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Cg Programming
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From Wikibooks, open books for an open world
An Introduction to Real-Time 3D Graphics
See also the Wikibook
GLSL Programming
.
Wikipedia
has related information at
Cg (programming language)
.
Table of Contents
Introduction
Cg in Specific Frameworks and Platforms
Cg in Vertex and Fragment Shaders in Unity 2019.4.7 with the built-in renderer (Unity's ShaderLab)
[stub:]
Cg in Surface Shaders in Unity (Unity's ShaderLab)
[stub:]
Cg in Nvidia's Cg Toolkit
General Cg Topics (linked from the previous sections)
Overview of the Programmable Graphics Pipeline
Vertex Transformations (Modeling, Viewing, Projection, and Viewport Transformations)
Vector and Matrix Operations in Cg (includes references about Cg syntax)
Applying Matrix Transformations to Points, Directions, and Normals in Cg
Rasterization (Interpolation of Per-Fragment Varying Parameters)
Per-Fragment Operations (Stencil Test, Depth Test and Blending, etc.)
[stub:]
Anti-Aliasing Techniques
[stub:]
Phong Reflection Model
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