan; 1989 U.S.) ushered in faster scrolling, bigger sprites, and more elaborate sound, signaling the next wave of competition that would define the early 1990s.[10]

Behind the scenes, the decade also standardized features we now take for granted—battery-backed saves and rewritable media (e.g.,Nintendo’s Disk Writer service for theFamicom Disk System)—and elevated hardware engineers likeMasayuki Uemura to quiet renown for the designs that reshaped living-room entertainment.[11]

History

[edit]

Golden age of arcade games

[edit]
Main article:Golden age of arcade video games

In the early-1980s, arcade games were a vibrant industry. The arcade video game industry in the US alone was generating $5 billion of revenue annually in 1981[12] and the number of arcades doubled between 1980 and 1982.[13] The effect video games had on society expanded to other mediums as well such as major films and music. In 1982, "Pac-Man Fever" charted on theBillboard Hot 100 charts[14] andTron became acult classic.[15]

Third-party development and an oversaturated market

[edit]

Following a dispute over recognition and royalties, several of Atari's key programmers split and founded their own companyActivision in late 1979.[16] Activision was the firstthird-party developer for theAtari 2600.[17] Atari sued Activision forcopyright infringement and theft of trade secrets in 1980,[18] but the two parties settled on fixed royalty rates and a legitimizing process for third parties to develop games on hardware.[19]

In the aftermath of the lawsuit, an oversaturated market resulted in companies that had never had an interest in video games before beginning to work on their own promotional games; brands likePurina Dog Food.[20] The market was also flooded with too many consoles and too many poor quality games,[21] elements that would contribute to the collapse of the entire video game industry in 1983.

American video game crash of 1983

[edit]
Main article:Video game crash of 1983

By 1983, the video game bubble created during the golden age had burst and several major companies that produced computers and consoles had gone intobankruptcy.[22] Atari reported a $536 million loss in 1983.[23] Some entertainment experts and investors lost confidence in the medium and believed it was a passing fad.[24] A game often givenposter child status to this era,E.T. the Extra-Terrestrial had such bad sale figures that the remaining unsold cartridges wereburied in the deserts of New Mexico.[25][26]

Rise of computer gaming

[edit]

The brunt of the crash was felt mainly across the home console market. Home computer gaming continued to thrive in this time period, especially with lower-cost machines such as theCommodore 64,ZX Spectrum andIBM Personal Computer. Some computer companies adopted aggressive advertising strategies to compete with gaming consoles and to promote their educational appeal to parents as well.[27][28] Home computers also allowed motivated users to develop their own games, and many notable titles were created this way, such asJordan Mechner'sKarateka, which he wrote on anApple II while in college.[29]

In the late 1980s,IBM PC compatibles became popular as gaming devices, with more memory and higher resolutions than consoles, but lacking in the custom hardware that allowed the slower console systems to create smooth visuals.[30]

Rejuvenation

[edit]

By 1985, the home market console in North America had been dormant for nearly two years. Elsewhere, video games continued to be a staple of innovation and development. After seeing impressive numbers from itsFamicom system in Japan,Nintendo decided to jump into the North American market by releasing theNintendo Entertainment System, or NES for short. After release it took several years to build up momentum, but despite the pessimism of critics it became a success. Nintendo is credited with reviving the home console market.[3]

One innovation that led to Nintendo's success was its ability to tell stories on an inexpensive home console; something that was more common for home computer games, but had only been seen on consoles in a limited fashion. Nintendo also took measures to prevent another crash by requiring third-party developers to adhere to regulations and standards, something that has existed on major consoles since then. One requirement was a "lock and key" system to preventreverse engineering. It also forced third parties to pay in full for their cartridges before release, so that in case of a flop, the liability will be on the developer and not the provider.[31]

Notable video-game franchises established in the 1980s

[edit]

Arcades

[edit]

Consoles and home computers

[edit]

Notes:

  • 1Game franchises that also accompany major film or television franchises.
  • 2Game franchises that are consideredspin-offs of previously established franchises.

Financial performance

[edit]

Highest-grossing arcade games of the decade

[edit]
See also:List of highest-grossing arcade games

The following titles were the highest-grossingarcade video games of each year in the 1980s, in terms of coin drop earnings.

