| 18 Wheeler: American Pro Trucker | |
|---|---|
Arcade flyer | |
| Developer | Sega AM2[a] |
| Publisher | Sega[b] |
| Director | Keiichi Matsunami |
| Producer | Yu Suzuki |
| Composers | Keisuke Tsukahara Tomoya Koga |
| Platforms | Arcade,Dreamcast,PlayStation 2,GameCube |
| Release | |
| Genres | Vehicle simulation,action |
| Modes | Single-player,multiplayer |
| Arcade system | Sega NAOMI |
18 Wheeler: American Pro Trucker[c] is anarcade game developed bySega AM2 and distributed bySega. The game was released inarcades in 1999 andported to theDreamcast in 2000. It was released for thePlayStation 2 in 2001 andGameCube in 2002 byAcclaim Entertainment. Sega followed up on the success of18 Wheeler with a sequel,The King of Route 66, which was released in the arcades in 2002 and ported to the PlayStation 2. This was one of the final arcade games to be ported to the Dreamcast after its discontinuation, before Sega became a third-party developer.
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The main purpose of the game is to make it to the finish line with the truck's cargo. Players are given a set amount of time, but can ram into special vans that will add three seconds to the timer. There are several characters to choose from, each with a unique truck and attributes.
The game starts out inNew York City,New York and players travel across theUnited States of America, ending inSan Francisco,California. After Stage 1, the game gives the player a choice of trailer. One trailer is harder to haul, but provides a bigger payoff while the other choice is easier to haul but provides a smaller payoff. Money is deducted from the total when the trailer is hit. Players can sound the truck's horn to make other cars on the road yield andslipstream behind large vehicles to gain a momentary speed boost.
In addition to the time limit, players also compete with a rival trucker named Lizard Tail. Crossing the finish line before Lizard Tail yields additional money. In between levels, players can park the truck in aminigame to earn more cash and upgrades for their truck, such as an improved horn.
The first port of the game was released on theDreamcast. Released by Sega, it is faithful to its arcade counterpart, but the voice actors for the characters were changed and it lacks the arcade's cross-country map loading screens. One of the selectable truckers in the arcade version, Nippon Maru, was now made available as anunlockable character. Asplit-screen multiplayer mode was added, allowing two players to race against each other. The game was released byAcclaim Entertainment on thePlayStation 2 andGameCube after Sega stopped making consoles and became a software based company.
| Aggregator | Score | ||
|---|---|---|---|
| Dreamcast | GameCube | PS2 | |
| Metacritic | 67/100[6] | 52/100[7] | 61/100[8] |
| Publication | Score | ||
|---|---|---|---|
| Dreamcast | GameCube | PS2 | |
| Edge | 6/10[9] | N/A | N/A |
| Electronic Gaming Monthly | 6.33/10[10][d] | 5.5/10[11] | N/A |
| EP Daily | 7/10[12] | N/A | N/A |
| Famitsu | 29/40[13] | N/A | N/A |
| Game Informer | 8.5/10[14] | 6/10[15] | 7.25/10[16] |
| GameRevolution | C[17] | N/A | N/A |
| GameSpot | 6.5/10[18] | 4.6/10[19] | 6.3/10[20] |
| GameSpy | 6.5/10[21] | 68%[22] | N/A |
| GameZone | N/A | 4.5/10[23] | 6/10[24] |
| IGN | 7.8/10[25] | 5/10[26] | 5.5/10[27] |
| Next Generation | N/A | N/A | |
| Nintendo Power | N/A | 2.8/5[29] | N/A |
| Nintendo World Report | N/A | 4/10[30] | N/A |
| Official U.S. PlayStation Magazine | N/A | N/A | |
| BBC Sport | N/A | N/A | 72%[32] |
| Maxim | 6/10[33] | N/A | N/A |
The home versions of the game received "mixed or average reviews" according to thereview aggregation websiteMetacritic.[6][7][8] Jake The Snake ofGamePro's July 2001 issue said of the Dreamcast version, "Your rig handles well, taking into account the weight of your load, and the driving action is great, with lots of mayhem as you run through cars and buildings. But while four levels were plenty for the quarter-munching arcade version of the game, they go by pretty fast at home; the four Score Attack courses and variable difficulty modes don't add much replay. So it'd be a good idea to rent this gem first to see if you'll still want to play after beating it."[34][e] Ten issues later, however, Pong Sifu said of the GameCube version, "Is18 Wheeler worth renting or playing at a friend's house? Sure. Does it warrant a $50 price tag? No way."[35][f] Rob Smolka ofNextGen said that the former console version was "definitely worth a weekend rental, but its lack of online play and limited number of stages in the arcade game flatten its tires."[28] In Japan,Famitsu gave the same console version 29 out of 40.[13]
Also in Japan,Game Machine listed the arcade version as the second most successful dedicated arcade game of March 2000.[36] Jon Thompson ofAllGame gave the same arcade version three stars out of five and wrote that it "does have a fairly thorough scoring system that some will take to, but it lacks the gameplay that great arcade titles such asCrazy Taxi possess. That isn't to say it's a bad game: it's beautiful to behold and [it] will give you short term thrills, but it isn't one that you'll find yourself coming back to again and again after you've thrown down a couple of dollars playing it. In the end, it's a fun but short ride."[37] He later gave the Dreamcast version two stars out of five, saying, "The game's graphics are crisp, although not as impressive as the arcade version. The music is fun, and the voices that come over the 'CB radio' are fairly entertaining. Still, the decent aural and visual package have little to do with the gameplay, and become dressing on a title with limited entertainment value. It is hard to even recommend this title for a rental -- those who wish to try it out are advised to find it at a local arcade instead."[38] Scott Alan Marriott gave the GameCube version a similar score of two stars out of five, saying, "Without at least ten more routes in the main game, additional modes of play, bonus vehicles, or incentive to attain high scores other than for posterity,18 Wheeler cannot be recommended for a purchase. The simple, straightforward nature of gameplay is over far too quickly and the appealing aspect of smashing into buildings and cars is largely neglected. In the end, this payload is too basic to keep players occupied for the long haul."[39]
1999年 12月 発売[Released in December 1999]