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1080° Avalanche

From Wikipedia, the free encyclopedia
2003 snowboarding video game

2003 video game
1080° Avalanche
European cover art
DeveloperNintendo Software Technology
PublisherNintendo
DirectorVivek Melwani
Producers
Designers
  • Richard Vorodi
  • Keith Friedly
  • Wing S. Cho
ArtistMichael Harrington
Composers
  • Lawrence Schwedler
  • James Phillipsen
Series1080° Snowboarding
PlatformGameCube
Release
  • EU: November 28, 2003
  • NA: December 1, 2003
  • JP: January 22, 2004
GenreSnowboarding
ModesSingle-player,multiplayer

1080° Avalanche[a] is asnowboarding video game developed byNintendo Software Technology and published byNintendo for theGameCube. It was released on November 28, 2003, in Europe, on December 1, 2003, in North America, and on January 22, 2004, in Japan.Avalanche is a sequel to the 1998 video game1080° Snowboarding for theNintendo 64.

In contrast to similar snowboarding games such as theSSX series, the game emphasizes more on downhill racing than stunts and tricks. Gameplay can output in480p andDolby Pro Logic II and supports four players on one GameCube as well asLAN play with up to four GameCubes.

Gameplay

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Similar to1080° Snowboarding, gameplay focuses on racing more than performing stunts.[1] There are differences between this game andSnowboarding, with one being theAvalanche - the final event of every Match Race challenge is a daredevil run through an avalanche-prone trail where the player has to outrun an avalanche that starts in the middle of the run or even at the very start.[2] In over 20 courses, the players can compete in the main Match mode, along with Trick Attack, Time Trial and Gate modes.[3]

Unlike the first game, each rider has unique boards, and up to three new boards for each character can be unlocked along with bonus boards, which are surreal objects replacing the snowboard, such as a penguin or aNES controller.[4]

Development and release

[edit]

Shortly after the release of1080° Snowboarding (1998),Nintendo announced thatLeft Field Productions was taking over development for a sequel title on theNintendo 64. Pre-production planning was done on the game, but it was cancelled early on in favor of moving development to the then-upcomingGameCube platform. When Left Field later ended their exclusivity contract with Nintendo, their work was returned to Nintendo, and the game was reworked internally by Nintendo to release as1080° Avalanche (2003) for the GameCube.[5][6] Development of the game was handed to Nintendo's American development studio, Nintendo Software Technology Corporation (NST).[7]

1080°: Avalanche was released in both single-disc and double-disc versions. The second disc is a standardminiDVD featuring a half-hour of snowboarding footage alongside gameplay footage set to soundtracks from the game. This version was exclusively available atWalmart and can be differentiated by the presence of a red sash on the front cover.[8]

Reception

[edit]
Reception
Aggregate scores
AggregatorScore
GameRankings75 of 100
(based on 47 reviews)[9]
Metacritic73 of 100
(based on 37 reviews)[10]
Review scores
PublicationScore
GameSpot6.7 of 10[11]
IGN7.3 of 10[12]

It received a score of 7.5/7/5.5 fromElectronic Gaming Monthly.Dan Hsu, the first reviewer, found fault with the game's trick system, while the third reviewer Shawn Elliott severely criticised it, who believed thatAvalanche can't compete withSSX 3.[13]

Notes

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  1. ^Released in Japan as1080° Silverstorm (テン·エイティ シルバーストーム,Ten Eiti Shirubāsutōmu)

References

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  1. ^Silverman, Ben (December 1, 2003)."1080 Avalanche Review".GameRevolution.Archived from the original on August 11, 2022. RetrievedJune 14, 2019.
  2. ^Pallesen, Lasse (February 24, 2004)."1080: Avalanche".Nintendo World Report.Archived from the original on August 19, 2020. RetrievedJune 14, 2019.
  3. ^Cox, Matt (December 8, 2003)."Review: 1080 Avalanche - Gamecube".Lawrence Journal-World.Archived from the original on August 19, 2020. RetrievedJune 14, 2019.
  4. ^Bramwell, Tom (December 4, 2003)."1080: Avalanche: Or 1080-and-a-half Snowboarding".Eurogamer.Archived from the original on June 7, 2019. RetrievedJune 14, 2019.
  5. ^"1080 2 Halted, Team Eyes New Hardware".IGN. November 20, 1998.Archived from the original on April 6, 2024. RetrievedFebruary 15, 2024.
  6. ^"25 N64 Games That Were Canceled for Ridiculous Reasons".TheGamer.com.Archived from the original on May 16, 2024. RetrievedFebruary 15, 2024.
  7. ^O'Neill, Jamie (October 20, 2009)."1080° Avalanche Review (GCN)".Nintendo Life.Archived from the original on May 4, 2019. RetrievedJune 14, 2019.
  8. ^"1080 Avalanche".webpages.charter.net. Archived fromthe original on March 15, 2018. RetrievedSeptember 17, 2017.
  9. ^"1080: Avalanche for GameCube".GameRankings. Archived fromthe original on December 9, 2019. RetrievedMay 4, 2023.
  10. ^"1080: Avalanche for GameCube Reviews".Metacritic.Archived from the original on January 26, 2024. RetrievedMay 4, 2023.
  11. ^Kasavin, Greg (December 3, 2003)."1080° Avalanche Review".GameSpot.Archived from the original on May 4, 2019. RetrievedJune 14, 2019.
  12. ^Casamassina, Matt (December 1, 2003)."1080: Avalanche".IGN.Archived from the original on May 4, 2019. RetrievedJune 14, 2019.
  13. ^Hsu, Dan; Mielke, James; Elliott, Shawn (December 1, 2003)."The Thrill of Speed. The Agony of a Busted Tricks System".Electronic Gaming Monthly. Archived fromthe original on March 26, 2004. RetrievedApril 12, 2010.

External links

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