Highest-grossing arcade games of the 1980s
YearMarketChart(s)TitleRevenueInflationDeveloperManufacturer(s)GenreRef
1980WorldwideN/aPac-Man$6 billion$20 billionNamcoNamco /MidwayMaze[32][33]
1981
1982
1983WorldwideN/aPole PositionUnknownNamcoNamco /AtariRacing[34]
1984UKUnknownTrack & FieldUnknownKonamiKonamiOlympic sports[35]
USAAMOAPole PositionUnknownNamcoAtariRacing[36]
RePlayPole Position IIUnknownNamcoAtariRacing[37]
1985UKUnknownCommandoUnknownCapcomCapcomRun-and-gun[35]
USAPlay MeterHang-OnUnknownSegaSegaRacing[38]
RePlayKarate ChampUnknownTechnōsData EastFighting[39]
1986JapanGame MachineHang-OnUnknownSegaSegaRacing[40][41]
UKElectrocoin (London)Nemesis (Gradius)UnknownKonamiKonamiScrolling shooter[42]
USAPlay MeterGauntletUnknownAtari GamesAtari GamesHack-and-slash[43]
RePlayHang-OnUnknownSegaSegaRacing[44]
1987JapanGamest / Game MachineOut RunUnknownSegaSegaDriving[45][46]
USAPlay MeterSegaSegaDriving[47]
1988JapanGamest / Game MachineAfter BurnerUnknownSegaSegaAir combat[48][49]
Hong KongBondealRoboCopUnknownData EastData EastAction[50]
UKUnknownOperation WolfUnknownTaitoTaitoLight gun shooter[51]
USAPlay MeterDouble DragonUnknownTechnōsTaitoBeat 'em up[52]
1989JapanDedicated cabinetFinal LapUnknownNamcoNamcoRacing[53]
Conversion kitTetrisUnknownSegaSegaPuzzle[53][54]
USAAMOA (dedicated)Double DragonUnknownTechnōsTaitoBeat 'em up[55]
AMOA (conversion kit)Capcom BowlingUnknownStrataCapcomSports
RePlay (dedicated)Super Off RoadUnknownLelandLelandRacing[56]
RePlay (conversion kit)Ninja GaidenUnknownTecmoTecmoBeat 'em up

Best-selling home video games of the decade

[edit]

The following table lists the top 20 best-selling home video games of the 1980s. Note that video game sales numbers were not as widely reported during the 1980s, with the exception of titles published byNintendo andAtari, Inc.

Best-selling home video games of the 1980s (as of 2015)
No.TitleUnits soldInitial release datePlatform(s)GenreDeveloperPublisher(s)Ref
1Super Mario Bros.40.24 millionSeptember 13, 1985NESPlatformerNintendo R&D4Nintendo[57]
2Tetris (Game Boy)35 millionJune 14, 1989Game BoyPuzzleNintendo R&D1Nintendo[58]
3Duck Hunt28.31 millionApril 29, 1984NESLight gun shooterNintendo R&D1Nintendo[59]
4Super Mario Land18.14 millionApril 21, 1989Game BoyPlatformerNintendo R&D1Nintendo[60]
5Super Mario Bros. 317.28 millionOctober 23, 1988NESPlatformerNintendo EADNintendo[60]
6Donkey Kong15.05 millionJune 1982G&W,Coleco,Atari,NESPlatformerNintendo R&D1Coleco,Atari Corporation[a]
7Pac-Man11.15 million1982VCS,Coleco,NES,PCMazeNamcoAtari,Coleco,Namco, Thunder Mountain[b]
8Tetris (NES)8 millionNovember 1989NESPuzzleNintendo R&D1Nintendo[71]
9Super Mario Bros. 27.46 millionOctober 9, 1988NESPlatformerNintendo EADNintendo[60]
10The Legend of Zelda6.51 millionFebruary 21, 1986NESAction-adventureNintendo EADNintendo[72]
11Space Invaders6.09 millionMarch 1980Atari VCSShoot 'em upTaitoAtari, Inc.[66][c]
12The Last Ninja 25.5 millionAugust 29, 1988ComputersAction-adventureSystem 3Activision[73]
13Pitfall!5 millionApril 20, 1982Multi-platformPlatformerActivisionActivision[74]
14Zelda II: The Adventure of Link4.38 millionJanuary 14, 1987NESAction role-playingNintendo EADNintendo[75]
15Excitebike4.16 millionNovember 30, 1984NESRacingNintendo R&D1Nintendo[76]
16Frogger4.1 millionAugust 1982Atari VCS,ComputersActionKonamiParker Brothers,Sierra On-Line[d]
17Where in the World Is Carmen Sandiego?4 millionJune 1, 1985Multi-platformEducationalBroderbundBroderbund[79]
The Last Ninja4 million1987Commodore 64Action-adventureSystem 3Activision[73]
Teenage Mutant Ninja Turtles4 millionMay 12, 1989NESAction-platformerKonamiUltra Games[80]
Populous4 millionJune 5, 1989Multi-platformGod gameBullfrog ProductionsElectronic Arts[81]

Best-selling home systems of the decade

[edit]

The following table lists the top 20 best-selling home systems in the 1980s, includinghome video game consoles,handheld game consoles,handheld electronic games, andpersonal computers.

