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Creating a Simple 3D Game with XNA is a guide to the basic methodology needed to program a 3D game.
XNA, the Microsoft developed programming tools acting as a wrapper for the industry standard Direct X, has been increasing in popularity thanks to its goal of streamlining the 3D programming process and its innate ability to cross-develop for theXbox 360. Along withBlender, developed by 'The Blender Foundation' is a 3D development tool publicly available for free download, having a breadth of features comparable to commercial 3D applications.
This tutorial is designed to provide a guide to combining these two easily available tools to help create games in as simple and a visual way as possible, for the purposes of;
This tutorial revolves around a simple game revolving around the user playing a fish chasing other fishes swimming in the opposite direction. Examples of all of the basic elements to get started on a simple game are included, including controls, sound, and gameplay.
If you are a programmer or 3D modeler, feel free to contribute! Any extra content is appreciated!
Before each target there is an image with a subjective indication of how complete that target is:
Blender
Anyone looking to focus more on the 3D side would benefit from readingBlender 3D: Noob to Pro, but this tutorial presumes no prior knowledge.
XNA
Anyone reading this tutorial would benefit from a prior knowledge of C# or XNA, but is designed to be simple enough for a programming amateur to at least place together and edit to what they need. Any absolute beginners would be better off reading throughthis tutorial to cover the basic concepts.