Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikibooksThe Free Textbook Project
Search

History of video games/Platforms/Super Cassette Vision

100% developed
From Wikibooks, open books for an open world
<History of video games |Platforms
  • The Super Cassette Vision with two controllers, one with a red accent and one with a blue accent.
    The Super Cassette Vision with two controllers, one with a red accent and one with a blue accent.

History

[edit |edit source]
Despite the name, the Super Cassette Vision actually used cartridges, as shown here.

Launch

[edit |edit source]

The Super Cassette Vision was released by Epoch in 1984 to replace the older 1981Epoch Cassette Vision and the cost reduced 1983Epoch Cassette Vision Jr.[1]

On launch the Super Cassette Vision sold well in Japan, as well as in France.[2]

The Super Cassette Vision Lady was launched in 1985 and marketed to women.[3][4][1] This was the first notable console to pursue this strategy, later followed by others such as the Casio Loopy.[5]

Technology

[edit |edit source]

Compute

[edit |edit source]

The Super Cassette Vision used an 8-bit NEC PD7801G CPU (Based on the Z80) clocked at 4 megahertz.[6]

The system had 128 bytes of RAM and four kilobytes of VRAM.[6]

Notable games

[edit |edit source]
  • Lupin III
  • Dragon Ball: Dragon Daihikyō
  • Miner 2049er
  • Boulder Dash
  • Doraemon Nobita's Time Machine the Great Adventure
  • Mappy
  • Pole Position II

Gallery

[edit |edit source]

Super Cassette Vision

[edit |edit source]
  • The system featured both RF and RGB outputs.
    The system featured both RF and RGB outputs.
  • The system rear also featured a power jack, as well as an RGB or RF channel selector.
    The system rear also featured a power jack, as well as an RGB or RF channel selector.
  • The bottom part of the unit served as a handy container for storing controllers while not in use.
    The bottom part of the unit served as a handy container for storing controllers while not in use.

Motherboard

[edit |edit source]
  • Super Cassette Vision motherboard assembly from the front left.
    Super Cassette Vision motherboard assembly from the front left.
  • Super Cassette Vision motherboard assembly from the front right.
    Super Cassette Vision motherboard assembly from the front right.
  • Super Cassette Vision motherboard assembly from the back left.
    Super Cassette Vision motherboard assembly from the back left.
  • Super Cassette Vision motherboard assembly from the back right.
    Super Cassette Vision motherboard assembly from the back right.
  • The bottom of the motherboard. Note the large Capacitor protruding from the daughterboard near the power input.
    The bottom of the motherboard. Note the large Capacitor protruding from the daughterboard near the power input.

References

[edit |edit source]
Wikipedia has related information atSuper Cassette Vision.
Wikimedia Commons has media related to:Epoch Super Cassette Vision
Parts of this page are based on materials from:
Wikipedia: the free encyclopedia.
  1. ab"Japanese Company Made Consoles For Girls, And Also Cute Toys".Kotaku. Retrieved24 October 2020.
  2. "Epoch Super Cassette Vision (1984 - late 1980s)".Museum of Obsolete Media. 8 March 2014. Retrieved28 October 2020.
  3. "Super Lady Cassette Vision – The Video Game Kraken". Retrieved27 November 2020.
  4. "The Most Unusual Video Game Consoles" (in en). PCMAG. https://www.pcmag.com/news/the-most-unusual-video-game-consoles. Retrieved 24 October 2020. 
  5. Packwood, Lewis (15 July 2018). "In the Loopy: the story of Casio's crazy 90s console" (in en). Eurogamer. https://www.eurogamer.net/articles/2018-07-15-in-the-loopy-the-story-of-casios-crazy-90s-console. Retrieved 24 October 2020. 
  6. ab"OLD-COMPUTERS.COM : The Museum".www.old-computers.com. Retrieved29 October 2020.
Retrieved from "https://en.wikibooks.org/w/index.php?title=History_of_video_games/Platforms/Super_Cassette_Vision&oldid=4031948"
Category:

[8]ページ先頭

©2009-2025 Movatter.jp