Best-selling home systems in the 1980s
No.System(s)ManufacturerTypeGenerationReleaseHardware salesSoftware sales
JapanUSAEuropeKoreaWorldwideAs ofUSAAs of
1Famicom / NESNintendoConsoleThird198314,630,000[82]20,800,000+[83]1,000,000[84]20,000[85]36,450,0001989101,500,000[86]1989
2Game & WatchNintendoHandheldN/a1980N/aN/aN/aN/a18,600,000+[87][88]1982N/aN/a
3Atari 2600 (Atari VCS)AtariConsoleSecond1977N/aN/aN/aN/a18,450,000+[89][90]1986UnknownUnknown
4Commodore 64CommodoreComputer8-bit1982N/aN/aN/aN/a13,700,000[91]1989
5IBM PCIBMComputer8/16-bit1981N/aN/aN/aN/a6,952,600+[e]1989
6ZX81 /ZX SpectrumSinclairComputer8-bit1981N/aN/aN/aN/a5,000,000[95]1985
7Apple IIApple Inc.Computer8-bit1977N/aN/aN/aN/a4,487,000[91]1989
8NEC UltraLite /PC-88 /PC-98NECComputer8/16-bit19814,040,000[f]211,000+[94]UnknownUnknown4,251,000+1989
9Famicom Disk SystemNintendoConsole8-bit19864,000,000[96]N/aN/aN/a4,000,0001989
10MSXASCII Corp.Computer8-bit1983N/aN/aN/aN/a4,000,000[97]1989
11Sega Mark III/Master SystemSegaConsoleThird19851,440,000[98]1,665,000+[99][100][101]700,000[84]130,000[85]3,935,000+1989
12MacintoshApple Inc.Computer16-bit1984N/aN/aN/aN/a3,502,000[91]1989
13IntellivisionMattelConsoleSecond1979N/aN/aN/aN/a3,000,000+[102]1983
14Coleco Mini-ArcadeColecoDedicatedN/a1982N/a3,000,000[103]N/aN/a3,000,0001982N/aN/a
15PC Engine/TurboGrafx-16NECConsole8/16-bit19872,350,000[82]300,000[104]UnknownUnknown2,650,000+1989Unknown
16Game BoyNintendoHandheld8-bit19891,480,000[82]1,000,000[83]N/aN/a2,500,000[105]1989
17ColecoVisionColecoConsoleSecond1982N/a2,000,000[106]UnknownUnknown2,000,000+1984
18Amstrad CPCAmstradComputer8-bit1984N/aUnknown2,000,000[107]N/a2,000,000+1989
19Atari 8-bit computersAtariComputer8-bit1979N/aN/aN/aN/a1,900,000[91]1989
20AmigaCommodoreComputer16-bit1985N/aN/aN/aN/a1,600,000[91]1989

Hardware timeline

[edit]

The following gallery highlights hardware used to predominantly play games throughout the 1980s.

Notes

[edit]
  1. ^Game & Watch version sold8 million.[61] ColecoVision version sold2 million.[62] Atari VCS version sold4 million in 1982,[63] and 180,523 between 1987 and 1990.[64]Famicom version sold 840,000.[65] Atari 8-bit computer version sold 25,502.[64]
  2. ^Pac-Man:
  3. ^1,318,655 in 1980. 2,964,137 in 1981. 1,373,033 in 1982. 435,353 in 1983.
  4. ^The Atari VCS version by Parker Brothers sold4 million cartridges in 1982.[77] Sierra's home computer version sold more than 100,000 copies in the United States by 1985.[78]
  5. ^3.575 million up until 1984.[91]1.4 million in 1985.[92]1.229 million in 1988.[93] 748,600+ in 1989.[94]
  6. ^SeeMarket share of personal computer vendors § Japan.

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