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C++ Programming - Chapters List
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From Wikibooks, open books for an open world
<
C++ Programming
The
latest reviewed version
was
checked
on
31 January 2024
. There are
template/file changes
awaiting review.
Chapter 1 :
C++ a multi-paradigm language
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Introducing C++
Programming languages
Programming paradigms
- the versatility of C++ as a multi-paradigm language, concepts of object-oriented programming (objects and classes,
inheritance
,
polymorphism
).
Comparisons
- to other languages, relation to other computer science constructs and idioms.
with
C
with
Java
with
C#
with
Managed C++ (C++/CLI)
with
D
Chapter 2 :
Fundamentals for getting started
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The code
- includes list of recognized
keywords
.
File organization
Statements
Coding style conventions
Documentation
Scope and namespaces
Compiler
Preprocessor
- includes
the
standard headers
.
Linker
Variables and storage
-
locality
,
scope
and
visibility
, including
source examples
.
Type
Operators
-
precedence order
and
composition
, ,
assignment
,
sizeof
,
new
,
delete
,
[]
(
arrays
),
*
(
pointers
) and
&
(
references
).
Logical operators
- the
&&
(and),
||
(or), and
!
(not).
Conditional operator
- the
?:
Type casting
-
Automatic
,
explicit
and
advanced type casts
.
Flow of control
- Conditionals (
if
,
if
-
else
,
switch
), loop iterations (
while
,
do
-
while
,
for
) and
goto
.
Functions
- Introduction (including
main
),
argument passing
,
returning values
,
recursive functions
,
pointers to functions
and
function overloading
.
Standard C Library
-
I/O
,
string and character
,
math
,
time and date
,
memory
and
other standard C functions
Debugging
- Finding, fixing, preventing bugs and using debugging tools.
Chapter 3 :
Object-Oriented Programming
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Structures
Unions
Classes
(
Inheritance
,
Member Functions
,
Polymorphism
and
this
pointer)
Abstract Classes
including
Pure abstract classes (abstract types)
Nice Class
Operator overloading
Standard Input/Output streams Library
string
Chapter 4 :
Advanced Features
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Templates
Template Meta-Programming (TMP)
Type Traits
Concepts
Standard Template Library (STL)
Smart Pointers
Exception Handling
Run-Time Type Information (RTTI)
Chapter 5 :
Beyond the Standard
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Resource Acquisition Is Initialization (RAII)
Garbage Collection (GC)
Design patterns
-
Creational
,
Structural
and
Behavioral
patterns.
Libraries
-
APIs vs Frameworks
and
Static and dynamic libraries
.
Boost library
Optimizing your programs
Cross-platform development
Win32 (aka WinAPI)
- including
Win32 wrappers
.
Cross-platform wrappers
Multitasking
Software internationalization
Text encoding
Unified Modeling Language (UML)
Retrieved from "
https://en.wikibooks.org/w/index.php?title=C%2B%2B_Programming/Chapters&oldid=4367036
"
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